rnyboy Posted October 27, 2022 Share Posted October 27, 2022 (edited) I finally got around to moving over to KSP v1.12.3 on Steam from v1.11.3 due to some kind of Steam issue when, for some unknown reason to me, they updated my v1.11.3 in the Steam Common folder. Luckily, I saved that last KSP folder the day before that Steam issue occurred and have been running KSP independently from Steam for the last few days. For some reason I can't open the bay on the Kane-11 Service Module and because of all the changes to parts I can't load my old BDB Saturn V where that was working just fine. I'm running 137 mods but I was running nearly all the same mods in v1.11.3 with no issues. I did a search for this issue and came up with nothing to help and I thought I'd try here in case this has happened to anybody else. The new Kane and Sarnus models are really nicely done, and I like the corrections for things like where and how the EVA and Docking lights go and that the Ullage motors on the S4 stage now decouple after use. In my older KSP v1.11.3 I was using the small decoupler for the SubSat to decouple the S4 Ullage motors. I still need to check if there is now a bay on the descent stage of the LM to place a microrover. Thanks in advance for any help. Edited October 27, 2022 by rnyboy Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted October 27, 2022 Author Share Posted October 27, 2022 18 minutes ago, rnyboy said: I still need to check if there is now a bay on the descent stage of the LM to place a microrover. Oh, honey... Quote Link to comment Share on other sites More sharing options...
Zorg Posted October 27, 2022 Share Posted October 27, 2022 22 minutes ago, rnyboy said: For some reason I can't open the bay on the Kane-11 Service Module It’s not an animated door anymore it’s a jettisonable part. There is a button in the part action window. I forget what it’s labelled but it might be shielding On/Off or something like that. It now features a historically accurate Sim bay layout. Quote Link to comment Share on other sites More sharing options...
NateDaBeast Posted October 27, 2022 Share Posted October 27, 2022 3 hours ago, Zorg said: Voyager Mars in up on the dev branch for testing! Its still very much alpha. The lander might switch to all monoprop for one thing. Pwease have neptune camera support?? Quote Link to comment Share on other sites More sharing options...
Pudgemountain Posted October 27, 2022 Share Posted October 27, 2022 (edited) We have beaten the Koviets again!!! We have sent the first female Kerbal into space and orbit. Spoiler Unfortunately when getting Shaddy to work I may have accidentally deleted Conformal decals so no sticker of the vessel name lol. I also got Shaddy to work. Tune in later to see Debussy 5 Debussy 3 land on the Mun. Edited October 27, 2022 by Pudgemountain Quote Link to comment Share on other sites More sharing options...
Zorg Posted October 27, 2022 Share Posted October 27, 2022 30 minutes ago, NateDaBeast said: Pwease have neptune camera support?? The camera transforms exist if someone wants to write the configs. Would be a while before I get to it myself possibly. (cameraTransform) if anyone is interested the orbital scan platform would have a narrow field of view and the lander camera should be wide Quote Link to comment Share on other sites More sharing options...
Entr8899 Posted October 27, 2022 Share Posted October 27, 2022 1 hour ago, rnyboy said: I finally got around to moving over to KSP v1.12.3 on Steam from v1.11.3 due to some kind of Steam issue when, for some unknown reason to me, they updated my v1.11.3 in the Steam Common folder. Luckily, I saved that last KSP folder the day before that Steam issue occurred and have been running KSP independently from Steam for the last few days. For some reason I can't open the bay on the Kane-11 Service Module and because of all the changes to parts I can't load my old BDB Saturn V where that was working just fine. I'm running 137 mods but I was running nearly all the same mods in v1.11.3 with no issues. I did a search for this issue and came up with nothing to help and I thought I'd try here in case this has happened to anybody else. Thanks in advance for any help. The Apollo, Saturn and Skylab parts were completely revamped so anything using the older versions of those parts will be broken. Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted October 27, 2022 Share Posted October 27, 2022 Part Uno ... Voyagers on their way to Mars! Spoiler Top probe is exposed to space as the fairings deploy: Once in orbit, the S-IVB separates and prepares for ejection toward Mars Once the burn is complete, the first Voyager probe is released. Shortly thereafter, the S-IVB reorients, ejects the shielding covering the second probe, then reorients again And releases the second probe. Both probes configure for cruise, and will do their MCCs at different times to ensure different arrival times at Mars. My pictures don't do these parts justice - they look incredible in game! Part Dos later ... Quote Link to comment Share on other sites More sharing options...
rnyboy Posted October 27, 2022 Share Posted October 27, 2022 1 hour ago, CobaltWolf said: Oh, honey... Hi CobaltWolf... This is a great mod and I can't even remember when I started using it. Actually, in my old v1.11.3, I made a small collapsible rover using two small hinges that connected three small panels. The first and last panel had the standard collapsible lunar rover wheels attached and the hinges folded everything down to pretty much the size of a small panel. Because there was no "same vessel interaction" I could then use the small long hinge and a small decoupler attached to the bottom of the middle panel of the rover to move the packed rover out past the side of the descent stage. After decoupling the collapsed wheels would just clear the landing legs and when extending the wheels the rover would essentially push its back end off the hinge/decoupler and freely ride down the landing legs to stop just a bit away from the LM ready for the two kerbals to use. I was quite proud that it actually worked out. Internally it fit pretty well, at least you couldn't see anything from the outside when packed except for a tiny bit of exposed hinge pin sticking out at the bottom of the LM descent stage side. That was kind of nice because I didn't have to assign the extraction phase to an action group. Quote Link to comment Share on other sites More sharing options...
TaintedLion Posted October 27, 2022 Share Posted October 27, 2022 4 hours ago, Zorg said: Voyager Mars in up on the dev branch for testing! Its still very much alpha. The lander might switch to all monoprop for one thing. where can i find this truss? Quote Link to comment Share on other sites More sharing options...
rnyboy Posted October 27, 2022 Share Posted October 27, 2022 (edited) 4 hours ago, Entr8899 said: The Apollo, Saturn and Skylab parts were completely revamped so anything using the older versions of those parts will be broken. Thanks, I already figured that out when I looked at the new parts. I was using the "stock" version of the new BDB Saturn V and saw the SM bay and panels for enclosing the LM wouldn't open. I thought something must be wrong so I checked the dependencies and started looking into issues with other mods after posting my problem with the SM here. I haven't gone back to check on what Zorg said but it looks like everything is likely OK and it was just another case of IOC (Insufficient Operator Capability). This is my favorite ship/parts mod. I certainly ranks up there with the other "best of the bests" like MechJeb2, KER, tweakscale, the various procedural parts type stuff, etc 2nd Edit... Thanks Zorg and Entr8899 for help/input. Sure enough, the SM "Shielding" button was the key. I was just expecting it to be the same "Open Payload Bay" as the last version I was using and didn't even notice the shielding bit when looking at the SM description. I've just been tweaking things to get a 80km LKO with having the S-IV engine just barely firing to hit the initial 80km apogee and hopefully using less than 150 dV to circularize. In the KSP v1.11.3 I was using my tweaked BDB Saturn V, CSM, LM with rover would hit the 80km orbit using only about 150 dV on the S-IV leaving about 900 dV for the TLI. At Launch it would take about 11s to clear the tower. Edited October 28, 2022 by rnyboy Quote Link to comment Share on other sites More sharing options...
Fan777 Posted October 28, 2022 Share Posted October 28, 2022 (edited) please lay out the craft of Mars Voyager, it's interesting to see or at least in a personal account, throw off .craft Edited October 28, 2022 by Fan777 ы Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted October 28, 2022 Share Posted October 28, 2022 (edited) Phase II complete! Each probe had a couple small MCCs, and arrived safely in Mars orbit. Now each probe focuses on imaging potential landing sites, taking scientific measurements, and sending their findings back to Earth. Tomorrow we deploy the first lander! Good luck to everyone else trying this, too! Edited October 28, 2022 by OrbitalManeuvers Quote Link to comment Share on other sites More sharing options...
Pappystein Posted October 28, 2022 Share Posted October 28, 2022 8 hours ago, CobaltWolf said: Crap, really? Guess we'll find out if it works... And yeah. Like I said, probably need more parts for this to work. I might try and make a new APS unit that fits this sort of task better ie has a reverse thruster. Weellll I have an answer for this but it is likely not something you will want to spend the time on... the S-IVC Ring tug. It was about 1 or 1.5 meters tall (I don't have the drawing in front of me ATM) I DMed it to you when I first got the Saturn C-2 and C-3 documents because that was where I found it (and the S-IVC!) Oh I think there were like 32 RCS ports on the tug. The Tug was capable of docking on either end of the S-IVC. Also C-3 daisy chain to the moon (and beyond) used side docking ports to refuel the S-IVC chain in orbit from fresh launched S-IVB tankers (probably S-IVD) There was no drawing for that however as I recall (or I would have DMed it as well.) NTRS report 19740076058 that is a contractor document so you will only find it on web.archive.org Quote Link to comment Share on other sites More sharing options...
BSS_Snag Posted October 28, 2022 Share Posted October 28, 2022 How would i remove system heat as a dependency for BDB's Boiloff Mechanics? Quote Link to comment Share on other sites More sharing options...
Rodger Posted October 28, 2022 Share Posted October 28, 2022 (edited) 9 hours ago, rnyboy said: I still need to check if there is now a bay on the descent stage of the LM to place a microrover. You might want to check out the release album for BDB v1.11 https://imgur.com/a/OINRU2w 1 hour ago, Aussie Toad Stool said: How would i remove system heat as a dependency for BDB's Boiloff Mechanics? In Esc menu > Settings > Difficulty Options > System Heat, you can disable it. Edited October 28, 2022 by Rodger Quote Link to comment Share on other sites More sharing options...
Zorg Posted October 28, 2022 Share Posted October 28, 2022 8 hours ago, TaintedLion said: where can i find this truss? Some of the names and tags werent correct in the initial commit. Voyager or "Nomad" should bring up everything related now. Quote Link to comment Share on other sites More sharing options...
GoldForest Posted October 28, 2022 Share Posted October 28, 2022 Full album: Imgur: The magic of the Internet Voyager Mars tax. Quote Link to comment Share on other sites More sharing options...
Zorg Posted October 28, 2022 Share Posted October 28, 2022 (edited) 14 hours ago, CobaltWolf said: Crap, really? Guess we'll find out if it works... I feel like I've done multi docking with the MOL parts (dual keel MOL stuff I think). Needs to be very exact but thats what these parts are for. Best I remember all the ports did dock (not just physically line up and not actually dock). Edited October 28, 2022 by Zorg Quote Link to comment Share on other sites More sharing options...
GoldForest Posted October 28, 2022 Share Posted October 28, 2022 (edited) Full album: Imgur: The magic of the Internet More Mars Voyager tax. So, I didn't realize the heat shield wasn't full on ablator, so to save the mission, I used ignore max temp cheat. IDK, if the heat shield will fully survive Eve's reentry at full ablator, but I wanted to see if this thing could land on Eve. Answer, yes, but not propulsively. You NEED a parachute. Even then, I fired the engines right before touchdown to lower the speed from about 5 m/s to 3 m/s. But it did land, albeit maybe a little roughly. Oh, and yes, this is 2.5x scale. Also, bonus image: Doin a little slide slippin. Edit: So I tested it with full heat shield ablator and it still wants to side slip, but it somehow survives, and it has ablator left over. This is reentry from a 156.5ish km Ap and a 91.5ish Pe Edited October 28, 2022 by GoldForest Quote Link to comment Share on other sites More sharing options...
Zorg Posted October 28, 2022 Share Posted October 28, 2022 17 minutes ago, GoldForest said: So, I didn't realize the heat shield wasn't full on ablator Yeah I reduced the amount of default ablator becuase a) the amount required for Mars/Duna is very low even at 2.7x b) ablator is very heavy and the deorbit motor is quite anemic as it is That said the max ablator amount should be reasonable for a shield of its compared to stock parts I guess and can be increased. Quote Link to comment Share on other sites More sharing options...
GoldForest Posted October 28, 2022 Share Posted October 28, 2022 (edited) 1 hour ago, Zorg said: Yeah I reduced the amount of default ablator becuase a) the amount required for Mars/Duna is very low even at 2.7x b) ablator is very heavy and the deorbit motor is quite anemic as it is That said the max ablator amount should be reasonable for a shield of its compared to stock parts I guess and can be increased. The weight of the heat shield might need to be improved. It wants to flip around on reentry into Eve. Or increase the power of the RCS or torque of the reaction wheels. And finally, last but not least, Laythe. This one had no problems and didn't try to flip over, though, I would suggest you plan your arrival carefully, seeing as Laythe is mostly ocean, of course. Full album: Imgur: The magic of the Internet Sorry for the high volume on this picture shoot, couldn't decide on 5 or 6. So you get an extra 3. Edited October 28, 2022 by GoldForest Quote Link to comment Share on other sites More sharing options...
Rodger Posted October 28, 2022 Share Posted October 28, 2022 1 hour ago, GoldForest said: The weight of the heat shield might need to be improved. It wants to flip around on reentry into Eve. Or increase the power of the RCS or torque of the reaction wheels. I've done some tweaks for reentry stability if you want to test, on dev now. Quote Link to comment Share on other sites More sharing options...
GoldForest Posted October 28, 2022 Share Posted October 28, 2022 1 minute ago, Rodger said: I've done some tweaks for reentry stability if you want to test, on dev now. Thanks, can't test them now, will have to wait until later. Quote Link to comment Share on other sites More sharing options...
Viper2 Posted October 28, 2022 Share Posted October 28, 2022 is there a craft file for the new voyager, or atleast some detailed pics were are which experiment is located ? Quote Link to comment Share on other sites More sharing options...
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