Gyger Posted July 9, 2020 Share Posted July 9, 2020 19 hours ago, Daishi said: @Gyger @majNUNYes I might need the full set of logs, this is very strange Unfortunately I'm not creating a Dropbox account just to post logs. Quote Link to comment Share on other sites More sharing options...
Beetlecat Posted July 10, 2020 Share Posted July 10, 2020 (edited) 17 minutes ago, Gyger said: Unfortunately I'm not creating a Dropbox account just to post logs. I was just about to suggest pastebin, but it looks like you already used that for a single log. Edited July 10, 2020 by Beetlecat Quote Link to comment Share on other sites More sharing options...
Brigadier Posted July 10, 2020 Share Posted July 10, 2020 2 hours ago, Gyger said: Unfortunately I'm not creating a Dropbox account just to post logs. Dropbox, Google Drive, OneDrive, pastebin or any of the myriad of others would probably work just as well. You'll find the inability to post a link to a log file a serious troubleshooting constraint if you can't find a service that suits you. Quote Link to comment Share on other sites More sharing options...
Corax Posted July 10, 2020 Share Posted July 10, 2020 I do find even the necessity to find a third-party service that suits me, without having to register, and without having to allow ads and tracking, a serious troubleshooting constraint. I understand that "free" services are never actually free, but I don't see why these forums shouldn't allow at least a minimal capability of hosting files as attachments to posts. Squad have always been maximally minimizing their operating costs, but relying on third parties to host for free what Squad effectively benefit from most–user submissions– just feels cheap. That includes mission report images, mods, and especially log files. No need to discuss this any further since seeing how it has been this way from the dawn of times, Squad and their parents seem unlikely to ever change it anyway. /rant Quote Link to comment Share on other sites More sharing options...
Gyger Posted July 10, 2020 Share Posted July 10, 2020 10 hours ago, Beetlecat said: I was just about to suggest pastebin, but it looks like you already used that for a single log. That link is for the modlist. The log file is too big without a premium account. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted July 10, 2020 Share Posted July 10, 2020 53 minutes ago, Gyger said: That link is for the modlist. The log file is too big without a premium account. Then dropbox or google drive are also free Quote Link to comment Share on other sites More sharing options...
katateochi Posted July 31, 2020 Share Posted July 31, 2020 There is a serious problem with this mod, it's almost a game breaking issue. The problem is that all the parts just look so incredible, have such cool functionality and are just generally awesome that you end up wanting to put all of them on every craft, even when you don't actually need them. You end up designing craft just so they use US-II parts, rather than the other way around! I mean look at this rover; it could have just had a nice simple stock fuel cell and some LFO tanks, but noooo, that Alkaline fuel cell just looks so awesome, and several of them together along with the hydrogen and oxygen tanks, and all their little pipes and wires and awesome details that just blend together to create some sort of steam-punk retro engine thing. It's a disaster! But seriously, I absolutely love this mod. Have done since the first version of US and the way it's continued to change and improve is fantastic. It's top on my must-have list of mods. I'm also a big fan of TAC-LS (which is rather lacking in nice parts) and US-II brings some really nice Life support parts and converters to it. The other thing I really love is the implementation of the parts from DMagic's Orbital Science mod. I still geek out at the animations of those parts. The attention to detail in this mod is fantastic, beautiful model and texture work along with some really slick animations. There's just a couple things that I'd like to suggest; Some US-II style solar panels which fit nicely into wedge sections and fairings and some US-II style antenna and dishes with the same sorta slick animations as you've done for the DM orbital science parts. If you'd consider adding those I'd be really happy (and if the dishes included the Remote Tech set of dishes, I'd be ecstatic!). oh...and (sorry, I know I'm asking a lot here), but a US-II style of ISRU drill would also be a super addition. Anyway, just suggestions. Thanks so much for this mod! Quote Link to comment Share on other sites More sharing options...
Random Annoying Guy Posted August 1, 2020 Share Posted August 1, 2020 (edited) On 7/10/2020 at 2:00 PM, Gyger said: The log file is too big without a premium account. Split it in multiple parts and upload separately. Also @Paul Kingtiger @Daishi There aren't any stock fuel cells in there. That is, fuel cells that work with stock resources. A suggestion is, when no life support mods are installed, make the small fuel cell consume LFO and the big one consume monoprop, and both of them don't output water. Edited August 1, 2020 by Random Annoying Guy Quote Link to comment Share on other sites More sharing options...
Jacke Posted August 1, 2020 Share Posted August 1, 2020 On 7/10/2020 at 5:00 AM, Gyger said: The log file is too big without a premium account. Try compressing it, especially with 7zip. Quote Link to comment Share on other sites More sharing options...
Gyger Posted August 7, 2020 Share Posted August 7, 2020 I've isolated the issue. The Electric Charge for the US2 battery disappears when KRnD is installed, however this does not affect any other US2 part that acts as a tank. Quote Link to comment Share on other sites More sharing options...
Gfurst Posted August 8, 2020 Share Posted August 8, 2020 Amazing guys, btw have you ever thought of reducing maxTemp of wedge parts to keep things more interesting and encouraging using fairing when necessary? I've thought of making a quick patch for that, but asking as well in case its known to cause issues. Quote Link to comment Share on other sites More sharing options...
Gfurst Posted August 8, 2020 Share Posted August 8, 2020 Also, the attachment point for Vostok module seems pretty damn perfect now, don't know if it was intentional or not, but you can fit a small reaction wheel in between the two just fine as well. Though I wish the variant part with radiators had bit more use, the built-in fuel is a bit too good to not use. Quote Link to comment Share on other sites More sharing options...
Gfurst Posted August 10, 2020 Share Posted August 10, 2020 So excuse me for the third consequential post, but I thought I'd share something. It bothered me that the combined life support for TAC mod, had different longevity ratios for each item, so I wanted to balance that, also noticed that mesh variant has neat oxygen tank while the other doesn't, so I banged my head a bit to figure out the UniversalStorage switch module, but got it right in the end, the result being a patch that balances the resources for 180 days if only food or water, or 60 days if food+water+oxygen combined (I'm really sticky to these thing because its easier to manage logistics). So I thought I'd share the patch if anyone finds it useful. @PART[USComboLifesupportWedge]:AFTER[UniversalStorage2]:NEEDS[TacLifeSupport] { -RESOURCE[Oxygen],* {} -RESOURCE[Food],* {} -RESOURCE[Water],* {} @MODULE[USSwitchControl] { %FuelSwitchModeOne = True } MODULE { name = USFuelSwitch SwitchID = 0 resourceNames = Food,Water;Food,Water,Oxygen resourceAmounts = 66,45;22,15,2222 initialResourceAmounts = 66,45;22,15,2222 tankCost = 0;0 tankMass = 0.000;0.015 hasGUI = False availableInEditor = False displayCurrentTankCost = True ShowInfo = False } } Quote Link to comment Share on other sites More sharing options...
Gfurst Posted August 11, 2020 Share Posted August 11, 2020 Geez, can't believe its still just me posting, but wanted to ask something, the base game has a remarkable lack of parts to make something like the two stage lander from the Apollo missions, something that these new fairings seems perfectly suited for. The question is, any issue that can come from using them like this? I have push the part with move tool quite a bit to get in the proper place, still there is a bit of a gap between the fairing and the capsule, but does using the fairing like this protect its contents in terms aero-drag? Quote Link to comment Share on other sites More sharing options...
GoldForest Posted August 11, 2020 Share Posted August 11, 2020 1 hour ago, Gfurst said: Geez, can't believe its still just me posting, but wanted to ask something, the base game has a remarkable lack of parts to make something like the two stage lander from the Apollo missions, something that these new fairings seems perfectly suited for. The question is, any issue that can come from using them like this? I have push the part with move tool quite a bit to get in the proper place, still there is a bit of a gap between the fairing and the capsule, but does using the fairing like this protect its contents in terms aero-drag? @Paul Kingtiger hasn't been on the forum since April. I'm not sure if they will be back or not. Any new parts or support might not happen unless someone like @linuxgurugamer adopts the mod. I would actually love to see lander parts made instead of using the current parts to make a lander, but there's little way of that happening unless someone adopts the mod. As far as the current models you should have no issues. They do protect from aero-drag. I've actually tested the Gemini parts and found they can be used as air brakes. As far as the gap between the pod and parts, use the mod's decouplers, there should be no gap afterwards. Quote Link to comment Share on other sites More sharing options...
Gfurst Posted August 11, 2020 Share Posted August 11, 2020 12 minutes ago, GoldForest said: @Paul Kingtiger hasn't been on the forum since April. I'm not sure if they will be back or not. Any new parts or support might not happen unless someone like @linuxgurugamer adopts the mod. I would actually love to see lander parts made instead of using the current parts to make a lander, but there's little way of that happening unless someone adopts the mod. As far as the current models you should have no issues. They do protect from aero-drag. I've actually tested the Gemini parts and found they can be used as air brakes. As far as the gap between the pod and parts, use the mod's decouplers, there should be no gap afterwards. Really, I don't think the mod needs a maintainer just yet, the last update (the fix to the vostok fairing node) was just some days before I got to post the picture (that I noticed at least). But did find out the fairing work like airbrakes, the fun way: Quote Link to comment Share on other sites More sharing options...
GoldForest Posted August 11, 2020 Share Posted August 11, 2020 1 hour ago, Gfurst said: Really, I don't think the mod needs a maintainer just yet, the last update (the fix to the vostok fairing node) was just some days before I got to post the picture (that I noticed at least). But did find out the fairing work like airbrakes, the fun way: I'm not saying it does need a maintainer, just that it looks like @Paul Kingtiger looks to be taking a hiatus from KSP forums or even might have left, and any updates would have to come from a maintainer. Quote Link to comment Share on other sites More sharing options...
derega16 Posted August 12, 2020 Share Posted August 12, 2020 There is no 6-bay cylindrical fairing? I can't find it Quote Link to comment Share on other sites More sharing options...
Starseeker Posted August 12, 2020 Share Posted August 12, 2020 Just now, derega16 said: There is no 6-bay cylindrical fairing? I can't find it It's not in the mod, but iirc it was coming up Quote Link to comment Share on other sites More sharing options...
Daishi Posted August 13, 2020 Share Posted August 13, 2020 On 8/9/2020 at 6:40 AM, Gfurst said: Amazing guys, btw have you ever thought of reducing maxTemp of wedge parts to keep things more interesting and encouraging using fairing when necessary? I've thought of making a quick patch for that, but asking as well in case its known to cause issues. I think we did at one point, but the explosions were too much >< Don't want to anger anybody further by reintroducing what some would consider a bug! On 8/9/2020 at 9:44 AM, Gfurst said: Also, the attachment point for Vostok module seems pretty damn perfect now, don't know if it was intentional or not, but you can fit a small reaction wheel in between the two just fine as well. Though I wish the variant part with radiators had bit more use, the built-in fuel is a bit too good to not use. I should have made that radiator piece hollow in the middle, an OscarB should fit perfectly. If you want you could inset it slightly into the radiator truss and fill it with fuel that way. On 8/12/2020 at 8:21 AM, GoldForest said: @Paul Kingtiger hasn't been on the forum since April. I'm not sure if they will be back or not. Any new parts or support might not happen unless someone like @linuxgurugamer adopts the mod. Don't be too hasty, i'm still here On 8/12/2020 at 9:42 AM, GoldForest said: I'm not saying it does need a maintainer, just that it looks like @Paul Kingtiger looks to be taking a hiatus from KSP forums or even might have left, and any updates would have to come from a maintainer. Yeah I think Paul needed a break. I'm a bit strained creatively at the moment with everything that's happening in this crappy world, so I can totally understand the need for bowing out for a bit. I think i'm up for maintaining the cfg stuff in his stead in the mean time, but the plan was to get this mod feature complete and then port it to KSP2. I'm still unemployed. The mod is hardly going to get abandoned 23 hours ago, derega16 said: There is no 6-bay cylindrical fairing? I can't find it Next update, I promise. Sorry. 23 hours ago, Alex33212 said: It's not in the mod, but iirc it was coming up Lander stuff is on the cards, i share your frustrations with the limitations of the current set of parts. Gotta find that elusive motivation! Quote Link to comment Share on other sites More sharing options...
theonegalen Posted August 13, 2020 Share Posted August 13, 2020 Great to hear from you in here @Daishi! I would love to be able to use US2 in 1.10 and beyond, but I know that life comes first. Quote Link to comment Share on other sites More sharing options...
Daishi Posted August 13, 2020 Share Posted August 13, 2020 2 minutes ago, theonegalen said: Great to hear from you in here @Daishi! I would love to be able to use US2 in 1.10 and beyond, but I know that life comes first. Thanks man, means a lot. Are the current builds incompatible, or are you just waiting for an official sign from me? Quote Link to comment Share on other sites More sharing options...
theonegalen Posted August 13, 2020 Share Posted August 13, 2020 18 minutes ago, Daishi said: Thanks man, means a lot. Are the current builds incompatible, or are you just waiting for an official sign from me? You know, I thought I had read that it wasn't compatible, then I searched the thread and found no problems. Then I installed to test it and it seems to work! I'll let you know if I have any difficulty. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted August 13, 2020 Share Posted August 13, 2020 On 8/7/2018 at 12:32 PM, Paul Kingtiger said: Universal Storage is a modular parts mod, allowing you to build custom service modules. It is highly integrated with the most popular life support mods, DMagic Orbital Science, and Kerbal Inventory System. Can you get me info I would need to get the new L-Tech mod which I've adopted to work with this? Quote Link to comment Share on other sites More sharing options...
Starseeker Posted August 13, 2020 Share Posted August 13, 2020 2 hours ago, Daishi said: Lander stuff is on the cards, i share your frustrations with the limitations of the current set of parts. Gotta find that elusive motivation! Ye, I've seen that part shown before, and it looks real good! I was talking about a 1.875m cylindrical fairing though; I remember someone saying something about it being worked on, so I was answering derega's question And thanks for all the work you've done on this mod! Your modeling work is always top-notch! Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.