Pappystein Posted September 15, 2020 Share Posted September 15, 2020 (edited) On 9/14/2020 at 3:36 PM, davidy12 said: @Zorg out of curiosity, you still on 1.8.1 or have you gotten JNSQ to work on 1.10.1? I know this wasn't addressed to me but I am using the 1.10.1 adapation of Kopernicus called.... err umm... (goes to JNSQ page....) Here we go: I haven't done anything out of the Kerbin SOI (I haven't played a lot of KSP since I got back to work... but I typically draw down in the summer and build back up in the winter when it comes to my KSP play time.) So I don't know if any weird planet issues are presented... but it is working. I know others mentioned it but I didn't see a link shared so... well Link shared Edited September 15, 2020 by Pappystein Quote Link to comment Share on other sites More sharing options...
Hadron27 Posted September 15, 2020 Share Posted September 15, 2020 How exactly do i remove the craft files!? Quote Link to comment Share on other sites More sharing options...
biohazard15 Posted September 16, 2020 Share Posted September 16, 2020 36 minutes ago, Hadron27 said: How exactly do i remove the craft files!? Errrmmm... they are in a separate folder. Like, totally separate. You simply cannot install both the mod and crafts at the same time. Quote Link to comment Share on other sites More sharing options...
Hadron27 Posted September 16, 2020 Share Posted September 16, 2020 20 minutes ago, biohazard15 said: Errrmmm... they are in a separate folder. Like, totally separate. You simply cannot install both the mod and crafts at the same time. i know but how do i delete them when they're in the VAB folder? Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted September 16, 2020 Share Posted September 16, 2020 How long has the Control Point feature been in the Leo capsule? Is this an expression of Cobalt's hatred for yawing to orbit? Whatever brought it to be, I flippin love this feature. Quote Link to comment Share on other sites More sharing options...
Hadron27 Posted September 16, 2020 Share Posted September 16, 2020 why cant i delete the damn craft files? PLEASE TELL ME HOW TO DELETE THE FILES WITHOUT THE DAMN LOAD CRAFT SCREEN SHOWING THEM NO MATTER WHAT I DO Quote Link to comment Share on other sites More sharing options...
Alsos Posted September 16, 2020 Share Posted September 16, 2020 @Hadron27Could you describe your problem? Do you delete the crafts only to have them magically reappear? Quote Link to comment Share on other sites More sharing options...
davidy12 Posted September 16, 2020 Share Posted September 16, 2020 38 minutes ago, Hadron27 said: i know but how do i delete them when they're in the VAB folder? UHHHH... Just delete them. What's going on with your Ships folder? Quote Link to comment Share on other sites More sharing options...
Hadron27 Posted September 16, 2020 Share Posted September 16, 2020 1 minute ago, davidy12 said: UHHHH... Just delete them. What's going on with your Ships folder? i delete the files they still show up in ksp its really simple 5 minutes ago, Alsos said: @Hadron27Could you describe your problem? Do you delete the crafts only to have them magically reappear? i deleted the files and they still show up when i try and load a craft in ksp! Quote Link to comment Share on other sites More sharing options...
Alsos Posted September 16, 2020 Share Posted September 16, 2020 (edited) Are you on steam? Did you put the craft files in the main ships folder or into a save? Edited September 16, 2020 by Alsos Quote Link to comment Share on other sites More sharing options...
Hadron27 Posted September 16, 2020 Share Posted September 16, 2020 2 minutes ago, Alsos said: Are you on steam? Did you put the craft files in the main ships folder or into a save? steam yes folder: C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\Ships\VAB Quote Link to comment Share on other sites More sharing options...
Alsos Posted September 16, 2020 Share Posted September 16, 2020 (edited) That would be your problem. Steam automatically backs up your craft files so if you delete them accidentally out of the game nothing is lost. This makes it very hard to delete any crafts already installed. What you should do is to open the game, delete the craft files, and then exit using the main menu. This should keep steam from replacing the crafts. Other than that I would recommend duplicating the ksp folder steam installed and using that to play instead, as that makes steam not interfere, and you can continue to duplicate it to have multiple version to freely mod. Say one ksp folder for Realism overhaul and one for stock. Edited September 16, 2020 by Alsos Quote Link to comment Share on other sites More sharing options...
GoldForest Posted September 16, 2020 Share Posted September 16, 2020 8 minutes ago, Hadron27 said: steam yes folder: C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\Ships\VAB Go into /Kerbal Space Program/Saves/(name of save file)/ships/(vab or sph) They are saved in there too And if they still reappear, that's steam restoring your backup. In that case delete the ships in game. Quote Link to comment Share on other sites More sharing options...
Jso Posted September 16, 2020 Share Posted September 16, 2020 38 minutes ago, OrbitalManeuvers said: How long has the Control Point feature been in the Leo capsule? Is this an expression of Cobalt's hatred for yawing to orbit? Whatever brought it to be, I flippin love this feature. Gemini flew with the starboard side pointing to the ground and the port side to space while riding Titan. The control point is so you can build it this way and fly with the navball in the correct attitude during launch. For a 100% correct Gemini-Titan, build the Gemini spacecraft and then rotate it 90 degrees so the top is on the VAB door side. Then build the Titan GLV normally under that. During the launch phase use the "Launch" control point, and on reaching orbit switch to the "Flight" control point and roll to heads up or whatever attitude you desire. I don't know why they did it this way. My guess is either horizon visibility or a requirement of the ejection seats. Quote Link to comment Share on other sites More sharing options...
Pappystein Posted September 16, 2020 Share Posted September 16, 2020 (edited) 1 hour ago, Hadron27 said: why cant i delete the damn craft files? PLEASE TELL ME HOW TO DELETE THE FILES WITHOUT THE DAMN LOAD CRAFT SCREEN SHOWING THEM NO MATTER WHAT I DO 59 minutes ago, GoldForest said: And if they still reappear, that's steam restoring your backup. If you are using Steam make certain you have Cloud Synchronization TURNED OFF. Right click on the KSP entry in your library, Go to PROPERTIES, select the UPDATES tab on the new window and then make certain Cloud Synchronization does not have a check mark next to it! Hope that helps! 52 minutes ago, Jso said: I don't know why they did it this way. My guess is either horizon visibility or a requirement of the ejection seats. I have read in several 2nd and 3rd source documents (so not real reliable,) that this was exactly it (Ejection seats able to clear launch structures near the pad during launch.) Why they didn't roll 90 degrees after being skyward. Probably still the ejection seats but I like to think it is because NASA administrators were punishing the pilots for thinking they should be able to fly ships on their own! Edited September 16, 2020 by Pappystein de kerbalized my text Quote Link to comment Share on other sites More sharing options...
Kass__XAP Posted September 16, 2020 Share Posted September 16, 2020 Loving these new parts. Quote Link to comment Share on other sites More sharing options...
davidy12 Posted September 16, 2020 Share Posted September 16, 2020 8 minutes ago, Pioneer_Steve said: Where'd you get the SM? Quote Link to comment Share on other sites More sharing options...
GoldForest Posted September 16, 2020 Share Posted September 16, 2020 (edited) 15 minutes ago, davidy12 said: Where'd you get the SM? Looks like something out of Near Future Tech. Edited September 16, 2020 by GoldForest Quote Link to comment Share on other sites More sharing options...
Doggydog Posted September 16, 2020 Share Posted September 16, 2020 (edited) 49 minutes ago, davidy12 said: Where'd you get the SM? Its a 2.5m Universal Storage 2 fairing. Or more accurately a 1 unit ontop of a 2 unit fairing. Edited September 16, 2020 by Doggydog Quote Link to comment Share on other sites More sharing options...
GoldForest Posted September 16, 2020 Share Posted September 16, 2020 3 minutes ago, Doggydog said: Its a 2.5m Universal Storage 2 fairing. Or more accurately a 1 unit ontop of a 2 unit fairing. I thought it might be USII. Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted September 16, 2020 Share Posted September 16, 2020 2 hours ago, Jso said: For a 100% correct Gemini-Titan, build the Gemini spacecraft and then rotate it 90 degrees so the top is on the VAB door side. Then build the Titan GLV normally under that. During the launch phase use the "Launch" control point, and on reaching orbit switch to the "Flight" control point and roll to heads up or whatever attitude you desire. Huh, well if you just build it normal (i.e. no rotations) then what it lets you do is roll the craft on launch so that astronauts are on their backs, but still use the D key. Quote Link to comment Share on other sites More sharing options...
TranceaddicT Posted September 16, 2020 Share Posted September 16, 2020 @Pappystein @Alsos @GoldForest Y'all are saints handling that petulance. I'd've gotten dinged had I logged on 4h ago. Quote Link to comment Share on other sites More sharing options...
golkaidakhaana Posted September 16, 2020 Share Posted September 16, 2020 4 hours ago, Hadron27 said: why cant i delete the damn craft files? PLEASE TELL ME HOW TO DELETE THE FILES WITHOUT THE DAMN LOAD CRAFT SCREEN SHOWING THEM NO MATTER WHAT I DO Now there s absolutely no reason for you to be using allcaps , is there ? Quote Link to comment Share on other sites More sharing options...
TranceaddicT Posted September 16, 2020 Share Posted September 16, 2020 Just now, golkaidakhaana said: Now there s absolutely no reason for you to be using allcaps , is there ? It's been handled. Let it go. Quote Link to comment Share on other sites More sharing options...
GoldForest Posted September 16, 2020 Share Posted September 16, 2020 (edited) Redirect SLS with BDB DCSS and Delta IV boosters The SLS and boosters actually were burning fuel at the same rate. Had to cut the SSMEs down to 50% thrust. Also @Zorg Is the nose cone separation motors supposed to induce a roll on the boosters? Mine always seem to roll for some reason. Also also, is it possible for you to make a part that just has a bunch of random thrust transforms to create a pseudo Delta IV fireball effect? Also also also, any plans to make the 7m or 8m CBCs as seen in the Delta IV User's guide? Edited September 16, 2020 by GoldForest Quote Link to comment Share on other sites More sharing options...
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