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[1.12] Stockalike Station Parts Redux (August 14, 2024)


Nertea

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  • 3 weeks later...

couple of questions: is this mod gpu/cpu/ram intensive? I have a excrements computer. also, does it have any dependencies or any mods that you can't have? and will it fit right into the tech tree no problem, or will I have to do sum about that?

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  • 2 weeks later...

@Nertea Very small bug report - the airlocks have "cck-containers" in their localization strings, causing them to appear in the cck-containers category if Community Category Kits is installed, although this is not a container.

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  • 2 weeks later...

Hi, i have both this mod and TAC lifesupport installed but the Hydroponics modules dont seem to produce any food, when i check inside the part description it has SETI resource converter window for showing the required resources for producing food. but when i try it out ingame on vessels they dont seem to produce any food at all, i tested it on ships with all the resources and no kerbals to consume the food if it were to be produced but it seems to not make any difference. the mineral siphon works. the only mod that i can think of that might conflict is the Soylent mod. if you have any ideas on how to solve it it would be greatly appreciated. beautiful mod btw, that you managed to get the gravity rings working with free IVA is amazing.

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3 hours ago, EmilLevy said:

Hi, i have both this mod and TAC lifesupport installed but the Hydroponics modules dont seem to produce any food, when i check inside the part description it has SETI resource converter window for showing the required resources for producing food. but when i try it out ingame on vessels they dont seem to produce any food at all, i tested it on ships with all the resources and no kerbals to consume the food if it were to be produced but it seems to not make any difference. the mineral siphon works. the only mod that i can think of that might conflict is the Soylent mod. if you have any ideas on how to solve it it would be greatly appreciated. beautiful mod btw, that you managed to get the gravity rings working with free IVA is amazing.

First, welcome to the forums.

Read this thread on how to report problems with modded installs, then post a link to your log file (as described in the thread).  It might help those who can diagnose the problem you're having.

 

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  • 2 weeks later...
  • 1 month later...
4 hours ago, CTuB4uk said:

Hi everyone

My space station is wobbling upon docking. 

Can you help? 

Thanks

Large vessels often wobble in KSP. It's a general problem not caused by this mod. Some things to try:

1) Turn off SAS to pause reaction wheels and wait for the wobble to fade.

2) Kerbal Joint Reinforcement Next mod. It strengthens connections and reduces wobble.

3) Use stock engineer EVA construction to manually add struts.

4) Use larger docking ports to build stations. The Sr. Size ports are much stronger than 1.25m ports.

5) Share an image of your station for further ideas. I suggest a new help thread rather than this SSPX thread.

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  • 4 weeks later...
On 11/1/2024 at 1:42 AM, CTuB4uk said:

Hi everyone

My space station is wobbling upon docking. 

Can you help? 

Thanks

use non physics timewarp, it locks everything into place. just five times will do.

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54 minutes ago, Eclipse 32 said:

ok, so i can't find a spot to put the mod that makes the parts appear, is it good for the latest vertion of KSP? or am i being dumb? please send help

Extract it to the main KSP game folder. You can tell that this is the correct location because the StationPartsExpansionRedux zip has a GameData folder in it. If it had not had a GameData folder then you would have extracted the contents to the GameData folder that already exists in the KSP game folder. A few mods might have more complex installation, such as if they have craft files.

Edited by Starwaster
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already tried that, didn't work. the game recognized the parts as there, but in the VAB they weren't, as well as all the stock parts it retextures, they were also gone. will try to fix later.

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4 hours ago, Eclipse 32 said:

already tried that, didn't work. the game recognized the parts as there, but in the VAB they weren't, as well as all the stock parts it retextures, they were also gone. will try to fix later.

Not even in sandbox mode?

Post logs and ModuleManager.ConfigCache for people to go over.

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6 hours ago, Eclipse 32 said:

already tried that, didn't work. the game recognized the parts as there, but in the VAB they weren't, as well as all the stock parts it retextures, they were also gone. will try to fix later.

Just use CKAN.

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