OrdinaryKerman Posted September 6, 2021 Share Posted September 6, 2021 6 minutes ago, Beccab said: Uuuuh good question, I kinda forgot the name . It was a small mod with only wheels in it and that also included some wooden ones for some reason, later I'll go search on the forum for it but if anyone has a clue please tell me I think I found it Quote Link to comment Share on other sites More sharing options...
Beccab Posted September 6, 2021 Share Posted September 6, 2021 2 minutes ago, OrdinaryKerman said: I think I found it Yup, that's the one Quote Link to comment Share on other sites More sharing options...
DeadJohn Posted September 6, 2021 Share Posted September 6, 2021 @CobaltWolf @Zorg (and anyone else who might know) I found what seemed like a bug with a few Mariner solar panels, but when I looked deeper I found different BDB solar panels are config'ed using different techniques, and therefore give different results with Kopernicus (KSRSS 2.5x in my case). Some panels contain an OUTPUT_RESOURCE block and other panels do not. It seems related to Zorg's post linked at the bottom. The apparent bug: When I hover over the Mariner 10 panel in the VAB part list, the part window shows 5.0/sec charge rate. After I dragged the panel onto a ship, a mousewheel click only shows 1.0/sec. The Mariner 2 panel, meanwhile, shows only 0.4/sec in the part list, then becomes that same 1.0/sec. (Near Future Electrical shows both panels as 0.94/sec) Some BDB solar panels are defined this way. They show the consistent values in the VAB part window and with a middle mouseclick: MODULE { name = ModuleDeployableSolarPanel <snipped for brevity> resourceName = ElectricCharge chargeRate = 0.28 Others are defined this way. They always show 1.0/sec with a mousewheel click, regardless of their "rate = #.#" value (at least for the Mariner 2 and 10 panels I tested). MODULE { name = ModuleDeployableSolarPanel <snipped for brevity> //resourceName = ElectricCharge //chargeRate = 1.05 OUTPUT_RESOURCE { name = ElectricCharge rate = 0.4 } If you need a grunt to edit many BDB solar configs, I'm willing to be an edit monkey, as long as you experts let me know which way it should be done. Quote Link to comment Share on other sites More sharing options...
Kass__XAP Posted September 6, 2021 Share Posted September 6, 2021 Testing the XLR-129 on the Space Shuttle. Conclusion? Low TWR & major gravity losses, but she is a beauty and an engine I will be using again on other vehicles. Quote Link to comment Share on other sites More sharing options...
Beccab Posted September 6, 2021 Share Posted September 6, 2021 6 minutes ago, Pioneer_Steve said: Testing the XLR-129 on the Space Shuttle. Conclusion? Low TWR & major gravity losses, but she is a beauty and an engine I will be using again on other vehicles. Have you thought about using 4? Many Shuttle proposals used more than three after all Quote Link to comment Share on other sites More sharing options...
Kass__XAP Posted September 6, 2021 Share Posted September 6, 2021 4 minutes ago, Beccab said: Have you thought about using 4? Many Shuttle proposals used more than three after all I would have used 4, but with nozzle extention it isn't very roomy. Quote Link to comment Share on other sites More sharing options...
Zorg Posted September 6, 2021 Share Posted September 6, 2021 here's a good one, 11 XLR129 on the booster and 2 on the orbiter Quote Link to comment Share on other sites More sharing options...
Beccab Posted September 6, 2021 Share Posted September 6, 2021 Complete Jamestown launch, from liftoff to landing I gotta say that we really didn't have many details about the Jamestown launch apart from the landing video, so I have decided to go this way: - Launch is unmanned so that the service module doesn't have to return to earth and uses its propellant to bring Jamestown into lunar orbit - As it was derived from Skylab, I've made it the SIVB diameter - the adapter carries the airlock and a drop tank used by Jamestown to do the first part of the landing sequence and finish the landing using the onboard fuel tanks, thus no need for a wet workshop Liftoff: Quote Aerocovers detachment Trans Lunar Injection Trans Lunar Injected Adapter open Airlock grabbed Moving into position Docking and adapter expulsion Service Module relocation and SIVB separation, everything is ready for inserting into lunar orbit now Lunar landing Quote Slowdown for orbital insertion Service module jettison I...I'm not too sure how this manuevre is called, but reducing the velocity to target the landing spot Drop tanks dropping Approaching the border of the crater, reducing speed Final approach Quote Link to comment Share on other sites More sharing options...
TruthfulGnome Posted September 6, 2021 Share Posted September 6, 2021 31 minutes ago, Beccab said: Complete Jamestown launch, from liftoff to landing I gotta say that we really didn't have many details about the Jamestown launch apart from the landing video, so I have decided to go this way: - Launch is unmanned so that the service module doesn't have to return to earth and uses its propellant to bring Jamestown into lunar orbit - As it was derived from Skylab, I've made it the SIVB diameter - the adapter carries the airlock and a drop tank used by Jamestown to do the first part of the landing sequence and finish the landing using the onboard fuel tanks, thus no need for a wet workshop Liftoff: Lunar landing Jamestown my beloved Quote Link to comment Share on other sites More sharing options...
Zorg Posted September 6, 2021 Share Posted September 6, 2021 53 minutes ago, Beccab said: Complete Jamestown launch, from liftoff to landing I gotta say that we really didn't have many details about the Jamestown launch apart from the landing video, so I have decided to go this way: - Launch is unmanned so that the service module doesn't have to return to earth and uses its propellant to bring Jamestown into lunar orbit - As it was derived from Skylab, I've made it the SIVB diameter - the adapter carries the airlock and a drop tank used by Jamestown to do the first part of the landing sequence and finish the landing using the onboard fuel tanks, thus no need for a wet workshop Liftoff: Lunar landing Very impressive! I somehow get the impression you may have put more thought into this than the show runners Quote Link to comment Share on other sites More sharing options...
TruthfulGnome Posted September 6, 2021 Share Posted September 6, 2021 1 hour ago, Beccab said: Complete Jamestown launch, from liftoff to landing I gotta say that we really didn't have many details about the Jamestown launch apart from the landing video, so I have decided to go this way: - Launch is unmanned so that the service module doesn't have to return to earth and uses its propellant to bring Jamestown into lunar orbit - As it was derived from Skylab, I've made it the SIVB diameter - the adapter carries the airlock and a drop tank used by Jamestown to do the first part of the landing sequence and finish the landing using the onboard fuel tanks, thus no need for a wet workshop Liftoff: Lunar landing Best Jamestown recreation i've seen but im pretty sure it would've been launched on a Saturn V without the S-ivb and just in a S-II fairing, and then one of the Apollo missions would've used crew to assemble the airlock Quote Link to comment Share on other sites More sharing options...
Beccab Posted September 6, 2021 Share Posted September 6, 2021 Just now, TruthfulGnome said: Best Jamestown recreation i've seen but im pretty sure it would've been launched on a Saturn V without the S-ivb and just in a S-II fairing, and then one of the Apollo missions would've used crew to assemble the airlock I thought so too but the airlock is actually already attached when it lands, you can see it in the video at the end of the Apollo 15 episode. Without an SIVB what does it use for the TLI though? Quote Link to comment Share on other sites More sharing options...
MashAndBangers Posted September 6, 2021 Share Posted September 6, 2021 1 minute ago, Beccab said: Without an SIVB what does it use for the TLI though? Capitalism! 1 hour ago, Beccab said: Aerocovers detachment What mod has those Aerocovers like that? Quote Link to comment Share on other sites More sharing options...
Beccab Posted September 6, 2021 Share Posted September 6, 2021 (edited) 2 minutes ago, MashAndBangers said: What mod has those Aerocovers like that? None it's an NF Aeronautics double engine pod attached to a decoupler. As long as you don't put it on something too delicate it will be fine Edited September 6, 2021 by Beccab Quote Link to comment Share on other sites More sharing options...
MashAndBangers Posted September 6, 2021 Share Posted September 6, 2021 1 hour ago, Beccab said: In this image, the covers for the Jamestown engines. I downloaded NF (Near Future) Aeronautics, and the only thing double related is the dual engine pod, which looks nothing like those covers. Quote Link to comment Share on other sites More sharing options...
Kass__XAP Posted September 6, 2021 Share Posted September 6, 2021 (edited) For the amount of time I've put into BDB, I don't think I ever launched the Delta IV Medium Bare. Edited September 6, 2021 by Pioneer_Steve Quote Link to comment Share on other sites More sharing options...
Beccab Posted September 6, 2021 Share Posted September 6, 2021 23 minutes ago, MashAndBangers said: In this image, the covers for the Jamestown engines. I downloaded NF (Near Future) Aeronautics, and the only thing double related is the dual engine pod, which looks nothing like those covers. Not those pods, there is another line of side engine pods that allow you to attach engines while remaining streamlined, one being the single version and one being the dual one. I've tried looking on internet but i can't find pics or the exact name, but it's in the aerodynamics section and attaches radically Quote Link to comment Share on other sites More sharing options...
Starhelperdude Posted September 6, 2021 Share Posted September 6, 2021 3 hours ago, Pioneer_Steve said: Testing the XLR-129 on the Space Shuttle. Conclusion? Low TWR & major gravity losses, but she is a beauty and an engine I will be using again on other vehicles. I've tried that too, including with 2 normal size ones and 1 big nozzle one, and also with 3 offset big nozzle ones (which barely fit), overall they are interesting on shuttle to use but yeah they have TWR issues Quote Link to comment Share on other sites More sharing options...
AmateurAstronaut1969 Posted September 6, 2021 Share Posted September 6, 2021 A few things to show off, all using @Pioneer_Steve’s Amazing TUFX Configs. Apollo 15 SIM bay Showoff Apollo block IV upgrade So as some of you may know, I’m recreating Space Station Freedom from ETS. It’s not the best time as all the new Saturn parts are coming out, but I’m not bothered. After playing with the new capsule, I can’t go back to using the old one, so until we get a block III service module made, I’m using this: The Frankencapsule! Quote Link to comment Share on other sites More sharing options...
Kass__XAP Posted September 6, 2021 Share Posted September 6, 2021 19 minutes ago, AmateurAstronaut1969 said: A few things to show off, all using @Pioneer_Steve’s Amazing TUFX Configs. Apollo 15 SIM bay Showoff Apollo block IV upgrade So as some of you may know, I’m recreating Space Station Freedom from ETS. It’s not the best time as all the new Saturn parts are coming out, but I’m not bothered. After playing with the new capsule, I can’t go back to using the old one, so until we get a block III service module made, I’m using this: The Frankencapsule! I'm glad to see them being used. Quote Link to comment Share on other sites More sharing options...
wallum61 Posted September 6, 2021 Share Posted September 6, 2021 26 minutes ago, AmateurAstronaut1969 said: So as some of you may know, I’m recreating Space Station Freedom from ETS. It’s not the best time as all the new Saturn parts are coming out, but I’m not bothered. After playing with the new capsule, I can’t go back to using the old one, so until we get a block III service module made, I’m using this: The Frankencapsule! I was tinkering other day and the Universal Storage parts work very well for a Block III SM, especially since there are dedicated Apollo style textures Quote Link to comment Share on other sites More sharing options...
Jcking Posted September 6, 2021 Share Posted September 6, 2021 There's always the AAP Block III SM (A block II SM with a fourth fuel cell, enlarged cryogenic tanks, and 2600 lbs of extra RCS propellant; allowing a 45 day stay in LEO or a 35 day stay in LLO). Quote Link to comment Share on other sites More sharing options...
AmateurAstronaut1969 Posted September 6, 2021 Share Posted September 6, 2021 14 minutes ago, Jcking said: There's always the AAP Block III SM (A block II SM with a fourth fuel cell, enlarged cryogenic tanks, and 2600 lbs of extra RCS propellant; allowing a 45 day stay in LEO or a 35 day stay in LLO). Good idea, but I’m recreating the eyes turned skywards Alt history, and it had a shortened SM with less fuel, the LM APS instead of the Apollo SPS, and batteries instead of a fuel cell 30 minutes ago, wallum61 said: I was tinkering other day and the Universal Storage parts work very well for a Block III SM, especially since there are dedicated Apollo style textures Maybe, I’ve played around with it before. It’s somewhat similar to the new parts, but different in a few ways Quote Link to comment Share on other sites More sharing options...
pTrevTrevs Posted September 6, 2021 Share Posted September 6, 2021 1 hour ago, AmateurAstronaut1969 said: Apollo block IV upgrade So as some of you may know, I’m recreating Space Station Freedom from ETS. It’s not the best time as all the new Saturn parts are coming out, but I’m not bothered. After playing with the new capsule, I can’t go back to using the old one, so until we get a block III service module made, I’m using this: Wait, are these new Apollo/Saturn parts functional enough to be used in normal gameplay? I thought they were still prototypes missing a lot of functionality. Quote Link to comment Share on other sites More sharing options...
TruthfulGnome Posted September 6, 2021 Share Posted September 6, 2021 38 minutes ago, pTrevTrevs said: Wait, are these new Apollo/Saturn parts functional enough to be used in normal gameplay? I thought they were still prototypes missing a lot of functionality. Yeah they function pretty well, the only problem I've come across is the Saturn V causing tons of lag during launch Quote Link to comment Share on other sites More sharing options...
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