JadeOfMaar Posted September 9, 2017 Share Posted September 9, 2017 @OhioBob @Gordon Fecyk I learned something else very interesting that could be applied to jets and rockets. I just learned of the toggle to kill them when they're undersea. Getting your engines flooded like in the Interstellar movie (or IRL for that matter) is a thing! Quote Link to comment Share on other sites More sharing options...
Sigor Posted September 9, 2017 Share Posted September 9, 2017 I've got an issue. I have the Gael system orbiting the Kerbin system (like with GPP Secondary) even though I haven't installed GPP Secondary. Here's my GameData folder: https://imgur.com/a/c3xTk Quote Link to comment Share on other sites More sharing options...
TheKurgan Posted September 9, 2017 Share Posted September 9, 2017 (edited) But jets and even afterburners work under water right? I meant in real life lol Edited September 9, 2017 by TheKurgan Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted September 9, 2017 Share Posted September 9, 2017 @TheKurgan The option is missing by default. It makes sense as Squad never cared enough about oceans to include it in all their engine configs. Now I know what it is, and I've confirmed a quick patch for it, it can be added and engines can start to stop working when undersea. Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted September 9, 2017 Share Posted September 9, 2017 22 minutes ago, TheKurgan said: I meant in real life lol Oh snap. Quote Link to comment Share on other sites More sharing options...
Gordon Fecyk Posted September 9, 2017 Share Posted September 9, 2017 (edited) First results of Jet atmCurve Edits Based solely on static thrust values, I present extended atmCurves for the Juno and Wheesly engines as Module Manager patches. Spoiler @PART[miniJetEngine]:FOR[JetEngineCurveExtender]:NEEDS[!AJE] { @MODULE[ModuleEnginesFX] { !atmCurve{} atmCurve { key = 0 0 0 0.7448742 key = 0.072 0.13 2.075459 2.075459 key = 0.16 0.28 1.464173 1.464173 key = 0.42 0.578 0.93687 0.93687 key = 1 1 0.5529748 0.5529748 key = 2.108 2.123 0.2 0.2 key = 12.306 3.123 0.1 0 } } } Spoiler @PART[JetEngine]:FOR[JetEngineCurveExtender]:NEEDS[!AJE] { @MODULE[ModuleEnginesFX] { !atmCurve{} atmCurve { key = 0 0 0 1.186726 key = 0.072 0.092 1.339822 1.339822 key = 0.337 0.4 0.8976688 0.8976688 key = 1 1 0.9127604 0.9127604 key = 2.109 2.1 0.89 0.89 key = 4.013 3.6 0.69 0.69 key = 5.42 4.6 0.45 0.45 key = 7.214 5.6 0.3 0.3 key = 9.488 5.9 0.15 0.15 key = 12.306 6.1 0.05 0 } } } When I'm done with all stock jets. I'll post a new add-on dev thread that will include a spreadsheet I've been using to preview the float curves. These extended curves should work for stock jets on any world that has higher air densities and useful IntakeAir, but shouldn't affect normal performance on Kerbin, Gael or Laythe. I'll also add these curves to Explodium Breathing Engines to boost sea level performance on Eve or other worlds with hydrocarbons in the air. Let me know how these changes behave on stock Tellumo. I'm using FAR and still have AJE installed. Edited September 9, 2017 by Gordon Fecyk Quote Link to comment Share on other sites More sharing options...
Galileo Posted September 9, 2017 Author Share Posted September 9, 2017 2 hours ago, Sigor said: I've got an issue. I have the Gael system orbiting the Kerbin system (like with GPP Secondary) even though I haven't installed GPP Secondary. Here's my GameData folder: https://imgur.com/a/c3xTk Omg. Burn your gamedata folder with fire! it looks like you didn't install anything correctly, unfortunately. You need to remove everything except your squad folder and start over, following the instructions a little more closely. Quote Link to comment Share on other sites More sharing options...
TheKurgan Posted September 9, 2017 Share Posted September 9, 2017 22 minutes ago, Galileo said: Omg. Burn your gamedata folder with fire! LMAO! He's telling you the truth @Sigor, you need to start over, your game is a mess... I couldn't even walk you through fixing it. Welcome to the forums, you've at least come to the right place for help. Quote Link to comment Share on other sites More sharing options...
vossiewulf Posted September 9, 2017 Share Posted September 9, 2017 40 minutes ago, TheKurgan said: Welcome to the forums, you've at least come to the right place for help. Now burn it with fire! Holy fire! Run man, the KSP Universe IS AT STAKE Fixed that for you. Quote Link to comment Share on other sites More sharing options...
Galileo Posted September 9, 2017 Author Share Posted September 9, 2017 (edited) 3 hours ago, Sigor said: I've got an issue. I have the Gael system orbiting the Kerbin system (like with GPP Secondary) even though I haven't installed GPP Secondary. Here's my GameData folder: https://imgur.com/a/c3xTk All joking aside, GPP is not an easy mod to install, and attention to detail is really important. I wish we could automate the process for users, but that may be a little ways off. I would definitely start over though, with a fresh GameData folder and follow the instructions very closely. Maybe somebody can share a screenshot of how it should look with a basic GPP install to help you out? <------ This is a request. I would but I'm not home. Edited September 9, 2017 by Galileo Quote Link to comment Share on other sites More sharing options...
vossiewulf Posted September 9, 2017 Share Posted September 9, 2017 So like now that I've finally gotten around to replacing previously asploded high end computer power with a high-end laptop, first time I've ever not built my main machine, and I'm able to start playing around with all the graphics enhancements and planet mods. And boy am I confused. So many, half of which seem to include the other half, with no pattern of whether you have to install dependencies vs. OMG no we do that and you screw up everything if you install them yourself, or whether you can drop them in or have to start a game from scratch, etc. According to what I read above that you've tweaked all the planetary positions for better early game options means that I probably shouldn't try this until I'm starting a new game? No complaints, it's just what happens when so much core game functionality is actually delivered by modders rather than by the game studio, very thankful folks are doing that but figuring it out as a new person is pretty tricky And lots of people seem very enthusiastic about OPM, that is integrated here too, correct? So when I start that new game and am interested in OPM I should install OPM via Galileo and have it there from the start of that game no? Also, does this conflict with AVP? I wanted to try that as well. Thanks in advance and thanks for the great work... well what seems to be great work, can't wait to confirm it Quote Link to comment Share on other sites More sharing options...
Galileo Posted September 9, 2017 Author Share Posted September 9, 2017 2 minutes ago, vossiewulf said: So like now that I've finally gotten around to replacing previously asploded high end computer power with a high-end laptop, first time I've ever not built my main machine, and I'm able to start playing around with all the graphics enhancements and planet mods. And boy am I confused. So many, half of which seem to include the other half, with no pattern of whether you have to install dependencies vs. OMG no we do that and you screw up everything if you install them yourself, or whether you can drop them in or have to start a game from scratch, etc. According to what I read above that you've tweaked all the planetary positions for better early game options means that I probably shouldn't try this until I'm starting a new game? No complaints, it's just what happens when so much core game functionality is actually delivered by modders rather than by the game studio, very thankful folks are doing that but figuring it out as a new person is pretty tricky And lots of people seem very enthusiastic about OPM, that is integrated here too, correct? So when I start that new game and am interested in OPM I should install OPM via Galileo and have it there from the start of that game no? Also, does this conflict with AVP? I wanted to try that as well. Thanks in advance and thanks for the great work... well what seems to be great work, can't wait to confirm it I'm not sure what you are asking in the first part of your question, but in regards to OPM, you can install OPM at any time, and you will be ok. As for AVP, no, it will not work with GPP. EVE cfgs are all dependent on planetary body names, and since AVP is for the stock game, stock planets are required. GPP only has one visual pack, and it's the one that is included in the dl. Quote Link to comment Share on other sites More sharing options...
vossiewulf Posted September 9, 2017 Share Posted September 9, 2017 Thanks for the quick response. For the first question, in your OP it say planet positions have been tweaked to provide better/more transfer window options in the first two years, and this may break existing saves. If that's a very minor risk I might try it now, if it's probably going to break things I will wait for a new game. Quote Link to comment Share on other sites More sharing options...
Galileo Posted September 9, 2017 Author Share Posted September 9, 2017 (edited) 2 minutes ago, vossiewulf said: Thanks for the quick response. For the first question, in your OP it say planet positions have been tweaked to provide better/more transfer window options in the first two years, and this may break existing saves. If that's a very minor risk I might try it now, if it's probably going to break things I will wait for a new game. Oh, so you already have a GPP career going? Edited September 9, 2017 by Galileo Quote Link to comment Share on other sites More sharing options...
vossiewulf Posted September 9, 2017 Share Posted September 9, 2017 Just now, Galileo said: Oh, so you already have a career going? Yes This is (for the sake of the challenge) the one-trip base for Minmus with full metal mining and rocketparts making, ore/fuel conversion mining, EL launchpad, ton of Pathfinder storage, and a Buffalo rover to be assembled on site. This is launching today. Quote Link to comment Share on other sites More sharing options...
Galileo Posted September 9, 2017 Author Share Posted September 9, 2017 19 minutes ago, vossiewulf said: Yes This is (for the sake of the challenge) the one-trip base for Minmus with full metal mining and rocketparts making, ore/fuel conversion mining, EL launchpad, ton of Pathfinder storage, and a Buffalo rover to be assembled on site. This is launching today. Ok well, if your career is in the stock game, GPP will have to wait until you are done with that and ready to start a new game. GPP removes all stock bodies and adds it's own. So any vessels you have in and around the stock system would possibly be kaput if you tried to load up in GPP. Quote Link to comment Share on other sites More sharing options...
Poodmund Posted September 9, 2017 Share Posted September 9, 2017 (edited) Well.. seeing as we got v1.5.x out the door, I actually got around to playing in well over a year. Meet the inaugural Gaelean Space Station module: Edited September 9, 2017 by Poodmund Quote Link to comment Share on other sites More sharing options...
vossiewulf Posted September 9, 2017 Share Posted September 9, 2017 17 minutes ago, Galileo said: Ok well, if your career is in the stock game, GPP will have to wait until you are done with that and ready to start a new game. GPP removes all stock bodies and adds it's own. So any vessels you have in and around the stock system would possibly be kaput if you tried to load up in GPP. Thanks for confirming, going to work on this one a bit more until I've done most things once and am not quite so flailing about at every turn, and then will start a new game. Quote Link to comment Share on other sites More sharing options...
Galileo Posted September 9, 2017 Author Share Posted September 9, 2017 7 minutes ago, vossiewulf said: Thanks for confirming, going to work on this one a bit more until I've done most things once and am not quite so flailing about at every turn, and then will start a new game. That is the best approach I think. GPP is harder than the stock system, and not really recommended for beginners. Once you get to a place where you are comfortable in your skill set, give GPP a try. It's a whole new game, or that's what we were striving for anyway! Quote Link to comment Share on other sites More sharing options...
vossiewulf Posted September 10, 2017 Share Posted September 10, 2017 42 minutes ago, Poodmund said: Well.. seeing as we got v1.5.x out the door, I actually got around to playing in well over a year. Meet the inaugural Gaelean Space Station module: Takes talent to make a pic that is innocent per se but anyone running with the obvious in comments is going to feel the ban hammer Quote Link to comment Share on other sites More sharing options...
TheKurgan Posted September 10, 2017 Share Posted September 10, 2017 (edited) @vossiewulf If anyone's important organs are pointed outward like that... they should see a doctor!! Edited September 10, 2017 by TheKurgan Quote Link to comment Share on other sites More sharing options...
vossiewulf Posted September 10, 2017 Share Posted September 10, 2017 He also goes along well with my new favorite mega-rover, that eats Packrats for snacks. I try to stop him, really I do, but he's 35tons and... well YOU just try and stop him why don't you. Quote Link to comment Share on other sites More sharing options...
Sigor Posted September 10, 2017 Share Posted September 10, 2017 (edited) Quote Copy from [GPP Download]\GameData\ to [KSP]\GameData\ the folder GPP\ and all its contents. so I shold have a GPP folder inside another GPP folder? EDIT: nvm just got it Edited September 10, 2017 by Sigor I know more now Quote Link to comment Share on other sites More sharing options...
Jacke Posted September 10, 2017 Share Posted September 10, 2017 12 hours ago, Galileo said: Omg. Burn your gamedata folder with fire! I agree that he needs to start clean and reinstall again. But I think one of the reasons why his GameData folder ended up that way is he just didn't know enough to fix a common problem with many install archives. 1. Install archives for mods now often include a GameData directory in which they put their mod. Horray! 2. And inside that GameData directory ISN'T just one or a very few named directories to go in GameData, as it should be. But all sorts of files. Includes common names like "README.txt" that will overlap between many mod install archives. All these files shouldn't be in GameData directly but in the GameData/<modname>/ directory. Quote Link to comment Share on other sites More sharing options...
Sigor Posted September 10, 2017 Share Posted September 10, 2017 Thanks! Reinstalling helped. @Jacke I was just too lazy to care. I know about all those readmes and licenses that overlap and cause problems but they haven't given me issues until now so... I just ignored them Quote Link to comment Share on other sites More sharing options...
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