Steigleder Posted August 14 Share Posted August 14 About me: Retired Modder => return modder Quote Link to comment Share on other sites More sharing options...
Grenartia Posted August 14 Share Posted August 14 1 hour ago, Steigleder said: About me: Retired Modder => return modder The Return of the King Quote Link to comment Share on other sites More sharing options...
Momadance Posted August 30 Share Posted August 30 couple of questions: is this mod gpu/cpu/ram intensive? I have a excrements computer. also, does it have any dependencies or any mods that you can't have? and will it fit right into the tech tree no problem, or will I have to do sum about that? Quote Link to comment Share on other sites More sharing options...
RedAl1en1 Posted August 30 Share Posted August 30 Hey @politas, can you add this mod to ckan if they allow Quote Link to comment Share on other sites More sharing options...
Grenartia Posted August 30 Share Posted August 30 1 hour ago, RedAl1en1 said: Hey @politas, can you add this mod to ckan if they allow This has been on CKAN since before KSP2 was announced. Quote Link to comment Share on other sites More sharing options...
dlrk Posted September 8 Share Posted September 8 @Nertea Very small bug report - the airlocks have "cck-containers" in their localization strings, causing them to appear in the cck-containers category if Community Category Kits is installed, although this is not a container. Quote Link to comment Share on other sites More sharing options...
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