BMot360 Posted February 5, 2017 Share Posted February 5, 2017 Is anyone else having a problem with the Prometheus liquid engines and not being able to change the Thrust Limiter whilst in-flight? Quote Link to comment Share on other sites More sharing options...
tasty echos Posted February 5, 2017 Share Posted February 5, 2017 On 2/2/2017 at 0:19 AM, CobaltWolf said: Dunno, the full manual I suppose? I wish there was just a way to import a PDF haha. same fam but ill work on it for you when i find the motive/time lol Quote Link to comment Share on other sites More sharing options...
tg626 Posted February 6, 2017 Share Posted February 6, 2017 (edited) [redacted] Edited February 6, 2017 by tg626 Quote Link to comment Share on other sites More sharing options...
NZ-Banana Posted February 6, 2017 Share Posted February 6, 2017 On CKAN the install didn't automatically install community resource pack as a requirement. Not sure if this is CKAN been funny ot maybe just my own mistake. I thought id let you know either way. (awesome mod btw) Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted February 6, 2017 Author Share Posted February 6, 2017 4 hours ago, NZ-Banana said: On CKAN the install didn't automatically install community resource pack as a requirement. Not sure if this is CKAN been funny ot maybe just my own mistake. I thought id let you know either way. (awesome mod btw) Hrmm, you might have to let the CKAN folks know about that. We don't maintain the metadata. Quote Link to comment Share on other sites More sharing options...
TheRagingIrishman Posted February 6, 2017 Share Posted February 6, 2017 @linuxgurugamer could you fix these CKAN issues please? Quote Link to comment Share on other sites More sharing options...
VenomousRequiem Posted February 6, 2017 Share Posted February 6, 2017 2 minutes ago, TheRagingIrishman said: @linuxgurugamer could you fix these CKAN issues please? Please take CKAN issues off of this thread and onto the CKAN thread. Thank you in advance. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted February 6, 2017 Share Posted February 6, 2017 (edited) 5 hours ago, TheRagingIrishman said: @linuxgurugamer could you fix these CKAN issues please? @CobaltWolf @VenomousRequiem I just tried to download the manual you link to on the first page (so I could see what's needed to install this mod), and am getting a 403, meaning that the document is private. @TheRagingIrishman I will fix the CKAN issue once I can download the manual so I can install it manually first. CKAN updated Edited February 6, 2017 by linuxgurugamer Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted February 6, 2017 Share Posted February 6, 2017 @CobaltWolf @VenomousRequiem Would you consider adding a .version file so that AVC can let us know if/when there is an update available? Quote Link to comment Share on other sites More sharing options...
Jso Posted February 6, 2017 Share Posted February 6, 2017 2 minutes ago, linuxgurugamer said: @CobaltWolf @VenomousRequiem Would you consider adding a .version file so that AVC can let us know if/when there is an update available? There's a version file setup for the next release. Thanks for updating that. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted February 6, 2017 Share Posted February 6, 2017 2 minutes ago, Jso said: There's a version file setup for the next release. Thanks for updating that. Great. Could you (or someone) ping me when the release is out, so I can tell CKAN about it,right now CKAN is getting the version info from Spacedock Quote Link to comment Share on other sites More sharing options...
Jso Posted February 6, 2017 Share Posted February 6, 2017 5 minutes ago, linuxgurugamer said: Great. Could you (or someone) ping me when the release is out, so I can tell CKAN about it,right now CKAN is getting the version info from Spacedock Sure. Does the version file need to be somewhere specific for CKAN to find it? Right now I have it under plugins with the miniavc.dll file. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted February 6, 2017 Share Posted February 6, 2017 12 minutes ago, Jso said: Sure. Does the version file need to be somewhere specific for CKAN to find it? Right now I have it under plugins with the miniavc.dll file. Not unless there are .version file(s) in the other mod directories you have included in the zip. If that's the case, then just let me know exactly where it is so I can make sure the right one is used. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted February 6, 2017 Share Posted February 6, 2017 21 minutes ago, linuxgurugamer said: Not unless there are .version file(s) in the other mod directories you have included in the zip. If that's the case, then just let me know exactly where it is so I can make sure the right one is used. I just checked, there is a .version file in the CRP. Personally, I like putting my .version files in the main directory, but it really doesn't matter, at least to CKAN, as long as I know where it is. Quote Link to comment Share on other sites More sharing options...
Bored971 Posted February 7, 2017 Share Posted February 7, 2017 I'm not sure if it's just me but alot of the parts seem kinda low res compared to other mods I use and the stock parts. Is there a setting I've got wrong somewhere? Quote Link to comment Share on other sites More sharing options...
Kerbal01 Posted February 7, 2017 Share Posted February 7, 2017 Successfully completed a AAP Manned Venus Flyby! Quote Link to comment Share on other sites More sharing options...
Rory Yammomoto Posted February 7, 2017 Share Posted February 7, 2017 (edited) 300 pages already? PS: On 2/3/2017 at 0:08 PM, tg626 said: Imma fan... @tg626 Where do you get those labels? do you add them in post, or is there a mod that adds labels? Either way, I'd like to know - it makes it look all official. Edited February 7, 2017 by Rory Yammomoto Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted February 7, 2017 Author Share Posted February 7, 2017 On 2/5/2017 at 9:34 AM, BMot360 said: Is anyone else having a problem with the Prometheus liquid engines and not being able to change the Thrust Limiter whilst in-flight? Are you still having this issue? 8 hours ago, Bored971 said: I'm not sure if it's just me but alot of the parts seem kinda low res compared to other mods I use and the stock parts. Is there a setting I've got wrong somewhere? Any ones in particular? I'd be glad to look into it. When I started, a lot of the parts were meant to be efficient, at the cost of graphical fidelity. Especially since back then KSP was still 32 bit. The newer stuff like Saturn should be a bit better. 5 hours ago, DarthVader said: Successfully completed a AAP Manned Venus Flyby! You have to pay the screenshot tax if you're gonna come on here bragging like that! 28 minutes ago, Rory Yammomoto said: 300 pages already? PS: @tg626 Where do you get those labels? do you add them in post, or is there a mod that adds labels? Either way, I'd like to know - it makes it look all official. The Historian mod. Quote Link to comment Share on other sites More sharing options...
tg626 Posted February 8, 2017 Share Posted February 8, 2017 Specifically, I'm using the historian extended, gives you some more options. Quote Link to comment Share on other sites More sharing options...
pap1723 Posted February 8, 2017 Share Posted February 8, 2017 @CobaltWolf Would it be alright with you if I shared a .cfg file that renamed the BDB parts to their real life counterparts? Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted February 8, 2017 Author Share Posted February 8, 2017 (edited) 27 minutes ago, pap1723 said: @CobaltWolf Would it be alright with you if I shared a .cfg file that renamed the BDB parts to their real life counterparts? We actually already have such a file thanks to @IronCretin. Feel free to check it, suggest fixes for any errors, and/or redistribute it with any of your work. EDIT: Apologies for the continued hiatus on my end, in the meantime, everyone should read Prospero One if they haven't yet. It's a short story by the author of Voyage (which is where the Apollo-derived Ares mission is from) set in the same universe.https://web.archive.org/web/20050310032846/http://www.cix.co.uk/~sjbradshaw/baxterium/prospero.html Edited February 8, 2017 by CobaltWolf Quote Link to comment Share on other sites More sharing options...
tg626 Posted February 9, 2017 Share Posted February 9, 2017 Quote Link to comment Share on other sites More sharing options...
Guest Posted February 9, 2017 Share Posted February 9, 2017 Ascent from the Mun's surface, after it was conclusively determined they had not found a prehistoric version of St. Louis, Missouri. Quote Link to comment Share on other sites More sharing options...
pap1723 Posted February 9, 2017 Share Posted February 9, 2017 21 hours ago, CobaltWolf said: We actually already have such a file thanks to @IronCretin. Feel free to check it, suggest fixes for any errors, and/or redistribute it with any of your work. EDIT: Apologies for the continued hiatus on my end, in the meantime, everyone should read Prospero One if they haven't yet. It's a short story by the author of Voyage (which is where the Apollo-derived Ares mission is from) set in the same universe.https://web.archive.org/web/20050310032846/http://www.cix.co.uk/~sjbradshaw/baxterium/prospero.html Thanks @CobaltWolf! Also, I remember reading somewhere (though I cannot find it now), that these are usually a little stronger than stock parts and you recommended a 2x scale, is that correct? Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted February 9, 2017 Author Share Posted February 9, 2017 2 minutes ago, pap1723 said: Thanks @CobaltWolf! Also, I remember reading somewhere (though I cannot find it now), that these are usually a little stronger than stock parts and you recommended a 2x scale, is that correct? All the parts are the same as stock, which means they have similar fuel amounts for given volume, similar ISPs, etc. The problem is, when you scale down, say, Mercury to Kerbal size, and then put it on top of a scaled down Atlas, it has way to much dV. It's not that they're stronger than stock parts, it's that stock lets you get away with way less rocket for a given payload. It becomes obvious when you're using BDB, since you wind up using kerbal-scale versions of real rockets. So, yes. 2x, 3x, or 3.2x should all be appropriate. @Jack Wolfe nice! Quote Link to comment Share on other sites More sharing options...
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