Windows XP SP2 Posted November 10, 2019 Share Posted November 10, 2019 1 hour ago, RealKerbal3x said: Could you possibly direct me to that download? I've never used TU before so I don't really know what I'm doing - when I installed TU all of the Starship parts were a shiny black instead of silver. Have you made kerbal use opengl? I think TU needs that. Page 99! So close to 100! Quote Link to comment Share on other sites More sharing options...
KanzKa Posted November 10, 2019 Share Posted November 10, 2019 Hmmm..... How to deploy the solar panel ?? And how to deploy the landing leg on Starship Mk4 ?? I can't find the toogle, or it should use part ? I didn't use the craft file because it's says unsupported (I'm using ksp 1.8.0) Quote Link to comment Share on other sites More sharing options...
The-Doctor Posted November 10, 2019 Share Posted November 10, 2019 @JadeOfMaar not the case, I built my own starship type vehicle, like Daedalus from NatGeo Mars. I'm using it as one vehicle to colonize. Quote Link to comment Share on other sites More sharing options...
infinite_monkey Posted November 10, 2019 Share Posted November 10, 2019 6 hours ago, JadeOfMaar said: I'll need you to show me where Elon Musk says Starship can lift itself without Super Heavy. He said without payload (and/or without heat shield and landing legs) Starship is SSTO-capable. Quote Link to comment Share on other sites More sharing options...
Meso Posted November 10, 2019 Share Posted November 10, 2019 Hello! My Starsip from the beta version looks much darker than other people. I did install Unlimited Textures, but it hardly reflects anything, and its so dark that its like it has a heatshield on both sides. Quote Link to comment Share on other sites More sharing options...
Damon Posted November 10, 2019 Author Share Posted November 10, 2019 (edited) 34 minutes ago, Meso said: Hello! My Starsip from the beta version looks much darker than other people. I did install Unlimited Textures, but it hardly reflects anything, and its so dark that its like it has a heatshield on both sides. That's because your TU settings are wrong. If you hit esc and go to the difficulty settings, under TU you make sure the reflections are all set. Also in the settings for KSP itself you have to turn on the "reflection refresh mode". I advise using "Low". Only then you will see the reflections. Edited November 10, 2019 by damonvv Quote Link to comment Share on other sites More sharing options...
Xd the great Posted November 10, 2019 Share Posted November 10, 2019 @damonvv If I want to run a RSS game without RO, what configs and mods should I use? Quote Link to comment Share on other sites More sharing options...
Damon Posted November 10, 2019 Author Share Posted November 10, 2019 (edited) 1 minute ago, Xd the great said: @damonvv If I want to run a RSS game without RO, what configs and mods should I use? Depends how big Kerbin/earth is. If the planet is as big as the stock one you are fine with the current configs. My mod supports up to 2.7x scale Edited November 10, 2019 by damonvv Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted November 10, 2019 Share Posted November 10, 2019 6 hours ago, Xd the great said: @damonvv If I want to run a RSS game without RO, what configs and mods should I use? You'll primarily want SMURFF which enables all parts to have their stockalike (excessive) dry masses shaved down to proper, lower masses and (I think) their thrust and Isp tuned to be more playable. For a decent mod list you'll have to find someone else who plays as you're aiming to play. I wish you good luck with that. It seems like a very rare thing or such players may be scattered and far apart. Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted November 10, 2019 Share Posted November 10, 2019 10 hours ago, infinite_monkey said: He said without payload (and/or without heat shield and landing legs) Starship is SSTO-capable. As it so happens! ... I'm doing some re-balancing on the parts right now (Super Heavy engine thrust buff and tank volume buffing for the most part... a lot of tank volume (1/3) is actually missing in the current beta vs up-sized Kerbodyne tanks) and I just confirmed expendable SSTO Starship without Super Heavy in 2.7x scale. But... The Methalox Engine patch must be active. It won't happen on LFO. Quote Link to comment Share on other sites More sharing options...
Xd the great Posted November 10, 2019 Share Posted November 10, 2019 8 hours ago, damonvv said: Depends how big Kerbin/earth is. If the planet is as big as the stock one you are fine with the current configs. My mod supports up to 2.7x scale Thanks. How do I disable the engines using kerolox? Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted November 10, 2019 Share Posted November 10, 2019 @Xd the great Most (I think) of this mod's engines change over to methalox when you install Nertea's Cryo Tanks and enable its methalox sub-mod or install Rational Resources (made by me). Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted November 11, 2019 Share Posted November 11, 2019 @Xd the great I was corrected a while ago. The methalox mod (Nertea's side) is in the extras in NF Launch Vehicles, not CryoTanks. Quote Link to comment Share on other sites More sharing options...
RealKerbal3x Posted November 14, 2019 Share Posted November 14, 2019 @damonvv @JadeOfMaar I've been trying for a while, but I can't seem to get Starship's shiny metal finish to work. I made sure that my copies of both the TE beta and TU were up to date, and made sure that all of the reflections were turned on in the settings, but the ship is still shiny black instead of shiny metal. I'm not sure what it is I'm doing wrong - is there an add-on pack for TU that I need to download, or do I need to force OpenGL for it to work? Quote Link to comment Share on other sites More sharing options...
Damon Posted November 14, 2019 Author Share Posted November 14, 2019 4 hours ago, RealKerbal3x said: @damonvv @JadeOfMaar I've been trying for a while, but I can't seem to get Starship's shiny metal finish to work. I made sure that my copies of both the TE beta and TU were up to date, and made sure that all of the reflections were turned on in the settings, but the ship is still shiny black instead of shiny metal. I'm not sure what it is I'm doing wrong - is there an add-on pack for TU that I need to download, or do I need to force OpenGL for it to work? I have no idea. For me and many others it works. I don't really know what is messing your install/settings. Quote Link to comment Share on other sites More sharing options...
Natokerbal Posted November 14, 2019 Share Posted November 14, 2019 Cargo pod is accurate according to spacex. and make sure ur fins aren't inverted they should retract toward the shiny side. Quote Link to comment Share on other sites More sharing options...
Damon Posted November 15, 2019 Author Share Posted November 15, 2019 1 hour ago, Natokerbal said: Cargo pod is accurate according to spacex. and make sure ur fins aren't inverted they should retract toward the shiny side. They do but people use the fins wrong. Pitch/yaw should only be active when the fins are retracted Quote Link to comment Share on other sites More sharing options...
Willem_Alexander Posted November 15, 2019 Share Posted November 15, 2019 https://drive.google.com/file/d/1SKwJlI8VNT40iNbEaAzqW9hgUS3mn5CX/view?usp=sharing auto level for the landing legs do not work. are you working on this? it takes half an hour to precisely adjust the legs to the surface. (open link for the image) Quote Link to comment Share on other sites More sharing options...
Damon Posted November 15, 2019 Author Share Posted November 15, 2019 3 hours ago, Willem_Alexander said: https://drive.google.com/file/d/1SKwJlI8VNT40iNbEaAzqW9hgUS3mn5CX/view?usp=sharing auto level for the landing legs do not work. are you working on this? it takes half an hour to precisely adjust the legs to the surface. (open link for the image) Not sure what is happening there. They work for me. Nothing happens when you retract the legs first and then hit the auto level button? Quote Link to comment Share on other sites More sharing options...
KanzKa Posted November 16, 2019 Share Posted November 16, 2019 I'm using beta version, the leg and solar panel on starship missing, needed other mods ? Quote Link to comment Share on other sites More sharing options...
Damon Posted November 16, 2019 Author Share Posted November 16, 2019 3 hours ago, KanzKa said: I'm using beta version, the leg and solar panel on starship missing, needed other mods ? Read OP, you still need dependencies Quote Link to comment Share on other sites More sharing options...
tater Posted November 18, 2019 Share Posted November 18, 2019 (edited) Just gonna leave this here... (click to embiggen) Edited November 18, 2019 by tater Quote Link to comment Share on other sites More sharing options...
Zarbon44 Posted November 21, 2019 Share Posted November 21, 2019 (edited) I love the new starship, keep it up, proud of you. Edited November 21, 2019 by Zarbon44 Quote Link to comment Share on other sites More sharing options...
Windows XP SP2 Posted November 21, 2019 Share Posted November 21, 2019 has anybody got a good starman mod suggestion to go along with this mod? Quote Link to comment Share on other sites More sharing options...
Natokerbal Posted November 21, 2019 Share Posted November 21, 2019 3 hours ago, CocoaGames said: has anybody got a good starman mod suggestion to go along with this mod? there used to be one but it hasnt been updated. I would download a car from kerbalx or something and mount it on Quote Link to comment Share on other sites More sharing options...
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