Steigleder Posted August 14 Share Posted August 14 About me: Retired Modder => return modder Quote Link to comment Share on other sites More sharing options...
Grenartia Posted August 14 Share Posted August 14 1 hour ago, Steigleder said: About me: Retired Modder => return modder The Return of the King Quote Link to comment Share on other sites More sharing options...
Momadance Posted August 30 Share Posted August 30 couple of questions: is this mod gpu/cpu/ram intensive? I have a excrements computer. also, does it have any dependencies or any mods that you can't have? and will it fit right into the tech tree no problem, or will I have to do sum about that? Quote Link to comment Share on other sites More sharing options...
RedAl1en1 Posted August 30 Share Posted August 30 Hey @politas, can you add this mod to ckan if they allow Quote Link to comment Share on other sites More sharing options...
Grenartia Posted August 30 Share Posted August 30 1 hour ago, RedAl1en1 said: Hey @politas, can you add this mod to ckan if they allow This has been on CKAN since before KSP2 was announced. Quote Link to comment Share on other sites More sharing options...
dlrk Posted September 8 Share Posted September 8 @Nertea Very small bug report - the airlocks have "cck-containers" in their localization strings, causing them to appear in the cck-containers category if Community Category Kits is installed, although this is not a container. Quote Link to comment Share on other sites More sharing options...
EmilLevy Posted September 18 Share Posted September 18 Hi, i have both this mod and TAC lifesupport installed but the Hydroponics modules dont seem to produce any food, when i check inside the part description it has SETI resource converter window for showing the required resources for producing food. but when i try it out ingame on vessels they dont seem to produce any food at all, i tested it on ships with all the resources and no kerbals to consume the food if it were to be produced but it seems to not make any difference. the mineral siphon works. the only mod that i can think of that might conflict is the Soylent mod. if you have any ideas on how to solve it it would be greatly appreciated. beautiful mod btw, that you managed to get the gravity rings working with free IVA is amazing. Quote Link to comment Share on other sites More sharing options...
Brigadier Posted September 19 Share Posted September 19 3 hours ago, EmilLevy said: Hi, i have both this mod and TAC lifesupport installed but the Hydroponics modules dont seem to produce any food, when i check inside the part description it has SETI resource converter window for showing the required resources for producing food. but when i try it out ingame on vessels they dont seem to produce any food at all, i tested it on ships with all the resources and no kerbals to consume the food if it were to be produced but it seems to not make any difference. the mineral siphon works. the only mod that i can think of that might conflict is the Soylent mod. if you have any ideas on how to solve it it would be greatly appreciated. beautiful mod btw, that you managed to get the gravity rings working with free IVA is amazing. First, welcome to the forums. Read this thread on how to report problems with modded installs, then post a link to your log file (as described in the thread). It might help those who can diagnose the problem you're having. Quote Link to comment Share on other sites More sharing options...
Rakete Posted September 27 Share Posted September 27 @Nertea: What has to be changed in which config in order to make the fishtank experiment resetable by a scientist? I somehow didn't find it myself. Quote Link to comment Share on other sites More sharing options...
Gunslinger1 Posted September 30 Share Posted September 30 Has anyone ever had any issues with the base cradles? Some of them don't seem to want to fully extend outside of the VAB. Quote Link to comment Share on other sites More sharing options...
DaOPCreeper Posted September 30 Share Posted September 30 is it taking FOREVER to download for anyone else through spacedock? Quote Link to comment Share on other sites More sharing options...
CTuB4uk Posted October 31 Share Posted October 31 Hi everyone My space station is wobbling upon docking. Can you help? Thanks Quote Link to comment Share on other sites More sharing options...
DeadJohn Posted October 31 Share Posted October 31 4 hours ago, CTuB4uk said: Hi everyone My space station is wobbling upon docking. Can you help? Thanks Large vessels often wobble in KSP. It's a general problem not caused by this mod. Some things to try: 1) Turn off SAS to pause reaction wheels and wait for the wobble to fade. 2) Kerbal Joint Reinforcement Next mod. It strengthens connections and reduces wobble. 3) Use stock engineer EVA construction to manually add struts. 4) Use larger docking ports to build stations. The Sr. Size ports are much stronger than 1.25m ports. 5) Share an image of your station for further ideas. I suggest a new help thread rather than this SSPX thread. Quote Link to comment Share on other sites More sharing options...
CTuB4uk Posted November 1 Share Posted November 1 Hi everyone My space station is wobbling upon docking. Can you help? Thanks Quote Link to comment Share on other sites More sharing options...
Brigadier Posted November 1 Share Posted November 1 See the post just above yours. Quote Link to comment Share on other sites More sharing options...
Eclipse 32 Posted November 27 Share Posted November 27 just downloaded, will be attempting to install later today! once installed, first order of business is retrofit a mining station i made yesterday XD Quote Link to comment Share on other sites More sharing options...
Eclipse 32 Posted November 27 Share Posted November 27 On 11/1/2024 at 1:42 AM, CTuB4uk said: Hi everyone My space station is wobbling upon docking. Can you help? Thanks use non physics timewarp, it locks everything into place. just five times will do. Quote Link to comment Share on other sites More sharing options...
Eclipse 32 Posted November 28 Share Posted November 28 ok, so i can't find a spot to put the mod that makes the parts appear, is it good for the latest vertion of KSP? or am i being dumb? please send help Quote Link to comment Share on other sites More sharing options...
Starwaster Posted November 28 Share Posted November 28 (edited) 54 minutes ago, Eclipse 32 said: ok, so i can't find a spot to put the mod that makes the parts appear, is it good for the latest vertion of KSP? or am i being dumb? please send help Extract it to the main KSP game folder. You can tell that this is the correct location because the StationPartsExpansionRedux zip has a GameData folder in it. If it had not had a GameData folder then you would have extracted the contents to the GameData folder that already exists in the KSP game folder. A few mods might have more complex installation, such as if they have craft files. Edited November 28 by Starwaster Quote Link to comment Share on other sites More sharing options...
Eclipse 32 Posted November 28 Share Posted November 28 already tried that, didn't work. the game recognized the parts as there, but in the VAB they weren't, as well as all the stock parts it retextures, they were also gone. will try to fix later. Quote Link to comment Share on other sites More sharing options...
Starwaster Posted November 28 Share Posted November 28 4 hours ago, Eclipse 32 said: already tried that, didn't work. the game recognized the parts as there, but in the VAB they weren't, as well as all the stock parts it retextures, they were also gone. will try to fix later. Not even in sandbox mode? Post logs and ModuleManager.ConfigCache for people to go over. Quote Link to comment Share on other sites More sharing options...
modus Posted November 28 Share Posted November 28 Do you have a screenshot of your gamedata folder? Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted November 28 Share Posted November 28 6 hours ago, Eclipse 32 said: already tried that, didn't work. the game recognized the parts as there, but in the VAB they weren't, as well as all the stock parts it retextures, they were also gone. will try to fix later. Just use CKAN. Quote Link to comment Share on other sites More sharing options...
Eclipse 32 Posted November 28 Share Posted November 28 3 hours ago, Starwaster said: Not even in sandbox mode? no, not even in sandbox, and @JonnyOThan, i can't figure it out. i will be figuring it out myself later today. Quote Link to comment Share on other sites More sharing options...
Eclipse 32 Posted November 29 Share Posted November 29 20 hours ago, JonnyOThan said: Just use CKAN. and how do i do that on ubuntu linux? Quote Link to comment Share on other sites More sharing options...
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