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[1.9.x] All Y'All Continued - One-Button Common Action Grouping


linuxgurugamer

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27 minutes ago, Xtra said:

@linuxgurugamer  Hello again... 

I'm sure you're tired of hearing from me and I do apologize, but you make Great mods and I'm just trying to use them without having my log filled with errors.  Yes some errors can be ignored (although they shouldn't - they're there for a reason),  but according to my log count, I have 151 log errors just for AYA_AntennaRT not being found. 

Any idea what I'm missing to cause these?

I do see where I have 149 entries where it applied, so I believe the mod is working... just not sure if it's working completely as intended or if I'm missing an additional mod.

https://drive.google.com/file/d/1jNQlvjgdalUu1PMpkKwaFqmUPLtbCRkp/view?usp=share_link

 

Interesting.  Never reported until now.

Try deleting the file:   

GameData\AllYAll\ModuleManager\AllYAll_Modsupport.cfg

and try again.  This was added several years ago, and there was never a module specific to RT, so I don't know if it will work or not, please let me know

 

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Just now, linuxgurugamer said:

Interesting.  Never reported until now.

Try deleting the file:   

GameData\AllYAll\ModuleManager\AllYAll_Modsupport.cfg

and try again.  This was added several years ago, and there was never a module specific to RT, so I don't know if it will work or not, please let me know

 

Okay, I'll try that... I just removed the mod and restarted just to check.  I'll add it back in and report.

 

do I need to concern myself with these?
    Line  23977: [ERR 09:48:10.197] Triggers on concave MeshColliders are not supported

[Restock] No files found matching url Squad/Parts/Aero/airbrake/airbrake.dds     (strange thing is... the dds file is in that location)

 

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Just now, Xtra said:

Okay, I'll try that... I just removed the mod and restarted just to check.  I'll add it back in and report.

 

do I need to concern myself with these?
    Line  23977: [ERR 09:48:10.197] Triggers on concave MeshColliders are not supported

[Restock] No files found matching url Squad/Parts/Aero/airbrake/airbrake.dds     (strange thing is... the dds file is in that location)

 

No idea, but I just tested it myself, it's not going to work.  I looked at the RT code, and it's not supported by All'Yall at this time

so put the file back (just reinstall AllYAll) and ignore those errors from it

 

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13 minutes ago, linuxgurugamer said:

No idea, but I just tested it myself, it's not going to work.  I looked at the RT code, and it's not supported by All'Yall at this time

so put the file back (just reinstall AllYAll) and ignore those errors from it

 

Okay... May I ask... What is the RT code?   

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2 hours ago, stk2008 said:

I believe Its configs for a mod called remotetch?

@stk2008 Thank you for your input.

3 hours ago, linuxgurugamer said:

No idea, but I just tested it myself, it's not going to work.  I looked at the RT code, and it's not supported by All'Yall at this time

so put the file back (just reinstall AllYAll) and ignore those errors from it

 

@linuxgurugamer so, is it RT that is not supporting AYA, or is it AYA that's not supporting RT?   Just want to make sure I'm understanding the problem correctly.

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4 hours ago, Xtra said:

@stk2008 Thank you for your input.

@linuxgurugamer so, is it RT that is not supporting AYA, or is it AYA that's not supporting RT?   Just want to make sure I'm understanding the problem correctly.

AYA not supporting RT antennas.

I've added support, am testing it now, give me a day or so to get it released

Edited by linuxgurugamer
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Thank you so much... I'll try it today.

been very frustrated... each load takes like 5 minutes.... And the texture errors are driving me crazy, because a bunch of the Tantares (sp?) texture files are not found... So I'm getting white out images.  Had to remove it completely.

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  • 1 year later...

New release, 0.11.20

  • Added new RCS support
    • Turn off all RCS
    • Turn on RCS in current Stage
    • Turn on RCS in active Stage
    • Global RCS Thrust limiter adjustment
    • Current stage RCS Thrust limiter adjustment

Updated release, 0.11.20.1

  • Moved fields and toggles into it's own submenu in the PAW
     
Edited by linuxgurugamer
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  • 1 month later...
  • 2 weeks later...

New release, 0.11.21

  • Performance improvement in RCS module, moved calculations into VesselModule
  • Prevented calcs being done on any vessels other than the active vessel

The code for the new feature which was requested  created a performance bottleneck when a vessel had lots of RCS modules.  This fixes that

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  • 2 months later...

After installing this mod, i have stuttering for 2-3 seconds (game freezes). As long as i stage the SRB's, stturering goes away. I've been searching for 3 days cause i got many mods, do i really don't know if its incompatibility with any other mod. I didn't try on a fresh install

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  • 3 weeks later...

This is my first ever post, and I did it because I used to love this mod. 

I can confirm the previous post is accurate, and I did extensive testing to verify that this mod is creating a game breaking stutter/memory leak that leads to crashes and overall unplayability.

I looked through the logs and crash files, this mod was not mentioned at all in them, but removing this mod fixed the issue.

Basically, the mod causes shuddering based on part count. But the part count did not need to be high. 
I have a large number of mods including kerbalism ,so I know it is another mod interacting with this one, but only after removing this one did the problems end.

 

It may be related to the recent RCS changes, as crafts that did not have any rcs seemed to be unaffected. 

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  • 2 weeks later...
On 6/6/2024 at 9:29 PM, newvegasmatt said:

This is my first ever post, and I did it because I used to love this mod. 

I can confirm the previous post is accurate, and I did extensive testing to verify that this mod is creating a game breaking stutter/memory leak that leads to crashes and overall unplayability.

I looked through the logs and crash files, this mod was not mentioned at all in them, but removing this mod fixed the issue.

Basically, the mod causes shuddering based on part count. But the part count did not need to be high. 
I have a large number of mods including kerbalism ,so I know it is another mod interacting with this one, but only after removing this one did the problems end.

 

It may be related to the recent RCS changes, as crafts that did not have any rcs seemed to be unaffected. 

It only happened when i had the SRBs enabled. When i decouple them, i don't feel any bug at all. The mod has to be interacting with SRBs, i will not use it cause as u said, is game-breaker, despite being usefull

Edited by NaviG
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5 hours ago, NaviG said:

It only happened when i had the SRBs enabled. When i decouple them, i don't feel any bug at all. The mod has to be interacting with SRBs, i will not use it cause as u said, is game-breaker, despite being usefull

  1. It would be helpful for the modders to include log files when you report issues as that's the only way they can assess them (instructions here).
  2. The mod "PEAR" here has similar (though not identical) functionality.
Edited by ttikkoo
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13 hours ago, NaviG said:

It only happened when i had the SRBs enabled. When i decouple them, i don't feel any bug at all. The mod has to be interacting with SRBs, i will not use it cause as u said, is game-breaker, despite being usefull

It is not tied to SRBs, I had the same issue without SRBs. But it was made worse with them.

 

 

7 hours ago, ttikkoo said:
  1. It would be helpful for the modders to include log files when you report issues as that's the only way they can assess them (instructions here).
  2. The mod "PEAR" here has similar (though not identical) functionality.

As I said, a log file would not help in this situation. I personally checked the logs of multiple crashes, and they did not mention All Yall past the loading of the mod. However it was 100% this mod that was causing the issues. The crashes were caused by memory leaks leading to an access violation and Unity crash.

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  • 2 weeks later...

I have recently experienced an extreme amount of lag when separating stages. I had no clue what was causing the problem, but stumbled across this. 
After removing All Y'All i no longer experience the lag.

The main KSP.Log did not readily reveal this to me, so i don't know if there are other logs needed.
Let me know which logs to upload and i will put them in the webz.
 

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Came here after several hours of troubleshooting, seeing that others have apparently encountered the same issues as me with this mod.

It seems to be an arcane combination of factors. From what I can tell, it only seems to happen with *certain* crewed parts and *only* if the part count is also above 50 or so. For example, the Mk1-3 command pod causes lags, but not the Mk3 cockpit or the Mk1 Lander Can, when tested on the same 56 part rocket.

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Always post your logs, people, even if you "didn't see anything" in your analysis.  Mod maintainers and developers generally have a pretty keen eye, especially in their own work.  Logs help to identify mod conflicts and out-dated mod versions.

Furthermore, if you have tons of mods, duplicate your install then uninstall several mods at a time (up to 50% of installed mods) to see if you can replicate the errors under the new configuration.  If yes, keep removing.  If not, return the most recently removed mods a couple at a time until you can reproduce the problem.  You'll eventually discover a tipping point and can then add useful information to the diagnosis.  You may have already done this and, if so, add that to your problem description.

I think LGG prefers the player.log, but I could be wrong.  Nothing amiss in posting links to both and let him decide.  Remember those links should be related to a minimal KSP run that experiences your issue.  Screen capture video would also be very helpful if you're encountering lag.

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14 hours ago, Brigadier said:

Always post your logs, people, even if you "didn't see anything" in your analysis.  Mod maintainers and developers generally have a pretty keen eye, especially in their own work.  Logs help to identify mod conflicts and out-dated mod versions.

 

I was experiencing shutter and stutter i cpuld not isolate from log reviews. Searching the forums revealed  this ...

Then un-installed All Y'All. 

After getting the various errors on my Current Build under control, I came here to see if a patch existed only to discover others had know & experienced it as well.

I probably should have articulated a little more clearly.

Removing above Mentioned mod Fixed my problem. I discovered the issue on another thread and have since overwritten associated logs.

If needed, I will reproduce the issue on one of the clean installs I keep handy. Should this be the case, let me know which logs you want and I will reproduce the situation and upload the into the inter webz.

 

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