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[1.12.x] Mk2 Expansion v1.9.1 [update 10/5/21]


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11 hours ago, ColdJ said:

Not the folder. You copy the craft files into your save folder.

For example

C:\KSP1.12.2\Kerbal Space Program\saves\Zap\Ships\SPH\

Zap being the name of my save file..

I don't have a save folder for some reason. would it be in GameData?

edit: never mind. 

Edited by Kerbal410
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  • 2 months later...
On 11/13/2022 at 8:39 PM, Pie Guy said:

Is there a Waterfall addon for this mod?

I've made it a year ago, you can download it from here. Still waiting for @SuicidalInsanity to add it to the mod itself.

On 1/22/2022 at 7:34 PM, desert said:

It is currently a pull request waiting to be approved by @SuicidalInsanity , so it's not in CKAN or GitHub yet. But I've released it as downloadable file for those who don't want to wait: https://github.com/Tagir-1/Mk2Expansion/releases/tag/v0.1

 

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Just now, desert said:

I've made it a year ago, you can download it from here. Still waiting for @SuicidalInsanity to add it to the mod itself.

You're better off releasing it standalone if you're gonna wait that long for the other modder to respond, sorry. Then describe its relationship to other mods so the CKAN folks can set that up for you.

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1 hour ago, JadeOfMaar said:

You're better off releasing it standalone if you're gonna wait that long for the other modder to respond, sorry. Then describe its relationship to other mods so the CKAN folks can set that up for you.

Good idea, I'll do it, hopefully, when I have free time.

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  • 1 month later...
  • 4 weeks later...
  • 3 weeks later...

no it's not that i would like parts that a basically cut in half both horizontaly so from left to rigth and parts that are basically cut verticaly so from top to bot and if possible that those parts are like the otherpart included in this mod and that they are engine, cargobays, servicebays, fuselages etc etc...

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5 hours ago, BGYT said:

no it's not that i would like parts that a basically cut in half both horizontaly so from left to rigth and parts that are basically cut verticaly so from top to bot and if possible that those parts are like the otherpart included in this mod and that they are engine, cargobays, servicebays, fuselages etc etc...

I think the mod Kerbonov has those Mk2 side Cargobays, pretty useful if used with Mk2 expansion.

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3 hours ago, Davi SDF said:

I think the mod Kerbonov has those Mk2 side Cargobays, pretty useful if used with Mk2 expansion.

no it's not that but they are almost 50% there in one aspect and that is that they  and that is that they open to the side not bottom /top but they're still full size mk2 parts not cut in half what i would like is as i said a set of mk2 part that are both basically cut in half one set that is cut from top to bottom lengthwise and one set that is cut from side to side sort of like some of the part from Nice MKseries Body but that both set of part i.e the vertically cut and horizontally cut part have a few different types such as cargobays,servicebays, fuselage adapters, engines,nosecones etc etc etc...

 and if some of the parts could be hollow so that one could have two of them that could splitt that would be super cool

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  • 2 months later...

For some reason, I'm having trouble with some of the parts. In the case of the parts with multiple versions, they load as every version at once, and there's no apparent option to change the variant. I know it's a problem with something on my end, but I can't seem to figure it out? 9qFU38R.pngL9mFEpV.png

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1 hour ago, RobbieBaja said:

but I can't seem to figure it out? 

Part variants are switched using B9PartSwitch.  It might be missing so you get all variants at the same time.

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9 hours ago, Manul said:

Part variants are switched using B9PartSwitch.  It might be missing so you get all variants at the same time.

Oooh, okay, yea, that makes sense. I had to remove B9 Part Switch because it kept breaking whenever I loaded the game. Kept getting stuck with this window on the screen. enT2Gw7.pngaKBTCla.png

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  • 2 months later...
On 9/5/2023 at 11:49 AM, Newhxc154 said:

Is this currently compatible with Interstellar Expanded? There's a compatibility patch mentioned in the description but that link seems dead

This mod contains some compatibility but only (afaik) in that its B9 fuel configs won't run when IFS is installed, preventing fuel switch conflict. Anything beyond that is not in this mod and might be waiting for you to write it.

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  • 4 months later...
  • 3 weeks later...

So, can anyone please say if this update is ok on 12.5 ?.....

I ask because there seems to be issues from users, I don't know if I should update or not .....

Edited by glibbo
more info
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  • 1 month later...

hi, for some reason the gimbal direction of the rontgen engine is reverted on all the 3 axis which is weird since, to my knowledge,  it happen only with this engine and not with other engine. (i tested other engine of this mod and other mod as well as stock engine) 

does anyone know why or as a fix for it ?

edit: i did manage to fix it by changing the gimbal range to -4 instead of 4 but it would still be cool to know the "right" way of fixing it

Edited by METHUSMIT
i found half the answers
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  • 3 weeks later...

Hi!  I just got this mod and have been playing with it and have 2 questions. 

1.  There are multiple versions of items but I see no way to change them.  Also, the stock parts with multiple versions no longer can be changed.  The icon in their window no longer works. 

2.  So far I have only used the MATTOCK and ESTOC engines with those big NERV engines.  They are stages separately with the NERVs in the bottom stage but both types show the same thrust and when planning a maneuver it shows a much longer burn time than needed.  If I wait long enough the burn time does come down to reality but it makes me nervous.  On V1.12.5

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Posted (edited)

Heya, for people in the future:

 

Phantom Forces.

I do not know if it's due to this mod or B9 procedural wings or FAR continued, but the following scenario led to phantom forces:

 

This design was stable...ish. 

Spoiler

44pD8OC.png

Then I upgraded from panthers to the whiplash and suddenly, I started turning to the right HORRIBLY.

 

Spoiler

oAQRT98.png

 

I thought it was the cockpit/intakes, so I went and rebuilt the plane from scratch with bigger wheels and whatnot. I kept the same vertical stabilizer/rudder design of a split V.

Spoiler

ZGnO6Ph.png

And the issue persisted. I'd start turning right on the runway, and if I did manage to take-off... I'd begin to yaw uncontrollably. I then began to uninstall spaceplane parts mods, remove parts one by one and keep trying and trying and... nothing seemed to work.

 

Finally, I looked at the rudder. It was attached to the fuel tank, not the tricoupler. I could remove the tricoupler and the vertical stabilizers remained. I  then deleted the stabilizers and attached them NOT to the tricoupler, but to the whiplashes directly.

Now, I was able to take off!

 

Spoiler

14WhEc0.png

 

 

Long-story short:

 

if you are running this mod and procedural wings and FAR and experience really weird veering to the right/left on the runway and on take off, experience unexplainable yaw instability that seems to persist even without thrust (I'd have my engines off and parachuting and... I'd be spinning faster and faster in place)...

 

Do not put your procedural wing on the tricoupler. Put it on your very long whiplash engines or rapier or such. Or if you do put it on the bi/tricoupler, make SUPER CERTAIN it is attached to the coupler and not the fuel tank in front of it. I've no idea what or why this is an issue (stock bicoupler seems fine), but... this is the fix I found. The new design flies wonderfully (altho I'll shift the rudders into a V shape again)

 

This causes phantom forces:

 

Spoiler

ujyiNor.png

This doesn't cause phantom forces:

Spoiler

XFLMB4p.png

 

Edited by RunaDacino
Found it's not about attaching to engines, it's about proc wing hitboxes and how they attach.
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  • 2 weeks later...

I'm having trouble with the Mattock engine. Whenever I'm flying it sometimes flames out (the prop. requirement reaches below 65%) and I don't know how to fix it. Can anyone help me?

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