linuxgurugamer Posted November 20, 2022 Author Share Posted November 20, 2022 27 minutes ago, Xtra said: @linuxgurugamer Hello again... I'm sure you're tired of hearing from me and I do apologize, but you make Great mods and I'm just trying to use them without having my log filled with errors. Yes some errors can be ignored (although they shouldn't - they're there for a reason), but according to my log count, I have 151 log errors just for AYA_AntennaRT not being found. Any idea what I'm missing to cause these? I do see where I have 149 entries where it applied, so I believe the mod is working... just not sure if it's working completely as intended or if I'm missing an additional mod. https://drive.google.com/file/d/1jNQlvjgdalUu1PMpkKwaFqmUPLtbCRkp/view?usp=share_link Interesting. Never reported until now. Try deleting the file: GameData\AllYAll\ModuleManager\AllYAll_Modsupport.cfg and try again. This was added several years ago, and there was never a module specific to RT, so I don't know if it will work or not, please let me know Quote Link to comment Share on other sites More sharing options...
Xtra Posted November 20, 2022 Share Posted November 20, 2022 Just now, linuxgurugamer said: Interesting. Never reported until now. Try deleting the file: GameData\AllYAll\ModuleManager\AllYAll_Modsupport.cfg and try again. This was added several years ago, and there was never a module specific to RT, so I don't know if it will work or not, please let me know Okay, I'll try that... I just removed the mod and restarted just to check. I'll add it back in and report. do I need to concern myself with these? Line 23977: [ERR 09:48:10.197] Triggers on concave MeshColliders are not supported [Restock] No files found matching url Squad/Parts/Aero/airbrake/airbrake.dds (strange thing is... the dds file is in that location) Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted November 20, 2022 Author Share Posted November 20, 2022 Just now, Xtra said: Okay, I'll try that... I just removed the mod and restarted just to check. I'll add it back in and report. do I need to concern myself with these? Line 23977: [ERR 09:48:10.197] Triggers on concave MeshColliders are not supported [Restock] No files found matching url Squad/Parts/Aero/airbrake/airbrake.dds (strange thing is... the dds file is in that location) No idea, but I just tested it myself, it's not going to work. I looked at the RT code, and it's not supported by All'Yall at this time so put the file back (just reinstall AllYAll) and ignore those errors from it Quote Link to comment Share on other sites More sharing options...
Xtra Posted November 20, 2022 Share Posted November 20, 2022 13 minutes ago, linuxgurugamer said: No idea, but I just tested it myself, it's not going to work. I looked at the RT code, and it's not supported by All'Yall at this time so put the file back (just reinstall AllYAll) and ignore those errors from it Okay... May I ask... What is the RT code? Quote Link to comment Share on other sites More sharing options...
stk2008 Posted November 20, 2022 Share Posted November 20, 2022 (edited) I believe Its configs for a mod called remote tech? Edited November 20, 2022 by stk2008 Quote Link to comment Share on other sites More sharing options...
Xtra Posted November 20, 2022 Share Posted November 20, 2022 2 hours ago, stk2008 said: I believe Its configs for a mod called remotetch? @stk2008 Thank you for your input. 3 hours ago, linuxgurugamer said: No idea, but I just tested it myself, it's not going to work. I looked at the RT code, and it's not supported by All'Yall at this time so put the file back (just reinstall AllYAll) and ignore those errors from it @linuxgurugamer so, is it RT that is not supporting AYA, or is it AYA that's not supporting RT? Just want to make sure I'm understanding the problem correctly. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted November 20, 2022 Author Share Posted November 20, 2022 (edited) 4 hours ago, Xtra said: @stk2008 Thank you for your input. @linuxgurugamer so, is it RT that is not supporting AYA, or is it AYA that's not supporting RT? Just want to make sure I'm understanding the problem correctly. AYA not supporting RT antennas. I've added support, am testing it now, give me a day or so to get it released Edited November 20, 2022 by linuxgurugamer Quote Link to comment Share on other sites More sharing options...
Xtra Posted November 21, 2022 Share Posted November 21, 2022 2 hours ago, linuxgurugamer said: AYA not supporting RT antennas. I've added support, am testing it now, give me a day or so to get it released Thank you very much... I do appreciate you. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted November 21, 2022 Author Share Posted November 21, 2022 New release, 0.11.19.2 Added support for RemoteTech Antennas Quote Link to comment Share on other sites More sharing options...
Xtra Posted November 21, 2022 Share Posted November 21, 2022 Thank you so much... I'll try it today. been very frustrated... each load takes like 5 minutes.... And the texture errors are driving me crazy, because a bunch of the Tantares (sp?) texture files are not found... So I'm getting white out images. Had to remove it completely. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted January 17 Author Share Posted January 17 (edited) New release, 0.11.20 Added new RCS support Turn off all RCS Turn on RCS in current Stage Turn on RCS in active Stage Global RCS Thrust limiter adjustment Current stage RCS Thrust limiter adjustment Updated release, 0.11.20.1 Moved fields and toggles into it's own submenu in the PAW Edited January 17 by linuxgurugamer Quote Link to comment Share on other sites More sharing options...
Fihnakis Posted February 28 Share Posted February 28 (edited) EDIT: Disregard saw the issue was opened on github. Edited February 28 by Fihnakis Quote Link to comment Share on other sites More sharing options...
Publius Kerman Posted March 1 Share Posted March 1 Does this mod conflict with the Default Action Groups mod? I'm trying to have an IVA only playthrough and I love your mod, but I need some default custom action groups to fly a probe from Mission Control in the early game. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted March 13 Author Share Posted March 13 New release, 0.11.21 Performance improvement in RCS module, moved calculations into VesselModule Prevented calcs being done on any vessels other than the active vessel The code for the new feature which was requested created a performance bottleneck when a vessel had lots of RCS modules. This fixes that Quote Link to comment Share on other sites More sharing options...
NaviG Posted May 17 Share Posted May 17 After installing this mod, i have stuttering for 2-3 seconds (game freezes). As long as i stage the SRB's, stturering goes away. I've been searching for 3 days cause i got many mods, do i really don't know if its incompatibility with any other mod. I didn't try on a fresh install Quote Link to comment Share on other sites More sharing options...
newvegasmatt Posted June 6 Share Posted June 6 This is my first ever post, and I did it because I used to love this mod. I can confirm the previous post is accurate, and I did extensive testing to verify that this mod is creating a game breaking stutter/memory leak that leads to crashes and overall unplayability. I looked through the logs and crash files, this mod was not mentioned at all in them, but removing this mod fixed the issue. Basically, the mod causes shuddering based on part count. But the part count did not need to be high. I have a large number of mods including kerbalism ,so I know it is another mod interacting with this one, but only after removing this one did the problems end. It may be related to the recent RCS changes, as crafts that did not have any rcs seemed to be unaffected. Quote Link to comment Share on other sites More sharing options...
NaviG Posted June 21 Share Posted June 21 (edited) On 6/6/2024 at 9:29 PM, newvegasmatt said: This is my first ever post, and I did it because I used to love this mod. I can confirm the previous post is accurate, and I did extensive testing to verify that this mod is creating a game breaking stutter/memory leak that leads to crashes and overall unplayability. I looked through the logs and crash files, this mod was not mentioned at all in them, but removing this mod fixed the issue. Basically, the mod causes shuddering based on part count. But the part count did not need to be high. I have a large number of mods including kerbalism ,so I know it is another mod interacting with this one, but only after removing this one did the problems end. It may be related to the recent RCS changes, as crafts that did not have any rcs seemed to be unaffected. It only happened when i had the SRBs enabled. When i decouple them, i don't feel any bug at all. The mod has to be interacting with SRBs, i will not use it cause as u said, is game-breaker, despite being usefull Edited June 21 by NaviG Quote Link to comment Share on other sites More sharing options...
ttikkoo Posted June 21 Share Posted June 21 (edited) 5 hours ago, NaviG said: It only happened when i had the SRBs enabled. When i decouple them, i don't feel any bug at all. The mod has to be interacting with SRBs, i will not use it cause as u said, is game-breaker, despite being usefull It would be helpful for the modders to include log files when you report issues as that's the only way they can assess them (instructions here). The mod "PEAR" here has similar (though not identical) functionality. Edited June 21 by ttikkoo Quote Link to comment Share on other sites More sharing options...
newvegasmatt Posted June 21 Share Posted June 21 13 hours ago, NaviG said: It only happened when i had the SRBs enabled. When i decouple them, i don't feel any bug at all. The mod has to be interacting with SRBs, i will not use it cause as u said, is game-breaker, despite being usefull It is not tied to SRBs, I had the same issue without SRBs. But it was made worse with them. 7 hours ago, ttikkoo said: It would be helpful for the modders to include log files when you report issues as that's the only way they can assess them (instructions here). The mod "PEAR" here has similar (though not identical) functionality. As I said, a log file would not help in this situation. I personally checked the logs of multiple crashes, and they did not mention All Yall past the loading of the mod. However it was 100% this mod that was causing the issues. The crashes were caused by memory leaks leading to an access violation and Unity crash. Quote Link to comment Share on other sites More sharing options...
NaviG Posted June 30 Share Posted June 30 @linuxgurugamer just to let you know Quote Link to comment Share on other sites More sharing options...
Fizzlebop Smith Posted June 30 Share Posted June 30 I have recently experienced an extreme amount of lag when separating stages. I had no clue what was causing the problem, but stumbled across this. After removing All Y'All i no longer experience the lag. The main KSP.Log did not readily reveal this to me, so i don't know if there are other logs needed. Let me know which logs to upload and i will put them in the webz. Quote Link to comment Share on other sites More sharing options...
SyrusDrake Posted June 30 Share Posted June 30 Came here after several hours of troubleshooting, seeing that others have apparently encountered the same issues as me with this mod. It seems to be an arcane combination of factors. From what I can tell, it only seems to happen with *certain* crewed parts and *only* if the part count is also above 50 or so. For example, the Mk1-3 command pod causes lags, but not the Mk3 cockpit or the Mk1 Lander Can, when tested on the same 56 part rocket. Quote Link to comment Share on other sites More sharing options...
Brigadier Posted July 1 Share Posted July 1 Always post your logs, people, even if you "didn't see anything" in your analysis. Mod maintainers and developers generally have a pretty keen eye, especially in their own work. Logs help to identify mod conflicts and out-dated mod versions. Furthermore, if you have tons of mods, duplicate your install then uninstall several mods at a time (up to 50% of installed mods) to see if you can replicate the errors under the new configuration. If yes, keep removing. If not, return the most recently removed mods a couple at a time until you can reproduce the problem. You'll eventually discover a tipping point and can then add useful information to the diagnosis. You may have already done this and, if so, add that to your problem description. I think LGG prefers the player.log, but I could be wrong. Nothing amiss in posting links to both and let him decide. Remember those links should be related to a minimal KSP run that experiences your issue. Screen capture video would also be very helpful if you're encountering lag. Quote Link to comment Share on other sites More sharing options...
Fizzlebop Smith Posted July 1 Share Posted July 1 14 hours ago, Brigadier said: Always post your logs, people, even if you "didn't see anything" in your analysis. Mod maintainers and developers generally have a pretty keen eye, especially in their own work. Logs help to identify mod conflicts and out-dated mod versions. I was experiencing shutter and stutter i cpuld not isolate from log reviews. Searching the forums revealed this ... Then un-installed All Y'All. After getting the various errors on my Current Build under control, I came here to see if a patch existed only to discover others had know & experienced it as well. I probably should have articulated a little more clearly. Removing above Mentioned mod Fixed my problem. I discovered the issue on another thread and have since overwritten associated logs. If needed, I will reproduce the issue on one of the clean installs I keep handy. Should this be the case, let me know which logs you want and I will reproduce the situation and upload the into the inter webz. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted July 1 Author Share Posted July 1 (edited) All of you who have had recent problems, you need to provide log files (Player.log) and the craft file, otherwise I can't do anything @Fizzlebop Smith @SyrusDrake @newvegasmatt LGG Edited July 1 by linuxgurugamer Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.