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  1. We don't really need to make up any announcements. The official KSP X feed said it best: We are continuing to support, and we will talk when we can. That's about the best you are ever going to get.
  2. Granted. The bottle opener can not only talk, but can automatically identify and open bottles. Unfortunately it thinks you're a bottle and "opens" you (i.e. removes your head). I wish for nothing in particular.
  3. Has been a while since I commented on my own post but I hope that people continue to talk on this post.
  4. They get cancelled quickly because of corporate greed. I wish for one of those lost 2003 bottle openers that talk
  5. Not necessarily. Do you know the Enigma encoder machine from Germany used during WWII? Someone coded it in VB6, creating the machine application where you pressed buttons. At the same time, he released the source code. Various applications could be developed by reusing the code already written on the rotors and pegboard. An interesting application is that you typed the message, pressed a button, it was encoded with the Enigma and it was passed to Morse effortlessly. And vice versa. That is why I do not think we have to start from scratch, but we have to access what has already been written and talk to those who participated. Documentation is very important, whether written or transmitted verbally.
  6. Vanamonde-stradamus @Dakota and @Nerdy_Mike are also under NDA's, which are probably stricter than what the mods here have signed. And I really do believe that if any of them knew anything AND that if they could talk, they would have already. Very well said, especially the part about other hobbies. I've long put off trying to learn how to play lead guitar, and I have the time to do so. I mean, I had the time when I was playing KSP1, KSP2, Juno, NHL 20, Madden 18...you get the point.
  7. There's a very strong selection bias in these. Worth looking into, but without a metastudy, all you really have is that climate has changed in places that had wind turbines and solar panels built. It also changed in most places where it hasn't. We're kind of going through a major climate shift. That's the reason we're looking into alternative energy sources, remember? And there is absolutely nothing establishing a connection between the change and the infrastructure. You'd have to study hundreds of sites with and without infrastructure change to even pick up the connection when the averages have shifted so much over just a few years. And yeah, the bias in the Russian article is obvious. Yeah, huge "citation needed," on this one. Windmills can certainly cause the moisture to fall out as a rain. Any obstruction to the air does. Forests, famously. Except, it's deforestation that leads to desertification and not the other way around. The law of conservation of matter, that this paragraph refers to, precisely tells you that if the windmill made the air drier, that moisture ended up somewhere. It ended up as fog and clouds behind the windmill, resulting in rainfall on the terrain. That might have been rainfall that didn't happen somewhere else, but it certainly hasn't resulted in less moisture reaching the ground on the net. If anything, the dryer air will promote more evaporation over the bodies of water, resulting in even more rainfall. Again, see forests and differences in rainfall over plains vs mountainous/hilly terrain. Rapid temperature increases we're seeing due to the CO2 emissions, in contrast, have been linked to a lot of areas getting drier weather. Also to some absolute monsoons in other areas, whether or not they installed wind farms. And you want the real kicker? Take a look at CO2 concentrations over Europe, and compare them to the maps shown in the article. Heck, some of these are precisely mapping to the coal emissions from the Germany's increase in coal burn after the nuclear power plants were shut down. The author's just another pseudo-intellectual unwittingly picking up the lines from European coal industry. Unsurprising, really, given which news sources that industry backs in Europe, and the political climate in Russia. It's shockingly easy to lie to people with no media literacy using charts. And yes, the author does talk about nuclear energy. And so do the German coal firms. In the key of, "Oh, yes, it would have been better to keep the NPPs running, but who knew? Now we have no choice but to mine more coal." Germany screwed up big time. But pinning the climate impact caused by resulting coal emissions increase on wind farms is not going to make things better. Rightly so.
  8. You guys are just as mixed up in all of this as us, so of course it's no slight toward the mods, bug hunters, et cetera. More towards Take Two Interactive, the problem is it will go unanswered. There's few things worse than purgatory, for better or for worse it's time for someone to talk about it. I suppose once the WARN deadline passes, the end of this month, the likes of Nate, Nertea, et cetera are free to actually talk about it. It's a shame because if there's one thing I could and would never accuse Nate of being, and that's not absolutely enthusiastic about 'the work'. The dude seems like he genuinely loves the concept, the Kerbal way, to the extent that he kinda angered the community a bit with their decision to have wobbly rockets. But yeah!
  9. Well... I have been trucking on in the game with the challenges + extra steps I put upon myself. But I must admit that a driving factor for me last year was the encouragement from the forum. As of now its actually not the state of the game that kills lust to play.. its the despair of the community. I think its even worse on the official discord.. I feel the KSP2 general chat only talks about substitute games for KSP2.. and when ever I post something I did in game.. no one seems to care. I know that this can come off as very self centered.. or like: If it come across as that - it is not my point... my point is, that when ever the game got tough it was the encouragement, suggestions and feedback from the community that got me going.. And none of my other acquaintances care enough about space travel to understand it when I talk about what I am doing in the game. So what I am really saying is.. I miss the community. I have decided that once Im dont with my current mission report - ill stop playing KSP until further notice.
  10. Is there anything in particular you're hoping to achieve by being a troll that actually comes out and says "Hey guys! I'm a troll!" I mean, It defeats the whole purpose... And if we read the bit you quoted... "someone you believe is a troll" vs "someone who is a troll" Couple of things wrong with what you said here. First, you are the one that keeps shifting the goal posts and burden of proof. I've asked you pointedly and directly what proof you have to show that the game cannot be fixed, and you have yet to answer the question. In this latest example, you try to dodge the question by stating that neither I nor Lisias have proof that it can be fixed...and then state that Lisias has provided some explanation that you believe is hear-say. Secondly, I'd like to challenge you to go find where I stated that the game can be fixed. In fact, I'll even point out something I said in this thread as a direct response to you: So you either read what I wrote here and completely ignored it, or you glossed over my post and failed to see it. Either way, you are wrong when you say that I am saying it is fixable, primarily because I never said that. Go ahead and look through my posts in this thread; I've got all day. This assumes I'm not reading your posts, but rather just spamming the thread. Neither of which is true, because I am in fact reading your posts, and I'm responding to them directly. Copy/Paste only works when you aren't interested in actually talking. The big issue here is that you haven't even defined what you mean by "not fixable". I could make the assumption that you are talking about modding the game and not the actual code...but that doesn't seem right. Mods may make it appear that the game is fixed, but no, the underlying code is the problem as that still has issues for anyone who hasn't used the same mods someone else has. So let's assume, then, that you are talking about the underlying game code itself and attack this conversation from there. Are you a programmer? Have you had the chance to actually look at the underlying code and analyze it to the point where you can say with 100% certainty that it cannot be altered so as to make the game "fixed"? Have you had in-depth conversations with the actual developers on this topic, and if so, can you share those insights with us? My final guess here is that you don't even know what you mean when you talk about the game being "fixed", nor do you have an idea of what state the game would need to be in to be considered as "fixed". I think you simply have had bad experiences with bugs and just assume the game isn't fixable. Not that you've tried, of course; why else would you continue to not answer the question, other than to protect your own narrow viewpoint? I'll retract my claim as soon as you show me a build of the game that loads in a few seconds, can handle thousands of parts without turning into a slideshow, and doesn't implode if a Kerbal ragdolls in just the right way.
  11. Couple of things wrong with what you said here. First, you are the one that keeps shifting the goal posts and burden of proof. I've asked you pointedly and directly what proof you have to show that the game cannot be fixed, and you have yet to answer the question. In this latest example, you try to dodge the question by stating that neither I nor Lisias have proof that it can be fixed...and then state that Lisias has provided some explanation that you believe is hear-say. Secondly, I'd like to challenge you to go find where I stated that the game can be fixed. In fact, I'll even point out something I said in this thread as a direct response to you: So you either read what I wrote here and completely ignored it, or you glossed over my post and failed to see it. Either way, you are wrong when you say that I am saying it is fixable, primarily because I never said that. Go ahead and look through my posts in this thread; I've got all day. This assumes I'm not reading your posts, but rather just spamming the thread. Neither of which is true, because I am in fact reading your posts, and I'm responding to them directly. Copy/Paste only works when you aren't interested in actually talking. The big issue here is that you haven't even defined what you mean by "not fixable". I could make the assumption that you are talking about modding the game and not the actual code...but that doesn't seem right. Mods may make it appear that the game is fixed, but no, the underlying code is the problem as that still has issues for anyone who hasn't used the same mods someone else has. So let's assume, then, that you are talking about the underlying game code itself and attack this conversation from there. Are you a programmer? Have you had the chance to actually look at the underlying code and analyze it to the point where you can say with 100% certainty that it cannot be altered so as to make the game "fixed"? Have you had in-depth conversations with the actual developers on this topic, and if so, can you share those insights with us? My final guess here is that you don't even know what you mean when you talk about the game being "fixed", nor do you have an idea of what state the game would need to be in to be considered as "fixed". I think you simply have had bad experiences with bugs and just assume the game isn't fixable. Not that you've tried, of course; why else would you continue to not answer the question, other than to protect your own narrow viewpoint?
  12. Ever since the news dropped, things here in the forum have been rather depressing. Negative, questioning what is happening, attacks on other forum members. Things have taken a turn for the worse, and it makes me sad. We were hungry for KSP2, and in spite of its problems, we played it. Fired it up, dealt with bugs, went on missions. Some people are still playing it, and are still creating oddities. @ShadowZone released a video recently where he flung the four OG Kerbals into the farthest recesses of space. spacetime development might be dead, some people are still playing and getting enjoyment. With that said, I'd like to try something new here. I'd like to have a thread where people talk about things in the game that made them feel happy or good about it. Was it some mission you flew? Or perhaps a discoverable you, um, discovered? Something the game has that you didn't realize before that made you think " all righty then!"? I will start. I've got more than 1000 hours in KSP1, but I had never flown to Jool before. I've been to all the other planets, and landed on all of them. Notice I said landed; I still have not gotten back off Eve. But in KSP2, thanks to For Science!, I flew to and landed on Pol, Bop, and Tylo. I was able to return from both Pol and Bop, while leaving a rover on Tylo. Landing that rover on Tylo was the single biggest achievement in my KSP playing time. I'd like to ask that anyone who responds here to please only talk about things in KSP2 that you either never did in KSP1, or that made you feel good about the game. Nothing negative! We have a ton of those threads already; I do not want this thread to get locked because it dives into what is wrong or that TT is evil. Positivity only!
  13. I know I've been in a particularly bone picking mood lately but I saw a Thunderf00t meme and long story short I watched his IFT-4 stream and wow. I knew he had some bad takes, but I assumed he was a couple steps above a conspiracy theorist. It is more like 1-1.5 steps above. Hopefully this will be the last sort of this post I'll be making for a while. I cannot stress this enough, do NOT take your space news or opinions from this channel. I saw someone posting his stuff earlier but as a summary so you know better: Opens stating that this is launch will blow up a billion dollars worth of taxpayer money Says they are burning 2 billion a year and will be bankrupt soon (Starlink revenue alone is over 4 billion a year from just normal users) Says the only technical challenge to solve with reusability is relighting engines and that the real problems are economic So many times he decries something impossible because they haven't reached a certain milestone yet. Decries SpaceX for delays, when delays in space are normal, Starship program isn't even abnormally delayed compared to other ambitious programs (SLS, Dragon, Starliner, JWST). Constant comparisons to different development programs, still in "must work first try" mode "SpaceX has not revolutionized spaceflight" although this does depend on your definition of revolutionize. "Everything SpaceX sells is at a loss" Holds promotional videos up to the standards of a full flight simulation Says the darkness in the engine trail isn't right (To my knowledge has been seen before) "Green flash, bad engine ignition" either camera artefact or the metal in the hot stage ring burning Confused by shutdown venting of engines Mistakes the jettison of the hot stage ring for reaction control thrusters (???) "Clearly the booster is not gonna make it, it is in an uncontrolled descent with not enough oxygen left to light up the engines" with no indication of control loss after a lecture of how inaccurate the fuel gauge can be in zero g "As a general rule I don't like gases escaping from my rocket" "Gases aren't supposed to be leaking out of a rocket" plenty of valid reasons for that, emptying main tanks for landing, RCS, engine purge "We're not gonna see inside the starship because it is a completely empty vessel" Yeah, and? Suggests use of AI for writing postgraduate theses (admittedly only for fluff/introductions) "The bright white flashing is the engines burning" Statements during re-entry: "We've lost attitude control" "And there goes the control" "It's gonna go pop in a second" "It's over" "Send in the clowns" "The feed will go blank in a second" "We've lost aerodynamic control" "It's gone" Thinks it is day during the landing "This is falling way too slow" during landing, insinuating that it is just a piece of debris, that's about how fast it fell on previous tests, actually faster because it is still decelerating Does not realize the ship conducted a landing burn, thinks it hit the ocean Thinks the illumination from the landing burn is the ship on fire Calls the cheering employees morons "This flight has shown that Starship is a complete non starter" "Starship has cost 15 billion in government funding" is only true if it actually cost that much and you assume every single government contract went directly to Starship dev, that's like saying my college education cost $15,000 in government funding because I drove buses for the city and used my wages to pay for school. In fairness, he does have some valid points: Validly debunks lack of orbital refueling on the published Dear Moon flight path (in defense was the possibly the optimistically massed carbon fiber version of Starship, possibly with an expended booster) Valid points about Cybertruck, Roadster V2, supersonic electric jet, hyperloop, and Tesla's business practices City on Mars is something to be skeptical of Launch pads should probably not be as close together as they are in the promotional video Does take it all back (talk about the booster failing) when the booster lands successfully There has been a tide change with respect to public opinion of Elon Gets physics of re-entry correct "The top stage doesn't work and it can't get anything to orbit" is a correct, if lacking context, statement (no payload door) "You can't do rapid iteration with billion dollar vessels" is a valid statement, but if the 30+ vehicles they have made actually did cost a billion they would be bankrupt. "meters per second is the appropriate unit for this" The one thing he said I wholeheartedly agree with. This man is living in another reality.
  14. I already had plans to upgrade my graphics card. KSP2 did not add much to that because I knew the media event PCs were absolute beasts and even then they struggled. What did push me over the edge was the AMD+Starfield promo. I went for a 6750XT Qick Ultra. I was very happy about my purchase, as I got it for an amazing price before the economy hit a huge snag in my country. However... turns out the devs followed another bad practice: None of them had AMD gear to test the game on, and KSP2 was working really bad if it even worked on exactly the 6700 and 6800 series GPUs. Talk about stuff piling up.
  15. Oh don't talk that way about yourself! I'm in exactly identical situation, my KSP modding experience is basically just a couple MM patches and reading the forum, learning it all as I make stuff.
  16. When I was at AMZN, there was one manager that a coworker and I used to talk about. My coworker once said of him, without one shred of irony, "that guy would stab his own mother in the back for $5." I completely agreed. Capitalism has been good to me, but man, it sets up some really toxic people to be in roles with power that they should never be able to wield.
  17. Real Talk, there is already a mod that has the F-104 nose, inlets and wing... If I recall correctly (checking now will update the post when I find it or fail to) *** Best one I found... is the dropbox link on the OP here... So my memory was not great But it looks like full IVA if that helps
  18. Yes, it could be possible that these assemptions are to maximaze safety, but we don't quite now. Maybe starship can survive with a little number of tiles missing, with internal damages and the need for refurbishement. But it could be possible that SpaceX itself don't know if the ship can survive to that without actual testing in real life, so who nows ? It's also possible that these safety margins for crewed flight to mars will be implemented later down the line, whith block 2 or 3. We will talk more about this subject Tomorrow, when we will have (HOPFULLY) an example to look to
  19. *Raises hand* I will first admit I wasn't right in all the things I said, but I was right in a considerable majority of the things I said. I could probably write an hours-long "I told you" post delineating every single thing I called that became reality, but it's always been wasted effort when people just handwave you away as a "toxic doomposter". During the "delay era", I was worried because the trailers had performance issues. During the "post covid" era, I was worried because they were showing barely asset mounts and no real gameplay of anything but rockets flying (they ended up having to stick a "not real gameplay" label on a lot of videos). During the "it'll come out as early access" era, I was worried because why would you remove everything from your game you already allegedly showed working?. Finally, after release, I knew it was mediocre garbage and looking at the sales numbers and reviews it was obviously gonna need a lot of work to be exceptionally good mediocre garbage. Then the work just never came, they were exceedingly sluggish. Some time after, the AMA series came out and I realized it wasn't even gonna be "maybe fun mediocre garbage". That's when I realize the game was creatively and technologically bankrupt. Every devblog talked about dumbing stuff down, every other devblog was just some dumb deflection instead of showing real work... "here's how we made an algorithm to draw a pretty circle" like dude, really? "here's some ms paint mockups of how we made the heating system less complex which somehow means it's better." They were not putting in the work or creativity. Plus it was around the time people started to discover massive foundational issues like save bloat, performance rot, and so on. They also teased that the solution to wobble was just gonna be autostrut again... Then the buildup for science started, whilst we still had an unreadable UI, heating wasn't still in almost a full year after launch, all they had added along the way were some engines and fins... They just couldn't get anything visible done. The FS! media event kinda looked good, until people here began analyzing it in detail. It was obvious there was no thought applied to the tech tree, and it was much more linear... dumbed down. Science itself was dumbed down to a single blinking light and all in one parts. For Science was probably when the meter changed from "I'm worried it's gonna be a really bad game" to "there'll be no game." The update just completed the vision of how slow, amateur, and incapable they were, and I'm now even vindicated in saying that since it's been revealed that they were indeed just hiring juniors. It also didn't really sell... only about a thousand new reviews popped up on Steam, some of those indicating refunds as well. That's when I became 100% sure the game wasn't making it if they didn't violently 180º. They didn't. They kept dripfeeding us meaningless "sneak peeks" of lazy all in one parts, they refused to talk about anything colonies, and they made a killer devblog about... how their game doesn't even have eclipses.
  20. Last time I got problems on College, I had to drive half the campus to talk to different coordinators - each one on a different building, each building about 5 to 6 KM from the other. Send the emails and stop complaining - trust me on this one, you are good!
  21. It's especially sad because if you have to say those things it usually means you haven't done any of them, so you have to convince people by telling them. That's why people use the phrase "Those who do, do. Those who can't, talk."
  22. Calling 911 to talk about the thing I can't talk about.
  23. Honestly, having built forums multiple times over, this is not an easy thing to do. There's so much to talk about like picking the forum software, any sort of hosting or domain names, rules, moderation guidelines, etc. The kind of community we'd want to build making sure it's a safe enough environment for everyone that loves KSP, as well as worrying about any possible legal takedown action from the IP holders whoever they are. I'd be up for it, and I'd support and offer my hand in building it, but I don't know what sort of hunger there is really for the community. Also, as already stated, there's a lot of history here in this place. Including my first posts as Community Manager that I sometimes look back on to remember the good times. All the mod threads, the WIP mod threads, all the vessel sharing, missions, stories, et all. There's just, way to much here and we don't and will never get access to the database to mirror it or save any of it. As the others have suggested, I think the best course of action is a new dedicated KSP fan ran community discord server. That also, is something I have a great deal of experience in building and running and managing, but it's also a lot of work to really set one up well.
  24. Hey there. Thanks for the wonderful mod, amazing to hear you're still working on it! Just going to talk about a problem I encountered with Parallax version 2.0.6 where I would get crashing/freezing/out of memory issues during load screens, and what someone can do to resolve it. From the sounds of it, the upcoming version of Parallax may not have this problem, but I thought I'd post a little write-up anyway in case it helps anyone else using 2.0.6. My system: Intel i5-13600K / 32GB memory / Radeon RX 6600 XT 8GB / Ubuntu 22.04 I had been playing with a fairly hefty mod load for a while and thought everything was fine because framerates were good and "top" never showed KSP going over about 10GB memory usage. However, after a while of playing on that save, I started getting issues where my whole system would lock up during load screens and I would have to restart the computer. This was very confusing to diagnose, as I could see my system memory disappearing somewhere but it wasn't going to KSP. It also hardly seemed to matter how many mods I removed from my mod list With the help of the "radeontop" utility I finally figured out what was happening. Essentially, with Parallax installed, VRAM usage was spiking massively during load screens. It was maxing out my card's 8GB of VRAM in a few seconds, then maxing out the GTT memory as well. I'm not an expert, but from what I understand GTT is part of system memory and can be used as overflow for VRAM. By default GTT was set to 0.5 x RAM = 16GB. Once that filled up, the system was getting low on total memory and started paging things out. Obviously that's terrible for graphics performance, and resulted in everything locking up. No idea if it's an AMD-only issue or a Linux-only issue or both. All I can say is it happens during load screens. After scene transition is done, VRAM usage drops down to a very sensible 25-50% (Without Parallax installed, VRAM hovers around 70-80% at all times and doesn't change during load screens) So, if you're reading this and have the same problem, what can you do? Here are the options I figured out - Stop using Parallax 2.0.6 and wait patiently for the update... Reduce your system's GTT allocation. I don't know how to do this or if it's a good idea. Didn't try it myself. Close all other apps that may be using a lot of RAM (looking at you Chrome!) Reduce your mod count so KSP uses less memory, leaving more room for GTT. Not a good solution for me, as I wanted to have more than just the stock planets. Set 1/2 resolution textures in your graphics options. This is actually a pretty good solution... cuts VRAM usage by a lot, doesn't look as bad as you would think. Worth trying. Upgrade your graphics card to one that has more VRAM. No guarantees it won't also get completely filled up. Buy more RAM. Personally I was looking for an excuse to upgrade my system to 64GB anyway, so this is what I did. Now the GTT fills up to a whopping 32GB but there's so much room left over, nothing bad happens. I guess that's a win? Worth noting that even if you don't actually run out of memory, this weird VRAM behaviour does seems to slow down load screens by a lot. Anyway, thanks once again @Gameslinx for the awesome mod, and I'm very happy I can keep using it even if I did just end up throwing more RAM at the problem! And on the off chance any of what I wrote above is new information for you, I hope it's useful for your dev work.
  25. At the risk of sounding condescending, accusatory or offensive (I'm not trying to, sorry in advance), and not knowing how much you can talk about... You mentioned Shana was still hired and working when you joined, pointing to you joining prior to September 2022 where she says (on linkedin) that she left Intercept (something we never discussed in this forum as it was never mentioned IIRC). This means you saw the Design Director leave. Who else did you see? Didn't those consistent layoffs and/or people just walking not set off any alarm?
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