linuxgurugamer Posted July 13, 2019 Author Share Posted July 13, 2019 2 hours ago, KuboS0S said: I've tried installing Filter Extensions - Default Configuration from CKAN. For whatever reason, multiple parts including Hydraulic Cylinders and the KAL were not responding to user input properly when I had it installed. I have no clue why, I don't even know if this specific mod caused it, but removing the mod always fixed the issue. I don't have any log files, as this didn't cause any crashes. Here's a pastebin with my mods from CKAN. Log files conain information which is essential to tracking down most issues. In fact, a crash is about the only time a log file is sometimes not needed Quote Link to comment Share on other sites More sharing options...
Brigadier Posted July 14, 2019 Share Posted July 14, 2019 10 hours ago, KuboS0S said: I've tried installing Filter Extensions - Default Configuration from CKAN. For whatever reason, multiple parts including Hydraulic Cylinders and the KAL were not responding to user input properly when I had it installed. I have no clue why, I don't even know if this specific mod caused it, but removing the mod always fixed the issue. I don't have any log files, as this didn't cause any crashes. Here's a pastebin with my mods from CKAN. Welcome to the forums. Log files are always created, regardless, and they contain information that may help identify problems with your install that, in turn, are causing your issue. So, please provide them. To determine where to find them and what to do once you have, read the thread below. Also, consider that uninstalling Filter Extensions may remove a conflict with another mod which is actually the problem. Quote Link to comment Share on other sites More sharing options...
Gleb Posted July 22, 2019 Share Posted July 22, 2019 (edited) Hello! I have Breaking Ground DLC installed and when i installed Filter extensions the "Robotics" category was gone. How do I fix this problem? Edited July 22, 2019 by Gleb Incorrect marks Quote Link to comment Share on other sites More sharing options...
Brigadier Posted July 22, 2019 Share Posted July 22, 2019 5 hours ago, Gleb said: Hello! I have Breaking Ground DLC installed and when i installed Filter extensions the "Robotics" category was gone. How do I fix this problem? I would recommend you get into the habit of reading the last couple of pages of a topic before posting. You may find solutions or a similar situations to yours. In this case, the post immediately above yours contains a reference to how best report bugs and problems, and there are several posts indicating problems that may be the same as yours. Many mod authors would like/want to have log information and it shows your willingness to participate in the solution effort. It can go a long way to helping other forum members assist you. Other basic info that would help (some of which would be contained in the log file that you would post): what KSP version are you running (the BG DLC runs on 4 versions, 1.7.0 to 1.7.3)? Note that, AFAIK, FE isn't officially released for KSP 1.7.3. what mod version did you install? how did you install the mod, and have you tried removing and reinstalling it? did you install the FE default configuration? what's the minimum mod installation that replicates the problem? Quote Link to comment Share on other sites More sharing options...
Stone Blue Posted July 23, 2019 Share Posted July 23, 2019 Sorry if its in the thread somewheres already (I did go thru several pages, but its late for me, and I am tired, and prolly shouldnt even be on the forums right nao).. But does anyone know of a link for instructions on how to make useable FE icons? I found link for the non-existant wiki vOv Quote Link to comment Share on other sites More sharing options...
Gleb Posted July 23, 2019 Share Posted July 23, 2019 Ah, nevermind. I've used an incompatible version of the mod and ksp 1.7.1 and now with the latest version of the mod and ksp 1.7.3 it works. Btw how do you post images to the URL to insert them here? This mod is useful and awesome! Quote Link to comment Share on other sites More sharing options...
James Kerman Posted July 23, 2019 Share Posted July 23, 2019 Just now, Gleb said: Btw how do you post images to the URL to insert them here? Welcome to the forum @Gleb. The forum itself does not host images so you need to create an account on a hosting service like imgur. This post explains it all: Quote Link to comment Share on other sites More sharing options...
Stone Blue Posted July 23, 2019 Share Posted July 23, 2019 5 hours ago, James Kerman said: <snip> ...so you need to create an account on a hosting service like imgur... <snip> Just to be clear, you do *NOT* have to create an account to host images on imgur Quote Link to comment Share on other sites More sharing options...
N3N Posted August 31, 2019 Share Posted August 31, 2019 Hey, I'm getting this Errors in my logs: Quote 190831T171946.186 [ERROR] [FilterExtensions.Logger.Log] [Filter Extensions 3.2.0.3]: subcategory name duplicated: Ablative Heat Shields 190831T171946.187 [ERROR] [FilterExtensions.Logger.Log] [Filter Extensions 3.2.0.3]: subcategory name duplicated: Air Intake 190831T171946.188 [ERROR] [FilterExtensions.Logger.Log] [Filter Extensions 3.2.0.3]: subcategory name duplicated: Control Surface 190831T171946.189 [ERROR] [FilterExtensions.Logger.Log] [Filter Extensions 3.2.0.3]: subcategory name duplicated: Fairings 190831T171946.190 [ERROR] [FilterExtensions.Logger.Log] [Filter Extensions 3.2.0.3]: subcategory name duplicated: Nose Cones 190831T171946.191 [ERROR] [FilterExtensions.Logger.Log] [Filter Extensions 3.2.0.3]: subcategory name duplicated: Wings 190831T171946.192 [ERROR] [FilterExtensions.Logger.Log] [Filter Extensions 3.2.0.3]: subcategory name duplicated: Prop Engines 190831T171954.198 [ERROR] [FilterExtensions.Logger.Log] [Filter Extensions 3.2.0.3]: BDArmory: No subcategories valid, abandon instantiation of BDArmory 190831T171954.655 [ERROR] [FilterExtensions.Logger.Log] [Filter Extensions 3.2.0.3]: Coatl Aerospace: No subcategories valid, abandon instantiation of Coatl Aerospace 190831T171955.158 [ERROR] [FilterExtensions.Logger.Log] [Filter Extensions 3.2.0.3]: HeatControl: No subcategories valid, abandon instantiation of HeatControl 190831T171955.303 [ERROR] [FilterExtensions.Logger.Log] [Filter Extensions 3.2.0.3]: HGR & HGR_Redux: No subcategories valid, abandon instantiation of HGR & HGR_Redux 190831T171956.378 [ERROR] [FilterExtensions.Logger.Log] [Filter Extensions 3.2.0.3]: Naval Parts: No subcategories valid, abandon instantiation of Naval Parts 190831T172002.286 [ERROR] [FilterExtensions.Logger.Log] [Filter Extensions 3.2.0.3]: Kerbal Foundries: No subcategories valid, abandon instantiation of Kerbal Foundries 190831T172004.871 [ERROR] [FilterExtensions.Logger.Log] [Filter Extensions 3.2.0.3]: 15m: No subcategories valid, abandon instantiation of 15m 190831T172005.118 [ERROR] [FilterExtensions.Logger.Log] [Filter Extensions 3.2.0.3]: 20m: No subcategories valid, abandon instantiation of 20m 190831T172005.380 [ERROR] [FilterExtensions.Logger.Log] [Filter Extensions 3.2.0.3]: 30m: No subcategories valid, abandon instantiation of 30m Are they a problem? My Logs: https://www.tancredi.nl/downloads/logs.zip Do you need more information? Quote Link to comment Share on other sites More sharing options...
VoidSquid Posted October 20, 2019 Share Posted October 20, 2019 Hey there @linuxgurugamer, Some mods do have their own category in the Filter Extensions, while others do not. Question: what do I need to do to create an own category for those mods? Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted October 27, 2019 Author Share Posted October 27, 2019 New release, 3.2.3.3 for KSP 1.7.x Thanks to @Gordon-Dry for these changes: Add Simple Procedural Engines (SPEngine) Add ModuleConfigurableAntenna Adding ROCapsules, ROEngines and ROTanks Add RN Industries Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted October 27, 2019 Author Share Posted October 27, 2019 New release, 3.2.4 (for KSP 1.8) Added InstallChecker Updated for KSP 1.8 Quote Link to comment Share on other sites More sharing options...
VoidSquid Posted October 29, 2019 Share Posted October 29, 2019 Hey there, @linuxgurugamer, just an idea if you have too much spare time : For a couple of mods there's no category and no icon defined (e.g. Missing History, or Dr. Jet's Chop Shop), maybe you can look into this it before Christmas 2022? Thanks again for this mod and the JC, big quality of life mods! Quote Link to comment Share on other sites More sharing options...
leatherneck6017 Posted October 29, 2019 Share Posted October 29, 2019 3 hours ago, VoidSquid said: For a couple of mods there's no category and no icon defined (e.g. Missing History, or Dr. Jet's Chop Shop) The category config files aren't difficult to make yourself if you use one of the existing ones as a reference. I know @linuxgurugamer likes pull requests for this kind of stuff. Icons require a little bit more work and you might consider reaching out to the mod authors for that. Quote Link to comment Share on other sites More sharing options...
VoidSquid Posted October 29, 2019 Share Posted October 29, 2019 Will do, thanks As I said, this is very urgent request, needs to be done asap - or until Christmas 2022 Quote Link to comment Share on other sites More sharing options...
leatherneck6017 Posted October 29, 2019 Share Posted October 29, 2019 @VoidSquid If you do end up making your own configs, place them somewhere other than the FE config folder. Else they will probably get wiped with any future updates to FE. Quote Link to comment Share on other sites More sharing options...
VoidSquid Posted October 29, 2019 Share Posted October 29, 2019 Yepp, already had that once with another mod, stupid me, since then if I have a folder with my personal configs. Thanks for the reminder though, wish I had that reminder half a year ago. Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted November 16, 2019 Share Posted November 16, 2019 I cannot open an issue on FE Github. Problem ist, that an "invert = true" does not seem to work on a field when not only the name of the variable is defined but also the value. Example patch that does not work (added to GameData\000_FilterExtensions_Configs\SubCategories_Electrical.cfg - the block in the middle): SUBCATEGORY { name = Power Storage icon = PowerStorage FILTER { CHECK { type = resource value = ElectricCharge, StoredCharge } CHECK:NEEDS[WarpPlugin] { type = field value = ElectricCharge, maxAmount, 0.001 invert = true } CHECK { type = moduleName value = ModuleCommand, ModuleEngines, ModuleEnginesFX, REGO_ModuleResourceConverter, ModuleGenerator, FNGenerator, ModuleRadioisotopeGenerator invert = true } } } The problem is that KSP-IE adds a block RESOURCE { name = ElectricCharge amount = 0 maxAmount = 0.001 isTweakable = false hideFlow = false } to every part with ModuleDeployableSolarPanel. Now does FilterExtensions show all solar panels in the subcategory for "Power Storage". I just want to filter out all parts from that subcategory which contain a RESOURCE ElectricCharge with a maxAmount of exactly 0.001 But that does not work. ^ and no, I don't want to go the easy way and just add ModuleDeployableSolarPanel to the third block - because there are parts which are solar panels and batteries, like the Bluedog_DB/Parts/ProbeExpansion/bluedog_solarBattery.cfg Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted February 21, 2020 Author Share Posted February 21, 2020 (edited) New release, 3.2.4.1 Thanks to forum user @Gordon-Dry for these: Bluedog_DB fix Update SubCategories_Electrical.cfg (KSP-IE quick fix) Tantares fix Update SubCategories_Electrical.cfg Edited February 21, 2020 by linuxgurugamer Quote Link to comment Share on other sites More sharing options...
leatherneck6017 Posted March 2, 2020 Share Posted March 2, 2020 @linuxgurugamer I just sent a PR for a new type of filter check. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted March 5, 2020 Author Share Posted March 5, 2020 New release, 3.2.4.2 Thanks to forum user @leatherneck6017 for this: Add custom check for parts that have TechHidden = True Quote Link to comment Share on other sites More sharing options...
DeadJohn Posted March 5, 2020 Share Posted March 5, 2020 @linuxgurugamer The top post mentions a wiki for documentation, but the link doesn't seem to have any docs there. I want to try creating configs to look for all parts that can hold science data and support the "collect all" function. (I'm fed up with a stock bug that allows "collect all" to be assigned to an action group despite that function not being supported by the part). Quote Link to comment Share on other sites More sharing options...
leatherneck6017 Posted March 5, 2020 Share Posted March 5, 2020 (edited) 22 minutes ago, DeadJohn said: @linuxgurugamer The top post mentions a wiki for documentation, but the link doesn't seem to have any docs there. I want to try creating configs to look for all parts that can hold science data and support the "collect all" function. (I'm fed up with a stock bug that allows "collect all" to be assigned to an action group despite that function not being supported by the part). The original mod authors wiki is still here: https://github.com/Crzyrndm/FilterExtension/wiki Edited March 5, 2020 by leatherneck6017 Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted April 24, 2020 Author Share Posted April 24, 2020 New release, 3.2.5 Thanks to user @leatherneck6017 for these: Aero: Filter out ModuleCommand from Wings subcategory Fuel: Add SSTUVolumeConatiner to checks ISRU: Add Radiators subcategory Lights: Filter out landing gear with ModuleWheelBase Solar Panels: Add SSTU solar panels to check. Filter out parts with ModuleCommand and ModuleDockingNode Fix typo in robotics Move antennae out of science and into their ow Quote Link to comment Share on other sites More sharing options...
drhay53 Posted June 4, 2020 Share Posted June 4, 2020 I'm trying to get the parts added in the KerbalismConfig addon to show up in a custom filter, but I can't get them to show up for some reason. My config looks like this: CATEGORY:NEEDS[KerbalismConfig] { name = Kerbalism icon = Kerbal colour = #FFF0F0F0 all = true FILTER { CHECK { type = folder value = KerbalismConfig } } SUBCATEGORIES { list = 0,Pods list = 1,Fuel Tanks list = 2,Engines list = 3,Command and Control list = 4,Structural list = 5,Robotics list = 6,Coupling list = 7,Payload list = 8,Aerodynamics list = 9,Ground list = 10,Thermal list = 11,Electrical list = 12,Communications list = 13,Science list = 14,Cargo list = 15,Utility list = 16,Undefined } } And my Player.log is here: https://drive.google.com/file/d/1dH9YZvFebdSw12LEF1rRgC3oVJaSVvgZ/view?usp=sharing Some of the parts like the Geiger counter show up in the science area, but parts like "kerbalism-container-radial-pressurized-prosemian-small.cfg" don't show up in any of the filter extension categories. I would think if it was just a category problem, I would get a filter extension category for kerbalism that had i.e. the science parts in there, but not the others. Instead, I get no Kerbalism category in filter extensions at all. Am I missing something? Quote Link to comment Share on other sites More sharing options...
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