Beetlecat Posted August 3, 2017 Share Posted August 3, 2017 8 hours ago, Acvila said: so, the rockets fly in space before any prop invented... can-t understand tech tree This is precisely how stock works -- there are other tech trees that re-arrange for aircraft/unmanned travel first. 7 hours ago, Three_Pounds said: Exactly. Just like in the stock tech tree. The purpose of CTT is to expand it to allow more space for mod parts and more specialization especially in the later stages of the career. It isn't meant to change the progression paths too much. Thank you for putting this together. Love it! Quote Link to comment Share on other sites More sharing options...
blackheart612 Posted August 4, 2017 Author Share Posted August 4, 2017 Thanks for patching it up for people who use it. Does it need to be packed or is it fine if I link it in the OP? I might pack up everything that people made in the future, but I'm not sure if they're hooked to only work with the mods on. So not yet right now. Quote Link to comment Share on other sites More sharing options...
ThreePounds Posted August 4, 2017 Share Posted August 4, 2017 54 minutes ago, blackheart612 said: Thanks for patching it up for people who use it. Does it need to be packed or is it fine if I link it in the OP? I might pack up everything that people made in the future, but I'm not sure if they're hooked to only work with the mods on. So not yet right now. The patch checks if CTT is installed. If not, it does nothing. Many mods bundle a variety of these patches. It really does hurt to give them to everyone unless you think the patch does not fully reflect your vision of this mod and you want to keep it as an extra. Quote Link to comment Share on other sites More sharing options...
StereotypicalBrit Posted August 4, 2017 Share Posted August 4, 2017 Are part requests/ideas still being taken for this mod? How about an early MIG jet cockpit to match the intake in AP+? Quote Link to comment Share on other sites More sharing options...
Guest Posted August 4, 2017 Share Posted August 4, 2017 5 hours ago, StereotypicalBrit said: Are part requests/ideas still being taken for this mod? How about an early MIG jet cockpit to match the intake in AP+? @SpannerMonkey(smce)'s SM Stryker Aerospace has one. Quote Link to comment Share on other sites More sharing options...
XOC2008 Posted August 4, 2017 Share Posted August 4, 2017 21 minutes ago, dundun92 said: @SpannerMonkey(smce)'s SM Stryker Aerospace has one. Yep, plus a pair of razorback MiG 21 cockpits. Quote Link to comment Share on other sites More sharing options...
lttito Posted August 6, 2017 Share Posted August 6, 2017 Awesome work on your new release, as usual. Just a couple of things: I just saw the Hercules gears... It was like a dream come true... Sadly, they dont deploy and also dont mirror... Maybe it is an experimental new part? Also, the new Delta Advanced Winglet has the animation inverted. When I push left the plane goes left but the animation moves the winglet part to the right (I think it is better explained with a pic): Also, it seems to me that when the winglet is moved, is bigger that it should be (anyway, can me because of the vision angle or whatever). Quote Link to comment Share on other sites More sharing options...
qromodynmc Posted August 6, 2017 Share Posted August 6, 2017 23 minutes ago, lttito said: Awesome work on your new release, as usual. Just a couple of things: I just saw the Hercules gears... It was like a dream come true... Sadly, they dont deploy and also dont mirror... Maybe it is an experimental new part? Also, the new Delta Advanced Winglet has the animation inverted. When I push left the plane goes left but the animation moves the winglet part to the right (I think it is better explained with a pic): Also, it seems to me that when the winglet is moved, is bigger that it should be (anyway, can me because of the vision angle or whatever). Haha, i thought my brain was playing tricks on me! Yeah i have same problem with control surface having inverted animation. Quote Link to comment Share on other sites More sharing options...
lttito Posted August 6, 2017 Share Posted August 6, 2017 This is the error Im getting when selecting the hercules gear: Funny thing is the animation for wheel deployment is played first time the part is selected but after that, the wheels refuse to deploy in the hangar or when launching Quote Link to comment Share on other sites More sharing options...
GDJ Posted August 6, 2017 Share Posted August 6, 2017 32 minutes ago, lttito said: This is the error Im getting when selecting the hercules gear: Funny thing is the animation for wheel deployment is played first time the part is selected but after that, the wheels refuse to deploy in the hangar or when launching There was an earlier post that stated that the animation was being a rotten PITA. They don't deploy and mirror. I wouldn't use them until the issues are repaired IF they are going to be repaired. That's up to the author (and from what the author says jumping off a cliff was preferable). Quote Link to comment Share on other sites More sharing options...
lttito Posted August 6, 2017 Share Posted August 6, 2017 2 hours ago, GDJ said: There was an earlier post that stated that the animation was being a rotten PITA. They don't deploy and mirror. I wouldn't use them until the issues are repaired IF they are going to be repaired. That's up to the author (and from what the author says jumping off a cliff was preferable). Uh, didnt saw the post sorry. Thanks for the info... Quote Link to comment Share on other sites More sharing options...
blackheart612 Posted August 7, 2017 Author Share Posted August 7, 2017 @lttito As he said, I don't plan on doing anything with that gear. Just accidentally packed with the release, and I won't remove it just to make people redownload it so it's gonna stay there for now until I release again. The fin you're talking about is kinda confusing. I'm gonna have to take a look. The first time I tested it, it was reversed so I did something to reverse it. Then I tested it repeatedly, and it's fine. Now on release, it's reversed. Unity transforms are difficult sometimes... Quote Link to comment Share on other sites More sharing options...
Guest Posted August 7, 2017 Share Posted August 7, 2017 (edited) Why don't we ask @Shadowmage to fix the Hercules landing gear? He knows lots about wheels in KSP, and I'm pretty sure everyone knows his Kerbal Foundries mod. Edited August 7, 2017 by Murican_Jeb Quote Link to comment Share on other sites More sharing options...
XOC2008 Posted August 7, 2017 Share Posted August 7, 2017 39 minutes ago, Murican_Jeb said: Why don't we ask @Shadowmage to fix the Hercules landing gear? He knows lots about wheels in KSP, and I'm pretty sure everyone knows his Kerbal Foundries mod. I agree with this. Or at the very least, ask him to have a look. I would love some specific Hercules gear. (And if it gets working you can use that example and make 14 wheeled Galaxy gear. ) Quote Link to comment Share on other sites More sharing options...
Shadowmage Posted August 7, 2017 Share Posted August 7, 2017 3 hours ago, Murican_Jeb said: Why don't we ask @Shadowmage to fix the Hercules landing gear? He knows lots about wheels in KSP, and I'm pretty sure everyone knows his Kerbal Foundries mod. Thanks for the ping Sadly, @blackheart612 has stated that Airplane Plus is a 'single dependency' mod; as such, he has ruled out using/using/distributing KSPWheel as far as I know. As the stock wheel implementation/system does not support multiple wheel colliders within a single part... I don't see any good options for implementation of really large landing gear (split them up so each wheel is its own part?). Now if anyone else (or even @blackheart612) is interested in creating landing gear like that, I'm more than willing to offer assistance on how to get it all setup (modeling/transforms) and working in-game (configs) using KSPWheel. ... and now back to your regularly scheduled Airplane Plus thread.... Quote Link to comment Share on other sites More sharing options...
Guest Posted August 9, 2017 Share Posted August 9, 2017 Please buff the Tornado engine (Bf-109) It's WAY too underpowered. My spitfire has a top speed of 146 m/s, but my Bf-109 is literaly 60-80 m/s (I didn't actually measure the top speed of the Bf-109, but this is accurate) Quote Link to comment Share on other sites More sharing options...
SaelbenNoa Posted August 10, 2017 Share Posted August 10, 2017 Hello again I haven't found anything though I will dig a bit deeper, but is there any way to make a rotor mirrored, basically spin in the other direction while still generating same direction lift? Trying to stack hippos into a dual rotor on a thingy I made Also, I can confirm that MechJeb2 mostly works with this regarding keeping it stable, especially the KillRot and HVel + modes, though the HVel+ tends to stabilize in flying in small circles if left hovering in place for a while Also, for some reason the RPM won't show up in the cockpits from AP+ though it shows up in all other compatible cockpits Quote Link to comment Share on other sites More sharing options...
Matenplays Posted August 12, 2017 Share Posted August 12, 2017 When i install this mod i only get some parts from the mod, not all parts. What do i do? Quote Link to comment Share on other sites More sharing options...
Kerbal101 Posted August 12, 2017 Share Posted August 12, 2017 @blackheart612 Just noticed that Mk1 Inline Stabilizer has supposely incorrect weight? It weights nearly 1t with its 0.95t, were the more powerful, stock, same-size, but not-passable advanced inline stabilizer weights only 0.1t! This totally jeopardizes its use for anything that comes down from orbit, as stabilizers need to be on outer side away from center of mass. Quick patch! Give it some_name.cfg and drop into gamedata. Hope this is fixed upstream! // fix weight of mk1 inline sas to match stock @PART[mk1SasModule] { @mass=0.095 } Quote Link to comment Share on other sites More sharing options...
blackheart612 Posted August 14, 2017 Author Share Posted August 14, 2017 @Shadowmage Yep, I'd have to make a new pack dedicated to it though. The gear is never going to be developed in stock only. Let's see what happens to that gear. @Murican_Jeb I thought we agreed that you can't replicate things in KSP? Look or performance is there for the choosing. Also, the Griffon Spitfire is much more powerful than the BF-109. @SaelbenNoa It was a request a while back, but it will break FSEngineblades. I reverted the Gemini from doing that. @Matenplays Well, if you could detail it more, it would be helpful. What are the missing parts? @Kerbal101 Checked and I indeed missed the 0 after the point. This is also the reason why I'm bad at percentages... Quote Link to comment Share on other sites More sharing options...
ZobrAA Posted August 14, 2017 Share Posted August 14, 2017 Please, make some king of electric propeller! Just something, please! Quote Link to comment Share on other sites More sharing options...
ThreePounds Posted August 14, 2017 Share Posted August 14, 2017 3 minutes ago, ZobrAA said: Please, make some king of electric propeller! Just something, please! Afaik, KAX has electric propellers. Quote Link to comment Share on other sites More sharing options...
Guest Posted August 14, 2017 Share Posted August 14, 2017 (edited) 11 hours ago, blackheart612 said: @Murican_Jeb I thought we agreed that you can't replicate things in KSP? Look or performance is there for the choosing. Also, the Griffon Spitfire is much more powerful than the BF-109. Yeah, but if my plane is going to go at 60 to 80 m/s cruise speed, thats slower than most, if not, all of my fighters. Also, when I took off with my spitfire I right clicked on the engine and the thrust dropped to 16.3kn, yet it can still go at 146 m/s at crusie speed Sorry If I'm getting on your nerves. Edited August 14, 2017 by Murican_Jeb Quote Link to comment Share on other sites More sharing options...
Aerospacer Posted August 14, 2017 Share Posted August 14, 2017 4 hours ago, Three_Pounds said: Afaik, KAX has electric propellers. SXT Continued too. Quote Link to comment Share on other sites More sharing options...
qromodynmc Posted August 15, 2017 Share Posted August 15, 2017 Meanwhile other mods have electric propellers, im still behind my suggestion. this kind of electric powered ducted propeller engine would be nice. Quote Link to comment Share on other sites More sharing options...
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