kcs123 Posted January 10, 2022 Share Posted January 10, 2022 25 minutes ago, cosekantphi said: It seems that landing and take off speeds are quite a bit higher than what you'd expect in real life. After reading through a bit of both this thread and the last FAR thread, it looks like it's not a problem with the aerodynamic model, but rather because stock parts are just extremely heavy. As a result, if you want to build an aircraft capable of good low speed flight, you'll need wings that look disproportionately large compared to real aircraft of similar size and capability. I'm looking to remedy this by making duplicate configs of plane parts with reduced dry masses. And so as not to unbalance the space flight part of the game, I'll remove the oxidizer tanks from fuselage parts, remove the monoprop and reaction wheels from cockpits, and significantly reduce temperature tolerances. That should be a good deterrent to bringing these lighter parts into space. The thing is, I have no idea exactly how much to reduce the dry masses by to get realistic aircraft weights for a given size. Is there a general factor that accounts for exactly how overweight stock parts are, or does it differ from part to part? I was thinking of simply copying SMURFF dry masses, but I don't know if those are accurate for both rockets and planes or just rockets. I can't tell straightforward answer, but IIRC, @NathanKell was experimenting with craft mass and FAR long time ago, based on real life Cesna data and similar craft created in KSP and FAR. Maybe NathanKell can tell more about it and I apologize if I'm wrong on that and pinging for nothing, it was long time ago and my memory have blured since. Quote Link to comment Share on other sites More sharing options...
NomenNescio Posted January 24, 2022 Share Posted January 24, 2022 I'm having an issue with severe bounciness on splashdown. I've tried removing this mod and it appeared to have solved it. I also found a few other posts with a similar problem, but I couldn't find a solution. So-uh, my turn to try I guess? Do anyone know what's going on? Quote Link to comment Share on other sites More sharing options...
Sahadara Posted January 25, 2022 Share Posted January 25, 2022 Has anyone else encountered an issue where you can't click on most things at KSC when FAR is installed? Not sure what's going on but I can't access the VAB, SPH, launchpad, etc. I can't even click buttons on the menu to exit the game. I haven't tested with only FAR so it's probably not the mod on it's own, but removing FAR does make the problem go away so I suspect it's probably some interaction. I can provide logs or a modlist if that would help but I wanted to check first if perhaps anyone had already encountered and determined the cause of this behavior. Thanks for any help. Quote Link to comment Share on other sites More sharing options...
kcs123 Posted January 26, 2022 Share Posted January 26, 2022 22 hours ago, Sahadara said: Has anyone else encountered an issue where you can't click on most things at KSC when FAR is installed? Not sure what's going on but I can't access the VAB, SPH, launchpad, etc. I can't even click buttons on the menu to exit the game. I haven't tested with only FAR so it's probably not the mod on it's own, but removing FAR does make the problem go away so I suspect it's probably some interaction. I can provide logs or a modlist if that would help but I wanted to check first if perhaps anyone had already encountered and determined the cause of this behavior. Thanks for any help. Check few pages back in this thread. IIRC, on other people reports issue was not being properly installed toolbar and it's dependencies (click trough blocker, etc.). It may or may not be same issue as yours, it would be hard to tell without full log files. Quote Link to comment Share on other sites More sharing options...
Sahadara Posted January 27, 2022 Share Posted January 27, 2022 (edited) 3 hours ago, kcs123 said: Check few pages back in this thread. IIRC, on other people reports issue was not being properly installed toolbar and it's dependencies (click trough blocker, etc.). It may or may not be same issue as yours, it would be hard to tell without full log files. Hmm. Something strange has happened. I don't believe I've altered anything about my install since I made the earlier post, but now the behavior has changed. Rather than prevent me from accessing certain buildings, having FAR and Kopernicus installed is now causing Kopernicus to fail altogether and not load the planetary system. Not sure what's going on here so I've linked my KSP.log for any potential help. Edit: How strange. The behavior has gone back to how it was before. Kopernicus works properly, but I can't access the VAB, etc. You can access the log for that instance here. I'm leaving the previous one in case anyone wants to see if they can figure out what went wrong the time Kopernicus didn't work. Edited January 27, 2022 by Sahadara Quote Link to comment Share on other sites More sharing options...
Toasty Dyna-Soar Posted January 27, 2022 Share Posted January 27, 2022 Gotta love this mod! I love watching my rockets flip out of control and break into many pieces wether it's launching or reentering the atmosphere at mach 6! Quote Link to comment Share on other sites More sharing options...
The Brazilian Luigi Posted January 27, 2022 Share Posted January 27, 2022 (edited) Yeah I also had that issue of not being able to access buildings or leaving, it's really screwing me over right now Edited January 27, 2022 by The Brazilian Luigi Forgot to add stuff Quote Link to comment Share on other sites More sharing options...
The Brazilian Luigi Posted January 28, 2022 Share Posted January 28, 2022 Oh wait my firespitter was outdated Woops Quote Link to comment Share on other sites More sharing options...
kcs123 Posted January 29, 2022 Share Posted January 29, 2022 On 1/27/2022 at 1:09 AM, Sahadara said: Hmm. Something strange has happened. I don't believe I've altered anything about my install since I made the earlier post, but now the behavior has changed. Rather than prevent me from accessing certain buildings, having FAR and Kopernicus installed is now causing Kopernicus to fail altogether and not load the planetary system. Not sure what's going on here so I've linked my KSP.log for any potential help. Edit: How strange. The behavior has gone back to how it was before. Kopernicus works properly, but I can't access the VAB, etc. You can access the log for that instance here. I'm leaving the previous one in case anyone wants to see if they can figure out what went wrong the time Kopernicus didn't work. As suspected, you got similar error like it was descriebed earlier, although, it was not Clicktrough blocker but some other assembly that was not loaded properly and everything else suffer from some issue after that. From your first log: [WRN 18:42:26.147] AssemblyLoader: Assembly 'KerKonConConExt' is missing 1 dependencies [ERR 18:42:26.266] ADDON BINDER: Cannot resolve assembly: EVEManager, Culture=neutral, PublicKeyToken=null [ERR 18:42:26.266] ADDON BINDER: Cannot resolve assembly: EVEManager, Culture=neutral, PublicKeyToken=null [ERR 18:42:26.268] ADDON BINDER: Cannot resolve assembly: Utils, Culture=neutral, PublicKeyToken=null [ERR 18:42:26.268] ADDON BINDER: Cannot resolve assembly: Utils, Culture=neutral, PublicKeyToken=null [ERR 18:42:26.279] ADDON BINDER: Cannot resolve assembly: Scale_Redist, Culture=neutral, PublicKeyToken=null [ERR 18:42:26.279] ADDON BINDER: Cannot resolve assembly: Scale_Redist, Culture=neutral, PublicKeyToken=null [ERR 18:42:26.290] ADDON BINDER: Cannot resolve assembly: KSPDev_Utils.2.6-KAS, Culture=neutral, PublicKeyToken=null [ERR 18:42:26.290] ADDON BINDER: Cannot resolve assembly: KSPDev_Utils.2.6-KAS, Culture=neutral, PublicKeyToken=null [ERR 18:42:26.302] ADDON BINDER: Cannot resolve assembly: KSPDev_Utils.2.4, Culture=neutral, PublicKeyToken=null [ERR 18:42:26.302] ADDON BINDER: Cannot resolve assembly: KSPDev_Utils.2.4, Culture=neutral, PublicKeyToken=null From second log: [WRN 19:13:27.261] AssemblyLoader: Assembly 'CC_RemoteTech' has not met dependency 'RemoteTech' V1.7.0 [WRN 19:13:27.261] AssemblyLoader: Assembly 'CC_RemoteTech' is missing 1 dependencies [WRN 19:13:27.261] AssemblyLoader: Assembly 'KerKonConConExt' has not met dependency 'KerbalKonstructs' V0.9.0 [WRN 19:13:27.261] AssemblyLoader: Assembly 'KerKonConConExt' is missing 1 dependencies [ERR 19:13:27.382] ADDON BINDER: Cannot resolve assembly: EVEManager, Culture=neutral, PublicKeyToken=null [ERR 19:13:27.382] ADDON BINDER: Cannot resolve assembly: EVEManager, Culture=neutral, PublicKeyToken=null [ERR 19:13:27.384] ADDON BINDER: Cannot resolve assembly: Utils, Culture=neutral, PublicKeyToken=null [ERR 19:13:27.384] ADDON BINDER: Cannot resolve assembly: Utils, Culture=neutral, PublicKeyToken=null [ERR 19:13:27.394] ADDON BINDER: Cannot resolve assembly: Scale_Redist, Culture=neutral, PublicKeyToken=null [ERR 19:13:27.394] ADDON BINDER: Cannot resolve assembly: Scale_Redist, Culture=neutral, PublicKeyToken=null [ERR 19:13:27.405] ADDON BINDER: Cannot resolve assembly: KSPDev_Utils.2.6-KAS, Culture=neutral, PublicKeyToken=null [ERR 19:13:27.405] ADDON BINDER: Cannot resolve assembly: KSPDev_Utils.2.6-KAS, Culture=neutral, PublicKeyToken=null [ERR 19:13:27.417] ADDON BINDER: Cannot resolve assembly: KSPDev_Utils.2.4, Culture=neutral, PublicKeyToken=null [ERR 19:13:27.417] ADDON BINDER: Cannot resolve assembly: KSPDev_Utils.2.4, Culture=neutral, PublicKeyToken=null Sorry for late reply, I was not near my PC until now and didn't have time to check the rest of log, just begining. Check quoted parts of log and related mods to properly install everything. Some of dependecies are not yet updated for latest KSP and main mod does not work properly without it. Quote Link to comment Share on other sites More sharing options...
NathanKell Posted January 30, 2022 Share Posted January 30, 2022 On 1/10/2022 at 11:39 AM, kcs123 said: I can't tell straightforward answer, but IIRC, @NathanKell was experimenting with craft mass and FAR long time ago, based on real life Cesna data and similar craft created in KSP and FAR. Maybe NathanKell can tell more about it and I apologize if I'm wrong on that and pinging for nothing, it was long time ago and my memory have blured since. For real stuff you probably want Realism Overhaul. Since I started working on it a bit over eight years ago, "a long time ago" fits. Quote Link to comment Share on other sites More sharing options...
mikegarrison Posted January 30, 2022 Share Posted January 30, 2022 On 1/24/2022 at 3:49 AM, NomenNescio said: I'm having an issue with severe bounciness on splashdown. I've tried removing this mod and it appeared to have solved it. I also found a few other posts with a similar problem, but I couldn't find a solution. So-uh, my turn to try I guess? Do anyone know what's going on? FAR changes how viscosity works, I think. Anyway, yeah, splashdowns are a lot less damped. Quote Link to comment Share on other sites More sharing options...
kcs123 Posted January 30, 2022 Share Posted January 30, 2022 17 hours ago, NathanKell said: For real stuff you probably want Realism Overhaul. Since I started working on it a bit over eight years ago, "a long time ago" fits. Well, it is good to know that my brain is not damaged too much after all that time Quote Link to comment Share on other sites More sharing options...
ironman2613 Posted February 1, 2022 Share Posted February 1, 2022 When i load the game with this mod it makes the VAB and SPH not able to be entered.When i load the game with this mod it makes the VAB and SPH not able to be entered. Quote Link to comment Share on other sites More sharing options...
softweir Posted February 1, 2022 Share Posted February 1, 2022 10 hours ago, ironman2613 said: When i load the game with this mod it makes the VAB and SPH not able to be entered.When i load the game with this mod it makes the VAB and SPH not able to be entered. Do you have Firespitter installed?@The Brazilian Luigireported this exact problem about six posts higher. He resolved the issue by updating his installation of the Firespitter mod. Quote Link to comment Share on other sites More sharing options...
MrCow Posted February 9, 2022 Share Posted February 9, 2022 Hey, I've been having an issue, and have seen other vaguely similar issue on the forms. I cannot click on anything with 16.0.4 or 16.0.3 (haven't tried other versions) on 1.12.9. Once I load into a save, I have to Alt+F4 to exit. Here is the pastebin of the log. Quote Link to comment Share on other sites More sharing options...
kcs123 Posted February 9, 2022 Share Posted February 9, 2022 15 hours ago, MrCow said: Hey, I've been having an issue, and have seen other vaguely similar issue on the forms. I cannot click on anything with 16.0.4 or 16.0.3 (haven't tried other versions) on 1.12.9. Once I load into a save, I have to Alt+F4 to exit. Here is the pastebin of the log. Very similar issue as other reports, only different mod with plugin that is not properly installed. From your log: [WRN 17:20:17.861] AssemblyLoader: Assembly 'CC_RemoteTech' has not met dependency 'RemoteTech' V1.7.0 [WRN 17:20:17.861] AssemblyLoader: Assembly 'CC_RemoteTech' is missing 1 dependencies [ERR 17:20:17.938] ADDON BINDER: Cannot resolve assembly: AtmosphereAutopilot.UI, Culture=neutral, PublicKeyToken=null [ERR 17:20:17.938] ADDON BINDER: Cannot resolve assembly: AtmosphereAutopilot.UI, Culture=neutral, PublicKeyToken=null [ERR 17:20:17.959] ADDON BINDER: Cannot resolve assembly: EVEManager, Culture=neutral, PublicKeyToken=null [ERR 17:20:17.959] ADDON BINDER: Cannot resolve assembly: EVEManager, Culture=neutral, PublicKeyToken=null [ERR 17:20:17.960] ADDON BINDER: Cannot resolve assembly: Utils, Culture=neutral, PublicKeyToken=null [ERR 17:20:17.960] ADDON BINDER: Cannot resolve assembly: Utils, Culture=neutral, PublicKeyToken=null [ERR 17:20:17.968] ADDON BINDER: Cannot resolve assembly: Scale_Redist, Culture=neutral, PublicKeyToken=null [ERR 17:20:17.968] ADDON BINDER: Cannot resolve assembly: Scale_Redist, Culture=neutral, PublicKeyToken=null [ERR 17:20:17.998] ADDON BINDER: Cannot resolve assembly: SCANsat.Unity, Culture=neutral, PublicKeyToken=null [ERR 17:20:17.999] ADDON BINDER: Cannot resolve assembly: SCANsat.Unity, Culture=neutral, PublicKeyToken=null In your case RemoteTech does not have some of dependency mod installed and failed to load properly. After that due to bug in KSP itself, other mods fail to load properly too. Try to solve issue with RemoteTech first and then check other mods if you still have errors in log files. You can quickly find issue by searching for "[ERR" keyword in log file. In most cases it will reveal mod name that is culprit for those errors. Quote Link to comment Share on other sites More sharing options...
MrCow Posted February 10, 2022 Share Posted February 10, 2022 11 hours ago, kcs123 said: Very similar issue as other reports, only different mod with plugin that is not properly installed. From your log: [WRN 17:20:17.861] AssemblyLoader: Assembly 'CC_RemoteTech' has not met dependency 'RemoteTech' V1.7.0 [WRN 17:20:17.861] AssemblyLoader: Assembly 'CC_RemoteTech' is missing 1 dependencies [ERR 17:20:17.938] ADDON BINDER: Cannot resolve assembly: AtmosphereAutopilot.UI, Culture=neutral, PublicKeyToken=null [ERR 17:20:17.938] ADDON BINDER: Cannot resolve assembly: AtmosphereAutopilot.UI, Culture=neutral, PublicKeyToken=null [ERR 17:20:17.959] ADDON BINDER: Cannot resolve assembly: EVEManager, Culture=neutral, PublicKeyToken=null [ERR 17:20:17.959] ADDON BINDER: Cannot resolve assembly: EVEManager, Culture=neutral, PublicKeyToken=null [ERR 17:20:17.960] ADDON BINDER: Cannot resolve assembly: Utils, Culture=neutral, PublicKeyToken=null [ERR 17:20:17.960] ADDON BINDER: Cannot resolve assembly: Utils, Culture=neutral, PublicKeyToken=null [ERR 17:20:17.968] ADDON BINDER: Cannot resolve assembly: Scale_Redist, Culture=neutral, PublicKeyToken=null [ERR 17:20:17.968] ADDON BINDER: Cannot resolve assembly: Scale_Redist, Culture=neutral, PublicKeyToken=null [ERR 17:20:17.998] ADDON BINDER: Cannot resolve assembly: SCANsat.Unity, Culture=neutral, PublicKeyToken=null [ERR 17:20:17.999] ADDON BINDER: Cannot resolve assembly: SCANsat.Unity, Culture=neutral, PublicKeyToken=null In your case RemoteTech does not have some of dependency mod installed and failed to load properly. After that due to bug in KSP itself, other mods fail to load properly too. Try to solve issue with RemoteTech first and then check other mods if you still have errors in log files. You can quickly find issue by searching for "[ERR" keyword in log file. In most cases it will reveal mod name that is culprit for those errors. I don't even have remote tech installed... why would FAR care about this? Quote Link to comment Share on other sites More sharing options...
kcs123 Posted February 10, 2022 Share Posted February 10, 2022 9 hours ago, MrCow said: I don't even have remote tech installed... why would FAR care about this? FAR is just victim of other issues that you have. FAR does not cause issue, it just become more "visible", because of mentioned bug within KSP, when one assembly fail to load properly, pretty much all other plugins does not load properly after that. It seems that you are right about not having Remote tech installed. There is no ifo about either, plugin or folder with that name that is inside of Gamedata folder. I don't know why it shows up in your log. Error is right after loading ZeroMiniAVC.dll: [LOG 17:20:17.858] AssemblyLoader: Loading assembly at D:\SteamLibrary\steamapps\common\Kerbal Space Program\GameData\ZeroMiniAVC\Plugins\ZeroMiniAVC.dll [LOG 17:20:17.860] AssemblyLoader: Loading assemblies [WRN 17:20:17.861] AssemblyLoader: Assembly 'CC_RemoteTech' has not met dependency 'RemoteTech' V1.7.0 [WRN 17:20:17.861] AssemblyLoader: Assembly 'CC_RemoteTech' is missing 1 dependencies [ERR 17:20:17.938] ADDON BINDER: Cannot resolve assembly: AtmosphereAutopilot.UI, Culture=neutral, PublicKeyToken=null I didn't have muchj time to inspect your log file more carefully, sorry about that. Maybe @linuxgurugamer have more clue about that (sorry if I ping for nothing). But it still stands that you have faulty install elsewhere, check out AtmosphereAutopilot, EVEManager, SCANSat, Scale_Redist, DistantObject, KSPUtil first. Some of those does not all of dependencies properly installed. As said, when one of plugin does not work properly, everything else is prone to fail too. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted February 10, 2022 Share Posted February 10, 2022 43 minutes ago, kcs123 said: CC_RemoteTech Is not RemoteTech, it's a dll in ContractConfigurator mod, which is looking for RemoteTech Quote Link to comment Share on other sites More sharing options...
Svm420 Posted February 13, 2022 Share Posted February 13, 2022 On 6/4/2019 at 1:00 AM, Svm420 said: @dkavolis I have a request. Would you add a Q readout on the Data+Stability page of the analysis AKA pg 2. I can post the request to github if that's preferred if this could be added. Maybe static pressure too? I don't know that I need it, but just another idea. Thank you On 6/4/2019 at 3:00 AM, dkavolis said: Sure, I'm rebuilding the UI at the moment but it's going to be a while. I'll be able to add a lot more stuff to the UI once it's done. @dkavolis Would you still consider this request? Thanks! Quote Link to comment Share on other sites More sharing options...
Nnimrod Posted March 2, 2022 Share Posted March 2, 2022 (edited) I've got a question. 1.12.3 with expansions, FAR 16.0.4 and kerbal engineer 1.1.9 installed, nothing else. I load up the stock Mallard, raise the landing gear, set altitude to 10km, and mach number to .535. Calculate data/stability derivatives gives me a reference area of 122 ms^2, an AoA of 7.02544 degrees, a forward velocity of 157.864 m/s, and coefficients of lift and drag of 0.84 and 0.0632. With an atmosphere density of 0.288 kg/m3, that comes to a lift force of 367,762 newtons, or 37,501kg weight. Far says that this if for level coordinated flight, so lift force should be exactly equal to weight, but KSP says the weight of the mallard in this configuration is 39,046kg. I tried a few different speeds/altitudes, and came up repeatedly with a lift force of only 37.5 tons. Is this a rounding error or something, or am I missing something? Also, is there a way to see FAR's outputs with more decimal places? Or even better have it print a range of values to a text file? Like for instance the precise values of the AoA sweep? edit: It looks like my inaccuracy stems from the density value. I pulled them from the KSP wiki. I'll try using some values produced using the USSA equations on Ohiobob's site, because apparently that's how KSP's atmosphere works in stock now. Which is pretty cool. Edited March 4, 2022 by Nnimrod Quote Link to comment Share on other sites More sharing options...
Zmeya Posted March 4, 2022 Share Posted March 4, 2022 Does FAR simulate ground effect? Quote Link to comment Share on other sites More sharing options...
softweir Posted March 4, 2022 Share Posted March 4, 2022 7 hours ago, Zmeya said: Does FAR simulate ground effect? Alas. no. Ground effect is far from simple to simulate and hasn't been attempted yet. Quote Link to comment Share on other sites More sharing options...
Zmeya Posted March 5, 2022 Share Posted March 5, 2022 10 hours ago, softweir said: Alas. no. Ground effect is far from simple to simulate and hasn't been attempted yet. Thanks, I thought as much but wanted to be sure. Quote Link to comment Share on other sites More sharing options...
Miruzuki Posted March 9, 2022 Share Posted March 9, 2022 Hello. After FAR installing I'm getting a warning from Scale Redist Watch Dog: "scale redist dll must be directly on game data and be named 999_Scale_Redist_dll". If I install TweakScale, then it's telling me that "there're more than one Scale Redist dll on this KSP installment" (because the real 999_Scale_Redist_dll is coming with TweakScale). As far as I understand, this is because FAR has Scale_Redist.dll at ~\GameData\FerramAerospaceResearch\Plugins. So what should I do? Delete FAR's Scale_Redist.dll (since I have 999_Scale_Redist_dll from TweakScale) or just ignore the warning? Quote Link to comment Share on other sites More sharing options...
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