CobaltWolf Posted June 22, 2017 Author Share Posted June 22, 2017 Trying a new upload solution, check out 99 images from tonight's stream by clicking the image below! Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted June 22, 2017 Author Share Posted June 22, 2017 (edited) Realized, I forgot to test the new nose cone! So have some more images by clicking the image below! Edited June 22, 2017 by CobaltWolf Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted June 24, 2017 Author Share Posted June 24, 2017 Quote Link to comment Share on other sites More sharing options...
gc1ceo Posted June 25, 2017 Share Posted June 25, 2017 Very nice, how are the solar panels on the Skylab from, or are they new upcoming parts in the next patch? Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted June 25, 2017 Author Share Posted June 25, 2017 6 hours ago, gc1ceo said: Very nice, how are the solar panels on the Skylab from, or are they new upcoming parts in the next patch? They are upcoming parts. Quote Link to comment Share on other sites More sharing options...
Pappystein Posted June 25, 2017 Share Posted June 25, 2017 On 6/20/2017 at 6:44 PM, CobaltWolf said: Snipped photos of Apollo update And another AJ-10 engine gets updated! On 6/21/2017 at 10:10 AM, DarthVader said: I'd like to request the LR-87-AJ5 and LR-87-AJ9. Keys to the full family of titan vehicles. The -5, -7 and -9 are all physically, basically the same (in-fact the -11 is the same as them too!) Cobalt has modeled the ablative insulation to the -11 engines however. Easiest way is to do MM files... The below assumes you are using Azeroine50 and NTO as used in the @Shadowmage's SSTU mod... if you want the poorer stock Fuels you will want to just change the fuel references and the fuel flow rates to the appropriate 1.1:0.9 ratios and change the ":NEEDS[SSTU&Bluedog_DB]" to just "NEEDS[Bluedog_DB]"... Spoiler +PART[bluedog_LR87_mod2]:NEEDS[SSTU&Bluedog_DB] { @name = bluedog_LR87_5 @title = Prometheus-II-650 "Astraeus" Liquid Engine @manufacturer = Pafftek Enterprises in conjunction with Bluedog Design Bureau @description = Powerful 1.875m engine for the Prometheus-II first stage. The upper shroud protects the engine from the exhaust and debris of strap on solid boosters. Since most Prometheus-II flights will not have boosters, the shroud can be removed to reduce costs and weight further. @cost = 4800 !MODULE[ModuleEngines] { } MODULE { name = ModuleEngines thrustVectorTransformName = thrustTransform exhaustDamage = True ignitionThreshold = 0.1 minThrust = 0 maxThrust = 549 heatProduction = 200 fxOffset = 0, 0, 0.9 EngineType = LiquidFuel PROPELLANT { name = Aerozine50 ratio = 1 DrawGauge = True } PROPELLANT { name = NTO ratio = 1 } atmosphereCurve { key = 0 297 key = 1 259 key = 6 0.001 } } } +PART[bluedog_LR87_mod2]:NEEDS[SSTU&Bluedog_DB] { @name = bluedog_LR87_9 @title = Prometheus-II-690 "Mnemosyne" Liquid Engine @manufacturer = Pafftek Enterprises in conjunction with Bluedog Design Bureau @description = Powerful 1.875m engine for the Prometheus-III first stage. Traditionally, Prometheus-III flies with strap-on Solid Rocket Motors like the Prometheus-III-5 "Eos" Solid Rocket Booster @cost = 5200 !MODULE[ModuleEngines] { } MODULE { name = ModuleEngines thrustVectorTransformName = thrustTransform exhaustDamage = True ignitionThreshold = 0.1 minThrust = 0 maxThrust = 588 heatProduction = 216 fxOffset = 0, 0, 0.9 EngineType = LiquidFuel PROPELLANT { name = Aerozine50 ratio = 1 DrawGauge = True } PROPELLANT { name = NTO ratio = 1 } atmosphereCurve { key = 0 304 key = 1 252 key = 6 0.001 } } } @CobaltWolf I don't THINK I stole any used or wanted to use in the future names from you with those engines....... I hope Quote Link to comment Share on other sites More sharing options...
Pappystein Posted June 25, 2017 Share Posted June 25, 2017 @Rory Yammomoto Re: the picture of the Gemini pod under a paraglider wing.... IIRC @linuxgurugamer has a small modlet to support deploy-able wings..... IIRC it is for exactly what you asked for (the Gemini Para-glider) Now whether, @CobaltWolf or @Beale or whoever else is currently MAKING parts for TRAILS has the TIME to make such a beast or has the WANT to make such a beast is fully up to them. I too would love to Inline Balutte an approach and then para-glide to a landing at KSC... on whatever planet I have KSC on... But until a part designer wants to make the parts and someone code all the programming together to need this...l will wait. Spoiler of course FASA already has this in a fixed wing form..... (patiently awaits the hammer of the blue wolf to smite me ) I however do not think the FASA implementation has not had any love since original aero was replaced... so it is flies like a coconut laden swallow. and yes we are talking a European swallow, not an African one! Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted June 25, 2017 Author Share Posted June 25, 2017 On my laptop, so no Reshade BUT higher resolution... These are still WIP but I had to go soon so I figured I'd throw it through Unity and see what it looked like in game... I think @passinglurker's models still hold up pretty well. Quote Link to comment Share on other sites More sharing options...
lindemherz Posted June 25, 2017 Share Posted June 25, 2017 On 6/22/2017 at 0:34 AM, CobaltWolf said: Plenty of cool shots Hey Cobalt, those shots look gorgeous. Care to share which visual mods you use? Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted June 25, 2017 Author Share Posted June 25, 2017 52 minutes ago, lindemherz said: Hey Cobalt, those shots look gorgeous. Care to share which visual mods you use? The standard fare - EVE, SVE, scatterer, Planetshine, DOE, Realplume... and then a 'custom' Reshade preset, by which I mean I installed it and toggled settings on and off until I was happy. Quote Link to comment Share on other sites More sharing options...
Jay The Amazing Toaster Posted June 25, 2017 Share Posted June 25, 2017 Hey look a thing! Quote Link to comment Share on other sites More sharing options...
wissx Posted June 26, 2017 Share Posted June 26, 2017 (edited) Will you add the floaties? Edited June 26, 2017 by wissx Issue Solved Quote Link to comment Share on other sites More sharing options...
drtedastro Posted June 26, 2017 Share Posted June 26, 2017 These are really looking great. Fantastic work to all working on this. Cheers. Quote Link to comment Share on other sites More sharing options...
komodo Posted June 26, 2017 Share Posted June 26, 2017 I'll just leave this here... Courtesy of @CobaltWolf and @Beale, with a dash of accidental irony: I had intended this station core as, well, a generic station core, ISS/Mir type, but on fairing separation, it ripped off the entire port solar array. So, I think i'll make something interesting out of this in the end... Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted June 27, 2017 Author Share Posted June 27, 2017 Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted June 27, 2017 Share Posted June 27, 2017 The CTT config is somewhat confusing, for example actually I got the "Saturn-2200 S-IV Liquid Fuel Tank" which is a 2.5m to 3.125m tank adapter, but no fitting Saturn S-IV tank to attach to. Quote Link to comment Share on other sites More sharing options...
Pappystein Posted June 27, 2017 Share Posted June 27, 2017 (edited) 2 hours ago, Gordon Dry said: The CTT config is somewhat confusing, for example actually I got the "Saturn-2200 S-IV Liquid Fuel Tank" which is a 2.5m to 3.125m tank adapter, but no fitting Saturn S-IV tank to attach to. @Gordon Dry Um, that is the Saturn IV tank..... I think you are looking for the later Saturn IVB tank. The tank you have found is used in conjunction with 6x RL-10 Hydrolox engines and not the J-2. The tank named is for Saturn I and not Saturn IB/Saturn V. It sounds like you have not unlocked the Saturn IB/V parts yet Edited June 27, 2017 by Pappystein spelling Quote Link to comment Share on other sites More sharing options...
Jso Posted June 28, 2017 Share Posted June 28, 2017 4 hours ago, Gordon Dry said: The CTT config is somewhat confusing, for example actually I got the "Saturn-2200 S-IV Liquid Fuel Tank" which is a 2.5m to 3.125m tank adapter, but no fitting Saturn S-IV tank to attach to. Type "S4" in the search box and you'll see the parts that go together in that stage (all of the Saturn stages should be searchable this way: S1, S1C, S2, S4B, ect). There are two tanks. The S-IV is in Heavy Rocketry. It's engines are in Precision Propulsion with the Centaur parts. The bigger S-IVB stage with the J2 engines is in Heavier Rocketry. CTT does not change the placement of any Saturn parts. Look in GameData\Bluedog_DB\Compatability\CommunityTechTree\CTT.cfg. Quote Link to comment Share on other sites More sharing options...
NISSKEPCSIM Posted June 28, 2017 Share Posted June 28, 2017 On 6/25/2017 at 4:17 PM, Pappystein said: @Rory Yammomoto Re: the picture of the Gemini pod under a paraglider wing.... IIRC @linuxgurugamer has a small modlet to support deploy-able wings..... IIRC it is for exactly what you asked for (the Gemini Para-glider) Now whether, @CobaltWolf or @Beale or whoever else is currently MAKING parts for TRAILS has the TIME to make such a beast or has the WANT to make such a beast is fully up to them. I too would love to Inline Balutte an approach and then para-glide to a landing at KSC... on whatever planet I have KSC on... But until a part designer wants to make the parts and someone code all the programming together to need this...l will wait. Reveal hidden contents of course FASA already has this in a fixed wing form..... (patiently awaits the hammer of the blue wolf to smite me ) I however do not think the FASA implementation has not had any love since original aero was replaced... so it is flies like a coconut laden swallow. and yes we are talking a European swallow, not an African one! CONTARES by @hraban has a deployable paraglider wing. Though it's more of a parafoil (X-38 style) rather than a paraglider, it's usable. Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted June 28, 2017 Author Share Posted June 28, 2017 Quote Link to comment Share on other sites More sharing options...
hraban Posted June 28, 2017 Share Posted June 28, 2017 (edited) 30 minutes ago, CobaltWolf said: BDB KANE 11 A successful scrap yard plunder. It is time for bucking, filling and polishing. Very nice for those who like to have antiques in bad shape. Were the textures before washed out now shines the patina. An improvement? Well, I like it, just the right representation. Btw and without any ironic: Very good texture work. I think you have to many time left. Edited June 28, 2017 by hraban Quote Link to comment Share on other sites More sharing options...
Slainte Maith Posted June 28, 2017 Share Posted June 28, 2017 Dare I ask about functional IVAs? I really love your work, but ran into issues with RSS/RO/RP-0. (Specifically with the Atlas as I recall--but I never got further.) Thanks for making this and releasing it to the world! Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted June 28, 2017 Author Share Posted June 28, 2017 1 hour ago, Slainte Maith said: Dare I ask about functional IVAs? I really love your work, but ran into issues with RSS/RO/RP-0. (Specifically with the Atlas as I recall--but I never got further.) Thanks for making this and releasing it to the world! I don't make IVAs, I don't know if we'll ever get them at this point. I've had a couple people start on them but not finish them. We aren't fully configured for RSS/RO/RP-0 yet, but its being worked on by those guys. And thanks! I appreciate it. Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted June 30, 2017 Share Posted June 30, 2017 This and the following two post are in question: what is it with RSS not mentioned inside BlueSmurff.cfg ? Quote Link to comment Share on other sites More sharing options...
Jso Posted June 30, 2017 Share Posted June 30, 2017 1 hour ago, Gordon Dry said: This and the following two post are in question: what is it with RSS not mentioned inside BlueSmurff.cfg ? I don't use it so I don't know what if any special handling it needs, and no one has ever complained. Sigma based rescales don't need anything, we can read the system size from it. Quote Link to comment Share on other sites More sharing options...
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