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Stock Community Space Program [New Thread by Scientia]


DMSP

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New Thread:

 

IMPORTANT:

-Update to 1.2
-If you're not updated, we can't have you. Once @valens passed the save, I'm going to have to cut a bit into @hempa2's to make sure it is fully functioning.
 

14212739_1125417897525683_83120114342931

2ryxBx9.png?forcedesktop=1

Credit goes to @Scientia1423 for the poster and to @Spartwo for the flag.

Hello all. 

There have been quite a few "multiplayer" attempts here on the forums to create craft that people have built all together, or have assembled by passing the save around. One of the original ones was the Stock Community Space Station, made by @zekes. It has now, after 3 years, become a dead thread.

So, today, using the old one as my guideline, I would like to propose a new Stock Community Space Station. 

The Line (Use GMT if possible):

Spoiler

21st-22nd @hempa2

23rd-24th @ExplorerKlatt

25th-26th @quasarrgames

27th-28th @Flamingo

29th-30th @ScriptKitt3h

 

Get the link by PMing me when your turn comes around.


How to install:

-Create a new save in your KSP, then close KSP.
-Hop into your KSP folder.
-Go to the folder named "saves".
-Find your new save.
-Delete everything except for the "Ships" folder.
-Take all the data from the "Community Space Station" dropbox folder and place it in your new save.
-It should work perfectly now.
 

Rules (to make sure building goes swiftly):

-If you are interested in adding to the save, post in the thread and tag me.
-Do not have the save for more than 2 days, to allow for it to change hands fast.
-Wait more than 3 turns before you request for another turn.
-Your launch vehicles can be modded, just No station, base or crew module should have a single modded part.
-Post what you will be adding to the station and how many parts it is before you launch it.
-Feel free to post if you want to start construction of a second station (if the first one gets part heavy or if you want to continue growing the station).
-Try to keep the modules at lower than 35 parts to ensure others can build too.
-If you feel like a module is obstructing or dameging the station, tag me and the person who placed it if you want to remove it.
-Post pictures!
-In your two days, you have a maximum of three launches (unless you have a good reason and ask nicely). Do whatever you want with them.
-Stuff that never leaves Kerbin is not a launch. Planes are fine. SSTOs are still being decided on, but for now, they count as well.
-No Hyperedit or vesselmover is allowed, unless it is for bases ON Kerbin.
-Do NOT spend more than 30 KSP days in your turn!
-At the end of your turn, quicksave, and then add another quicksave titled: End of turn [Your turn number]-[Your KSP username]

How to hand it back:

-Hop into your KSP folder.
-Go to the folder named "saves".
-Find your new save.
-Upload the Quicksave, Persistent, and your end of turn file.
-Make a new folder titled "Community Space Station" and put the files in.
-Share it with me.
-Your turn will be over. Congrats.
 

Who knows where this could go. If we keep it up long enough, then we count change it from Stock Community Space Station to Stock Community Space Program and have Community bases on other worlds and such.

Good luck to everybody who will be involved.

Here is the most recent photo of (The completed) Unity Station:

d76pXi2.png

Gateway Station:

W1e3x2q.png

And the new Lookdown Station:
xRwl8Zz.png

 

Some artwork by @valens:

UiEaE30.png

Zv1G5HD.png

DMSP.

Edited by DMSP
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Alright, the Core and Solar Array of Unity Station has been put up by me in the last save. Photos:

xmHiJip.png

The core consists of (literally) a 4k battery bank and two Hitchhiker modules.

lDzvQg8.png

Solar array up to provide power.

VLsa5tc.png

I deorbited all the debris I created.

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Hi @DMSP, I would like to send a module up; considering this will do good for my RAM usage.

I plan on sending some extensions to the base, containing some resources and give the ability for players to have more space to dock.

I will let you know when I'm ready to start by PM, if that's okay...

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@DMSP

 

I would like to apply for a slot. I was one of the last people in the old SCSS, don't want a repeat of that. I'd like to send up something to transfer crew back and forth and maybe some storage.

Edited by Spartwo
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2 minutes ago, hempa2 said:

I'd like to apply for a spot, I am new to community builds but it will be interesting to see what people come up with.

Alright, you're in. August 29th-August 31st.

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So far the modules been launched:

@DMSP = Unity station core [22/08/2016] - Launch of Unity Station

@Scientia1423 = Station Extension [25/08/2016] 

@Spartwo = Crew modules [25/08/2016]

@hempa2 = Ore mining modules [29/08/2016]

@DMSP = Solar array [31/08/2016] - Launch of Gateway Station

End of August

@Andem = Soyuz Module (Gateway) [04/09/2016]

@quasarrgames =  EVA-ball court [06/09/2016]

@Chiron0224 = Habitation module (Gateway) [08/09/2016]

@ScriptKitt3h = Spaceplane(Unity) & Inflatable module (Gateway) [09/09/2016]

@Scientia1423 = Ptichka Shuttle [17/09/2016] - Completion of Unity Station

End of September.

@DMSP = Duna base core [04/10/2016]

@Spartwo = Rover and equipment to Dres [10/10/2016]

@TwinKerbal = Spaceplanes and crew modules (Unity & Gateway) [12/10/2016]

@TheGuyNamedAlan = Dragon & Falcon to Gateway, satellite network [17/10/2016]

@valens = Unity station refuelled, Escape pod (Gateway) & Monopropellant tank (Lookdown) [19/10/2016]

@ExplorerKlatt = Pending October 21-22

@quasarrgames = Pending October 23-24

@Flamingo = Pending October 25-26

@ScriptKitt3h = Pending October 27-28

This is a line of events that happened between August and October as part of the community space program.

Edited by Scientia1423
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I feel a bit cheaty for sending a bunch of stuff in one module. If you have to get rid of something get rid of the big tug.

Turn complete. I won't bore you with the launch. I use the same OP launcher for everything. Uw7ruJG.png
Here's the craft.

-Hab module
-Station tugs for small items around the one station and large one between nearby orbits
-Cupola module because there aren't any good views yet
-Adaptors to sizes other than 1m

The stationing

Spoiler

Arriving and unpacking everything but the hab
OI62fE6.png
I make a habit of docking multiple craft at once, it's chaotic but fun.
EMtmfgj.png
.75m adapter being put in place.
iagWBcn.png
Large tug doesn't seem to like the side ports, must be too closely embedded.
JkUZAcH.png
Everything docked in just over an orbit.
L469StS.png

 

Edited by Spartwo
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Yep, @Spartwo's save is looking good. I'll take it over until the 28th as planned, but I won't launch anything do anything serious.

@hempa2, contact me on the 29th.

Turns out that the "top" port of the tug (Not engine side) is unable to dock on the Medium Level.

I also just adjusted the modules so the station looks more straight. They're all in the same order as before, just like this:

rPAXDcx.png

Ignore the engines burning.

Edited by DMSP
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Alright, I'm ready, pictures of my proposal soon.

--EDIT--

haTl6tp.png

Universal Docking Module.

Hitchhiker, lander can, and lots of docking ports.

Edited by Andem
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1 hour ago, Andem said:

Alright, I'm ready, pictures of my proposal soon.

--EDIT--

haTl6tp.png

Universal Docking Module.

Hitchhiker, lander can, and lots of docking ports.

Nice! You've been added in the next available slot.

Meanwhile, I'm taking a Pseudo-turn and am setting a few things up. I'll keep to the three launch max.

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Here's my proposal for the station.  A habitat zone with multiple solar panels and batteries to supply power.  Also in the image is the top stage of the ship I plan to use to dock the thing.

 

http://imgur.com/a/yP3bI

 

EDIT:  Sorry, forgot to tag @DMSP and also forgot to say that I want the september 10th slot.  I also forgot the parts count which is 32 including tug I'll be using to install the module(which will not be staying).

Edited by Chiron0224
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@DMSP, I'd be interested in claiming the slot after Chiron but before you in September. I'm thinking I might make a lifting-body CRV and a small ring section (or, if part count won't permit on that, an "inflatable" section made from a fairing with a hollow, playable inside).

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