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Beetlecat

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Everything posted by Beetlecat

  1. This looks encouraging! Having it work alongside CKAN installs is definitely a must (game data switcher managed this by migrating the CKAN directory, too). Toggling between installs with a tool like this, rather than having completely separate KSP environments is definitely a good thing.
  2. These look great! Thank you for sharing @Beale, @CobaltWolf, and @steedcrugeon! It's always satisfying to see a well thought-out and executed concept, design, and even release topic first-post graphics and presentation. 10/10! [edit: add the other co-conspirators]
  3. Good golly gosh gee! Thanks for posting the release, and looking EXTREMELY forward to messing around with these parts. They look gorgeous.
  4. Even though things aren't all hooked up/converted/updated yet -- I'm still pretty excited to hear that news! Orbital Science is a must-have in my game ecosystem, and I've loved the integration with US thus far.
  5. Yeah -- some/most of those parts just drop into the water. adding a tiny tank etc. can act as a float in the mean-time.
  6. Not in my experience, but i've not used it with anything as large or as many engined as that yet. Have you checked the engine balance in the hangar (with RCS build aid, etc.) and also made sure that all the VTOL engines are assigned to the correct mode? I'd have to fiddle with a similar craft to see if I could puzzle out what's going on, too. Does it seem like plane trying to balance on the tail as if the giant rear engine were on?
  7. That rocks pretty hard. I live in the NW and love that part of the region.
  8. Oh, now that's good news! I'll fire up OPM tonight and see if I get similar errors.
  9. It (TAC) may not be marked as compatible for the literal version of KSP you're on. If you adjust your allowed versions, it'll show mods for 1.4.* (back to whatever you allow) and you can select it for installation.
  10. I lost track of KSP stuff for a bit -- really like how this is evolving.
  11. Maybe? Kerbinside Remastered may be a better place to check in on this/these.
  12. Totally feeling this point -- KSP is in a holding pattern for me until 1.4.5 drops, and mod authors feel "safe" enough to release fixes/updates. I just rolled my install back to 1.4.3, but it doesn't have my attention at all for the increasingly dwindling time available for gaming.
  13. Kerbal Konstructs is borked in 1.4.4. The best bet is to roll back to 1.4.3 for the time being since nothing is going to get fixed until 1.4.5 releases (including Kopernicus, the *other* necessary mod for all the cool toys ).
  14. <secretly pines for 1.4.5 to drop so mod authors can feel safe to release/work again... >
  15. I Totally appreciate you bringing this one back -- Looking forward to the new updates!
  16. I love it! Totally retro and totally ironic! (The amount of data would be ridiculously small). Thanks for sharing
  17. Yeah -- since they're essentially command pods, the IVA could be mostly transparent, with the tiny controls or instrument panel parts visible as in the model.
  18. Oh -- I think I totally mis-read your question. Sorry! "Through the Eyes of a Kerbal" does a first-person EVA view, but as yet no combination of the two for external seats. Drat.
  19. Putting engines in there is a great addition. It'll make smaller vehicles much easier to power and still include passenger/storage space up top.
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