GoldForest Posted October 5, 2022 Share Posted October 5, 2022 (edited) 28 minutes ago, Entr8899 said: I'm pretty sure that's not how you install BDB extras? Try removing that and see if it works. The Extras Folder goes into the Gamdata folder, and not the BDB folder. They did it right. Edited October 5, 2022 by GoldForest Quote Link to comment Share on other sites More sharing options...
Zorg Posted October 5, 2022 Share Posted October 5, 2022 13 hours ago, Hybr1d said: running the latest version of BDB https://imgur.com/a/UgNlIa6 :Modlist https://drive.google.com/file/d/17X21l8m7AX_VSGiwBoyiKYlLTNR_C7N8/view?usp=sharing : Log As mentioned by Rodger you need to enable the depth buffer mode in scaterrer for now. We will look deeper into the cause but for now this should fix it 22 hours ago, Rodger said: For the issue with the pink squares, it's worth trying a reinstall of Waterfall first. Otherwise it might be an interaction between that type of plume and an older version of scatterer that some planet packs require. Make sure you have Scatterer 0.0772 or 0.0838 depending on your planet pack, and Waterfall 0.9. Also, make sure you have 'depth buffer mode' enabled in the scatterer main settings (the blue toolbar icon in the main KSC scene, then 'Customize Settings'): Quote Link to comment Share on other sites More sharing options...
Hybr1d Posted October 5, 2022 Share Posted October 5, 2022 1 hour ago, Zorg said: As mentioned by Rodger you need to enable the depth buffer mode in scaterrer for now. We will look deeper into the cause but for now this should fix it Tried this but unfortunately didn’t work, I also tried uninstalling scatterer but the pink squares remained Quote Link to comment Share on other sites More sharing options...
Rodger Posted October 5, 2022 Share Posted October 5, 2022 2 hours ago, Hybr1d said: Tried this but unfortunately didn’t work, I also tried uninstalling scatterer but the pink squares remained You need to update Waterfall, your version seems to be an older one that doesn't have some newer shaders, including one that the plume in question uses, causing the 'missing shader' pink squares. Quote Link to comment Share on other sites More sharing options...
Rodger Posted October 5, 2022 Share Posted October 5, 2022 5 hours ago, GoldForest said: Also, @Rodger got this warning popping up. Not happening for me, so I'll probably need a log to see whats happening Quote Link to comment Share on other sites More sharing options...
Hybr1d Posted October 5, 2022 Share Posted October 5, 2022 2 hours ago, Rodger said: You need to update Waterfall, your version seems to be an older one that doesn't have some newer shaders, including one that the plume in question uses, causing the 'missing shader' pink squares. Bingo! This worked, I thought my waterfall was up to date but I guess not, thanks for your help guys Quote Link to comment Share on other sites More sharing options...
Zorg Posted October 5, 2022 Share Posted October 5, 2022 (edited) Getting close to finishing modelling this. Keen to get this unwrapped and start actually texturing. (all procedural placeholders for now) Edited October 5, 2022 by Zorg Quote Link to comment Share on other sites More sharing options...
Entr8899 Posted October 5, 2022 Share Posted October 5, 2022 12 minutes ago, Zorg said: Getting close to finishing modelling this. Keen to get this unwrapped and start actually texturing. (all procedural placeholders for now) The one thing I've wanted in BDB above anything else... atmospheric landers... Quote Link to comment Share on other sites More sharing options...
Pudgemountain Posted October 5, 2022 Share Posted October 5, 2022 Something I can use to enter the atmosphere and wont have to worry if it flips over. Quote Link to comment Share on other sites More sharing options...
GoldForest Posted October 5, 2022 Share Posted October 5, 2022 2 hours ago, Zorg said: Getting close to finishing modelling this. Keen to get this unwrapped and start actually texturing. (all procedural placeholders for now) Using the landing legs to hold the heat shield on is very innovative. Quote Link to comment Share on other sites More sharing options...
Alpha512 Posted October 5, 2022 Share Posted October 5, 2022 2 hours ago, Zorg said: Getting close to finishing modelling this. Keen to get this unwrapped and start actually texturing. (all procedural placeholders for now) Does the deorbit motor fire through the backshell? And how does it separate? Quote Link to comment Share on other sites More sharing options...
Zorg Posted October 5, 2022 Share Posted October 5, 2022 52 minutes ago, Alpha512 said: Does the deorbit motor fire through the backshell? And how does it separate? No the backshell will be retained by the orbiter. Most of the documents for Voyager Mars (and there are various designs) do indicate a separate sterilisation lid but I am making the lid and heat-shield 1 part for simplicity. Quote Link to comment Share on other sites More sharing options...
Beccab Posted October 5, 2022 Share Posted October 5, 2022 3 hours ago, Entr8899 said: The one thing I've wanted in BDB above anything else... atmospheric landers... Hopefully it has a magnetometer too Quote Link to comment Share on other sites More sharing options...
Zorg Posted October 5, 2022 Share Posted October 5, 2022 2 minutes ago, Beccab said: Hopefully it has a magnetometer too The baseline design for the TRW orbiter does not have a magnetometer... But the growth option does (they are OGO derived booms) Quote Link to comment Share on other sites More sharing options...
GoldForest Posted October 6, 2022 Share Posted October 6, 2022 Full album: Imgur: The magic of the Internet I forgot to get a final shot of after the docking... oops. Quote Link to comment Share on other sites More sharing options...
Friznit Posted October 6, 2022 Share Posted October 6, 2022 16 hours ago, Zorg said: The baseline design for the TRW orbiter does not have a magnetometer... But the growth option does (they are OGO derived booms) That's a relief. We need more magnetometers. Quote Link to comment Share on other sites More sharing options...
Alpha512 Posted October 6, 2022 Share Posted October 6, 2022 22 hours ago, Zorg said: No the backshell will be retained by the orbiter. Most of the documents for Voyager Mars (and there are various designs) do indicate a separate sterilisation lid but I am making the lid and heat-shield 1 part for simplicity. Well that's weird from aerodynamic standpoint Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted October 6, 2022 Author Share Posted October 6, 2022 Just uploaded a welded version of the LRV chassis, for people experiencing issues with the robotics (or don't have BG, I guess). Expect an update on SheLab progress... this weekend I guess? Quote Link to comment Share on other sites More sharing options...
Blufor878 Posted October 6, 2022 Share Posted October 6, 2022 5 minutes ago, CobaltWolf said: Just uploaded a welded version of the LRV chassis, for people experiencing issues with the robotics (or don't have BG, I guess). Expect an update on SheLab progress... this weekend I guess? Shelab? Quote Link to comment Share on other sites More sharing options...
Entr8899 Posted October 7, 2022 Share Posted October 7, 2022 32 minutes ago, Blufor878 said: Shelab? Search the thread Quote Link to comment Share on other sites More sharing options...
garithmar Posted October 7, 2022 Share Posted October 7, 2022 I've noticed while playing with this mod remotetech range on antenna's can be.... massive ie 4gm. Also some of the dishes are omni range with things like 90gm range. I've taken a look at the cfg for remote tech and even with the 200% increase 4gm on a antenna is very large. The power would be closer to rl with energy cost being 0.1 instead of 0.01 though that can differ with close range antenna/dishes. Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted October 7, 2022 Author Share Posted October 7, 2022 43 minutes ago, Blufor878 said: Shelab? Quote Link to comment Share on other sites More sharing options...
Socowez Posted October 7, 2022 Share Posted October 7, 2022 1 hour ago, CobaltWolf said: Just uploaded a welded version of the LRV chassis, for people experiencing issues with the robotics (or don't have BG, I guess). Expect an update on SheLab progress... this weekend I guess? Ok working on big cool new things is cool but please consider adding the color variants to the blue handles on the Apollo CSM Active Docking Port. it bugs me so much, the small difference is driving me insame Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted October 7, 2022 Author Share Posted October 7, 2022 13 minutes ago, Socowez said: Ok working on big cool new things is cool but please consider adding the color variants to the blue handles on the Apollo CSM Active Docking Port. it bugs me so much, the small difference is driving me insame they're not even handles tho Quote Link to comment Share on other sites More sharing options...
Socowez Posted October 7, 2022 Share Posted October 7, 2022 (edited) 3 minutes ago, CobaltWolf said: they're not even handles tho is that a no on the color variants edit: they are latches but thats on you @CobaltWolffor modelling them like handles Edited October 7, 2022 by Socowez Quote Link to comment Share on other sites More sharing options...
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