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Kurgut's IVAs This is a "collection" of IVAs I made for KSP, for video projects mostly. I'm making a public repo for all of those, because I've been asked quite often if I'd release them, and so to make everyone enjoy them. - Important Note : Most of those IVAs have been made quite a while ago, so expect bugs, non-working features, etc. As they were made for singular projects, they will likely not receive any further updates, or fixes. As of this, I also wont provide any support for this, or, please if you really need it, triple check your KSP installation, mod dependencies, and provide logs. Consider this as a "dump" release ^^ You can pick dependencies depending of what IVA you want (detailled below) Enjoy ! : ) - Installation : Merge the zip's GameData folder with your KSP/GameData folder. - Global dependencies : - RPM - ASET Props & Avionics - MoarDv Avionic Systems - Reviva - NearFutureProps (optional, adds only decorative elements here and there) - Source and download : Github : kurgut/Kurgut_IVAs - Content : - WBI Flying Saucer Excalibur cockpit IVA : - dependencies : - Flying Saucers - Starship KOS interface (only for the 3 "captain station" monitors) : https://github.com/Janus1992/KSP_Starship-kOS-Interface more pics : - WBI Buffalo 2 Guppy Subarmine module IVA : - dependencies : - Bufallo 2 - Vulkan's M2X_Angler_IVA (please, don't ask him support too) : m2x-iva / m2x_iva — Bitbucket -> Only the mod itself is needed, not its own dependencies. more pics : - "Historical" B29 cockpit IVA (Airplane Plus, Size 2 Viewer's Cockpit II) : - dependencies : - Airplane Plus - Warbird Cockpits - Vulkan's M2X_Angler_IVA (in this one IIRC, only decorative elements): m2x-iva / m2x_iva — Bitbucket -> Only the mod itself is needed, not its own dependencies. more pics : - Making History KV2 Pod IVA : - dependencies : - Making History DLC - PCRIVAPLUS : kurgut/PCRIVAPLUS: Changes Probe Control Room IVA to a retro-styled Nasa variant -> Only the mod itself is needed, not its own dependencies. - ECS IVA (optional, only decorative elements) : kurgut/ECS_IVA: Adds an interactive ASET IVA to the stock external command seat more pics : - Some Recommended extra mods to enhance IVA gameplay : FreeIVA Mechjeb Scansat Astrogrator KOSPropMonitor DPAI Chatterer - License : Attribution-NonCommercial-ShareAlike 3.0 Unported (CC BY-NC-SA 3.0) - Credits : Contains assets and cfgs derived or inspired by ASET, MAS, Warbird Cockpits, Vulkan. Cheers ! : )
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This mod was crated by me and Warp_08 Features : Adds RPM or MAS enabled IVAs for Near Future Spacecraft + Rework of the Almathea IVA Changelog: Screenshots and video: Installation: Download all dependencies from the "dependencies" folder Download the recommanded mods that you want from the folder Copy the content of the "Gamedata" folder in the Gamedata folder of your game Knonw bugs: Some problems with Mechjeb integration to RPM //// Use the version 2.12.0 for ksp 1.11 to fix this i will update the RPM ivas to use MAS for the next update License: Creative Commons Attribution 4.0 International Dependencies: ASET Avionics pack ( by alexutas ) ASET Props pack ( by alexutas ) Raster Prop Monitor (adpoted) ( by JonnyOThan ) Near Future Props ( by Nertea ) MOARdV's Avionics System ( by MOARdV ) Near Future Spacecraft ( by Nertea ) Recommended for a better IVA experience (but not obligatory ): Mechjeb 2 (Greatly recommended) (by sarbian ) ( version 1.12.0 MAX ) Astrogator ( by HebaruSan ) Chatterer ( by Athlonic ) Docking Port Alignement Indicator ( by NavyFish ) Hullcam VDS Continued ( by linuxgurugamer ) Kerbal Alarm Clock ( by TriggerAu ) KOS Prop Monitor ( by Dsonbill ) Scansat ( by DMagic ) Through the eyes of a kerbal ( by linuxgurugamer ) Vessel Viewer Continued ( by linuxgurugamer ) You should realy use mechjeb, SAS buttons of some IVA may not work without it All dependencies are given via a Web Shortcut to their original Forum thread / Spacedock / Github Downloads: > Spacedock > CKAN (thanks to the CKAN team :)) If you have a problem, report it here or on discord ( Vexmae#1450 / warp#4396 ) Thanks to Nertea for helping us with the light transforms for version 0.5 Note for the future: We plan to transform this mod into a very big IVA pack with like configs packs like installing the system that you want with Galaxies Unbound but with IVAs
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Hey all, I'm adopting one of the best interactive IVAs ever made: the ALCOR pod. Download: https://spacedock.info/mod/3499/ALCOR Adopted (should be on CKAN soon) License: CC-BY-NC-SA-3.0 Dependencies ModuleManager ASET Props RasterPropMonitor Recommendations FreeIva Original thread:
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0.3PRE released 12/13/2018! A year ago, when @Sam Hall updated his fantastic Kerbonov mod for 1.2.x, I knew I had to make a 1940s-style RPM IVA. I always loved the KN-2, and I based my cockpit layout heavily on pictures of DC-3 and C-47 cockpits, both from the 1940s and some modernized ones. I decided to kitbash autopilot props, as the DC-3 did historically have a gyroscopic autopilot. Thus began my IVA craze. More Pictures: Airplane Plus MK1 Supersonic cockpit (X-1): Airplane Plus Mk1 Viewer's Cockpit (Bell 204 / Huey): SXT Clyde (insp by Twin Otter / Aero Commander 500): SXT Bonny (insp by Piper Cub) Kerbonov KN-2 Vintage Cockpit (insp by DC-3, An-2): Mk1 Inline Warbird Cockpit (insp by P-51): All the autopilot props are modified versions of ASET props, and require the Pilot Assistant mod to work. The "Vintage" version of the KN-2 does not replace the standard KN-2, but adds a new cockpit using the same model earlier in the tech tree. I plan to make an "Updated" version. For the bomber controls, you need Firespitter's props folder found here, as well as the most recent firespitter.dll, and for the fire extinguisher (nonfunctional), you need Airplane Plus. All other instruments are included or require the ASET Props and Avionics Packs. Obviously you will need the Kerbonov itself, and Raster Prop Monitor as well. IMPORTANT NOTE: I play way too much FSX, so these cockpits are meant to be slightly more realistic than most KSP cockpits. The instruments WILL NOT WORK if you do not connect your battery and have electric charge on your vehicle, and various instruments have a chance to give screwy results if you don't turn on the pitot heat. Changelog: SPACEDOCK DOWNLOAD If you prefer SI units for your instruments, rename warbirdSI.txt in GameData/Galen/WarbirdCockpits to WarbirdSI.cfg THIS is a patch to apply the Mk1Pod Retro IVA I made to the Mk1Pod_v2 introduced with KSP 1.6. Requirements: modulemanager by Sarbian Raster Prop Monitor by Mihara and MOARdV ASET Props and Avionics by alexustas Recommended: Kerbonov by Sam Hall. Required for Vintage KN-2. Firespitter (dll and Props folder) by Snjo and RoverDude. Required for Vintage controls in KN-2 cockpit. Airplane Plus by blackheart612 Near Future Props by Nertea. Adds additional decorative props to Mk2 Inline cockpit and crew cabins. Tiktaalik Dreaming Props by TiktaalikDreaming. Adds additional decorative props to Mk2 Inline cockpit and crew cabins. KAX by keptin and SpannerMonkey SXT Continued by Lack and linuxgurugamer. Speed Unit Changer by Ittito. The readouts on the gauges are in Imperial units (feet and mph rather than meters and m/s), and Speed Unit Changer can make the UI readouts in the same units as well. Contains assets from, and derived from, @alexustas's excellent ASET Avionics and ASET Props assets (CC BY-NC-SA 3.0), as well as a couple from @Mallikas's Aviation Cockpits mods (CC BY 4.0). License for my modified assets and configuration files is https://creativecommons.org/licenses/by-nc-sa/4.0/deed.en
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@pizzaoverhead, @Icecovery and I are proud to announce that after 7 long years in the WIP section, FreeIva is finally ready for a full release! FreeIva allows you to get out of your seat in IVA mode and move around your ship - even between parts. You can buckle up in another seat in a distant part to transfer crew, or use a hatch from the inside to go EVA. All stock and DLC crewed parts, docking ports, and many adapters are supported. Controls Right-click to toggle the mouse between free look and pointer. Keys Action Setting Name Y Get out of seat (unbuckle) while on IVA UnbuckleKey W Move forward ForwardKey S Move backward BackwardKey A Strafe left LeftKey D Strafe right RightKey X Toggle Crouch CrouchKey Space Jump JumpKey Q Roll counterclockwise (when in low gravity) RollCCWKey E Roll clockwise (when in low gravity) RollCWKey Left Shift Move upwards UpKey Ctrl Move downwards DownKey F Open or close a hatch that you're looking at OpenHatchKey C Return to original seat Alt-G Toggle gravity Alt-Left-Click Grab or throw prop Left-Click Use prop Dependencies ModuleManager is required. B9PartSwitch is recommended for passable variants of some of the stock parts. Reviva is recommended for even more passable variants of some stock and modded parts. RasterPropMonitor and ASET props are recommended for the stock inline docking ports. CommunityCategoryKit is recommended to see all FreeIVA-supported parts at once. You can also type "freeiva" into the stock search box, but may get some false positives. Download CKAN is recommended. https://github.com/pizzaoverhead/FreeIva/releases https://spacedock.info/mod/3151/FreeIva Compatibility The following sets of parts have full support: All stock and DLC crewed parts and many adaptors Planetside Exploration Technologies. Reviva is recommended. Stockalike Station Parts Expansion Redux. Reviva is recommended. Buffalo 2 Kerbal Planetary Base Systems - Requires HabTech Props Modded mk3 cockpits: KermanTech, Ultimate Shuttle IVA, and Mk3 Shuttle Mid-Deck Extra Docking Ports SDHI Service Module System Kerbalism Mk2 Expansion . Reviva is recommended. Mk3 Expansion. Reviva is recommended. Near Future Spacecraft, including Vexarp IVA layouts. ASET mk1-2 IVA. Use Reviva to use this IVA inside the mk1-3 pod. Artemis Construction Kit Shuttle Orbiter Construction Kit Mark IV Spaceplane System. Reviva is recommended for support in adapter parts. B9 Aerospace Universal Storage II ALCOR pod ProbeControlRoom HabTech2 Feline Utility Rover Tantares Starship Expansion Project KNES Mk3 Mini Expansion Starilex's mk1pod Needle IVA SABS IVAs ReStockPlus Bluedog Design Bureau NeistAir AirplanePlus SXT Kerbonov Warbirds Cockpits OPT Near Future Construction Cold War Aerospace Tundra Exploration Prakasa Aeroworks Exploration Rover System Keridian Dynamics The Martian Malemute Rover Coriolis Space Systems Heisenberg Airships DeepFreeze Near Future Launch Vehicles Lonesome Robots Collection Pathfinder RealChute's stack chute Cormorant Aeronology More coming soon! Planned supported mods are listed here: https://github.com/pizzaoverhead/FreeIva/labels/Mod Support. If you'd like to see something that's not on the list, just let us know! Support/Feedback Here on the forum or https://discord.gg/vBDzZAq3AF. You MUST include your ksp.log file with any bug reports. Legal stuff Source Code: https://github.com/pizzaoverhead/FreeIva License: GPL2 for code, All Rights Reserved for other assets
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KSP 1.12.x - Reviva - The IVA Revival! KSP Reviva is the IVA Revival! For Kerbals who like to fly first person. Supports multiple IVA mods at once (IVA mods not included). Supports RPM and MAS. Allows IVA internal switch via B9PartSwitch: Allows selecting different IVA on each command module in editor/saves. Allows for on-the-fly IVA switching while in flight. Soon :: CKAN support so you can install Reviva and all the IVA mods you ever wanted. Currently only stock IVA and some popular IVA mods are covered, the intent is to extended the coverage over time. Required Mods Reviva - note that this does not include any other mods below in the download. KSP Forums GitHub Latest Release Download and extract the Reviva-x.x.x.zip file at the root of your KSP installation. SpaceDock - SpaceDock CKAN - Available Curse - Probably never B9PartSwitch ModuleManager RasterPropMonitor (RPM) Recommended Mods DEIVAExtension Optional Mods MOARdV's Avionics System (MAS) ASET Mk1 Cockpit ASET Mk1 Lander Can ASET Mk1-2 Command Pod Warbird Cockpits Ultimate Shuttle IVA ASET IVA for Making History Pods Many more, see Support Progress and Dependency Summary for the full list as more are supported. Some IVA mods require downloading from GitHub, Dropbox or even Zip files in GitHub issues and must be installed in their suggestion locations for Reviva to work correctly (directory names under GameData are very important). Changes 1.0.0 Release - Major Updates by JonnyOThan JonnyOThan is awesome! He's now a co-contributor for Reviva on GitHub, so he has full power and authority to do anything with the mod. This release is mostly due to his hard work to really make this mod shine. Giant refactoring of patches to make it easier to add support for mods and parts Fixed bugs regarding RPM variable persistence and action group memos being lost Fixed bugs that prevented ProbeControlRoom from working properly with Reviva Added Apex and Kermantech options for mk3 cockpit Fixed some configuration bugs 0.8.1 Release - Bug fixing (2nd Jan 2023) Fixes: Added support for AirplanePlus Mk1/0 Caged Inline (same as Mk1 Caged Inline). Note that the part does not fit exactly and has the wrong interior window structure, but is better than nothing. 0.8.0 Release - Bug fixing (16th Dec 2022) Fixes: Fix GitHub Issue 9: Thanks to JonnyOThan: Clone the partInfo so that changes to the internal config don't affect all instances of the same part. Extra fix from Fix GitHub Issue 9, again thanks to JonnyOThan: Fix an issue with internals that don't have crew capacity, exposed by FreeIva. 0.7.7 Release - BDB 1.11 Support (22nd Oct 2022) Adds: Slightly improved support for BDB 1.11 Release. Hermes/Mercury: Added Placeholder (empty) and BDBAlternate (super minimal, non-functional) Vinci/Gemini: Added Placeholder (empty) and BDBAlternate (old FASA, non-functional) Kane/Apollo: Added Placeholder (empty) and BDBRPM (functional RPM variant of non-functional BDB) Sina/LEM: Added Placeholder (empty) and BDB2 (new BDB non-functional IVA), the older BDB remains unchanged for compatibility. NOTES: Previous Reviva 0.7.6, 0.7.5, 0.7.4 will still work fine with BDB 1.11 - though the new non-functional LEM IVA will not be selectable. Currently no LEM variants have IVA switching: ie. no engine cover, Taxi, Lab, Shelter. You get the BDB default only. Similarly any Mercury, Gemini or Apollo variants (eg. Big Gemini or Apollo 5-Crew) do not have IVA switching, BDB default only. 0.7.6 Release - Moar IVA and BDB (24th Sep 2022) Adds: Support for: Starilex Intra-Vehicular Solutions - an excellent retro Mk1 pod. Available for Stock Mk1 and BDB Hermes / Mercury CM. Uses RPM. Max-Ksp MAS IVA Pack - excellent retro Mk1-3 and MEM pods. Available for Stock Mk1-3, Making History MEM, BDB Kane / Apollo, Sina / LEM. Uses MAS. SABS_IVA: MAS-enabled IVA - partial support (it provides a full set of Stock and Making History pods using MAS) for Mk1, Mk2, Mk1-3, MEM and BDB equivalents. Uses MAS. These are work-in-progress, I may add configs for everything else later. Snakeru's Mk2 Pod IVA - excelent retro style Mk2. Available for Stock and BDB Vinci / Gemini. Note that this is a ZIP file in a GitHub issue and is Beta, but to me is the best retro MAS style IVA for the Mk2. 0.7.5 Release - Airplane Plus (28th Apr 2022) Adds: Support for Airplane Plus: Warbirds (Bell Heli, Citation, Old Fighter Inline, X1 Supersonic, B29 Bomber) Warbird Cockpits Airplane Plus IVA Pack (Bell Heli, Bombardier Jet, Cessna, F-18 Fighter, Huey Heli) Airplane Plus IVA Pack Airplane Plus F-16 ASET/RPM for Falcon cockpit Needs to be installed in GameData/AirplanePlusFalcon. 0.7.4 Release - BDB experimental (28th Apr 2022) Adds: Added "Experimental" support for MOARdvPlus BDB Kane (Apollo) CM: MOARdV's Avionics System (MAS) Only covers the standard 3 crew Kane/Apollo CM. Original MOARdVPlus FASA variants still present and unmodified, they're hidden, don't use them as they won't work as well. Reviva MM config changed to support BDB 1.10.x naming Specialized action group switches work (eg. EVA Light) Glass variant also seems to work. Interior model does not match exterior so "Interior Overlay" will not look great. Will improve when BDB updates the interior. Also even more "Experimental", all Mk1-3 IVA interiors also available and seem to be functional, but definitely look even more silly with "Interior Overlay". Will not ever fix this. Fixes: Fix MASFlightComputer support to correctly update config data. This was required to get the MOARdVPlus special action groups to work. Probably helps make other IVA a little more accurate. Updated README.md with more IVAs, and links to completed mods. 0.7.3 Release - Bug fixes (12th Apr 2022) Fixes: Support QuickIVA when loading strait to IVA (GitHub Issue #6) Handle any configuration errors by remaining on same IVA (GitHub Issue #5) 0.7.2 Release - Bug fixes (11th Mar 2022) Fixes: Undocking two of same craft causing crash (GitHub Issue #3) Correctly switch IVA for in-flight craft where multiple similar craft present (GitHub Issue #4) 0.7.1 Release - Stock and Missing History (28th Feb 2022) Support Missing History KV-1, KV-2, KV-3, MK2 command pod and M.E.M. lander. Configurations for Stock, ASET IVA for Making History Pods, and MAS alternatives for Mk2 and M.E.M (the KV pods are meant to be low to medium tech only). 0.7.0 Pre-Release (3rd Feb 2022) Support for RasterPropMonitor (RPM) and/or Avionics System (MAS) IVA. Covers stock command pods, cockpits, landers and cuppola only. Configurations for Stock, RPM, MAS, ASET, DE_IVAExtension, Warbird Cokcpits and Ultimate Shuttle IVA variants. For Players If you like flying in first-person from the in-vehicle crewed cockpit, either in stock or using RPM and/or MAS, then this mod is for you. Features: Allow switching of IVA from stock to different alternates (if needed mods are loaded) using B9PartSwitch This can be done from the editor, and the settings are saved with the ship design. This can also be done live from flight! Use the PAW right-click menu on the command module when not in IVA (yup, not realistic, but this is KSP). This allows for the player to load this mod on existing saves and change IVAs on already flying craft, or to try out different IVA. Without Reviva, only the "last" IVA mod for each command module would be available. Links together stock and modded IVA into one place and provides limited patches to ensure they work in 1.12.x. Note that this mod doesn't include the IVAs, but provides links for recommended or optional IVA mods, plus patches to allow them to run and be switched dynamically. Very low overhead on in-game CPU/GPU performance: command modules get an extra ModuleIVASwitch, and switch detection only happens when changes are made. Note however that all the Internal modules are loaded into memory, so load times will be a little slower, and memory usage a little higher for each IVA pack you install. Don't go too crazy. The best way is to look at all the different IVA mods for a particular command pod or cockpit, try them out and pick one or two. Note that the first option is usually the non-functional stock or original mod IVA, these typically have less performance impact. The different IVA selection does not change the characteristics, mass, cost or other data on the actual command pod: it's all visual for IVA. This means you can change at any time without penalty, by design. Thanks blowfish :: For B9PartSwitch which provides all the clever part switching and UI. Electrocutor :: For ideas in WPF and KSP forum that inspired idea. sarbian :: For Module Manager which provides ways to reconfigure everything. alexustas :: For the amazing ASET IVAs and props. MOARdV, JonnyOThan :: For Raster Prop Monitor (RPM), making IVAs look all fancy. MOARdV :: For Avionics System (MAS), making IVAs look even more fancy. DemonEin :: For DE_IVAExtension which provides decent IVA for all of stock. Honk Hogan :: For IVA_ASET_MAKING_HISTORY which provides decent IVA for Missing History. theonegalen :: For Warbird Cockpits IVA, and forum posts that inspired that this is possible. G'th :: For the Ultimate Shuttle IVA. linuxgurugamer :: For the hopeful adoption of this mod if I wander off in the future. License MIT License - (C) 2022 Harvey Thompson Source Repository on GitHub For More Information See the GitHub README
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- bluedog design bureau
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Nightstar II A Starliex product "Guiding you through IVA even when it's dark" Hello fellow kerbounats! It is not a secret that making IVAs for KSP is not the easiest thing to do, and that's why I founded Starliex Coproration and developed a plugin used to make the life of those who chose to dedicate their time to bring us awesome new IVAs much easier. As of right now, one of the biggest problems is that even with the Official KSPartTools IVAs are somewhat broken, I've decided to address the following problems: Props have the wrong values: When an IVA is spawned in Unity through the KSPartTools, the props used in the IVA have wrong values for Position, Rotation and Scale, this makes practially impossible editing an already made IVA, both stock and modded a like. It is also a big problem if for some reason while working on a IVA the original Unity project is lost and now to keep working on the IVA it's necessary to spawn it with the official Part Tools and welp, now the values are all messed up (that actually happened to me, rip) The textures don't work on the editor: The DDS file format used by KSP is not used by Unity to map the texture on the model, which makes all models appear white with no texture. The prop spawner can be tedius: While it's neat and convenient, once there are a lot of props (like RPM and ASET) searching for a specific prop becomes tedius and time consuming, especially because they are not fully ordered alphabetically, so looking for the right prop takes a lot of unecessary time, in addition it's also not possible to search by name, which again would make the IVA making process much easeir. While I intend to resole all of these problems, I will do it step by step with the Nightstar Project, so far it has 3 different releases, which will be posted on this forum once i finish developing them. We're currently at release 2 ! Download It's avaliable from my gitlab https://gitlab.com/Ailex-/starilex-nightstar Installation A working unity project with KSPartTools is required, i'm too lazy to write another guide here, but it can be found at the Official KSPartTools thread. The first step is to download the zip file, then copy the Starliex Nightstar folder inside the Asset\Plugins\ directory of the Unity project. Once it's installed you should have on the top a Starliex button like so: Utilization Coordinate Recalculator (also IVA Textures) - This tool allows to have working IVA textures for the capsules in Unity, it also recalculates the coordinate of every prop and place them in the correct position. Set up the GameData directory with the official KSPartTools Select the IVA model (not the props!) Click Calculate to get working textures (You will have to then delete and respawn the IVA) Click Calculate Coordinates to snap every prop in the correct place Prop Tools Spawn the window by clicking on the Starilex menu at the top Spawn a Prop from the KSPartTools Select the Prop You can now copy and paste the position, rotation and scale between props, when the plugin is loaded the default values for all of those is 0. To use the Open Config feature you need to specify the GameData diretctory with the official Part Tools, otherwise it will not work. License AGPL ███
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Avionics Systems & PCRIVAPLUS Real Solar System Support by SheepDog Institute Introduction S_D_I presents full support for Real Solar System (RSS), KSRSS, and KSRSS [Earth the Home World] to Avionics Systems (by MOARdv) and Vulkan's fork of PCRIVAPLUS_Retro with the DOT Control Boards. The aim is to provide high-quality, detailed maps on glass MFDs, and high detail vector maps for CRT/Dot screens for every celestial body, ensuring an immersive experience in these expansive environments. --- Key Features - Full Celestial Body Coverage: High-resolution maps for all celestial bodies, tailored for RSS, KSRSS, and KSRSS Earth the Home World. - Advanced MFD Integration: Scaled maps for advanced Multi-Function Displays (MFDs), enhancing the experience for modern spacecraft. - High-Quality Vector Maps: Detailed vector maps for PCRIVAPLUS_Retro's DOT Control Boards. - MAS IMP Map Ball Support: The MAS IMP Map Ball now shows **Earth** instead of Kerbin for Real Solar System accuracy. ---]Features Breakdown 1. Real Solar System (RSS) Support - Full integration of Avionics Systems with detailed MFD maps for all RSS celestial bodies. - High-quality vector maps for DOT Control Boards on PCRIVAPLUS_Retro. - Precision vector-based designs for crisp, clear map displays on DOT Boards. 2. KSRSS Support - Custom map designs for MFDs and DOT Boards to match KSRSS's scaled Earth and Solar System. - High-definition overlays providing clear and detailed in-game maps. 3. KSRSS [Earth the Home World] Support - Accurate map designs for MFD and DOT systems in KSRSS Earth the Home World. - Tailored for an Earth-centric experience, reflecting Earth as the primary celestial body. 4. High-Tech MFDs - Scaled, detailed maps optimized for high-tech Avionics MFDs, offering a high level of visual fidelity. - Real-time navigation and situational awareness during space missions. 5. DOT Control Boards - High-quality vector maps for Vulkan's PCRIVAPLUS_Retro DOT Control Boards. - Intuitive designs for easier celestial navigation in low-tech or retro-style spacecraft. --- --- GitHub [CKAN Soon] If you like my mods you can support at my Patreon. This mod, like all my creations, is 100% free to download and use. Whether you're a Patron or a part of the wider KSP community, this mod is available for everyone, and it will always remain free to ensure everyone can enjoy it. Installation 1. Download the required mods: - Avionics Systems (by MOARdv) - Real Solar System (RSS), KSRSS, or KSRSS Earth the Home World - Optional: PCRIVAPLUS_MAS (Vulkan's fork) - *Note: My fork is coming soon!--- Contributors This mod was a collaborative effort between myself and TheNamedOyster. Initially working separately, we combined forces to deliver this comprehensive project after realizing our shared vision. Credit - MOARdv for Avionics Systems. (This would not be possible without this amazing IVA mod.) - Kurgut for the original PCRIVAPLUS. One of the best Probe IVAs out there. - Vulkan for the PCRIVAPLUS_Retro DOT Control Boards. - Sheepdog2142 and TheNamedOyster for map integration and image creation. Licensing This mod is licensed under the **Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)** license. Feel free to share, adapt, and build upon it, provided proper credit is given, and any derivative works are licensed under the same terms.
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What is it? MOARdV's Avionics Systems (MAS) is a plugin and toolkit designed to provide an immersive IVA experience. It is based on experience developing and maintaining Mihara's RasterPropMonitor mod. For the player, MAS allows for a more immersive experience with better responsiveness. For the prop and IVA designer, MAS is much more capable than RPM, with support for Lua scripting that allows truly complex functionality. What isn't it? MAS is NOT a large collection of ready-to-play IVAs. There are a few retro stock IVAs included in the mod that will give players and IVA designers a taste of what MAS can do. MAS includes Module Manager patches to update the basic RPM props and IVAs from the RPM distribution to use MAS props. What's included for players? MAS includes the Mk1 (Mercury-like), a partial Mk1-3 command pod, and the Mk1 Lander Can as example IVAs. A Module Manager patch will update the example IVAs from the RPM distribution to use MAS, instead. What's not included? MAS dependencies are not bundled with MAS. CKAN? Available. However, please direct any CKAN issues to the CKAN team - I am not involved with maintaining the CKAN data. Download: GitHub releases. Do not use 'Clone or Download' from the code page, unless you intend to compile MAS yourself. What dependencies are required? All of the following are required, but not included: ASET Props (only the ASET Props models / textures are required. You do not need to install RPM to use MAS) ASET Avionics (only the ASET Avionics models / textures are required. You do not need to install RPM to use MAS) Module Manager Recommended Mod: Reviva to allow switching IVAs from within KSP. License? MAS source and DLL are released under the MIT license. MAS includes components with other licenses. Please refer to the License file for more details. MOAR IVA? If you would like to take a look at other IVAs that use MAS, here are a couple. The Rodan IVA includes MAS MFDs: The Flapjack cockpit from Kerbal Flying Saucers includes a MAS-powered glass cockpit: A Bluedog Design Bureau-compatible retro Apollo IVA (and a mostly functional glass cockpit CM): If there are other MAS IVAs that should be included here, please let me know. Documentation? The Mk1 IVA has an Operations Manual to help you find your way around the IVA. The MOARdVPlus Wiki has descriptions of the advanced instruments found in the command pod. Most of the MAS wiki contains info for people configuring props and designing IVAs for MAS. Source? GitHub For IVA Makers: There are already a few hundred props in the MAS catalog, along with several mostly complete MFD designs. What I don't have yet, unfortunately, is good documentation to help you figure out which props are which. Most of the props have names that suggest what they do, but the details are lacking. I plan on documenting the props eventually. There are also quite a few props that have not been imported from RPM - again, I'll get to it eventually. For Prop Makers: Most of the GitHub documentation is information about the features of MAS. There's a lot there, and the props that ship with MAS may help you figure out how to use it. Prop makers who have passing familiarity with Lua will find that MAS is extremely powerful and flexible. If the online documentation is unclear, contact me, and I'll be happy to help you figure it out (and improve the documentation).
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Retro NASA style Probe Control Room IVA Hi, I've been working on a complete remake of the PCR IVA interior, by giving it a retro style flavour, for the early days a Kerbal space exploration, when we didn't access to all those fancy MFD screens and such... - Current todo : - Better KOS/KPM page, this one is just copied for KPM, and isn't done yet - CRTs big selector knobs : make them not slaved between each other if possible - Try to fix ASET solar panel deployed Alarm indicator - Refine Interior decorations - 1.0 release ? - Investigate RPM Ext cam wankyness - Poke at Vulkan's work on "MAS-sifying" PCRIVAPLUS and maybe incorporate his work if he's willing to contribute ! Or try to do the same later (ASET to MAS patchs/etc) - later : make a high tech version of PCR IVA, with fancy screens, MFD, etc. The same taste as KSA IVA upgrades, but more advanced. - For that, figure out why I can't get MAS to work in PCR : MAS not working properly with Probe Control Room · Issue #372 · MOARdV/AvionicsSystems (github.com) Dependencies : - Module Manager - ASET consolidated Props and avionics - RasterPropMonitor - Probe Control Room Optional but recommended mods : - MirageProps (WIP) : by @MirageDev and me (a tiny bit^^) : adds props to allow maneuver creation from IVA with RPM ! - NearFutureIVAProps : Adds a lot of decorative elements : - TDProps : A few more decorative elements : - KOSPropMonitor : Adds KPM pages integration to the CRTs. Other Mods to complement this mod's IVA experience : - Mechjeb - Astrogrator Links to WIP releases : - TEST github release : Releases · kurgut/PCRIVAPLUS (github.com) Known issues - ASET FDAI GUID MOD (navball vector selector) has sometime the animation not showing ingame, but the prop still works. Save/reload can fix. - ASET ARRT (alt/alt rate tape meter) doesn't work consistently. Save/reload can fix. - Random textures glitches, see : https://github.com/JonnyOThan/RasterPropMonitor/issues/112 Fix for now : rename the extension or delete PropBatching.cfg, in Gamedata/JSI/RasterPropMonitor/ Be aware, this could worsen the performances. License and credits and thank you : - License : (CC BY-NC-SA 3.0) - Contains Assets derived from ASET props and avionics mods (CC BY-NC-SA 3.0), and Warbird Cockpit mod by @theonegalen (CC BY-NC-SA 3.0). - A huge and warm thanks to @JonnyOThan for all his precious help in all the IVA modding bits. Pictures (click to enlarge) : - Flight Director desk : - Crash Specialist desk (used for landing) : - CAPCOM desk (used for docking and target related things mainly) : - Other pictures showing new added Near Future props, for decoration (subject to change) : - The mysterious texture glitch I discussed in the todo section (if anyone knows, please tell me : ) ) related issue :https://github.com/JonnyOThan/RasterPropMonitor/issues/112 - Just for reference, this the default look of Probe Control Room, so quite different ^^ If you want to see moving pictures of this mod in action, I'm doing a Career IVA only mode, in a video format which you can find here : - By suggestion, I've made an in-depth overview of this mod and yeah, I covered every single switch, knob or instrument lol Or you can see this as a centralized place for usage of all ASET retro props too ^^ Cheers and happy IVA-ing !
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Hello! @linuxgurugamerhas graciously allowed me to adopt this mod, as it's integral to the RPM/FreeIva/KerbalVR ecosystem and I'm working on big changes to it. PCR was originally created by @Tabakhaseand later @Virindi. Original thread here. (Note: pictured above is the KSA IVA Upgrade variant) ProbeControlRoom adds an IVA for probes, where you can pretend to be Gene Kerman himself. Dependencies ModuleManager RasterPropMonitor or MOARdV's Avionics Systems ToolbarController Changes ProbeControlRoom now spawns civilian Kerbals at each desk Press V to cycle between seats instead of double-clicking You can now use PCR on ships that have crew (they must still have a probe core). Press C to cycle to PCR or use the toolbar button. Prepping for compatibility with FreeIva and KerbalVR Download GitHub SpaceDock CKAN Other Stuff License: CC-BY_NC-SA-3.0 Source code: https://github.com/JonnyOThan/KSP-ProbeControlRoom/ This mod is a continuation of the work of: @Tabakhase, @icedown, @Albert VDS, @MeCripp, @Nils277, @JPLRepo, @Dexter9313, @Z-Key Aerospace, @jlcarneiro, @linuxgurugamer.
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Nice MKseries Body Made by: Kerbal Battle Field & Icecovery Studio & Kerwis Team Our members: Models: @Kernowden Kerbin Textures: @Kernowden Kerbin @Icecovery @Johnny005611 IVA: @Kernowden Kerbin @thedawm Import: @Kernowden Kerbin @thedawm Configs: @Kernowden Kerbin @thedawm Technical Support: @Acea @ladeng @flywlyx @Icecovery @BF2_Pilot All members come from Kerwis team DOWNLOAD: SpaceDock Recommended: RPM BDArmory Continued AEST AARS Complete experience need: JSI ASET License: Nice MKseries Body was released under CC BY-SA 4.0.
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The Ministry of Space (Aeronautics Department) (MAD) proudly presents it's first product! No dependencies, but works well with FAR. Uses stock mk1 IVA. Download Parts: Known bugs: Options: Planned: If anyone has any suggestions please let me know. Licence: LGPLv3
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Hello! As @MOARdv has stepped away from development of RPM, I'm going to maintain it - at least provide new builds for new KSP versions. I am incredibly grateful for their work which has provided me hundreds of hours of fun. Link to original thread. ***This mod alone does not contain very many IVAs for the current stock command pods. See below for a list of other IVA packs you might want*** DOWNLOAD: From GitHub. IVAs require Module Manager, which is not bundled with this mod. RasterPropMonitor is a plugin and toolkit originally by Mihara that provides functional props within your IVA. It was originally designed for the displays of the ALCOR capsule, but it evolved to add more features and widgets, dragging the Kerbal Space Program into the 21st Century. RPM includes some overrides for stock capsules (and a few mod capsules) to show off what can be done, but there's far more in the plugin than these examples can show. CKAN USERS: As of RPM v0.31.2, installation via CKAN is officially supported. CKAN provides two packages: RasterPropMonitor is the entire mod including the JSI Agency and example IVA overrides. RasterPropMonitor-core only includes the plugin and props for use in other mods. If you install only RasterPropMonitor-core, you must also install some other IVA mods. HOW TO GET HELP: Make sure you've installed Module Manager and followed the installation instructions on GitHub or in the readme file. Then read this post and post a comment on this thread that includes your ksp.log file and screenshots of the problem. If you don't include the entire log file you will probably not get help. Yes, the entire thing. You can compress it first if it's too large. If you have a reproducible bug or suggestions for changes, you are welcome to open an issue on the github issue tracker. Please first use the search feature to see if it's already been reported, and include your log file and screenshots in the issue. DOCUMENTATION: Want to tweak an IVA to your liking? Documentation is on GitHub. RELEASE NOTES: On GitHub. FREQUENTLY ASKED QUESTIONS: Also on GitHub. SOURCE CODE: Also on GitHub (notice a theme? ). LICENSE: GNU GPLv3. Props courtesy of alexustas and other contributors, and available under the terms of CC 3.0 BY-NC-SA. Portions of this package are derived from stock textures by Squad and are distributed according to Squad policy of permitting to distribute stock assets with mods if required. TinyPirate's 2-minute-mod review: Add-ons for RasterPropMonitor: Plugins that integrate with RasterPropMonitor, enhancing the IVA experience. Astrogator, for planning transfers between worlds. Docking Port Alignment Indicator, to make IVA docking much, much easier. NavUtilities, providing ILS and HSI in the cockpit. SCANsat, for map views on the MFDs. VesselView, for graphical representations of your craft. ProbeControlRoom for adding a control room IVA to unmanned craft. kOSPropMonitor (requires kOS) - provides an IVA terminal for kOS. Baker Operating System - a full operating system for your rocket (uses kOSPropMonitor and KOS) Chatterer (ASET only) - IVA buttons and indicators for kerbalized radio chatter Engine Ignitor - limited engine restarts Hullcam VDS - more external cameras Plugins RasterPropMonitor can interact with, enhancing the IVA experience even more. Ferram Aerospace Research: for FAR-computed variables, as well as controlling flaps and spoilers from IVA. MechJeb: for all sorts of auto-pilot features and flight information. RealChute: RPM can arm, disarm, deploy, and cut RealChute parachutes (as well as deploying and cutting stock 'chutes). RasterPropMonitor contains example props based on stock internal props. If you want to create a really good looking IVA, you should consider grabbing Alexustas' ASET Props. It implements more of RPM's features than any other mod I've seen. Even better, ASET Avionics provides props for space planes (or any other IVA wanting some aviation-styled props). Reviva by @610yesnolovely is an excellent mod that allows for switching the IVA of a given part between different variants. IVAs for stock pods: KSA IVA Upgrade (includes mk1pod, mk1 lander can, mk1 inline cockpit, and mk1 cockpit) Mk3 Pod IVA Replacement by Apex Mk1 Lander Can by alexustas Mk1-2 Pod by alexustas (Note this is the old one) DE_IVAExtension (all stock pods!) by @DemonEin ASET IVA for Making History pods by @HonkHogan Ultimate Shuttle IVA by @G'th Kermantech-MK3-IVA by @luizopiloto Other IVAs: Mk2Expansion by @SuicidalInsanity Mk3Expansion by @SuicidalInsanity Aerokerbin Industries Modified IVAs by MasseFlieger. The ALCOR capsule and ERS rover by alexustas. CST-100 7-seat crew vehicle by xxhansonmaxx Falcon Command Cockpit cockpit Home Grown Rockets B9 Aerospace by @blowfish Mark IV Spaceplane System by @Nertea OPT Space Plane by @K.Yeon Vexarp IVA (NearFuture pods) by @Vexmae Other suggested mods for IVA playing: Through the Eyes of a Kerbal - 1st-person EVA QuickIVA - force IVA mode FreeIva - Get out of your seat and move around inside your ship MOARDv Avionics System - the successor to RasterPropMonitor Don't see a current IVA project on this list? Let me know. I may have missed it, or I may not have imported it from the original RPM thread. Speaking of which... Mihara had more to say about RPM on the original thread (and I'll edit this post some time down the road to include more of the links and info he had).
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Hello Fellas, i have this problem with the IVA, when i get the IVA View its just Pink, like the whole Screen (except the HUD), i don't have any IVA Mod so.. Someone can help Please?
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I'm working on IVA's in unity but have been unable to find a way to search or sort the Prop spawning list in part tools. There are hundreds of props that are not ordered alphabetically and the control+f search function does not work in this window. Does anyone know how to either sort or search through the prop list in part tools? I've read every IVA tutorial on these forums and spent several hours now searching on several search engines using many different phrases and combinations of quoted and excluded words and cannot find anything related to this window. Below is a picture of the window I am talking about. Any help would be much appreciated.
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KSP 1.12.x Near Future Props [0.7.2] Last Updated August 13, 2024 This is something rather different than my other "products". It's a set of props designed for use in creating IVAs and is really of no use for your average user. That's why it's in Addon Development. Unlike say, ASET props, this set is more designed to extend stock props and be used for decorations rather than interactive functionality. I hope it will be helpful in increasing people's IVA work velocity and removing some pain. Currently most of the props are station-focused, but there are enough bits that they can be used in many other situations. What's in the box? Hatches: A number of prop hatches Seats: several seat types, from pilot seats to fold-up wall seats Science: lab equipment, including beakers, microscopes, lasers, etc Cameras: various handheld cameras Habitation: A number of hab-focused props like beds, tables, whiteboards, lockers, fans, radios... Cargo: Some general cargo props including re-exported versions of the stock cargo bags Payload Racks: A bunch of props vaguely based on the ISS payload rack concept. Some frames, plus many things to go in said frames Lighting: A few different models of light Food: Really should be called "Coffee" Rails and Ladders: Handholds and ladder components Console pieces: Some props that can be used to create flight consoles Computers: A few actual computer bits, like laptops, screens, keyboards and the like Static Screens: Flat screen planes with a number of designs, like engineering readouts and orbital displays. And SimFarm. Paper: A bunch of various paper labels and props, like clipboards, notebooks and manuals RPM Assets: Some props have RPM versions, specifically the MFD screens. This support will only be enabled with RPM installed though. The full current list is here. You can check out the following screenshot gallery for a general glimpse at the props, though it is by no means complete. Screenshot Gallery Frequently Asked Questions Q: Do you have RPM support? A: Some props have support. Not all of them. Q: Add xxxx please! A: No. Licensing All assets are distributed under a CC-NC-SA-4.0 License Artwork for the Posters prop set is courtesy of @DiscoSlelge Download Locations Primary (GitHub) Issue Tracking and Source
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This is a continuation of @RangeMachine's awesome set of IVAs. I've paid special attention to the mk1pod IVA - the others are less fleshed out but still might provide a nice alternative if you want to try something new. Parts supported: Stock Mk1 Pod Stock Mk1 Cockpit Stock Mk1 Inline Cockpit Stock Mk2 Inline Cockpit (FreeIva recommended) Stock Mk1 Lander Can Stock Mk2 Lander Can (FreeIva recommended) Making History KV1 Pod ProbeControlRoom BDB Apollo LM & CM SOCK Shuttle Cockpit (FreeIva required) Download & Source Code: https://github.com/JonnyOThan/KSA-IVA-Upgrade/releases. CKAN is recommended. License: CC-BY-SA Dependencies: RasterPropMonitor ASET Props Consolidated ASET Avionics Consolidated ModuleManager FreeIva (Required for SOCK, also for swivel seat in Mk2Inline cockpit) If you have DE_IVAExtension installed or any other mod that adds IVAs for stock pods, I highly recommend installing Reviva to allow you to switch between IVAs for the same parts. For other recommended mods for IVA playing, see the RasterPropMonitor thread. Mk1Pod: Mk1Cockpit: Mk1InlineCockpit: Mk1LanderCan: KV1 Reentry Module (thanks @SingABrightSong) BDB Apollo CM: BDB Apollo LM: Mk2LanderCan: Mk2Inline: SOCK orbiter: Original Thread:
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MKI Pod 'Needle' Configuration A Starliex product Hello fellow kerbounats! After many weeks of work, and even more weeks of procrastination, with more than 80 custom made props, I'm proud to release the 'Needle' configuration for the MK1 pod ! This configuration goes far and beyond to provide the latest gadgets and knobs to every kerbal pilot, with nice additions such as a phase angle indicator, slope angle, altitude callouts and much much more. Here below are some screenshots of the capsule : Download: Now available on CKAN ! Latest Release (Zip file) : https://gitlab.com/Ailex-/starilex-mk1-iva/-/archive/main/starilex-mk1-iva-main.zip All Releases : https://gitlab.com/Ailex-/starilex-mk1-iva/-/releases/ Source code : https://gitlab.com/Ailex-/starilex-mk1-iva SpaceDock : https://spacedock.info/mod/3113/Starilex Intra-Vehicular Solutions: MKI Pod 'Needle' Installation: Be sure to have installed all the dependencies. Download the zip file and copy the `GameData` folder inside the KSP folder Dependencies: Raster Prop Monitor MOARdV's Avionic System ModuleManager ASET Props ASET Avionics Reviva (Suggested) Reviva support: Reviva is a mod that allows multiple IVAs for the same pod, giving you the option to switch between them in game. Thanks to @610yesnolovely this IVA is supported as well out of the box! (Thank you!) Versions: 1.0 - Initial release [current] License: CC-BY-NC-SA ███
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Going Orbital! IVA mission to orbit and back. A mission where we finally make orbit. The second flight in the series, all in IVA view. The rocket is also fully automated, running a custom KoS script that controls the entire flight. https://youtu.be/xOQvS9NcKKI
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Have you gotten bored with stock IVAs? Are modded IVAs more your style? Do you want to see some more advanced features that MAS allows? Well, look at this: MOARdVPlus demonstrates the capabilities of MOARdV's Avionics Systems, giving players a chance to play with an IVA that has MOAR switches, buttons, dials, and whatnot. And hopefully to inspire other IVA creators into diving into the capabilities of MAS. The initial release includes a re-imagining of the FASA Apollo command module, updated to be drop-in compatible with the Bluedog Design Bureau Kane / Sarnus launch stack. The FASA Apollo CM, heat shield, parachutes, and parachute covers are included in MOARdVPlus - use BDB parts for the rest! Two IVAs are included in v1.0.0: the RA-01 variant (pictured above) is a fairly complete retro-style IVA. The GA-02 is an incomplete Glass Cockpit version of the Apollo (still under development - use at your own risk - contents will change). DOCUMENTATION: The Wiki on GitHub includes an operator manual for the RA-01. I suggest you at least skim through it. Or just dive in and start mashing buttons, if that's more to your taste. DOWNLOAD: GitHub PREREQUISITES: All of the MAS prerequisites are required to fly MOARdVPlus IVAs. (MAS, ASET Props, ASET Avionics, and Module Manager - not included). LICENSE: MOARdVPlus IVA and prop configs are licensed CC-BY-NC-SA 4.0. The FASA Apollo was released to RO under CC-BY-SA.
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ASET IVA for the External Command Seat This is mod idea I had dreamed for so long about, an actual interactive IVA for the stock External Command Seat ! Currently, the only way to see in 1st person view in the ext command seat is with Through the Eyes of a Kerbal mod, but you can't add any props to it (you can but it's janky and will not work well), so I did a little hackery here and there, converted the part to an actual pod-like behavior, and started laying out the props ! For now, this is a low tech orbiter/lander version, but I'd like to make several flavors of this : orbiter/lander high tech (with MFDs and modern style props), plane low and high tech, and a rover high tech. Todo : - Currently there is one drawback with the way this is done : To make this IVA possible, I added a part similar to the ext cmd seat, but without the KerbalSeat module, and replaced it with module command, to make it behave like a normal pod, the Kerbal is then not visible on the external model anymore, but I could go around this by adding a B9partswitch model of a kerbal, for the player to turn on/off at his convenience, I'll see. Alternatively and for now, you can enable the IVA overlay, which is already cool in it self and arguably better, since it will display the props too. - Polish the external appearance (back side) in external view with IVA overlay ON. - Make other versions of this IVA ( and add Reviva support for it) : high tech orbiter/lander ; low/high tech plane (so with instruments and layout specific to planes) ; high tech rover ; MAS high tech ? - look at VR compatibility Dependencies : - Module Manager - ASET consolidated Props and avionics - RasterPropMonitor Optional but recommended mods : - NearFutureIVAProps : Only adds the small post it decorative elements. Links to WIP releases : - Releases · kurgut/ECS_IVA (github.com) License, credits and thank you : - License : (CC BY-NC-SA 3.0) - Contains Assets derived from ASET props and avionics mods (CC BY-NC-SA 3.0). - Once again, warm thanks to @JonnyOThan for his help with blender/unity. IVA creation is an obscure matter for the uninitiated for sure ^^ Pictures (click to enlarge) : - Center panel : - Left panel : - Right panel : - External view with IVA overlay ON (design/layout unfinished) : Mun Sunrise Cheers and happy IVA-ing !
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BakerOperatingSystem 2.2.0 a Kerbal Operating System Raster Prop Monitor GUI script file! Hello fellow Kerbonauts! Baker Operating System is a single script that runs a GUI I have created to run a large collection of KOS scripts. It is a full autopilot GUI written in Kerbalscript to let the user play the game completely from the IVA perspective exclusively. Everything from Launching to orbit, planning a transfer to a target, executing the maneuvers, landing, collecting science, automatic docking in orbit and much more! I'm SelfAwareMatter and I have been playing KSP for 7 years or so and love the game so very much. It has given me a unique perspective on my own place in the universe and greatly enhanced my ability to understand the world around me. Among the things KSP has inspired me to teach myself, programming with KOS is one. I am a Linux user and building simple boot scripts and editing config files was about the extent of my programming knowledge before playing and learning with KOS. Special thanks to Vulcan for his IVA content and for a bit of code he kicked down, CheersKevin on Youtube for getting me started on writing Kerbal-script code, and the devs of KSP, KOS,RPM, and the modding community in general for contributing to such an awesome game and making it so much more! I am humbled to contribute in anyway I can to the community. If even one nerd gets a kick out of using my system I'll be stoked. What an awesome thing KSP and KOS is! MODS that have been incorporated include- Kerbal Operating System obviously Raster Prop Monitor KOS Prop Monitor Atmosphere Autopilot BD Armory RSVP- the rsvp scripts need to be in your script folder for the transfer planner to work. Hullcamvds Trajectories There is a lot in this 13k lines of code. Some of the programs include- Blackjack! My first game! Its buggy and awesome! RSVP transfer GUI - requires RSVP script files in script folder. They may need to be slightly edited. Automatic Launch System Automatic Landing System Automatic Docking - Docking port to be used on ship must be name tagged "fromname" Engine Control Execute Maneuver Node Robotic Servo Controller Ship systems Resource transfer between docked vessels Circularize Orbit Eccentricity at Apoapsis Circularize Orbit Eccentricity at Periapsis Rover Autopilot Target selector Time-warp Controller Maneuver Node editor with current angle to prograde and angle to retrograde display Science Sensor Controller External Camera Controller Atmosphere Autopilot Weapon systems Moon Transfer Planner Planet Transfer Planner VTOL Automatic Hover I hope everybody has fun with this. I intend to make a youtube video about the script soon showcasing some of its features. I would love if somebody wanted to add something awesome to it. I will continue to work on and update this script. Feedback is totally welcome too. Ive tried to make these programs fairly robust and usable in a lot of different environments and situations but I'm sure bugs will arise I have not worked out in situations I have not tested. I'm sure the way I organize some of the code would give a some programmers fever dreams. I tried to make it as organized and commented as possible. Adding new scripts you may want to incorporate is super easy. Just pack the script you want to run in a function with a call to the bakeros function at the end of the script. That will return to menu selection after the script loop has been stopped. Then just drop it in the list of functions in the script file baker.ks and add the function call to the menuanswer section of the bakeros function you will see at the end of the script. Then it should boot just fine from the selection menu. Any questions shoot me a message in the Discord and ill try to respond quickly. Here ya go!!! I am receiving some great advice on the KOS discord about how to clean up my triggers automatically so the system does not slow over time, and some general ways to clean up some of the code that I will be implementing soon. For now every few scripts its a good idea to use ctrl c and reboot the Baker Operating System script file to reset your triggers. ---Version 2.2.0--- License:MIT Spacedock: https://spacedock.info/mod/3052/Baker Operating System v2.1.0 Discord: https://discord.gg/D5PxdeVA Github: https://github.com/SelfAwareMatter/BakerOS Curseforge: https://www.curseforge.com/kerbal/ksp-mods/baker-operating-system-v2-1-0
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Hi, I've been messing around lately, and I would like to try applying a texture to an already exsiting IVA : Example : taking the Mark 1 stock comand pod, and replacing its "background interior textures" with ones extracted from a 3D model, like this one : What would be the steps for that ? Note that blender and me do have a pretty spicy relationship (I'm quite new to this, and texture work in general). I guess deleting the stock textures and replacing them with ones, but I'd guess I'd need to convert those 3D model to PNGs ? As it's what I'm seing in most internal folders... Anyways... gonna keep diggin' Thanks for your help !