Damon Posted April 17, 2021 Author Share Posted April 17, 2021 (edited) Tundra Exploration version 4.1 is out! - Added Ghidorah Extended Fairing - Fixed ModuleCargoBay in Ghidorah Fairings (Thanks @JadeOfMaar for helping me out on this!) - Fixed Ghidorah Fairing Adapter size order - Fixed black raceway on Block 5 GH interstage - Fixed Mothra Interstage tech tree - Fixed Mothra Payload Fairing connection issues - Updated Categories.cfg I also added support to this wonderful mod! Happy launches! Edited April 17, 2021 by damonvv Quote Link to comment Share on other sites More sharing options...
Terminal Velocity Posted April 17, 2021 Share Posted April 17, 2021 3 hours ago, Dhruv said: Super excited for this one specially when it has been mentioned in roadmap!!!!!!!!!!!!!! YES 1 hour ago, damonvv said: Tundra Exploration version 4.1 is out! - Added Ghidorah Extended Fairing - Fixed ModuleCargoBay in Ghidorah Fairings (Thanks @JadeOfMaar for helping me out on this!) - Fixed Ghidorah Fairing Adapter size order - Fixed black raceway on Block 5 GH interstage - Fixed Mothra Interstage tech tree - Fixed Mothra Payload Fairing connection issues - Updated Categories.cfg I also added support to this wonderful mod! Happy launches! EXTENDED FARING BIGGER PAYLOAD YAY (AND THANKS FOR ADDING SUPPORT FOR KERBAL CHANGELOG)! Quote Link to comment Share on other sites More sharing options...
Tivec Posted April 17, 2021 Share Posted April 17, 2021 5 hours ago, damonvv said: Fixed Mothra Payload Fairing connection issues I love you! <3 Thanks for finding the issue and updating this, now I can keep my part count low and make some launchers. Quote Link to comment Share on other sites More sharing options...
SpaceFace545 Posted April 17, 2021 Share Posted April 17, 2021 16 hours ago, Rocketry101 said: V 6.0 will have lunar starship and V 5.0 will have SN15 Why SN15, who would spend that much time playing with a boilerplate. We already have SN8. Quote Link to comment Share on other sites More sharing options...
Jacktical Posted April 17, 2021 Share Posted April 17, 2021 24 minutes ago, SpaceFace545 said: Why SN15, who would spend that much time playing with a boilerplate. We already have SN8. *Raises Hand* I love that boilerplate more than any other part of the mod Quote Link to comment Share on other sites More sharing options...
SpaceFace545 Posted April 17, 2021 Share Posted April 17, 2021 18 minutes ago, Hatattack said: *Raises Hand* I love that boilerplate more than any other part of the mod Somehow it works alot better, dunno if its some wierd placebo but I can actually perform a bellyflop and land sn8 Quote Link to comment Share on other sites More sharing options...
IsaQuest Posted April 18, 2021 Share Posted April 18, 2021 On 4/16/2021 at 8:25 PM, Rocketry101 said: V 6.0 will have lunar starship and V 5.0 will have SN15 What do you mean by SN15 design? It isnt that much different than the current Gojira. Do you mean the dearMoon design?? Quote Link to comment Share on other sites More sharing options...
Damon Posted April 18, 2021 Author Share Posted April 18, 2021 6 hours ago, IsaQuest said: What do you mean by SN15 design? It isnt that much different than the current Gojira. Do you mean the dearMoon design?? Current SN Starship looks horrible. I need to make a better one that isn’t rushed. Quote Link to comment Share on other sites More sharing options...
adriangm44 Posted April 18, 2021 Share Posted April 18, 2021 14 hours ago, SpaceFace545 said: Somehow it works alot better, dunno if its some wierd placebo but I can actually perform a bellyflop and land sn8 Cause you don't have to deal with the huge horizontal velocity you'd have on a normal reentry, they work exactly the same for me Quote Link to comment Share on other sites More sharing options...
SpaceFace545 Posted April 18, 2021 Share Posted April 18, 2021 2 hours ago, adriangm44 said: Cause you don't have to deal with the huge horizontal velocity you'd have on a normal reentry, they work exactly the same for me I figured it out, I’ve know learned I need to let it glide for a while as a supersonic grain tank before flipping. Quote Link to comment Share on other sites More sharing options...
Jacktical Posted April 18, 2021 Share Posted April 18, 2021 5 hours ago, damonvv said: Current SN Starship looks horrible. I need to make a better one that isn’t rushed. When we see BN2 take shape, will you be making a superheavy prototype like starship? It would be quite nice to see! Quote Link to comment Share on other sites More sharing options...
Terminal Velocity Posted April 18, 2021 Share Posted April 18, 2021 9 minutes ago, Hatattack said: When we see BN2 take shape, will you be making a superheavy prototype like starship? It would be quite nice to see! If you check the roadmap @damonvv is busy with many other great things so you shouldn’t request much we already have lunar starship in the works give it time ok? Quote Link to comment Share on other sites More sharing options...
Hiroshidan Posted April 18, 2021 Share Posted April 18, 2021 (edited) On 4/10/2021 at 11:29 PM, damonvv said: Oh my mistake! TE v4.0 should be compatible with 1.8.1. I haven't tested it myself but I don't see a reason why it shouldn't work! Hello, tundra exploration v3.x and 4.x have incompatibility on ksp 1.8.1 in VAB when I try to move Rodan command pod, Rodan cargo pod and glgan command pod they disappear and i don't can do nothing more I tried reinstalling the game with just tundra mode + dependencies and the problem persists. Quote Hello, tundra exploration v3.x and 4.x have incompatibility on ksp 1.8.1 in VAB when I try to move Rodan command pod, Rodan cargo pod and glgan command pod they disappear and i don't can do nothing more I tried reinstalling the game with just the tundra + mode the outbuildings and the problem persists. Edited April 18, 2021 by Hiroshidan Quote Link to comment Share on other sites More sharing options...
Vanamonde Posted April 18, 2021 Share Posted April 18, 2021 Please remember to post in English when not using the other-language subforums. Quote Link to comment Share on other sites More sharing options...
Hiroshidan Posted April 18, 2021 Share Posted April 18, 2021 excuse me google did the translation and I haven't seen it ^^' Quote Link to comment Share on other sites More sharing options...
FatherOfGold Posted April 18, 2021 Share Posted April 18, 2021 I have a couple of suggestions for TE v6.0. Maybe consider doing SpaceX rocket designs that never flew. For example, Falcon 1-E, Falcon 5 or Falcon 9 Air. (Falcon 9 Air would be far more involved than the other two since you either need to design it to fit existing aircraft in the game or you have to make your own stratolauncher). Quote Link to comment Share on other sites More sharing options...
SpaceFace545 Posted April 18, 2021 Share Posted April 18, 2021 Would it be possible for Starship's control surfaces to be dynamic, they move a little bit but not by much and the aft fins don't move at all. It would be nice for the fins to dynamically change position to keep the thing stable while in flight. Quote Link to comment Share on other sites More sharing options...
Feellikeapple Posted April 19, 2021 Share Posted April 19, 2021 will there be new launch towers that looks alike pad 39a is it on ckan? Quote Link to comment Share on other sites More sharing options...
OrdinaryKerman Posted April 19, 2021 Share Posted April 19, 2021 7 minutes ago, Feellikeapple said: will there be new launch towers that looks alike pad 39a Launch towers and stuff can be found in AlphaMensae's Modular Launch Pads. Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted April 19, 2021 Share Posted April 19, 2021 4 hours ago, SpaceFace545 said: Would it be possible for Starship's control surfaces to be dynamic, they move a little bit but not by much and the aft fins don't move at all. It would be nice for the fins to dynamically change position to keep the thing stable while in flight. Sadly no. Due to limitations of how the stock elevon modules work, WASD input is disabled and should be left that way. Make an action group each for the head fins' deploy, and the tail fins' deploy, and mash buttons as necessary. That's how they're meant to be used. Quote Link to comment Share on other sites More sharing options...
BFR Posted April 19, 2021 Share Posted April 19, 2021 Are you planning to make other variants of Starship? Quote Link to comment Share on other sites More sharing options...
adriangm44 Posted April 19, 2021 Share Posted April 19, 2021 2 hours ago, BFR said: Are you planning to make other variants of Starship? Roadmap <----- Damon has answered this too many times even though all the info is on the main post Quote Link to comment Share on other sites More sharing options...
Alastor_Ripley Posted April 19, 2021 Share Posted April 19, 2021 So just started using this mod, and whenever I try and make a starship, I set the tanks to liquid methane and the engines as well, but when I try to launch the tanks switch back to LFO. Not really sure if this is a mod conflict or what. I can provide additional information if needed Quote Link to comment Share on other sites More sharing options...
Terminal Velocity Posted April 19, 2021 Share Posted April 19, 2021 Lunar starship is now the selected human lander for artemis!!! Quote Link to comment Share on other sites More sharing options...
SpaceFace545 Posted April 20, 2021 Share Posted April 20, 2021 On 4/19/2021 at 8:37 AM, adriangm44 said: Roadmap <----- Damon has answered this too many times even though all the info is on the main post the past 5 pages have just been starship requests Quote Link to comment Share on other sites More sharing options...
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