jefferyharrell Posted September 28, 2021 Share Posted September 28, 2021 (edited) 14 minutes ago, Jso said: It's the mach number for the reentry effects. Thanks! 14 minutes ago, Jso said: This is mine: @PHYSICSGLOBALS:Final { // AeroFX @aeroFXStartThermalFX = 7.3 // 2.5 @aeroFXFullThermalFX = 10 // 3.75 // Temp warnings @temperatureGaugeHighlightThreshold = 0.95 // 0.75 } Is that temperatureGaugeHighlightThreshold on a scale of 0 to 1? EDIT: Never mind, I see now that Physics.cfg is surprisingly well documented. Here's the relevant line: temperatureGaugeHighlightThreshold = 0.75 // When skin temp / max skin temp greater than this, edge highlighting becomes visible Edited September 28, 2021 by jefferyharrell Quote Link to comment Share on other sites More sharing options...
AmateurAstronaut1969 Posted September 28, 2021 Share Posted September 28, 2021 I decided to make good use of the new Saturn 1B parts... Skylab Wetlab concept By the way, there’s a really weird Shadow glitch that appeared about a week ago. I don’t know what has caused it, but it might be BDB, so don’t mind the shadows lol Launch Spoiler Spoiler Array Deployment Quote Link to comment Share on other sites More sharing options...
Invaderchaos Posted September 28, 2021 Share Posted September 28, 2021 On 9/26/2021 at 12:52 PM, zakkpaz said: the Transit 5 solar panels are bugged for me, they always load looking like they are deployed, they'll reset back to the stowed position and run the normal animation when i deploy them and then i can fold them back down. has anyone else had this issue? Ok it should be fixed now. Let me know if this issue persists. Quote Link to comment Share on other sites More sharing options...
zakkpaz Posted September 29, 2021 Share Posted September 29, 2021 1 hour ago, Invaderchaos said: Ok it should be fixed now. Let me know if this issue persists. Nope still happening, any chance it's a compatibility issue? Quote Link to comment Share on other sites More sharing options...
MrStayPuft Posted September 29, 2021 Share Posted September 29, 2021 (edited) How about LM panel varieties? As I know over the Apollo missions the Lem has had different panel material including the descent stage as well. https://pfinspace.com/lmdata/otherlms.html Edited September 29, 2021 by MrStayPuft Quote Link to comment Share on other sites More sharing options...
TruthfulGnome Posted September 29, 2021 Share Posted September 29, 2021 (edited) 27 minutes ago, MrStayPuft said: How about LM panel varieties? As I know over the Apollo missions the Lem has had different panel material including the descent stage as well. https://pfinspace.com/lmdata/otherlms.html BDBNIC will probably cover that Edited September 29, 2021 by TruthfulGnome Quote Link to comment Share on other sites More sharing options...
zakkpaz Posted September 29, 2021 Share Posted September 29, 2021 6 hours ago, Invaderchaos said: Ok it should be fixed now. Let me know if this issue persists. so I ran the mod in 1.11.2 and i had no problems with the panel, I think the issue might be with b9partswitch. I'm using the included version, is there a newer one for 1.12? Quote Link to comment Share on other sites More sharing options...
Zorg Posted September 29, 2021 Share Posted September 29, 2021 3 hours ago, zakkpaz said: so I ran the mod in 1.11.2 and i had no problems with the panel, I think the issue might be with b9partswitch. I'm using the included version, is there a newer one for 1.12? I believe its an issue specific to KSP 1.12 and how animations are handled. Not related to B9. Will see once Invader is able to try my suggested fix. Quote Link to comment Share on other sites More sharing options...
Starhelperdude Posted September 29, 2021 Share Posted September 29, 2021 14 hours ago, AmateurAstronaut1969 said: I decided to make good use of the new Saturn 1B parts... Skylab Wetlab concept By the way, there’s a really weird Shadow glitch that appeared about a week ago. I don’t know what has caused it, but it might be BDB, so don’t mind the shadows lol Launch Reveal hidden contents Reveal hidden contents Array Deployment this is a really cool idea/concept! hehehe I'm gonna copy it Quote Link to comment Share on other sites More sharing options...
Beccab Posted September 29, 2021 Share Posted September 29, 2021 5 minutes ago, Starhelperdude said: this is a really cool idea/concept! hehehe I'm gonna copy it Wasn't that the original Skylab project before the apollo 20 Saturn V was designated to this mission instead? Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted September 29, 2021 Author Share Posted September 29, 2021 9 hours ago, MrStayPuft said: How about LM panel varieties? As I know over the Apollo missions the Lem has had different panel material including the descent stage as well. https://pfinspace.com/lmdata/otherlms.html I personally am not too interested, the LM stuff is kind of a bear to work on tbh. Quote Link to comment Share on other sites More sharing options...
DaveyJ576 Posted September 29, 2021 Share Posted September 29, 2021 (edited) 3 hours ago, Beccab said: Wasn't that the original Skylab project before the apollo 20 Saturn V was designated to this mission instead? Yes it was. It was the concept of choice as AAP was refined in the late 1960’s. Even though you had the massive LH2 and LOX tanks to live and work in, there was an obvious limitation on how much gear could be installed after getting it to orbit. The dry lab concept (aka Skylab) was the better option because everything could be installed on the ground and the internal volumes much more efficiently used. Once a Saturn V became available AAP immediately shifted focus to the dry lab concept. We got a much more capable station and lab for far less effort. If only we had followed through… sigh. Edited September 29, 2021 by DaveyJ576 Correction Quote Link to comment Share on other sites More sharing options...
Beccab Posted September 29, 2021 Share Posted September 29, 2021 2 minutes ago, DaveyJ576 said: Yes it was. It was the concept of choice as AAP was refined in the mid to late 1960’s. Even though you had the massive LH2 and LOX tanks to live and work in, there was an obvious limitation on how much gear could be installed after getting it to orbit. The dry lab concept (aka Skylab) was the better option because everything could be installed on the ground and the internal volumes much more efficiently used. Once a Saturn V became available AAP immediately shifted focus to the dry lab concept. We got a much more capable station and lab for far less effort. If only we had followed through… sigh. Honestly I wonder if the timeline where Skylab is a wet workshop wouldn't have been better. Sure, Skylab is a bit less capable, but it didn't really use all that volume either and maybe with the converted tank space station experience NASA gains the Shuttle External Tank wet workshop could have been done Quote Link to comment Share on other sites More sharing options...
DaveyJ576 Posted September 29, 2021 Share Posted September 29, 2021 (edited) AAP = Apollo Applications Program. It was a project that ran concurrent to Project Apollo “to develop science-based human spaceflight missions using hardware developed for the Apollo program.” There are some very interesting possibilities that were never implemented. It morphed into Skylab. Edited September 29, 2021 by DaveyJ576 Modification Quote Link to comment Share on other sites More sharing options...
serg1983 Posted September 29, 2021 Share Posted September 29, 2021 Why not all the details in BDB support RSS RO game version 1.10.1 Quote Link to comment Share on other sites More sharing options...
Zorg Posted September 29, 2021 Share Posted September 29, 2021 (edited) 1 hour ago, serg1983 said: Why not all the details in BDB support RSS RO game version 1.10.1 Support for BDB is done by the Realism Overhaul volunteers, not the BDB authors (The compatibility files are also in RealismOverhaul, not BDB). Best way to add support for missing stuff is to contribute them yourself to the Realism Overhaul repository Edited September 29, 2021 by Zorg Quote Link to comment Share on other sites More sharing options...
Invaderchaos Posted September 29, 2021 Share Posted September 29, 2021 20 hours ago, zakkpaz said: Nope still happening, any chance it's a compatibility issue? Yea, Zorg was right. It was an export issue with Unity. You used to be able to export the part with the animation deployed in Unity so it would show deployed in the VAB part menu. However in 1.12 this would also make it deployed when you get it from the VAB. I uploaded the fix along with a fix for the same issue for my other parts. Quote Link to comment Share on other sites More sharing options...
zakkpaz Posted September 29, 2021 Share Posted September 29, 2021 is it possible to make the parts for a ALSS Lunar Base? http://www.astronautix.com/graphics/a/apolor.gif modifying the Venus flyby environmental systems module by adding a hatch and geting rid of the SLA should be enough for it to squeeze into the normal fairings. then we'd just need a way of attaching the Service Module upside-down and a fairing for its engine. Also the node for the LM is in the in wrong place the little tabs on the landing legs should sit just on top of the base, instead there pretty low down Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted September 29, 2021 Author Share Posted September 29, 2021 1 hour ago, zakkpaz said: Also the node for the LM is in the in wrong place the little tabs on the landing legs should sit just on top of the base, instead there pretty low down The node needed to be adjusted, thank you. Not sure on the ALSS. You do make an interesting point about it though... maybe worth looking at once we have the LM-Truck. Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted September 30, 2021 Author Share Posted September 30, 2021 S-IV made it in game, with some fun tweakable options. Still need to do the first stage components for the Saturn 1 Block II. Quote Link to comment Share on other sites More sharing options...
davidy12 Posted September 30, 2021 Share Posted September 30, 2021 Ahhhh... The rocket 58 minutes ago, CobaltWolf said: S-IV made it in game, with some fun tweakable options. Still need to do the first stage components for the Saturn 1 Block II. Ahhh... The rocket that started BDBs path to Saturn. Can still remember begging you for this rocket since FASA didn't have a good Saturn I analogue. PS: Out of curiosity, are any of you guys gonna make us able to jettison the CM Drogue into the LM Drogue when in orbit around the Mun? Quote Link to comment Share on other sites More sharing options...
zakkpaz Posted September 30, 2021 Share Posted September 30, 2021 (edited) 9 minutes ago, davidy12 said: PS: Out of curiosity, are any of you guys gonna make us able to jettison the CM Drogue into the LM Drogue when in orbit around the Mun? oh, you mean the docking drogue for a second i thought you were talking about parachutes, yeah i do kinda miss being able to do that. i think the part that was ejected was called the docking ring Edited September 30, 2021 by zakkpaz Quote Link to comment Share on other sites More sharing options...
Invaderchaos Posted September 30, 2021 Share Posted September 30, 2021 I seem to have sorted out the scale problems with Mariner and now I have caught back up to the point just before I started unwrapping/texturing. Additionally, I took the time to make an actually deployable sun shade for Mariner 5. Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted September 30, 2021 Author Share Posted September 30, 2021 57 minutes ago, davidy12 said: PS: Out of curiosity, are any of you guys gonna make us able to jettison the CM Drogue into the LM Drogue when in orbit around the Mun? Uh. Try it now? Idk if it works but I added it lmao. If not I'll take a closer look tomorrow night. Quote Link to comment Share on other sites More sharing options...
davidy12 Posted September 30, 2021 Share Posted September 30, 2021 1 hour ago, CobaltWolf said: Uh. Try it now? Idk if it works but I added it lmao. If not I'll take a closer look tomorrow night. "KOD DAMMIT SCOTT I TOLD YOU TO CHECK OUR STAGING!!!" A simple fix and honestly @CobaltWolf IT WORKS LIKE A DREAM. PS: Just a general question to @AmateurAstronaut1969, how do you get the reflective CSM? I've got TUFX and reflections on, my computer has more than enough power to render it, but it's not showing up. Also, will we see different paint schemes on the S-1 stage (IE: How in Apollo 7 it was black and white and in Skylab/ASTP launches it was just white)? And just another notice, the S-IVB SLA Jettison is still pretty anemic. Quote Link to comment Share on other sites More sharing options...
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