linuxgurugamer Posted March 13, 2018 Share Posted March 13, 2018 (edited) Hi everybody, I'm about ready to start updating all my mods. Given that there are more than 130 of them, which includes mods I've written and mods I've adopted, I'm looking to prioritize the mods. Look at the following list of mods, and post a message listing the top 3-4 that you feel should be done first. I've already gotten a very nice request from someone who very politely made a suggestion as to a mod. It was nice enough that I decided to get feedback and try to prioritize it this way. The spreadsheet below lists most of my mods. The first column indicates whether it's been updated to use the ClickThroughController, the second column indicates whether it has been updated with the Toolbar Controller. If you feel very strongly about a mod, and really, really want it sooner, feel free to make a donation to me either via PayPal or Patreon, and indicate what you are interested in. There is no requirement that anybody do so, but it would be an incentive for me to work on a specific mod. Eventually all mods will be updated, except for one or two which have been superceded by the new features in 1.4.1. All of the mods will work on stock, they will not require the DLC to run. Donation Links https://www.patreon.com/linuxgurugamer https://paypal.me/linuxgurugamer Some of my mods depend on other mods, obviously those won't be able to be updated until their dependencies have been satisified. The following page will roughly track my progress: Click Through Toolbar Controller Mod Name Mod Type 1 Y Y Anyres UI 2 Automated Screenshots Utility and Navigation 3 Bolt-On Screenshot System (BOSS) Continued Utility and Navigation 4 Career Manager Continued Gameplay 5 CCTV Parts 6 Champagne Bottle Gameplay 7 Y ConstantTWR Editor Tools 8 Crew R&R Gameplay 9 Critter Crawler Parts 10 Danger Alerts Gameplay 11 DangIt! Gameplay 12 Draft Twitch Viewers Utility and Navigation 13 Y EngineIgnitor Propulsion 14 EVA Enhancements Gameplay 15 EVA Fuel Continued Gameplay 16 EVA Handrails Parts 17 EVA Parachutes&Ejectors Gameplay 18 EvaFollower Command and Control 19 Extensive Engineer Report (includes ShipSections) Editor Tools 20 Flag Rotate Continued Misc 21 FMRS Gameplay 22 FTLDriveContinued Gameplay 23 FuseBox Continued Gameplay 24 HangerExtender Editor Tools 25 Y Y IFI Life Support Gameplay 26 ImageViewerContinued Utility and Navigation 27 Integrated Stack Decouplers Parts 28 JSIPartUtilties Misc 29 Kaptains Log Misc 30 Kartographer Utility and Navigation 31 Y KEI Gameplay 32 Kerbal Animation Suite Cont Misc 33 Kerbal HotSeat Gameplay 34 Kerbal Launch Failure Gameplay 35 Kerbal Object Inspector Development Tools 36 Kerbal Slingshotter Reslung Utility and Navigation 37 Kramax Autopilot Gameplay 38 Kronal Vessel Viewer Misc 39 KSP Casher Continued Gameplay 40 KSPLogger Misc 41 Kurrikane Parts 42 KWRocketry Redux (replaced by the Rebalanced) Parts 43 ManeuverQueue Utility and Navigation 44 NASA Countdown Clock Updated Misc 45 Navball Docking Alignment Indicator CE-2 Utility and Navigation 46 NavHud Renewed Command and Control 47 NEBULA Decals Continued Parts 48 NSS/OctoSat Parts 49 PartWizard Editor Tools 50 PersistentDynamicPodNames Gameplay 51 PicoPort4AllSizes Parts 52 Probe Control Room Command and Control 53 Quantum Struts Parts 54 QuizTechAeroPack Parts 55 Recovery Controller Misc 56 Recycled Parts Parts 57 Refocused Camera Focus Changer Visual 58 SelectableDataTransmitter Misc 59 SmartStage Editor Tools 60 State Funding Continued Gameplay 61 SXTContinued Parts 62 TAC Atomic Clock Irradiated Misc 63 Tac Self Destruct Continued Parts 64 TAC Sticky Controls Command and Control 65 TankLock Utility and Navigation 66 Throttle Limiter Extended Propulsion 67 Through The Eyes Command and Control 68 ToadicusTools Misc 69 TotalTime Utility and Navigation 70 TRP-Hire Gameplay 71 Tweakable Everything Gameplay 72 VaporVent Parts 73 n/a n/a VesselViewer Misc 74 VOID Utility and Navigation 75 Wernher Checker Continued Misc 76 YongeTech TechTrees Plugin Gameplay Edited March 23, 2018 by linuxgurugamer Link to comment Share on other sites More sharing options...
Rocket In My Pocket Posted March 13, 2018 Share Posted March 13, 2018 -BetterTimeWarp -WASDEditorCameraContinued -RCSBuildAid -CorrectCOL Link to comment Share on other sites More sharing options...
Geonovast Posted March 13, 2018 Share Posted March 13, 2018 I guess I'd go with SXT first since it's parts and (uneducated assumption here) probably easier than the interactive ones. AGX because it's so awesome. SmartParts. Honestly I'm not terribly concerned as I don't even have 1.4.1 yet, but I do have you set on a couple coffees a month (I don't know how much coffee is) Link to comment Share on other sites More sharing options...
Weltenbrand Posted March 13, 2018 Share Posted March 13, 2018 Editor Extensions Redux Part Commander Continued Flight Plan Link to comment Share on other sites More sharing options...
sh1pman Posted March 13, 2018 Share Posted March 13, 2018 Precise Node, NavHud renewed, Janitors closet Link to comment Share on other sites More sharing options...
Nertea Posted March 13, 2018 Share Posted March 13, 2018 Well I'd start by getting my dice bag and rolling some D20s to choose! Link to comment Share on other sites More sharing options...
HebaruSan Posted March 13, 2018 Share Posted March 13, 2018 I vote for PatchManager since it's a prerequisite for https://github.com/KSP-CKAN/NetKAN/pull/6321. Link to comment Share on other sites More sharing options...
Tyko Posted March 13, 2018 Share Posted March 13, 2018 Thanks for inviting suggestions!! The two big ones for me are Janitor's Closet and RCS Build Aid. Link to comment Share on other sites More sharing options...
StevieC Posted March 13, 2018 Share Posted March 13, 2018 (edited) Editor Extensions Redux Part Commander CorrectCOL Draft Twitch Viewers TRP-Hire KEI FuseBox Janitor's Closet I respectfully put it to you that the gameplay mods like these are the most important. Parts-packs can wait, thanks in large part to the new Making History expansion pack. But a lot of the UI mods you maintain highly important for a lot of craft-builders' workflows. Hence why I put Editor Extensions Redux in italicized boldface. That one's right up there alongside RCS Build Aid in my short-list of the mods I most heavily depend on. Edited March 13, 2018 by StevieC Link to comment Share on other sites More sharing options...
Eleusis La Arwall Posted March 14, 2018 Share Posted March 14, 2018 PatchManager PreciseNode There are much more I wanna have but PatchManager is the most important one. Link to comment Share on other sites More sharing options...
fourfa Posted March 14, 2018 Share Posted March 14, 2018 (edited) I'm a monthly patron. RCS Build Aid EEX CorrectCOL PartAngleDisplay QuickMods Edited March 14, 2018 by fourfa re-read the instructions :) Link to comment Share on other sites More sharing options...
linuxgurugamer Posted March 14, 2018 Author Share Posted March 14, 2018 37 minutes ago, fourfa said: I'm a monthly patron. RCS Build Aid EEX CorrectCOL PartAngleDisplay QuickMods Quickmods are either 10 or 12 mods by themselves Link to comment Share on other sites More sharing options...
MaxwellsDemon Posted March 14, 2018 Share Posted March 14, 2018 Allow me to sing the praises of KRASH NASA Countdown Clock SXTContinued VaporVent but I can wait. Heck, I'm still trying to get a download link for Making History... Link to comment Share on other sites More sharing options...
quietsamurai98 Posted March 14, 2018 Share Posted March 14, 2018 Personally, I would love to see Kerbal Launch Failure and Editor Extensions updated for 1.4.1. I definitely miss Kerbal Launch Failure the most, as it goes along quite nicely with the feel of the Making History expansion, and makes launches much more interesting. Link to comment Share on other sites More sharing options...
artwhaley Posted March 14, 2018 Share Posted March 14, 2018 If it were me, I'd prioritize the easy ones! Things that should be a simple 'click to compile'. I'm a person who likes to see a to-do list get shorter... so if an afternoon or compiling the little easy ones got me from 130 to 40... that would be worth it to me. Do you see any reason to bother testing the parts only mods before certifying that they're 1.4.1 compliant? If so, if you send me a list I'll download and test those for you? I've got 1.4.1 downloaded and visual studio set up at the moment... so if you want to ask for help chasing cc errors or strange behavior on a plugin or two, feel free to request it... but honestly I do so little coding any more that it would take me a while to find my way around a mod I've never looked at before... so... maybe start me off on the ones with pretty simple structure and good comments! lol. Link to comment Share on other sites More sharing options...
linuxgurugamer Posted March 14, 2018 Author Share Posted March 14, 2018 28 minutes ago, artwhaley said: If it were me, I'd prioritize the easy ones! Things that should be a simple 'click to compile'. I'm a person who likes to see a to-do list get shorter... so if an afternoon or compiling the little easy ones got me from 130 to 40... that would be worth it to me. Do you see any reason to bother testing the parts only mods before certifying that they're 1.4.1 compliant? If so, if you send me a list I'll download and test those for you? I've got 1.4.1 downloaded and visual studio set up at the moment... so if you want to ask for help chasing cc errors or strange behavior on a plugin or two, feel free to request it... but honestly I do so little coding any more that it would take me a while to find my way around a mod I've never looked at before... so... maybe start me off on the ones with pretty simple structure and good comments! lol. That would be great. The only thing I was planning on doing with the parts-only mods was update the version file, but having someone else test them would be nice. Link to comment Share on other sites More sharing options...
artwhaley Posted March 14, 2018 Share Posted March 14, 2018 Absolutely. I'll start wandering through and PM you updates! Link to comment Share on other sites More sharing options...
RedKraken Posted March 14, 2018 Share Posted March 14, 2018 Editor Extension Redux. I tried a recompile for myself but got stuck on a couple of tricky argument casts in the strip symmetry extensions. Thanks for the astounding amount of work you put into modding ksp. Your github contributions board is a sea of green spanning four years. Cheers. Link to comment Share on other sites More sharing options...
Mr. Peabody Posted March 14, 2018 Share Posted March 14, 2018 Through the eyes. Very good mod. Link to comment Share on other sites More sharing options...
Gargamel Posted March 14, 2018 Share Posted March 14, 2018 LGG, you should possibly have done this as a poll, but that's a lot of typing..... Link to comment Share on other sites More sharing options...
prgmTrouble Posted March 14, 2018 Share Posted March 14, 2018 I mostly just want Editor Extensions Redux. I forgot how spoiled I was with all the angle snaps 'n stuff! Link to comment Share on other sites More sharing options...
Shisouka Posted March 14, 2018 Share Posted March 14, 2018 Since I have to redo all my lifters .. NRAP Link to comment Share on other sites More sharing options...
Drew Kerman Posted March 14, 2018 Share Posted March 14, 2018 there's a good chance that by the time you update all your mods I'll still be waiting on other critical ones so no preference from me yet Link to comment Share on other sites More sharing options...
linuxgurugamer Posted March 14, 2018 Author Share Posted March 14, 2018 15 hours ago, HebaruSan said: I vote for PatchManager since it's a prerequisite for https://github.com/KSP-CKAN/NetKAN/pull/6321. Done this morning 12 hours ago, RedKraken said: Editor Extension Redux. I tried a recompile for myself but got stuck on a couple of tricky argument casts in the strip symmetry extensions. Thanks for the astounding amount of work you put into modding ksp. Your github contributions board is a sea of green spanning four years. Cheers. It's one of the least obvious ones to update, it's rather complicated since it depends on Linq offsets. It requires at least three different recompiles to get the correct data 12 hours ago, Gargamel said: LGG, you should possibly have done this as a poll, but that's a lot of typing..... I really didn't want to type in 120+ lines into the poll Link to comment Share on other sites More sharing options...
flart Posted March 14, 2018 Share Posted March 14, 2018 13 minutes ago, linuxgurugamer said: I really didn't want to type in 120+ lines into the poll https://docs.google.com/forms supports multirow insert Link to comment Share on other sites More sharing options...
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