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[1.12.5] Bluedog Design Bureau - Stockalike Saturn, Apollo, and more! (v1.14.0 "металл" 30/Sep/2024)


CobaltWolf

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On 11/16/2024 at 6:13 PM, leberonjaems said:

 

 

i mean like the IVA of skylab is impossible to use as most of the things are just clipping trough the  IVA

You're going to need to post a picture of what you mean by this. The skylab IVA last I checked did not have any clipping issues.

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On 11/11/2024 at 9:51 PM, OrbitalManeuvers said:

Well, here's my story ...

KSRSS, default scale/inclinations. I did a test launch after building the craft to make sure I'd built it correctly, and cut off the Agena when my Ap was 500km. Lo and behold, my lunar DN was coming up, and the timing was perfect-ISH to get an encounter, so I quickly just made a node 1 minute ahead and got an encounter. Since this was a hack job and I wasn't even intending to actually go to the Moon, my trajectory was meh, so I cheated myself a 3rd ignition on the Agena for a single MCC to get the landing trajectory you see in the video. This was highly illegal and the mission would have failed if I was using EngineIgnitor but alas I was not and thus I have cheated badly. Ish, maybe, idk.

The video is totally raw and unedited, so you'll want to skip. Overheating indicators were unexpected. The video starts at a quicksave point I made on the 1st attempt, and this is attempt #5 from the quicksave spot. The numbers can never be used by another human since this mission is incredibly sensitive to velocity and angle and lunar wind direction. Impact velocity is 45m/s ... survivable but should have been better.

The only mission less fun than this one is Pioneer 1. :P 

 

  Reveal hidden contents

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I finally completed a successful Ranger 5 Rough Lander mission! Your suggestions were a big help. I backed off the thrust on the BE-3 solid to 24. That gave me a much smoother burn and for a longer period. My landing velocity was just under 140 m/s with the motor burning out at about 300 m altitude. I was probably at the limits of the lander to survive, but it did.

Spoiler

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I went with the Atlas Agena B for my booster this time. It made no difference to the landing, but I wanted to go more traditional. Cool shot taken just after Agena TLI SECO above Hawaii.

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Got in a cool Hullcam VDS photo on the way down.

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I had a much shallower trajectory this time. Ranger 5 is now lined up for final approach.

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Retro fire began at 40 k using the midcourse engine and the RCS. Highest velocity on the way down was about 1200 m/s.

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Lander separation was clean. The final landing burn with the BE-3 started at 6,000 m. The sphere decoupled at about 290 m. Landing was hard but survivable. It rolled for a bit and came to rest against a large rock.

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Success! Ranger 5 took seismometer readings and transmitted them back to JPL. I may have just got lucky here, but it seems like a good result. This will remain a very tough mission to accomplish.

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17 hours ago, DaveyJ576 said:

Success! Ranger 5 <snip>This will remain a very tough mission to accomplish.

You have just described every suicide burn to impact mission I have ever attempted in KSP!   I don't even bother with them anymore because of this (or I build in redundancies)

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2 hours ago, OrbitalManeuvers said:

But if we take on Pioneer 1 ... you in? :)  No suicide burns! Luckily the rest of it is horrible enough to make up for it.

Better yet... Pioneer 3/4 with the Jupiter booster. I believe that this mission is impossible with KSP/BDB, but I would love to be proved wrong! :lol:

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Hi all, sorry I haven't been around. Was planning my honeymoon, then going on my honeymoon, and now I'm trying to re-establish which way is up now that I'm home from my honeymoon. We had a good time though...

qMlN02J.jpeg

Few more under the spoiler:

Spoiler

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BzShKdP.jpeg

TLSXRCP.jpeg

Also got some awesome historic space swag like a Titan 34D program coffee mug and a bunch of other things I have sorted through and taken pictures of yet.

Now, to find time and motivation to start on my 2025 plans... Some BDB content, some for another project.

Edited by CobaltWolf
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10 minutes ago, CobaltWolf said:

Hi all, sorry I haven't been around. Was planning my honeymoon, then going on my honeymoon...

Congrats and welcome back. Based on those photos it looks like you told your spouse that you were on your honeymoon, but you were secretly doing research for the next BDB release :)

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1 minute ago, DeadJohn said:

Congrats and welcome back. Based on those photos it looks like you told your spouse that you were on your honeymoon, but you were secretly doing research for the next BDB release :)

Hahaha, to clarify, we were at Disney World for 9 nights then spent two nights at the Cape so we could get a full day at the visitor center and see the area around Titusville/Cocoa. That part of the trip was definitely just for me.

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2 hours ago, CobaltWolf said:

Hi all, sorry I haven't been around. Was planning my honeymoon, then going on my honeymoon, and now I'm trying to re-establish which way is up now that I'm home from my honeymoon. We had a good time though...

qMlN02J.jpeg

Few more under the spoiler:

  Hide contents

tiqPT0v.jpeg

BzShKdP.jpeg

TLSXRCP.jpeg

Also got some awesome historic space swag like a Titan 34D program coffee mug and a bunch of other things I have sorted through and taken pictures of yet.

Now, to find time and motivation to start on my 2025 plans... Some BDB content, some for another project.

I see you swiped a bottle of rocket fuel and some solid propellant. Nice! :lol:

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3 hours ago, DaveyJ576 said:

Better yet... Pioneer 3/4 with the Jupiter booster. I believe that this mission is impossible with KSP/BDB, but I would love to be proved wrong! :lol:

Yeah, in KSRSS from the Cape, this one ain't gonna happen. It's at least a few hundred m/s short. I am currently not fluent in direct ascent from the Cape with the inclination mode set to Default. If I'm not mistaken it can only be done once a month with a very small launch window at night. There was a time when I didn't know how to get to an equatorial geosynchronous orbit either, and I do now, so maybe there's hope for direct ascent. I also know that even with Default inclination, the relationship between the moon and the earth in KSRSS can't be precisely correct without axial tilt, so that makes me a little meh about direct ascent missions in KSP.

That said, Pioneer 4 is entirely possible in JNSQ. I just tried 3 times and was able to get to a munar PE of 800k, so it would just take some tweaking to the timing/ascent angle to get it closer. But I did get to escape velocity, and my solar orbit was lower, so I'm calling that one a ... whatevs. :P

Also, check out this old NASA video of the Pioneer 4 launch, around 50 seconds. Interesting - might need to bury some prograde RCS jets in the bottom of the guidance unit ... someday ... if I ever try this again :P 

Spoiler

 

 

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7 hours ago, CobaltWolf said:

Hi all, sorry I haven't been around. Was planning my honeymoon, then going on my honeymoon, and now I'm trying to re-establish which way is up now that I'm home from my honeymoon. We had a good time though...

qMlN02J.jpeg

Few more under the spoiler:

  Hide contents

tiqPT0v.jpeg

BzShKdP.jpeg

TLSXRCP.jpeg

Also got some awesome historic space swag like a Titan 34D program coffee mug and a bunch of other things I have sorted through and taken pictures of yet.

Now, to find time and motivation to start on my 2025 plans... Some BDB content, some for another project.

Noice. :)

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On 11/12/2024 at 10:14 AM, GoldForest said:

Atlas V was updated this update, but only visually really. The parts are more or less the same, with a few changes to the interstages.

Also note, we're talking about the Wiki needing an Atlas V wiki update, not the actual models in game needing another update lol. 

thanks for clarifying!

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13 hours ago, CobaltWolf said:

Hi all, sorry I haven't been around. Was planning my honeymoon, then going on my honeymoon, and now I'm trying to re-establish which way is up now that I'm home from my honeymoon. We had a good time though...

qMlN02J.jpeg

Few more under the spoiler:

  Hide contents

tiqPT0v.jpeg

BzShKdP.jpeg

TLSXRCP.jpeg

Also got some awesome historic space swag like a Titan 34D program coffee mug and a bunch of other things I have sorted through and taken pictures of yet.

Now, to find time and motivation to start on my 2025 plans... Some BDB content, some for another project.

CONGRATIONS!!!!!!

My hiatus is (probably) over, time to get back to hustling. First order of business is doing This.

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BEHOLD, THE SANDBAR. 
A skylabish monstrosity.
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And after a fair bit of physics wrangling, a few launches and a few days of building, its self construction begins. The station of the future, one that builds ITSELF (with the assistance of a crew of three horribly overworked engineers).
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Featuring its first module, the very first in the long long radio telescope/relay system. For scanning the nearby star Cercani for any signs of life and for communicating with probes I MOST DEFINITELY did NOT overestimate the communications power on.
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Now featuring Gyazo links that won't 404 within the week.

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3 hours ago, ReconThePerson said:

Can someone please tell me how to install this? I've tried installing this using CKAN's import downloaded mod feature but it won't work. I'm new to modding KSP and any help would be great, thanks!

Download it from Github here and put everything that is inside the Gamedata folder inside your ksp install Gamedata folder.

Also don't forget on getting a 2.5x / 2.7x planet pack like JNSQ or KSRSS, otherwise the parts will be overpowered as they are made for a bigger system.

Edited by Gupyzer0
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3 hours ago, ReconThePerson said:

Can someone please tell me how to install this? I've tried installing this using CKAN's import downloaded mod feature but it won't work. I'm new to modding KSP and any help would be great, thanks!

You can install BDB using CKAN. However since one of our dependencies B9Partswitch has not has its metadata updated you need to set CKAN's compatible game versions to allow from 1.12.0 onwards rather than just 1.12.5. You can do this from CKAN>Settings>Compatible Game Versions.

The other thing that could block an install is if you have already installed an incompatible mod. For BDB that would be Magpie Mods, you should remove that if you have it.

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3 minutes ago, Gupyzer0 said:

Also don't forget on getting a 2.5x / 2.7x planet pack like JNSQ or KSRSS, otherwise the parts will be overpowered as they are made for a bigger system.

To be clear, BDB parts are balanced the same as Stock parts.  However, Stock parts themselves are technically overpowered for a vanilla scale Kerbin, so if you want a more realistic performance for the historical BDB rocket builds you need to run an upscaled planet pack. That said, nothing is forcing you to build only historical rockets with BDB parts!

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1 hour ago, Gupyzer0 said:

Download it from Github here and put everything that is inside the Gamedata folder inside your ksp install Gamedata folder.

Also don't forget on getting a 2.5x / 2.7x planet pack like JNSQ or KSRSS, otherwise the parts will be overpowered as they are made for a bigger system.

So I'm assuming I need to put each file in one at a time? Or can I just put the entire folder in?

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22 hours ago, CobaltWolf said:

Hi all, sorry I haven't been around. Was planning my honeymoon, then going on my honeymoon, and now I'm trying to re-establish which way is up now that I'm home from my honeymoon. We had a good time though...

qMlN02J.jpeg

Few more under the spoiler:

  Hide contents

tiqPT0v.jpeg

BzShKdP.jpeg

TLSXRCP.jpeg

Also got some awesome historic space swag like a Titan 34D program coffee mug and a bunch of other things I have sorted through and taken pictures of yet.

Now, to find time and motivation to start on my 2025 plans... Some BDB content, some for another project.

Congrats bro! im happy for you. 

F1 and Dr Pepper my beloved ones 

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3 hours ago, ReconThePerson said:

So I'm assuming I need to put each file in one at a time? Or can I just put the entire folder in?

Gosh I hope not, there's a lot of files in there! In the download, there should be a Gamedata folder. Copy all the things inside that into the Gamedata folder of your Kerbal install. Then launch the game - that's it! :)

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Your Gamedata should have all those folders/files, plus the ones from Squad (Squad and SquadExpansion, I believe?)

Edited by CobaltWolf
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Hello! This might not be a Bluedog related issue, but my BDB engines are affected by this issue so I am coming here for help. All of my modded engines get worse with each engine configuration. For example, My F-1CW engine, although the stats in the config selector say that it has more isp and thrust than every other F-1 configuration, the base F-1 config ends up being the most powerful F-1 config even though its stats say that it's the weakest variant. It's like this with every mod I have that adds engines. Has anyone else experienced this? If so, have you and how have you fixed it? Thanks in advance!

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