OrbitalManeuvers Posted October 23, 2021 Share Posted October 23, 2021 1 hour ago, Pappystein said: good news it appears to only affect the heat-shield at-least just gonna derp in here and say that I'm sure Cobalt will find what is wonky, but it's also affecting the CM - some of the texture options appear to affect only 1/2 of the model. Quote Link to comment Share on other sites More sharing options...
jefferyharrell Posted October 23, 2021 Share Posted October 23, 2021 Hey @Beccab, check this out: Could make your awesome photos even more awesome. Quote Link to comment Share on other sites More sharing options...
Beccab Posted October 23, 2021 Share Posted October 23, 2021 1 minute ago, jefferyharrell said: Hey @Beccab, check this out: Could make your awesome photos even more awesome. I've been looking for a way to do that for years, thanks! No more oddly angled Saturn V (or bigger) pics Quote Link to comment Share on other sites More sharing options...
jefferyharrell Posted October 23, 2021 Share Posted October 23, 2021 4 minutes ago, Beccab said: I've been looking for a way to do that for years, thanks! No more oddly angled Saturn V (or bigger) pics Note that at least in my game, the "enable long distance terrain shadows" option doesn't stick. I have to turn it on every time I play. The numbers stay, but the actual checkbox doesn't stay checked, so it's become a "boot up KSP, enable shadows, play" habit for me. Quote Link to comment Share on other sites More sharing options...
Zorg Posted October 23, 2021 Share Posted October 23, 2021 9 minutes ago, jefferyharrell said: Note that at least in my game, the "enable long distance terrain shadows" option doesn't stick. I have to turn it on every time I play. The numbers stay, but the actual checkbox doesn't stay checked, so it's become a "boot up KSP, enable shadows, play" habit for me. Personally I use shadow bias to 0.500 and normal shadow bias to 0.720 as recommended by Blackrack on some thread, but so far havent been able to figure out how to make it stick either. Quote Link to comment Share on other sites More sharing options...
space_powder Posted October 23, 2021 Share Posted October 23, 2021 19 minutes ago, OrbitalManeuvers said: just gonna derp in here and say that I'm sure Cobalt will find what is wonky, but it's also affecting the CM - some of the texture options appear to affect only 1/2 of the model. If you mean the Skylab texture variants, I'm pretty sure that's how they're supposed to look like: only a part of the CM painted, probably the one facing the sun when docked Quote Link to comment Share on other sites More sharing options...
Zorg Posted October 23, 2021 Share Posted October 23, 2021 27 minutes ago, OrbitalManeuvers said: some of the texture options appear to affect only 1/2 of the model. 6 minutes ago, space_powder said: If you mean the Skylab texture variants, I'm pretty sure that's how they're supposed to look like: only a part of the CM painted, probably the one facing the sun when docked Yes thats right http://www.capcomespace.net/dossiers/espace_US/skylab/skylab_CSM.htm If you look carefully you can see the start of the silver on both sides. Until we saw the pictures above we were under the impression it was half white but the white sector is smaller than that; just enough to cover the side facing direct sunlight. Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted October 23, 2021 Author Share Posted October 23, 2021 (edited) 54 minutes ago, Beccab said: This is the perfect ending, I can't picture it any other way haha Heatshield should be fixed, I'm planning on streaming AARDV dev in an hour or so! Should be able to finish it up and get it in game. Edited October 23, 2021 by CobaltWolf Quote Link to comment Share on other sites More sharing options...
Adam-Kerman Posted October 23, 2021 Share Posted October 23, 2021 15 minutes ago, CobaltWolf said: Heatshield should be fixed, I'm planning on streaming AARDV dev in an hour or so! Should be able to finish it up and get it in game. Woo! Quote Link to comment Share on other sites More sharing options...
davidy12 Posted October 23, 2021 Share Posted October 23, 2021 16 minutes ago, CobaltWolf said: This is the perfect ending, I can't picture it any other way haha Heatshield should be fixed, I'm planning on streaming AARDV dev in an hour or so! Should be able to finish it up and get it in game. Awesome! Gonna go test them out. Expect my screenshot tax within the hr. Are we going to get an all white CSM/Saturn IB for the Skylab/Apollo 4/6 test flights and for the Skylab/ASTP flights. Also I'd try and knock out the vernier thrusters for the S-ID and Saturn IC. Quote Link to comment Share on other sites More sharing options...
jefferyharrell Posted October 23, 2021 Share Posted October 23, 2021 31 minutes ago, Zorg said: Personally I use shadow bias to 0.500 and normal shadow bias to 0.720 as recommended by Blackrack on some thread, but so far havent been able to figure out how to make it stick either. I'll let you in on a little secret: I have no idea what shadow bias means. I just used the numbers @ballisticfox0 recommended, and the result looks good to me. Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted October 23, 2021 Author Share Posted October 23, 2021 48 minutes ago, davidy12 said: Are we going to get an all white CSM/Saturn IB for the Skylab/Apollo 4/6 test flights and for the Skylab/ASTP flights. Also I'd try and knock out the vernier thrusters for the S-ID and Saturn IC. I've given some thought to SM variants, we might see them. I might pull a trick like with the Mercury variants where I double up the sheets. Good shout, I realized the other day I had forgotten them. I'll try to get to it sooner than later. I think the canon build for Saturn 1C might be 4 of the 'linear' LR-101s mounted on the bottom, around the edges. AARDV dev stream starting! Will probably get it in game today, and I want to work on the SLA fairing nose afterwards! Quote Link to comment Share on other sites More sharing options...
ballisticfox0 Posted October 23, 2021 Share Posted October 23, 2021 1 hour ago, Zorg said: Personally I use shadow bias to 0.500 and normal shadow bias to 0.720 as recommended by Blackrack on some thread, but so far havent been able to figure out how to make it stick either. did some testing with that, it caused a weird loss in quality when the camera was close to the craft, lowering them to 0.520 and 0.300 works a bit better Quote Link to comment Share on other sites More sharing options...
davidy12 Posted October 23, 2021 Share Posted October 23, 2021 27 minutes ago, CobaltWolf said: I've given some thought to SM variants, we might see them. I might pull a trick like with the Mercury variants where I double up the sheets. Good shout, I realized the other day I had forgotten them. I'll try to get to it sooner than later. I think the canon build for Saturn 1C might be 4 of the 'linear' LR-101s mounted on the bottom, around the edges. AARDV dev stream starting! Will probably get it in game today, and I want to work on the SLA fairing nose afterwards! Gotcha on the S-IE I'll adjust them now... Oh and thanks for the adjustment on the S-ID's skirt. Can't wait to see this puppy ingame. In the meantime... Kylab (Hokulani) 2 It is a thing of pure beauty. You guys have really outdone yourselves on this one. Oh and... Spoiler If you remember @e of piwrote that the final Saturn IB flight was Skylab 5 and it flew on a Saturn IB. Quote Link to comment Share on other sites More sharing options...
ballisticfox0 Posted October 23, 2021 Share Posted October 23, 2021 (edited) Tried to get some realistic apollo pics Spoiler Edited October 23, 2021 by ballisticfox0 Quote Link to comment Share on other sites More sharing options...
Adam-Kerman Posted October 23, 2021 Share Posted October 23, 2021 AARDV Resupply Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted October 23, 2021 Author Share Posted October 23, 2021 Quote Link to comment Share on other sites More sharing options...
SpaceFace545 Posted October 23, 2021 Share Posted October 23, 2021 Seems you've updated your visuals Quote Link to comment Share on other sites More sharing options...
Jay The Amazing Toaster Posted October 23, 2021 Share Posted October 23, 2021 Apollo-Skylab RescueYes the last one I launched a different one and switched the texture for reentry effect, sue me Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted October 23, 2021 Share Posted October 23, 2021 Dear Cerulean Canines, would it be possible to allow the new klaw to change its deployment girth setting whilst in flight? The one from a mod that rhymes with Splanetside allows such shenanigans so I thought I'd ask. Please and thank you or, OK no worries! Quote Link to comment Share on other sites More sharing options...
TaintedLion Posted October 24, 2021 Share Posted October 24, 2021 Was the LEM ascent or descent engine used for ETS Block III? I can't find it on the Alternate History forums. Quote Link to comment Share on other sites More sharing options...
Daelkyr Posted October 24, 2021 Share Posted October 24, 2021 (edited) 12 minutes ago, TaintedLion said: Was the LEM ascent or descent engine used for ETS Block III? I can't find it on the Alternate History forums. The Ascent engine was used in the Block III/III+/IV. The Decent engine was used for Block V. As well, the SM was extended for the Block IV/V. Edited October 24, 2021 by Daelkyr Quote Link to comment Share on other sites More sharing options...
davidy12 Posted October 24, 2021 Share Posted October 24, 2021 Okay, I'm using snacks for life support, and for some reason when the AARDV is empty of snacks its heavier than when it's empty with ore. Quote Link to comment Share on other sites More sharing options...
davidy12 Posted October 24, 2021 Share Posted October 24, 2021 Also, I'd make the CSM a science container as well since well... There was no EVA to get the science out of the LM and into the CSM IRL. Kylab 5 Final Configuration Paying my screenshot tax on top of those requests. Quote Link to comment Share on other sites More sharing options...
Kuiper_Belt Posted October 24, 2021 Share Posted October 24, 2021 Some Cassini Launch Fun - Featuring: Titan IV Sorry Cassini isn't completely gold ! Quote Link to comment Share on other sites More sharing options...
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