WaywardScythe Posted May 13, 2021 Share Posted May 13, 2021 On 4/29/2021 at 6:38 PM, Kerminator K-100 said: Does it work with any other mods or just stock so far? I just tested it out and it sorta works with other parts. Since they don't have colliders you can just float through the closed hatches. you could float outside the vessel too, but that's kinda beside the point. Not all of the stock parts have complete colliders tho, also I think Restock/+ messes with some of the hatches (?) It also seems that if you pass into a part that isn't known to the mod and back into a known part, you can't interact with some of the hatches and chairs that you could previously. Link to comment Share on other sites More sharing options...
Budgi3Bloops Posted June 1, 2021 Share Posted June 1, 2021 Great concept, but whenever gravity is on I just fall through the floor, even with collisions enabled. Am I doing something wrong? Also the doors don't work well for me. Link to comment Share on other sites More sharing options...
ElonsMusk Posted August 23, 2021 Share Posted August 23, 2021 It's exciting to me that there is even mention of 1.11. If these nerd geniuses get free IVA back working in the closed dev state KSP... Well, I've said it before but we are *spoiled* by our modder friends. Link to comment Share on other sites More sharing options...
Alpha543 Posted November 8, 2021 Share Posted November 8, 2021 Is this compatible with RPM, De iva, MAS, etc? Link to comment Share on other sites More sharing options...
johnny20061234 Posted December 21, 2021 Share Posted December 21, 2021 how to hide popup box when launch Link to comment Share on other sites More sharing options...
eberkain Posted January 14, 2022 Share Posted January 14, 2022 On 4/1/2021 at 4:25 PM, pizzaoverhead said: Small progress report: using the large battery part won't limit your mobility. This has shown up some issues in Free IVA that will need to be fixed, but there will soon be two extra IVA spaces added by this mod to traverse through. I am shocked and amazed at how far this has come. Link to comment Share on other sites More sharing options...
SilverlightPony Posted January 21, 2022 Share Posted January 21, 2022 Just wondering, is there a particular reason this isn't available on CKAN? Link to comment Share on other sites More sharing options...
Stone Blue Posted January 22, 2022 Share Posted January 22, 2022 5 hours ago, SilverlightPony said: Just wondering, is there a particular reason this isn't available on CKAN? Very good question, but i would have to guess because its a WIP, and not nearly complete. Also, from the OP: "Lots of bugs! Don't use this in a main playthrough, and don't report bugs to other modders while this mod is installed! " Link to comment Share on other sites More sharing options...
zer0Kerbal Posted January 22, 2022 Share Posted January 22, 2022 This would be perfect for Coyote Cargo Freighter! Link to comment Share on other sites More sharing options...
Garuda Posted February 7, 2022 Share Posted February 7, 2022 Any updates on progress? Link to comment Share on other sites More sharing options...
verniervonkerman Posted May 24, 2022 Share Posted May 24, 2022 Same here. On 6/1/2021 at 2:09 AM, Budgi3Bloops said: Great concept, but whenever gravity is on I just fall through the floor, even with collisions enabled. Am I doing something wrong? Also the doors don't work well for me. Same here Link to comment Share on other sites More sharing options...
EpicRaisin Posted June 13, 2022 Share Posted June 13, 2022 Any plans to add this mod to CKAN? Link to comment Share on other sites More sharing options...
Stone Blue Posted June 13, 2022 Share Posted June 13, 2022 On 5/23/2022 at 8:23 PM, verniervonkerman said: Same here. Same here Thats because there are NO colliders in the IVAs/parts you trying to interact with... That seems to be one of the main reasons the mod hasnt taken off. To use it, *every* IVA/part model you would want to use it in, needs to have at least colliders made, and possible new meshes/textures modelled... Thats an insane amount of work for one, or even a few, people to accomplish Link to comment Share on other sites More sharing options...
JonnyOThan Posted November 8, 2022 Share Posted November 8, 2022 On 6/13/2022 at 8:36 AM, Stone Blue said: Thats an insane amount of work for one, or even a few, people to accomplish Hold my beer. Link to comment Share on other sites More sharing options...
JonnyOThan Posted November 10, 2022 Share Posted November 10, 2022 (edited) FreeIVA is back, again! This update should be pretty much fully featured for playing in stock. There are surely still some rough edges and not a lot of polish, but at least it shouldn't be so easy to just wander out of your ship into the void of space. Plus it has sweet new hatch models from @Icecovery! Controls: https://github.com/pizzaoverhead/FreeIva/wiki/Controls Support: https://discord.gg/vBDzZAq3AF Dependencies ModuleManager Notable Changes All stock and DLC crewed parts and docking ports (and several adapters) are supported Fixed many buckling/unbuckling issues You can now go EVA from most hatches that aren't connected to anything Added custom hatch props with clickable handles Added custom harness and seatbelt props with clickable buttons IVA colliders can now be built in regular MODEL nodes Sorted out collision layer issues Lots of other stuff https://github.com/pizzaoverhead/FreeIva/releases/tag/0.2.0 Edited November 10, 2022 by JonnyOThan Link to comment Share on other sites More sharing options...
Rutabaga22 Posted November 10, 2022 Share Posted November 10, 2022 Oh wow! Didn't realize this was still getting updates! Link to comment Share on other sites More sharing options...
HafCoJoe Posted November 10, 2022 Share Posted November 10, 2022 2 hours ago, JonnyOThan said: FreeIVA is back, again! This update should be pretty much fully featured for playing in stock. There are surely still some rough edges and not a lot of polish, but at least it shouldn't be so easy to just wander out of your ship into the void of space. Plus it has sweet new hatch models from @Icecovery! Controls: https://github.com/pizzaoverhead/FreeIva/wiki/Controls Support: https://discord.gg/vBDzZAq3AF Dependencies ModuleManager Notable Changes All stock and DLC crewed parts and docking ports (and several adapters) are supported Fixed many buckling/unbuckling issues You can now go EVA from most hatches that aren't connected to anything Added custom hatch props with clickable handles Added custom harness and seatbelt props with clickable buttons IVA colliders can now be built in regular MODEL nodes Sorted out collision layer issues Lots of other stuff https://github.com/pizzaoverhead/FreeIva/releases/tag/0.2.0 This update is big news. I had a dream around five years ago of creating a feature-length cinematic film using Kerbal Animation Suite and FreeIVA, but fell apart at the seams in planning. The fact that you're working on this for use in VR is... incredible. You rock JonnyO! Link to comment Share on other sites More sharing options...
HebaruSan Posted November 10, 2022 Share Posted November 10, 2022 On 1/21/2022 at 9:15 PM, SilverlightPony said: Just wondering, is there a particular reason this isn't available on CKAN? On 6/13/2022 at 12:05 AM, EpicRaisin said: Any plans to add this mod to CKAN? The new update is now on CKAN. Link to comment Share on other sites More sharing options...
DogeInSpace Posted November 23, 2022 Share Posted November 23, 2022 For some reason, when I use the MK1-3 Command Pod, every time I am docked, the door is all messed up and is placed the wrong way. Link to comment Share on other sites More sharing options...
JonnyOThan Posted November 23, 2022 Share Posted November 23, 2022 11 hours ago, DogeInSpace said: For some reason, when I use the MK1-3 Command Pod, every time I am docked, the door is all messed up and is placed the wrong way. This is, in fact, exactly where the kerbals placed the hatch (turn on internal overlay while in external view). But it's enough of a pain point that it will be fixed in the next release. A pre-release build is available here: https://github.com/pizzaoverhead/FreeIva/releases/tag/0.2.1-prerelease0 Link to comment Share on other sites More sharing options...
DogeInSpace Posted November 23, 2022 Share Posted November 23, 2022 (edited) thanks a lot dude, also, is there gonna be VR support to this? or will i have to just use OVR? Edited November 23, 2022 by DogeInSpace Link to comment Share on other sites More sharing options...
DogeInSpace Posted November 23, 2022 Share Posted November 23, 2022 I tried docking with the mk1-3 command pod, but it still wont work. I keep getting stuck at the little tunnel for docking. Also, when I look inside of the thing i am docked with, It is a loop of doors. Link to comment Share on other sites More sharing options...
DogeInSpace Posted November 23, 2022 Share Posted November 23, 2022 (edited) also, when I use the Inline clamp-o-tron, I press open hatch, but only the handle dissapears. these are the two images for proof: https://imgur.com/a/qTczUaC https://imgur.com/a/tmfpPbS Edited November 23, 2022 by DogeInSpace to show image proof Link to comment Share on other sites More sharing options...
JonnyOThan Posted November 23, 2022 Share Posted November 23, 2022 1 hour ago, DogeInSpace said: thanks a lot dude, also, is there gonna be VR support to this? or will i have to just use OVR? Yeah that will be coming. Can you take better pictures of what's going on? In the first one I can't see anything. And better context about how the ship is constructed would be nice for the second picture (but maybe that's what the first one was supposed to be). Link to comment Share on other sites More sharing options...
DogeInSpace Posted November 23, 2022 Share Posted November 23, 2022 3 hours ago, JonnyOThan said: Yeah that will be coming. Can you take better pictures of what's going on? In the first one I can't see anything. And better context about how the ship is constructed would be nice for the second picture (but maybe that's what the first one was supposed to be). ye sorry the first one basically shows the rocket with the inline clamp-o-tron open, and the second image shows that the door is supposed to be open, but it isn't. Link to comment Share on other sites More sharing options...
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