Spaceman.Spiff Posted August 29, 2021 Share Posted August 29, 2021 1 minute ago, alberro+ said: Sorry if this is a dumb question, but is there any way somone could point me towards the download link for the dev parts? I can't seem to find it. https://github.com/CobaltWolf/Bluedog-Design-Bureau/tree/apollo-saturn-revamp Quote Link to comment Share on other sites More sharing options...
Zorg Posted August 29, 2021 Share Posted August 29, 2021 3 hours ago, alberro+ said: Sorry if this is a dumb question, but is there any way somone could point me towards the download link for the dev parts? I can't seem to find it. you need to click the button marked "Master" and switch it to apollo-saturn-revamp (which also contains Skylab). Then click the green "Code" button and download to zip. For people who want to keep up with BDB dev I would reccomend getting the github desktop client actually. So instead of downloading to zip you can "Clone to desktop". After that all you need to do is click Fetch Origin in the desktop client and it will download incremental updates to wherever you chose to clone it. This way you dont need to download all of BDB every time. Quote Link to comment Share on other sites More sharing options...
Beccab Posted August 29, 2021 Share Posted August 29, 2021 5 hours ago, Spaceman.Spiff said: https://github.com/CobaltWolf/Bluedog-Design-Bureau/tree/apollo-saturn-revamp joke's on you, I copied the text instead Quote Link to comment Share on other sites More sharing options...
TruthfulGnome Posted August 29, 2021 Share Posted August 29, 2021 7 hours ago, pTrevTrevs said: Is it just Textures Unlimited and Planetshine making your Command Module so reflective or do you have something else? custom TU config! Quote Link to comment Share on other sites More sharing options...
Starhelperdude Posted August 29, 2021 Share Posted August 29, 2021 7 hours ago, Spaceman.Spiff said: https://github.com/CobaltWolf/Bluedog-Design-Bureau/tree/apollo-saturn-revamp thx for the link! Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted August 29, 2021 Author Share Posted August 29, 2021 Annnnd one more stream for the weekend. Working on the S-II and S-1C, don't expect to get it in game today. Quote Link to comment Share on other sites More sharing options...
Kass__XAP Posted August 29, 2021 Share Posted August 29, 2021 (edited) More S-IVB Series 500 in action, It's so clean! Edited August 29, 2021 by Pioneer_Steve Quote Link to comment Share on other sites More sharing options...
Pappystein Posted August 29, 2021 Share Posted August 29, 2021 So I am looking for opinions. I have just deleted every mod out of my KSP folder. I am building an entirely new Modset. Core to the Modset will be BDB (I hope that is a Duh! comment but none the less..) I am looking for suggestions on what to do. I have Played Galileo, JNSQ and never got anywhere with them. Rarely getting past Kerbin orbit. In Stock I did a full tour so I feel like I am under utilizing both Galileo and JNSQ. I have ZERO interest in any RSS play and RO is just plain OUT. What I am looking for is a play-through where I can actually play and plan flight plans like for Pioneer or Voyager missions. A Play-through where I CAN visit other planets and RETURN. I will likely make my new play-through a SCIENCE play-through. Not worried about funding. So here is my ASK. What mods should I include. I am looking at including the Mathlab Trajectory Optimization tool for the mission planning. But what are your essentials to playing such a mission? So please TELL ME what I should be including. I am hoping to have less than a 20 minute load time on my 64GB with SSD system for KSP here! I don't need any fuel patches for BDB (I already have those in a near perfected form and they MAY be rolled to the Extras Folder with the Devs permission) After all with the new Saturn Update most all of my Pafftek section in the Extras folder will become obsolete. Please feel free to share your thoughts. Excepting BDB and the TOT mod I currently have no plans for other mods unless you the members of the BDB forum give me good suggestions! Quote Link to comment Share on other sites More sharing options...
Beccab Posted August 29, 2021 Share Posted August 29, 2021 (edited) Apollo 24 servicing mission (I'd kill to actually get a door that on the SIVB instrument unit, like the one in NFLV for example) Quote Molly entering the S-IVB instrument unit Yowza, that's a nice avionics computer. Shame it needs to be replaced Exiting the instrument unit, that was a nice and easy mission Uh oh, this wasn't supposed to happen AaaaaaEVA cable cut, finally But Molly falls behind too! And the night is coming! Uh ohPhew, molly is safe Meanwhile, the SIVB continues its trans lunar injection... but the episode is over now Edited August 29, 2021 by Beccab Quote Link to comment Share on other sites More sharing options...
jefferyharrell Posted August 29, 2021 Share Posted August 29, 2021 13 minutes ago, Beccab said: Apollo 24 servicing mission I love that show. Quote Link to comment Share on other sites More sharing options...
Kass__XAP Posted August 29, 2021 Share Posted August 29, 2021 25 minutes ago, Beccab said: Apollo 24 servicing mission This is the sort of kitbashing that I love. Quote Link to comment Share on other sites More sharing options...
DeadJohn Posted August 29, 2021 Share Posted August 29, 2021 43 minutes ago, Pappystein said: [snipped for brevity] What mods should I include.[snip] JNSQ. It's my favorite planet pack, with good graphics, new places to explore, and the scale allows for realistically sized rockets. KSRSS 2.5x is a good alternative that's balanced with BDB, but the added challenge of inclinations is IMO only fun for a while and then becomes a chore. Non-BDB rocket parts: For kitbashing, Restock is helpful for aligning stock art closer to the BDB aesthetic. Optionally, the entire Near Future collection supports further kitbashing but risks pulling focus away from BDB parts. Astrogator. This might be redundant with the "Mathlab Trajectory Optimization" you mentioned but I'm not familiar with that one. Tech Tree: Pick your favorite. I like Tetrix Tech Tree or CTT for use with BDB and other parts mods I've mentioned. JX2 Antenna: Adds some massive and powerful antennas. I use them late game to build a large multi-antenna relay in a polar dwell orbit at the home planet to reach the furthest planets. SCANSat: Works well with some BDB science parts, provides a new way to get biome maps. Do you care about aircraft and spaceplanes? If yes, JNSQ adds a lot of airports, and you can consider (in order of increasing power and drift from BDB) Airplane Plus, Mk2 Stockalike Extension, Mk3 Stockalike Extension, OPT. I've skipped graphics mods. Use the EVE, Scatterer, etc. recommended by JNSQ. I've most skipped small quality-of-life and user interface mods. The Janitors Closet, Antenna Helper, and Kerbal Engineer Redux are very helpful in VAB. I have yet to try Habtech and SOCK, but I think many BDB players use them for ISS and Space Shuttle parts. Quote Link to comment Share on other sites More sharing options...
Cdodders Posted August 29, 2021 Share Posted August 29, 2021 53 minutes ago, Beccab said: Apollo 24 servicing mission (I'd kill to actually get a door that on the SIVB instrument unit, like the one in NFLV for example) Is that a standard strut between them? Quote Link to comment Share on other sites More sharing options...
Beccab Posted August 29, 2021 Share Posted August 29, 2021 5 minutes ago, Cdodders said: Is that a standard strut between them? It's actually one of those small fixed antennae resized to an order of magnitude bigger! Quote Link to comment Share on other sites More sharing options...
jefferyharrell Posted August 29, 2021 Share Posted August 29, 2021 11 minutes ago, DeadJohn said: I've most skipped small quality-of-life and user interface mods. The Janitors Closet, Antenna Helper, and Kerbal Engineer Redux are very helpful in VAB. Editor Extensions Redux deserves a mention here. I'd say it's as essential as Kerbal Engineer. I like Chatterer and Rocket Sound Enhancement for, well, sound stuff. I play with music off (I'm so sick of KSP's music) so ambience is great. Quote Link to comment Share on other sites More sharing options...
pTrevTrevs Posted August 29, 2021 Share Posted August 29, 2021 10 hours ago, TruthfulGnome said: custom TU config! I don’t suppose it’s something you’d be willing to share? Quote Link to comment Share on other sites More sharing options...
Zorg Posted August 29, 2021 Share Posted August 29, 2021 Still WIP but getting close: Fairchild mapping camera for the SIM bay, used on all 3 J class missions. Quote Link to comment Share on other sites More sharing options...
Cdodders Posted August 29, 2021 Share Posted August 29, 2021 (edited) Edited August 29, 2021 by Cdodders Quote Link to comment Share on other sites More sharing options...
biohazard15 Posted August 29, 2021 Share Posted August 29, 2021 4 hours ago, Pappystein said: I am looking for suggestions on what to do. I have Played Galileo, JNSQ and never got anywhere with them. Rarely getting past Kerbin orbit. In Stock I did a full tour so I feel like I am under utilizing both Galileo and JNSQ. I have ZERO interest in any RSS play and RO is just plain OUT. How about KSRSS without 2.5x patch? Quote Link to comment Share on other sites More sharing options...
birdog357 Posted August 29, 2021 Share Posted August 29, 2021 5 hours ago, Pappystein said: So I am looking for opinions. I have just deleted every mod out of my KSP folder. I am building an entirely new Modset. Core to the Modset will be BDB (I hope that is a Duh! comment but none the less..) I am looking for suggestions on what to do. I have Played Galileo, JNSQ and never got anywhere with them. Rarely getting past Kerbin orbit. In Stock I did a full tour so I feel like I am under utilizing both Galileo and JNSQ. I have ZERO interest in any RSS play and RO is just plain OUT. What I am looking for is a play-through where I can actually play and plan flight plans like for Pioneer or Voyager missions. A Play-through where I CAN visit other planets and RETURN. I will likely make my new play-through a SCIENCE play-through. Not worried about funding. So here is my ASK. What mods should I include. I am looking at including the Mathlab Trajectory Optimization tool for the mission planning. But what are your essentials to playing such a mission? So please TELL ME what I should be including. I am hoping to have less than a 20 minute load time on my 64GB with SSD system for KSP here! I don't need any fuel patches for BDB (I already have those in a near perfected form and they MAY be rolled to the Extras Folder with the Devs permission) After all with the new Saturn Update most all of my Pafftek section in the Extras folder will become obsolete. Please feel free to share your thoughts. Excepting BDB and the TOT mod I currently have no plans for other mods unless you the members of the BDB forum give me good suggestions! Try a planet pack that puts Kerbin as a moon. That's a whole new challenge. Quote Link to comment Share on other sites More sharing options...
GuessingEveryDay Posted August 29, 2021 Share Posted August 29, 2021 24 minutes ago, birdog357 said: Try a planet pack that puts Kerbin as a moon. That's a whole new challenge. Those exist? I thought Alien Space Program was plenty difficult. Quote Link to comment Share on other sites More sharing options...
birdog357 Posted August 30, 2021 Share Posted August 30, 2021 1 hour ago, GuessingEveryDay said: Those exist? I thought Alien Space Program was plenty difficult. Quote Link to comment Share on other sites More sharing options...
Pappystein Posted August 30, 2021 Share Posted August 30, 2021 So I thought I would share my Decision about what to use for my next playthrough. So I was going to jump back to GPP and realized that it hasn't been fully supported for a while. Sticking with JNSQ for the moment... I am utilizing the following support mods for flight planning and control: MechJeb KerbalEngineer KSP Trajectory Optimization Tool I am utilizing the following Graphics Mods: Scatterer EVE-Redux TU/TUFX These are the utility mods I will be using (some are also parts mods!) NRAP variable mass test payloads Editor Extensions Tweakscale SmartParts Kerbinside remastered and requirements ModularLaunchPads SCANSat KerbalAlarm Clock Additional Parts mods (may grow) Near Future (aka Nertea mods) Solar Exploration Cryoengines KerbolAtomics Electric StationPart Expansion and Redux Restock/Restock+ Recycled Parts (Kommitz and Porkjet nukes mostly) Eisenhower Astronatuics Rocket Motor Menangarie (for CH4 Titan V launches!) That is about it for now. Quote Link to comment Share on other sites More sharing options...
Arrowstar Posted August 30, 2021 Share Posted August 30, 2021 14 minutes ago, Pappystein said: So I thought I would share my Decision about what to use for my next playthrough. So I was going to jump back to GPP and realized that it hasn't been fully supported for a while. Sticking with JNSQ for the moment... I am utilizing the following support mods for flight planning and control: MechJeb KerbalEngineer KSP Trajectory Optimization Tool I am utilizing the following Graphics Mods: Scatterer EVE-Redux TU/TUFX These are the utility mods I will be using (some are also parts mods!) NRAP variable mass test payloads Editor Extensions Tweakscale SmartParts Kerbinside remastered and requirements ModularLaunchPads SCANSat KerbalAlarm Clock Additional Parts mods (may grow) Near Future (aka Nertea mods) Solar Exploration Cryoengines KerbolAtomics Electric StationPart Expansion and Redux Restock/Restock+ Recycled Parts (Kommitz and Porkjet nukes mostly) Eisenhower Astronatuics Rocket Motor Menangarie (for CH4 Titan V launches!) That is about it for now. KSPTOT author here! Let me know if you need anything help with it. Quote Link to comment Share on other sites More sharing options...
Spaceman.Spiff Posted August 30, 2021 Share Posted August 30, 2021 @Pappystein no Tantares? Quote Link to comment Share on other sites More sharing options...
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