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KSP2 Release Notes
Everything posted by Beetlecat
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This looks encouraging! Having it work alongside CKAN installs is definitely a must (game data switcher managed this by migrating the CKAN directory, too). Toggling between installs with a tool like this, rather than having completely separate KSP environments is definitely a good thing.
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Universal Storage II [1.3.1 and 1.4.5 - 1.7.0]
Beetlecat replied to Paul Kingtiger's topic in KSP1 Mod Releases
This is a really good day to Kerbal...- 1,555 replies
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- kis
- universal storage
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[1.12.5] CRE - Stockalike British Rocketry [2.2][02/03/2021]
Beetlecat replied to Beale's topic in KSP1 Mod Releases
These look great! Thank you for sharing @Beale, @CobaltWolf, and @steedcrugeon! It's always satisfying to see a well thought-out and executed concept, design, and even release topic first-post graphics and presentation. 10/10! [edit: add the other co-conspirators] -
Universal Storage II [1.3.1 and 1.4.5 - 1.7.0]
Beetlecat replied to Paul Kingtiger's topic in KSP1 Mod Releases
Good golly gosh gee! Thanks for posting the release, and looking EXTREMELY forward to messing around with these parts. They look gorgeous.- 1,555 replies
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parts [1.12.x] Sounding Rockets! Start small. Dream big!
Beetlecat replied to RoverDude's topic in KSP1 Mod Releases
Yeah -- some/most of those parts just drop into the water. adding a tiny tank etc. can act as a float in the mean-time. -
Not in my experience, but i've not used it with anything as large or as many engined as that yet. Have you checked the engine balance in the hangar (with RCS build aid, etc.) and also made sure that all the VTOL engines are assigned to the correct mode? I'd have to fiddle with a similar craft to see if I could puzzle out what's going on, too. Does it seem like plane trying to balance on the tail as if the giant rear engine were on?
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[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
Beetlecat replied to Ger_space's topic in KSP1 Mod Releases
That rocks pretty hard. I live in the NW and love that part of the region. -
[KSP 1.5.*] Outer Planets Mod[2.2.1] [25 April 2018]
Beetlecat replied to Galileo's topic in KSP1 Mod Releases
Oh, now that's good news! I'll fire up OPM tonight and see if I get similar errors.- 471 replies
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- kopernicus
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[KSP V1.4.5] TAC Fuel Balancer v2.20
Beetlecat replied to Z-Key Aerospace's topic in KSP1 Mod Releases
It (TAC) may not be marked as compatible for the literal version of KSP you're on. If you adjust your allowed versions, it'll show mods for 1.4.* (back to whatever you allow) and you can select it for installation. -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Beetlecat replied to Thomas P.'s topic in KSP1 Mod Releases
Don't even go there... -
[WIP] mini reentry pod aka escape pod
Beetlecat replied to TiktaalikDreaming's topic in KSP1 Mod Development
I lost track of KSP stuff for a bit -- really like how this is evolving. -
[1.1] TOP SECRET! (1.0.11) Top Secret Bases for Kerbal Konstructs
Beetlecat replied to Eskandare's topic in KSP1 Mod Releases
Maybe? Kerbinside Remastered may be a better place to check in on this/these.- 108 replies
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Kerbal Konstructs is borked in 1.4.4. The best bet is to roll back to 1.4.3 for the time being since nothing is going to get fixed until 1.4.5 releases (including Kopernicus, the *other* necessary mod for all the cool toys ).
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[1.10.x] Stockalike Mk1 Open cockpit ( 7 nov 2020 update - NEW PARTS )
Beetlecat replied to NESD's topic in KSP1 Mod Releases
Hot diggity dog! -
[1.1.3] K.R.X Kerbal Rotor Expansion 0.31.1
Beetlecat replied to Eskandare's topic in KSP1 Mod Releases
<secretly pines for 1.4.5 to drop so mod authors can feel safe to release/work again... >- 264 replies
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I Totally appreciate you bringing this one back -- Looking forward to the new updates!
- 8 replies
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- contract configurator
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I love it! Totally retro and totally ironic! (The amount of data would be ridiculously small). Thanks for sharing
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Putting engines in there is a great addition. It'll make smaller vehicles much easier to power and still include passenger/storage space up top.