Damon Posted April 28, 2018 Share Posted April 28, 2018 (edited) Tundra's Space Center After a long wait, I can finally share you my version of some historic real life launchpads! To set it up, put the TundraSpaceCenter folder into your GameData, open the KK menu (ctrl + k) and place it anywhere you want! After that convert it into a launchpad and you are good to go! This mod only works with KSP 1.8.x and above!! Statics: LC-39A/B - LC-41 - LC-40 - LC-19 - LC-46 - Barge - Engine Test Pads LC-5 - LC-6 - LC-14 - LC-17 - LC-34 In-game pics: Current parts TLC-5 TLC-6 TLC-5-6 launch control building TLC-14 TLC-17 TLC-19 TLC-34 TLC-39A/B TLC-41 TLC-40 TLC-46 Engine Test pads (Horizontal and Vertical) Barge Planned features Roadmap Known issues Nothing that I know of. Review + tutorial on how to place and use them. Spoiler Required Mods Kerbal Konstruct (1.8.x and above) Recommended Mods KSC Extended Tundra Exploration Omega's SpaceX landing pad Bluedog Design Bureau Modular Launch Pads A very special thanks to @Beale, @Eskandare and @Omega482 for the help and advise they gave me to make something awesome.But a very very special thanks to @Ger_space for spending the time with me getting the final touches working. Changelog: Spoiler Version 2.0 - Added TLC-5 - Added TLC-6 - Added TLC-14 - Added TLC-17 - Added TLC-34 - Added standalone towers + Revamped static fire pads + Revamped TLC-19 + Revamped TLC-39 + Revamped TLC-40 + Revamped TLC-41 + Revamped TLC-46 Version 1.1 - Fixed Launch towers on 39A to be always visible - Added a barge (Funny, It Worked Last Time...) - Added Vertical Test Pad - Added Horizontal Test Pad - Added mesh switch to LC-19 to remove towers Version 1.0.1 - Fixed colliders on TLC-41 and TLC-19 Version 1.0 - Added TLC-39A/B - Added TLC-41 + Revamped TLC-40 - Added TLC-19 - Added TLC-46 Version 0.9 -Initial Release Any of the configs are distributed under CC-NC-SA-4.0 License. All Textures/models are distributed under All Rights Reserved License. CKAN is NOT supported. Follow me on Reddit! /u/damonvv Edited December 18, 2019 by damonvv Release v2.0 Quote Link to comment Share on other sites More sharing options...
Beale Posted April 28, 2018 Share Posted April 28, 2018 It has been an awful long time coming, but the work paid off! Great work! it looks amazing. Quote Link to comment Share on other sites More sharing options...
Pkmniako Posted April 28, 2018 Share Posted April 28, 2018 The wait has been worth it! Such a beautiful launchpad! Quote Link to comment Share on other sites More sharing options...
space_powder Posted April 28, 2018 Share Posted April 28, 2018 Where do I put TundraSpaceCenter? Do I just plop it down into Gamedata? Quote Link to comment Share on other sites More sharing options...
Damon Posted April 28, 2018 Author Share Posted April 28, 2018 7 minutes ago, space_powder said: Where do I put TundraSpaceCenter? Do I just plop it down into Gamedata? Yes! I'll write something in the OP to make it clear. Quote Link to comment Share on other sites More sharing options...
Barzon Posted April 28, 2018 Share Posted April 28, 2018 (edited) @damonvv how can I use this as Kerbal Konstructs says on the OP that it does not work with 1.4 EDIT: Also when will TT be released because 1.4.3 is out now - will it be a couple of weeks because if so do not rush yourself trying to get a release! Edited April 28, 2018 by Barzon Kerman Quote Link to comment Share on other sites More sharing options...
space_powder Posted April 28, 2018 Share Posted April 28, 2018 Whenever I press ctrl+k, the KAS menu opens instead of KK :c Quote Link to comment Share on other sites More sharing options...
Damon Posted April 28, 2018 Author Share Posted April 28, 2018 (edited) 13 minutes ago, Barzon Kerman said: @damonvv how can I use this as Kerbal Konstructs says on the OP that it does not work with 1.4 EDIT: Also when will TT be released because 1.4.3 is out now - will it be a couple of weeks because if so do not rush yourself trying to get a release! TT will come at the same time as TE, just waiting on the final configs! Shouldn't be long Also you need the KK version on github, which is for 1.4.x Just now, space_powder said: Whenever I press ctrl+k, the KAS menu opens instead of KK :c Which version of KSP are you running? And which version of KK? Edited April 28, 2018 by damonvv Quote Link to comment Share on other sites More sharing options...
space_powder Posted April 28, 2018 Share Posted April 28, 2018 10 minutes ago, damonvv said: TT will come at the same time as TE, just waiting on the final configs! Shouldn't be long Also you need the KK version on github, which is for 1.4.x Which version of KSP are you running? And which version of KK? I'm running 1.4.3 and the latest version of KK from here: https://github.com/GER-Space/Kerbal-Konstructs/releases Quote Link to comment Share on other sites More sharing options...
Ger_space Posted April 28, 2018 Share Posted April 28, 2018 13 minutes ago, space_powder said: Whenever I press ctrl+k, the KAS menu opens instead of KK :c this can happen, but nevertheless in the flight scene also the KK menu should open. you can change the keybinding of KAS to something else, so its not messing up with KK Quote Link to comment Share on other sites More sharing options...
The-Doctor Posted April 29, 2018 Share Posted April 29, 2018 Awesome, love it Quote Link to comment Share on other sites More sharing options...
The-Doctor Posted May 6, 2018 Share Posted May 6, 2018 @damonvv aye, would this work with Galileos planet pack or is it only viable with stock? Quote Link to comment Share on other sites More sharing options...
Damon Posted May 6, 2018 Author Share Posted May 6, 2018 1 minute ago, The-Doctor said: @damonvv aye, would this work with Galileos planet pack or is it only viable with stock? This should work anywhere. Just open up the KK mod and place it anywhere you want! Quote Link to comment Share on other sites More sharing options...
wallum61 Posted May 24, 2018 Share Posted May 24, 2018 I have placed the asset down and set it as a launchpad, but when I am in the VAB and I select the LC-40 and proceed to launch, the vessel loads on the Squad launchpad. Any help please? Quote Link to comment Share on other sites More sharing options...
Damon Posted September 5, 2018 Author Share Posted September 5, 2018 (edited) Making some changes to the LC-40 pad, will also make the SpaceX building and most likely a better looking stockalike Pad 39A/B. LC-40 pad is far from done, will make some new LOX tanks and some smaller props to fill it up a bit! Edited September 5, 2018 by damonvv Quote Link to comment Share on other sites More sharing options...
Damon Posted September 6, 2018 Author Share Posted September 6, 2018 Coming along! Quote Link to comment Share on other sites More sharing options...
theonegalen Posted September 7, 2018 Share Posted September 7, 2018 Looking great! Quote Link to comment Share on other sites More sharing options...
Damon Posted September 7, 2018 Author Share Posted September 7, 2018 (edited) Also making a 39B version for KSP. This will support many mods! Currently using the dev version of the Modular Launch Pads mod from @AlphaMensae which fits perfectly! The smoke will come from the SSMEs and Boosters seperately, so when the SSMEs fire only one side will have smoke. It will also work great with the Apollo pad. This will also support normal launches like a normal launchpad. Currently looking for a good TEL for a F9/FH launch from that pad Things needed to be done for this pad are: - adding pipes - a water tower - lights Once I get all these done, I will look into making a nice building to have it look like a SpaceX Pad 39A, or for the LC-40 pad. Edited September 8, 2018 by damonvv Quote Link to comment Share on other sites More sharing options...
AlphaMensae Posted September 8, 2018 Share Posted September 8, 2018 Looking great @damonvv! To clarify something, that's a dev build of the shuttle pad that I'm currently working on, and is not in the current release of Modular Launch Pads Quote Link to comment Share on other sites More sharing options...
Damon Posted September 8, 2018 Author Share Posted September 8, 2018 6 hours ago, AlphaMensae said: Looking great @damonvv! To clarify something, that's a dev build of the shuttle pad that I'm currently working on, and is not in the current release of Modular Launch Pads That’s right, changed it Quote Link to comment Share on other sites More sharing options...
StevieC Posted September 8, 2018 Share Posted September 8, 2018 I've installed this as instructed but can't find the launch-site in Kerbal Konstructs. Quote Link to comment Share on other sites More sharing options...
Damon Posted September 8, 2018 Author Share Posted September 8, 2018 24 minutes ago, StevieC said: I've installed this as instructed but can't find the launch-site in Kerbal Konstructs. Have you used KK before? You have to place the launchpad yourself in order to launch from it. You also have to make it a “launchpad” by clicking the button while you are placing the pad. Quote Link to comment Share on other sites More sharing options...
Damon Posted September 9, 2018 Author Share Posted September 9, 2018 (edited) It's almost there! (Towers are optional, can be placed with KK). I hope I can fix the SRB smoke soon! Edited September 9, 2018 by damonvv Quote Link to comment Share on other sites More sharing options...
StevieC Posted September 9, 2018 Share Posted September 9, 2018 Got it working, thanks Quote Link to comment Share on other sites More sharing options...
Damon Posted September 16, 2018 Author Share Posted September 16, 2018 Quote Link to comment Share on other sites More sharing options...
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