Jump to content

Search the Community

Showing results for '창원콜걸【KaKaotalk:ZA31】200%보장 전지역 모두 출장가능●●서천부경샵'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Announcements
    • Welcome Aboard
  • Kerbal Space Program 2
    • KSP2 Dev Updates
    • KSP2 Discussion
    • KSP2 Suggestions and Development Discussion
    • Challenges & Mission Ideas
    • The KSP2 Spacecraft Exchange
    • Mission Reports
    • KSP2 Prelaunch Archive
  • Kerbal Space Program 2 Gameplay & Technical Support
    • KSP2 Gameplay Questions and Tutorials
    • KSP2 Technical Support (PC, unmodded installs)
    • KSP2 Technical Support (PC, modded installs)
  • Kerbal Space Program 2 Mods
    • KSP2 Mod Discussions
    • KSP2 Mod Releases
    • KSP2 Mod Development
  • Kerbal Space Program 1
    • KSP1 The Daily Kerbal
    • KSP1 Discussion
    • KSP1 Suggestions & Development Discussion
    • KSP1 Challenges & Mission ideas
    • KSP1 The Spacecraft Exchange
    • KSP1 Mission Reports
    • KSP1 Gameplay and Technical Support
    • KSP1 Mods
    • KSP1 Expansions
  • Community
    • Science & Spaceflight
    • Kerbal Network
    • The Lounge
    • KSP Fan Works
  • International
    • International
  • KerbalEDU
    • KerbalEDU
    • KerbalEDU Website

Categories

There are no results to display.


Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Twitter


About me


Location


Interests

  1. Looks nice but the ocean of liquid ethane covered with ice and mushrooms growing at cryogenic temperature are a bit weird. Tekto uses Laythe scatter settings despite being more than 200 degree colder than Laythe with it's surface temperature ranging between 4 and 50K
  2. Reported Version: v0.1.5 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: Intel(R) Core(TM) i5-9600K | GPU: NVIDIA RTX3080 | RAM: 16 GB In an airplane configuration, where fuel tanks are stacked horizontally I would expect the Center of Gravity marker to move forward or backwards if the contents of one of the tanks is changed. Example: Load the default "Aeris-K2" airplane: it has 2 JF-200 methane tanks, with each 2 tons of fuel in them. Open the engineering report: the plane has a total mass of 7.7 tons, and a dry mass of 3.57 Enable the COG marker: notice how it lies somewhere in the front tank. Change the contents of the rear tank from 2 tons to zero, in the engineering report the total mass is immediately updated to 5.7 tons (which seems correct) Notice however that the COG marker doesn't move at all, while it should definitely move forward: These 2 tons are a significant part of the total mass of this plane The removed mass lies at a significant distance behind the original COG. Turning the COG marker off and on again updates the marker position to what seems to be the correct location.
  3. Last week-ish I flew yet another JNSQ circumnavigation 7-leg trip for 8 KSRGAP contracts. 130 PAX on Pilum 200. Trip pics and bloopers: Also played with EVE auroras. More coming on JNSQ thread.
  4. You do you, and all power to you, but that's not what EA is normally perceived to be for: you don't pay $50 to watch, you pay $50 (or whatever) to be part. In fact, this launch should've probably cleared it up pretty well that people don't pay specifically to be alpha testers and being held in the dark for months, they pay to influence the game and provide feedback on features, not on obvious bugs that anyone playing for 5 minutes would've noticed. As for watching the development, neither the forum, discord, or anywhere are paywalled, you don't need to pay to watch. Also, price sets expectations. Ask anyone on the street if they'd expect this mess for $50. Heck, you don't need to ask, reviews are right there. They showed a "complete" game (bar the obvious performance problems) for the best part of 2019 to 2022. Only in October did they announce it'd be early access with stuff missing, and even then they were still talking about how performant and polished it was gonna be. From experience, the people are really not at fault here unless you take straight up not believing anything they say or show as the norm. Sadly I can't express what I believe the marketing campaign was without risking another ban. 0.1.5 is really pretty solid, most people playing it are happy and would gladly tell you the game works, which is a huge achievement. Yet that achievement has only pulled 200 concurrent players and dropping. The game is playable, and works wonders compared to release, and even compared to the previous patch, so you'll realize bugs aren't the problem. They were at some point, sure, but most glaringly foundational stuff can be considered fixed and the people are not coming back. Why? Exactly what I said before. The game is stuck on a bad foundation, it's also known by now that there's a lot of easily disagreeable design decisions, there's also features confirmed not coming (robotics, life support), and of course, discounting all of that, the game is still lacking a lot of stuff you can find on the first. That is why people aren't coming back. You could make the current game bug-perfect and they still wouldn't come back.
  5. https://arstechnica.com/space/2023/11/after-decades-of-dreams-a-commercial-spaceplane-is-almost-ready-to-fly/ Key takeaways: Supply-chain issues due to the pandemic caused them to take production of a majority of the components in-house. The biggest headache was creating the non-toxic thrusters to allow them to walk up to it on the runway. They run on kerosene and peroxide. Apparently, they're now the experts in working with both peroxide and zirconium, which doesn't decompose peroxide. Building the second one will take about two years but cost half as much. Seeing if they can recover the cargo module is also on their minds. They're still in the design phase of the human-scale DC-200. The lack of fairing and the need for an abort system means they're trying to be creative.
  6. That’s true, tens of thousands must enjoy the game in silence and that’s why they don’t have the time to comment. Lucky them. YOU may know nothing, but some of us can infer something from available data. Most clients are silent because most clients are not playing the game. We may not be able to know for sure how many people bought KSP2, but we can use SteamCharts as a heart bit for the current user's interest on it and the last week we had daily peaks of about 400 users (versus the historical low of 40 last month. So, yeah, we have about 10 times more active users in the last week than the worst score, and about twice the peak of the previous week. So we know that the game stats are improving for now - but the peaks are already dropping, yesterday we had a peak of 200 against ~320 one week ago. We also know that KSP2 had a peak of 11K concurrent users at launch (an impressive number) on Steam (what happened just 10 months ago). Since Steam is known to have about 75% of the online userbase, we can infer they sold about 16K copies on the very first day (given or taken, as we don't know exactly how many users fire KSP2 outside steam launcher). We also know that only 1 on 26 customers complain, the others 25 just walk in silence. So it's safe to assume that for each complain you find about a bug, at least 20 others customers had quit playing the game. From the initial of 16K to about 600 (estimated peak this week after the last patch, i.e. 450/3*4), we have about 26 leaving users for each one still around. DAMN, that 1 to 26 heuristics appears to work! Obviously, I'm abstracting refunds and new sells, but yet we can have a very good general idea of what's happening. YOU don't know nothing. Don't project your ignorance over the rest of us.
  7. On the contrary, the DV requirements for interstellar are huge compared to intra-stellar. For example, most stars in our galaxy have an orbit speed of over 200,000 m/s. Therefore the burns will be HUGE in DV, and the precision tools that they have I am sure will be fine for that. Precision is actually needed for incredibly small DV requirements - rendezvous around a small body for example...a few m/s can push your intercept distance by over 10km. Nevertheless, I would like them to improve things, however I certainly don't see it being a priority for them.
  8. Reported Version: v0.1.5 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: AMD Ryzen 5 3600 | GPU: NVIDIA GeForce GTX 1070 | RAM: 16GB System Specs: Severity: Medium Frequency: High Description: I built a plane with wing-mounted engines, took off from KSC, pointed East and started time-warping. When I was over the desert I noticed my engines had displaced (translated) upward relative to their original position. I disengaged time warp and noticed my craft pulling nose-down. I reverted to VAB to make sure I hadn't accidentally launched with them like that, but the craft was correct in the VAB. I launched again with the same conditions and was able to repeat the phenomenon. Steps I took building the rocket.: I started with the Mk1 Raven command pod, followed by two JF-200 fuel tanks and a Tail Connector A. From there I placed an MPW-500 Metamorph (in mirrored symmetry mode) attached to the second fuel tank. I transformed the Metamorphs to: Wing Span: 0.11 Wing Angle: 0.33 Root Length: 0.31 Root Thickness: 0.04 Tip Length: 0.01 All other variables were left unchanged. About 1/3rd the way down the wing I placed an Engine Pre-cooler (with translation to center it on the same plane as the fuselage), with a Mk3A Nose Cone on the prograde side of it. On the retrograde side I placed a Mk1 Diverterless Supersonic Intake (rotated so the intake is on the underside of the wing) then a J-33 Wheesley, all in mirrored symmetry mode. On top of the Mk1 Intakes I placed LPS-250 Transforms, and left them unchanged. Then I placed LY-10 landing gear on the Pre-coolers and disabled their steering, and finally I placed a single LY-10 on the underside of the Mk1 Raven. Craft File: Plane2.json Screenshot: .ipsImage { width: 900px !important; }
  9. FWIW, one of the only reasons I’m at only slightly over 200 hours since February is that after a decade and 5300+ hours in KSP1, Sandbox is pretty but kind of dull. After figuring out the EA, playing with the new parts and going most places, there’s not much to do that interests me aside from admiring the new scenery. I doubt I’ll really start putting serious time in until Interstellar drops. I wanna explore, not revisit. Well, yes. But it’s currently October, not December, and 1.5 is what dropped this week, not For Science!. I expect that they’re working on regular bugfixes in parallel with any foundational work and bugfixes needed to make For Science! work: they’ve implied as much already.
  10. 15 years of memeified culture around "Todd Howard lies" that aren't lies, just random sentences taken out of context, tell me otherwise. (Seriously, think of one, Google the original bit in which it was said and you'll find out it was completely right, it's not even fun how easy it is to debunk those, yes, even the 200 endings for fallout 3) A game and the narrative around said game live 2 distinct lives, sometimes fixing the game fixes you reputation, other times Trigger releases am Anime on Netflix about the game in collaboration with the Dev studio, and the hive mind suddenly considers the game fixed, despite the "unfixable deep flaws about choices story and level design" still being there were they were just a week earlier. Negative emotions, rants about how bad an industry is, negativity in general brings more views and clicks with less effort than anything else. This has been demonstrated over and over again in media and news reporting in general, YouTubers are just catching up with that. Seriously, we're talking about someone who defined hiring modders as "poaching" them from the community. That's half of that video, just the laziest and dumbest way possible of turning an objectively good news into something to complain about. I'd say do not give him clicks, but it's irrelevant, there's plenty of people not even playing games that feed on that negativity, that keep "informed" on channels like that one on games that they never played, or only tried for a short amount of time.
  11. OK. I’m not a fan of ALPACA either. I don’t like the need for orbital refueling for a single mission. For the same reason I don’t like the Starship HLS for its even larger number of orbital refuelings. Think of the Starship HLS this way: assuming fully fueled at 1,200 ton propellant load plus 120 ton dry mass, that’s 1,300 tons for just the propulsion section. In contrast the propulsion section(s) of an Apollo-sized lander would only be ca. 13 tons. The Starship HLS would weigh 100 times more than needed for a manned lander to the Moon. Granted, it could carry a larger passenger section and more payload, but we don’t need it for that purpose. The plan is for it to only carry four crew to surface anyway. And existing commercial launchers could carry any needed cargo or habitats one-way to the Moon. Bob Clark
  12. N -11 Should I continue the graphs? There are well over 5,200 new posts.
  13. Are you bored of the standard KSP rocket launch experience? Do you like building "reusable" rockets but wish you actually re-assemble them? Have you tried building a rocket verticator vehicle and now have no hair left because you pulled it all out? Do you just generally want to lift massive payloads up in the air and side to side for reasons you wish to keep secret? Then this vehicle is for YOU! Introducing Modular Dual Drive Bridge Crane 5600 by Matsuma! This modular design allows you to lift just about anything you can access by flatish terrain. MATSUMA ORBITAL uses this as a crawlerway-crawler for restacking rockets enabling full rocket reuse. The default design measurements take this into account: it stands about as tall as the interior of the VAB (67m), and exactly as wide as the KSClvl3 crawlerway (35m). However, you can make it as stout or as tall as you need, taking advantage of Procedural Parts. The upper crossbars are in symmetry, while the lower verticals are not (including each drive section). Aside from some struts needing to be reset, size adjustments should be as simple as changing a few Part Action Window values. 205 parts can be further reduced by changing the design of the crane hook and pendant. After all, the 14 winches, their connection, and parent parts add a lot to the part count. The default design winches means something else in the vessel will likely fail before the winch connections. The connection should be Gantry>Structural Part>Structural Part>Winch to allow the winch to Grandparent Strut. Meaning the minimum crane hook could be as low as 4 parts. The wheels are made from Motors + Mk3 Tanks(x2) which have 50m/s and 50G tolerance making them robust. Wheel stretching with extremely heavy loads is normal. Surface speed is variable with the wheel throttle, but future refinement can be done by change the Length of the Driver KALs. MATSUMA generally prefers stock designs, and this crane is based off the CBGC-90S. However, with KSP development 'complete', future designs will likely, like this one, be built with the best mods in mind to reduce part count and maximize function. Booster and elevator sold separately. This crane does the same jobs, with more reliability, as the Stock CBGC-90/60 but with less than half the part count. It also no longer requires the crawlerway as a rail and can drive itself around anywhere (including the crawlerway) 200 tons on the hook causes nominal stretching, still works.
  14. KramaxAutoPilotPlans { } KramaxAutoPilotPlansDefault { Earth { FlightPlan { planet = Earth name = Ksc Runway description = SPACE COAST RGNL RNAV RWY 09 (NORTH) WayPoints } FlightPlan { planet = Earth name = R09 Cape Caneveral description = Cape Caneveral WayPoints { WayPoint { Vertical = true lat = 28.5535480819622 lon = -80.654483101065 alt = 100 name = R09 Dep } WayPoint { Vertical = true lat = 28.5536691681812 lon = -80.5597841504006 alt = 200 name = R09 Climb } WayPoint { Vertical = true lat = 28.5535480819622 lon = -80.2099399970557 alt = 1000 name = R09 Ascent } WayPoint { Vertical = true lat = 28.5839329412693 lon = -80.6867476554833 alt = 1000 name = R09 Localiser } WayPoint { Vertical = true lat = 28.5807426433006 lon = -80.8594632872108 alt = 900 name = R09 Donut } WayPoint { Vertical = true lat = 28.6447567144193 lon = -80.9328527470692 alt = 800 name = R09 Donut 2 } WayPoint { Vertical = true lat = 28.6590994802035 lon = -81.0771904479993 alt = 700 name = R09 Donut 3 } WayPoint { Vertical = true lat = 28.6143845392291 lon = -81.0912811686739 alt = 600 name = R09 Donut 4 } WayPoint { Vertical = true lat = 28.5535294223846 lon = -81.0462926516392 alt = 500 name = R09 Lineup } WayPoint { Vertical = true lat = 28.5535294223846 lon = -80.8674048007813 alt = 400 name = R09 Approach } WayPoint { Vertical = true IAF = true lat = 28.5535294223846 lon = -80.7633929030822 alt = 300 name = IAF } WayPoint { Vertical = true FAF = true lat = 28.5535294223846 lon = -80.7537525999965 alt = 200 name = FAF } WayPoint { Vertical = true RW = true lat = 28.5535294223846 lon = -80.707525999965 alt = 100 name = Flare rw } WayPoint { Vertical = true STOP = true lat = 28.5535294223846 lon = -80.6724494560567 alt = 21 name = Touchdown Stop } } } FlightPlan { planet = Earth name = R27 Cape Caneveral description = Cape Caneveral WayPoints { WayPoint { Vertical = true lat = 28.7918641659757 lon = -80.2273972401085 alt = 1000 name = R27 Intercept } WayPoint { Vertical = true lat = 28.8573429833046 lon = -80.0631285821229 alt = 800 name = R27 Donut 1 } WayPoint { Vertical = true lat = 28.8161351622206 lon = -80.0499096603379 alt = 700 name = R27 Donut 2 } WayPoint { Vertical = true lat = 28.8036173003367 lon = -80.0656174953415 alt = 600 name = R27 Donut 3 } WayPoint { Vertical = true lat = 28.7811261246653 lon = -80.1470518408905 alt = 500 name = R27 Donut 4 } WayPoint { Vertical = true lat = 28.6104194001694 lon = -80.4109857715712 alt = 450 name = R27 localizer } WayPoint { Vertical = true lat = 28.5535452361263 lon = -80.4586142154309 alt = 400 name = Approach 1 } WayPoint { Vertical = true lat = 28.5535452361263 lon = -80.5312463358264 alt = 300 name = Approach 2 } WayPoint { Vertical = true lat = 28.5535452361263 lon = -80.5536929033009 alt = 200 name = Approach 3 } WayPoint { Vertical = true lat = 28.5535452361263 lon = -80.594794931099 alt = 100 name = Approach 4 } WayPoint { Vertical = true lat = 28.5535452361263 lon = -80.6168308818209 alt = 81 name = Approach 5 } WayPoint { Vertical = true IAF = true lat = 28.5535452361263 lon = -80.6306580102335 alt = 61 name = IAF } WayPoint { Vertical = true FAF = true lat = 28.5535452361263 lon = -80.6403175194006 alt = 41 name = FAF } WayPoint { Vertical = true RW = true lat = 28.5535452361263 lon = -80.6503175194006 alt = 21 name = Flare rw } WayPoint { Vertical = true STOP = true lat = 28.5535452361263 lon = -80.6703175194006 alt = 21 name = Touchdown Stop } } } }
  15. Yes and he makes perfect sense. Carbon fiber is great for expanding forces. Decent at sideways one like wings but on the compressive side they don't help that much. But wings only have to handle some g. You cross that limit and you have to do an serious inspection of the craft. That rules exist from personal planes to F-35 but it much stricter enforced on passenger planes. On the other hand military submarines are as removed from the deep diving subs as aircraft's is from spacecrafts. All military subs uses air to control buoyancy, so far down this don't work so you drop ballast. Also divers working at 200 meter down for the oil industry said it was much more like an space walk than scuba as you had an control room reading your medicals. And the diving bell was designed as an life boat for the divers if ship would sink.
  16. I haven’t, KOS is confusing. I’ll have to write done your directions. Thanks! I tried basing it off if your PFP, and for some reason, that one really stuck out. Yeah, I now just have to wait for the next transfer window for the next big Duna mission(s). Unfortunately, it’s 200 days. A lot of waiting.
  17. YEAR 3, DAY 304 - EXPLORER 2 For the past year or so, interplanetary exploration has been at the back of everyone's minds. Crewed exploration of space has been advancing so rapidly recently, with Kerman Station capable of sustaining a permanent Kerbal presence in space, and the Aurora Program carrying Kerbals back to deep space. But exploration of the planets is important. Explorer 2's goal will not be to orbit Duna, but its mysterious moon Ike. Ike itself is strange, as its size is very large relative to Duna. Data from Explorer 1 shows that Ike covers vast swaths of the surface during every Kerbolar Eclipse. We need to understand Ike, as it may be the key for landing Kerbals on Duna. Liftoff! Stage 2 ignition Orbital insertion burn Once in orbit, the Explorer 2 team prepare for the burn to Ike. Because Ike's SOI is so big, we ca get an encounter of it from Kerbin orbit AND get there within less than 200 days. After 1 orbit of Kerbin, we fire our engines for the Duna system. TDI burn Explorer 2 begins its journey to Ike, where it's due to arrive in about 196 days.
  18. Last few days... The tourists and stray Kerbals were returned from Mun and Minmus. First attempt gathered valuable thermal data... but everyone died. Then everyone lived... except I forgot to put any engines on the reentry ship, so I took it down to 81/81 km orbit at low thrust so it didn't break away and then used its RCS to get it down. Today 2 satellites were launched from Y. Gagarin for contracts. First was a telescope, to > 200 km orbit. Second was placed in a Kolniya orbit with larger relay dish so it could be put on a solar orbit later. Both launches experienced ~10 second radio dropout right at booster sep. Some bug I guess. I have plasma blackout on but there was no plasma. It doesn't do that launching from KSC. The Kolniya launch was a bit dangerous... to avoid going above 160 km PE at the north, I coasted almost 1 minute past ascent AP still 500 m/s below orbital speed. All good. I also reran the Class I asteroid rendezvous but I need to upload the video later.
  19. Reported Version: v0.1.4.1 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: Intel(R) Core(TM) i7-6700 CPU @ 3.40GHz | GPU: AMD Radeon R7 200 Series | RAM: 32 GB As the Title says I was going to land, but my ship was suddenly moved a few meters away everytime I had cut the power to the engines, which made me crash on to the surface. ShadowZone had the similar problem in his last video, if you want to see it here : [Anth12: Changed the youtube video to start at approximately 13:09 to show the problem happening to the Kerbal Other place is at 11:30. Its the same bug
  20. People not using the launcher is only common in the forums where less than 1% of the playerbase shows up and most of us hate the PD launcher. It's not even the case on the Discord. For some hard numbers: even on the forums, the tutorial on bypassing the launcher is on page 6 by popularity. With an order of magnitude less views than the most popular stuff (giving it about 1.7% the views of the most popular posts, and about 10% the views of the median between the top 100). Now, you could obviously argue that most people here don't need the tutorial, so here's a sister post on Reddit, where it's also unpopular. Lastly, the steam guide, has only 4000 views. The safe conclusion is people who disable or skip the launcher are a 1 digit % minority when looked as part of the total playerbase. As for Epic, even though SteamDB doesn't include Epic or launcherless, it's still the majority of players. So, even if you doubled the number you see on SteamDB to correct (which is way over-correcting, like a lot), that's still 200 people playing. In reality the player number between Steam + Epic + Launcherless should be no more than 50% bigger than what you see on SteamDB. Good thing the album includes Steam and Twitter, which are all public places you can check yourself.
  21. Chapter 12 “You weren’t supposed to plant the ISC flag,” Charles mcKerman, head of the Ministry of Space, thundered. Given the time delay between Kerbin and Duna, the chewing out wasn’t live, and Calbro mcKerman took advantage of that fact to pause the video. They had printed up the new flag- the proposed new flag- of the soon-to-be International Space Consortium to check out the new design, and Calbro mistakenly grabbed it instead of the Kerbin flag. Then Calbro planted it before a “live” audience at the base of the giant carving, only realizing his mistake partly through the unveiling. They were already in trouble for using the Kerbin flag instead of their respective countries’, and now they were in even more trouble for showing one of the international space exploration organization’s proposed flags for all the world to see. Now, the spacefaring nations of Kerbin had to scramble to finalize and approve the International Space Consortium Treaty before the avalanche of reporters bombarded them with their inevitable questions… “You have no idea what a mess you made,” Charles said, after Calbro unpaused the video. “Thanks to you, we’re not going to be called the International Space Exploration Agency. The International Space Consortium was a rejected name! Now, countless reporters from around the world are asking us about the new flag. And they couldn’t help but notice not three, but six countries on the flag, before anyone had a chance to even sign the ISEA- no, the ISC Charter, let alone announce it! I will personally make sure that you and your team never flies again!” This time, Ferwin paused the video. “So, he’s going to ground the kerbals that made the greatest discovery in kerbalkin history since the discovery of phytoplankton on Laythe,” he mused. “Good luck with that…” Calbro chuckled and again unpaused the video. The two listened to Charles mcKerman rant about their colossal error for several minutes before he finally ran out of epithets and abruptly ended the transmission. “So, uh, yeah,” Dudmon said finally, over the video link, “we’re in big trouble back home. But I agree with Ferwin, it’ll look bad if they ground us, especially after you made that amazing discovery. Discoveries, plural. The news outlets are going crazy with ‘Ancient Astronaut’ theories about how the Kermantians, with their primitive, Neolithic technology, made it to Duna and created the Face on Duna- that’s what they’re calling it. And you should see the documentaries that they’ve been airing on you guys, ‘hero explorers’ and all that. Anyway, you’ve been ordered to set up a base at the… anomaly… and conduct an extensive study of it. You’ll be receiving printer instructions for the Pathfinder base components shortly…” * Drax Kerman, former CEO of Drax Aerospace- the company that he founded- looked at his orange prison jumpsuit and sighed. Not long ago, he led a decadent lifestyle befitting his aristocratic origins. But his ambitions got the better of him. In his youth, he concocted a brilliant plan to make the world depend upon his company when he defaced carvings on an ancient Kermantian pyramid to make it look like the world was going to end. He kept everything secret and over the decades he slowly unfurled his plan, hooked the necessary world leaders, and got the contracts flowing. Things were going well: his company squashed any attempts to use the Lindor 5 rocket for the new reusable orbiter in favor of his Shuttle Launch System. Next, he pressured the government to make Drax Aerospace one of the commercial contractors for KOTS- the Kerbin Orbital Transportation Services program that freed KSP funding for Project Laythe, the first mission to Jool’s nearest moon. Then he maneuvered Drax Aerospace so that it received the lion’s share of the contracts needed to assemble the First Jool Fleet. Finally, he muscled his way into the commercial space markets pioneered by Orbital Dynamics- their chief rivals- and were poised to take over the markets despite their rivals’ technological edge. And then it all fell apart. Practically overnight, someone figured out Drax’s plan as well as his attempt to poof Dolores Kerman, the other student with him on that Kermantian expedition so long ago, and the only other person at the time who knew the full extent of Drax’s plans. As it turned out, Leando Kerman- one of his executives- also found out about his plan and turned over evidence in exchange for leniency. And just like that, Drax Kerman was quickly convicted of the attempted poof, given the harshest sentence possible, and thrown into a maximum-security prison. Drax thought that with him in prison, that would be the end of the fallout from his hoax, but apparently not… Like the meeting with him that they just concluded, federal investigators questioned him vigorously for several days about Project Eve, the unofficial name for his grand hoax. So named for its fake proposal to send kerbals to Eve using a modified SkyBase space station, Project Eve detailed how Drax intended to use the “end of the world” to funnel vast amounts of funds into his company. The investigators were especially interested in his plans for Duna for some reason, but he insisted that he had none. They even used truth serum and multiple lie detector tests- oh, the indignity! But he spoke the truth: he had no plans for Duna, no secret missions to the rusty planet. The stone tetrahedron launched into high Kerbin orbit- at great expense- was the extent of his “alien” hoax, but no, he didn’t secretly send any kerbals to Duna. And he knew that their meticulous search through Drax Aerospace’s records would prove his claims. Harsh as it was, their rigorous questioning was intriguing to the former CEO. What did they find on Duna? They said nothing, of course, but whatever it was, he wasn’t a part of it, and that angered him. No, the fact that he was permanently banned from anything to do with space exploration angered him. While Project Eve was a hoax, he had to admit that he caught “space aficionado fever” like so many others. He yearned to explore the worlds above, to be the first to set foot on new lands, to go where none have gone before. Oddly, it wasn’t until he was forced out of his CEO role that he realized his calling. Perhaps he was just too busy focusing on his company and his plot to really notice… But now, here in prison, he was denied his new obsession. And Drax Kerman was determined to not let that continue… * Project Pathfinder- not to be confused with the Drax thermalnuclear space shuttle of the same name- was an old design proposal from the early days of the space program. It consisted of several prefabricated modules- essentially airtight tents- that crews unpacked and assembled and outfitted with various types of equipment. Standard air pressure and an internal frame kept them expanded, but their modular design enabled crews to pack them up again so that they could move to another location. The DSEV-01 crew even tested a prototype module on Laythe that had shipped with Laythe Base. For the ongoing “road trip” mission, KSP engineers redesigned the Pathfinder base components so that they could be 3D printed by the Buffabus’s printer. It was slow work, so the scientists occupied their time by setting up a research station to let remote scientists study The Face. They immediately regretted the actions; they received endless requests to get closeups of this or that, take more aerial photos, and even chip a sample here and there for analysis. From what Ferwin and Calbro could determine, the Face was carved from ordinary granite, but the devices used appeared to be a combination of Neolithic tools and advanced, precision cutting instruments. In fact, the Dunalith seemed to share the same advanced techniques as parts of the Face, suggesting that they both were created similarly. Exactly how the advanced techniques avoided cut marks remained a mystery, but some experts suggested that high pressure water could do the job. So, if aliens helped the Kermantians reach Duna and carve The Face, as some Ancient Astronaut theorists believed, then why were there no mentions of them in Kermantian texts? And if there weren’t aliens involved, then where did the Kermantians get their advanced technology from- and where is it today? It was a question that none could answer… After three weeks of work, the team finally completed the Pathfinder outpost, dubbed Face Base by the media. The specialized equipment needed for extensive research of The Face had to be shipped from Kerbin. Until then, Ferwin and Calbro had their samples and pictures and other research to keep the scientists back home busy for a while. As a bad sandstorm rolled in, the team boarded the Buffabus once more for the long trek to the next anomaly a “mere” 885 km away… What felt like weeks was only days later, but the Buffabus made it to their next destination. The team found another artificially created arch- it seemed that the Kermantians really liked building them for some reason. After their previous discovery, finding yet another arch felt like a letdown; hoping for something more exciting like a Lost City or a crashed spaceship, the media barely gave it a mention in their broadcasts. Nonetheless, the team cataloged the find and noted its location, but Mission Control elected to not set up any science instruments to study the structure. It appeared just like the other crude stone arches built on Duna. Instead, they pressed onward to the last anomaly on their list… Looking at their map, their last stop was another 480 km distant- not including detours around mountain ranges. It would take a couple of days at least to get there. If nothing else, at least their destination, Sector SNJ3, would give them a view of Duna’s Southern Lights. The crew took turns driving the Buffabus (more like letting the autopilot drive, and just monitoring the instruments), and a couple of days later, they approached the last anomaly on their list. According to Dudmon, the casinos back home were taking bets on what they would find. Another Face? Another Dunalith? Another arch? Perhaps another forgotten space probe. As they got within 20 kilometers of the anomaly, their BTDT sensor started pinging, helping them home in on the exact location. What they found had 200:1 odds on the betting circuits. “Holy mulch…” Ferwin said and trailed off. “That’s not something you see every day,” Emma finished for him. * If there was any doubt that Kermantians had somehow visited Duna seemingly without advanced technology, all those doubts were shattered by Team Buffabus’s latest discovery. Though several times smaller than the Pyramid of Tut-Un Jeb-Anh, there was no question that the construction of the stepped pyramid matched its Kerbin cousin. Why the Kermantians built the mini pyramid out in the middle of nowhere was a mystery, but hopefully the inscription on its base would help solve that mystery. Adsii Kerman, an astrophysicist and astronomer by trade, was the foremost expert on Kermantian history and language. His expertise resulted in his sudden departure from KSP’s science division in pursuit of his hobby. Only a handful knew that Adsii’s investigation into Kermantian history led to the downfall of Drax Kerman and his elaborate hoax that the world was ending. “I leave on sabbatical and the world goes to mulch,” Adsii grumbled. He looked forward to settling into his new role at Orbital Dynamics when he got a call to aid KSP once more- this time, translating the inscriptions on the Dunalith- which was interrupted to translate the glyphs on the pyramid. Once he got over his shock that Kermantians somehow toured the solar system, he got to work…
  22. It might be some discussions of the ESC-A are including the mass of the “VEB”, the vehicle equipment bay, an instruments package, in its dry mass. Article on the VEB: “The vehicle equipment bay (VEB)is often called the ‘brains’ of a launcher. Situated on top of the main cryogenic stage, it interfaces directly with the upper stage. The VEB is a big cylindrical ‘basket’ 5.4 m in diameter. It stands 1.56 m tall and weighs 1300 kg without propellant; in the centre is the storable propellant stage (EPS).” https://www.esa.int/Enabling_Support/Space_Transportation/Launch_vehicles/Vehicle_equipment_bay If the ESC-A really has a mass ratio of about 8 to 1 it might work for a half-size Ariane or for the proposed two-Vulcain version of the Ariane 6. In my calculations I used the earlier cryogenic stage the H10 from the Ariane 4 because of its small size and high mass ratio: ARIANE 4 STAGE 3 Specifications are given in H10/H10+/H10-3 order. Designation: H10/H10+/H10-3 Engine: single cryogenic open cycle SEP HM-7B Length: 10.73 m/11.05 m/11.05 m Diameter: 2.60 m Dry mass: 1,200 kg/1,240 kg/1,240 kg, excluding interstage 2/3 Oxidizer: liquid oxygen Fuel: liquid hydrogen Propellant mass: 10,800 kg/11,140 kg/11,860 kg Thrust: 63 kN vac/63.2 kN vac/64.8 kN vac http://www.braeunig.us/space/specs/ariane.htm Bob Clark
  23. I'm back again with a new mod! This mod only adds one planet but it is the closest planet to the Sun in the system, Xubol!! I have based Xubol off of this, https://wiki.kerbalspaceprogram.com/wiki/Unimplemented_Content#Xubol Here is the facts of Xubol!! Radius: 200 kilometers Rotation period: 2.5 hours Eccentricity: 0.425 Semimajor Axis: 2,240,000 kilometers Inclination: 3.46 Surface gravity: 0.2 g Rotation period: 2.5 hours Atmospheric Pressure: 0.00493 atm I would be a bit careful on the planet since you can overheat on there!! Even if the atmosphere is thin it can still get very hot there!! But that is what it adds, I hope you enjoy it and please be safe everyone!! :DD It has compatibility with: Scatterer Planet Shine Distant Object Enhancement Parallax SpaceDock Link!! https://spacedock.info/mod/3475/The Revival of The Forgotten World, Xubol! Needs Kopernicus! :0 License: MIT
  24. Vall orbital survey Looks like we have a small change of plan. Once I got Twilight calmed down, it turned out that, during our close approach to Vall, something on the surface triggered her thaumometer. She wasn’t very clear what she actually measured (thaums, apparently, I’m an engineer not a unicorn) but when translated from EggHead it looks like there is something on Vall that is emitting or reacting to magic in a way that is not natural. The only things we know are that this is one of the greatest magical discoveries in a millennium, and whatever it is is not on the equator. That last point was a bit of a problem as the plan for Vall was to bring the Emerald Star into an equatorial circular orbit (200 to 300km), find a good spot for landing then detach the lander from the mothership to land, do all the surface science then ascend back into orbit and redock with us. This would have limited our landing spot to within a few degrees of the equator. However, we did have some excess fuel. Not that any space mission has fuel to waste, but our transfer from Tylo to Vall took less fuel than we had budgeted so we had some leeway to use a bit more if we have a reason to do so. The new plan was that we’ll do more or less what we did at Tylo. We’ll detach a drive core and join it to the lander and my engineering module (so that Bon Bon and Rarity have some living space). You can see this on the left side of this image. This wasn’t an untested configuration, as it is the same setup that we’d be sending to Pol and Bop next, so this was just setting it up early and having Rarity test it before doing a long range mission was a good idea. This then executed a 90 degree plane change at apoapsis and circularized its orbit of Vall to a 95km polar orbit. Bon Bon (Vall mission specialist) and Rarity (Pilot) will now make a full survey of Vall from orbit looking for Twilight’s magical anomaly. If they find it they can then use that they are in a polar orbit to target it as the landing spot. This mission will only take about 500m/s of deltaV more out of the drive core than the original plan. As we aren’t moving the whole ship, this may consume about the same amount of fuel. The only issue I had with this change in plan was I had to endure Twilight’s repeated attempts to go down to the surface of Vall. Unfortunately, the lander only seats two and Twilight can’t replace either of the planned crew. Bon Bon is the mission specialist for Vall and we need her expertise in exo-glaciology on the surface and Twilight isn’t qualified to pilot (anything… ever…) so she can’t replace Rarity.
×
×
  • Create New...