softweir Posted November 5, 2020 Share Posted November 5, 2020 4 hours ago, AeroSky said: I am seriously considering downloading this mod, but I'm just a little concerned about the asset blacklisting and whether it will do anything odd to my saves. Can I suggest you do what I do before trying out new mods? Make a copy of the KSP folder! Download the mod to the original folder, and try it out with all your old saves. If you like it, keep it; if you don't like it, delete the original KSP folder (containing the new mod), and replace it with the copy. (Make sure to rename it back to KSP if the name changed when you made the copy.) You will then be back to exactly where you were before trying the new mod. Alternatively, if you like the mod but there are problems with old saves then keep the original folder for the modded version, and play your old saves in the duplicate folder. I can recommend this mod - things look better, with very little (if any) impact on performance. Have fun! Quote Link to comment Share on other sites More sharing options...
AeroSky Posted November 6, 2020 Share Posted November 6, 2020 12 hours ago, softweir said: Can I suggest you do what I do before trying out new mods? Make a copy of the KSP folder! Download the mod to the original folder, and try it out with all your old saves. If you like it, keep it; if you don't like it, delete the original KSP folder (containing the new mod), and replace it with the copy. (Make sure to rename it back to KSP if the name changed when you made the copy.) You will then be back to exactly where you were before trying the new mod. Alternatively, if you like the mod but there are problems with old saves then keep the original folder for the modded version, and play your old saves in the duplicate folder. I can recommend this mod - things look better, with very little (if any) impact on performance. Have fun! I think I'm just gonna download it on my main KSP game since I'm planning to delete all my old saves anyway Thanks for the help! Quote Link to comment Share on other sites More sharing options...
BlackEyedPhantom Posted November 8, 2020 Share Posted November 8, 2020 Hello everyone! I have a question how can i use the stock real plume and with restock(not plus) i wanna use restock cuz it looks awesome but i prefer the stock real plume how do i do it so only the part textures will change but not real plume??? Quote Link to comment Share on other sites More sharing options...
Eleutherophile Posted November 9, 2020 Share Posted November 9, 2020 (edited) Amazing mod However, I can't figure out how to download it as the Spacedock link won't work for me. Ideas? EDIT: Hmm, this just happened - so probably website issue Oh no! SpaceDock isn't here. We are most likely working on it. If this persits, send us the URL and code viaMatrix, IRC or Discord You can also improve the sites reliability by donating here. Code: cfcx I'd better try that then. Edited November 9, 2020 by Eleutherophile Quote Link to comment Share on other sites More sharing options...
hemeac Posted November 9, 2020 Share Posted November 9, 2020 20 hours ago, BlackEyedPhantom said: Hello everyone! I have a question how can i use the stock real plume and with restock(not plus) i wanna use restock cuz it looks awesome but i prefer the stock real plume how do i do it so only the part textures will change but not real plume??? @BlackEyedPhantom, The solution will be fairly complex and will require knowledge of modifying MM patches and testing the configs to make sure that the plume that was designed for stock fit with the models and ReStock and that you choose the correct transform for the plume as those can change between Stock and ReStock. As an alternative, you will probably want to check out Waterfall, that will be the eventual replacement of most plumes in parts pack and the configs are ready for ReStock. Quote Link to comment Share on other sites More sharing options...
softweir Posted November 9, 2020 Share Posted November 9, 2020 3 hours ago, Eleutherophile said: ... probably website issue Seems to be working again! Quote Link to comment Share on other sites More sharing options...
BlackEyedPhantom Posted November 9, 2020 Share Posted November 9, 2020 10 hours ago, hemeac said: @BlackEyedPhantom, The solution will be fairly complex and will require knowledge of modifying MM patches and testing the configs to make sure that the plume that was designed for stock fit with the models and ReStock and that you choose the correct transform for the plume as those can change between Stock and ReStock. As an alternative, you will probably want to check out Waterfall, that will be the eventual replacement of most plumes in parts pack and the configs are ready for ReStock. Ok thanks I'll try Quote Link to comment Share on other sites More sharing options...
Madrov Posted November 11, 2020 Share Posted November 11, 2020 Hello guys, this mod looks great but is there a way to make it compatible with textures unlimited ? To be able to recolor parts etc, it would be awesome Quote Link to comment Share on other sites More sharing options...
Hohmannson Posted November 11, 2020 Share Posted November 11, 2020 7 hours ago, Madrov said: Hello guys, this mod looks great but is there a way to make it compatible with textures unlimited ? To be able to recolor parts etc, it would be awesome There is no textures unlimited recolor options now, but to make them shiny you can get TU configs here https://spacedock.info/mod/2361/Magpie Mods Quote Link to comment Share on other sites More sharing options...
Madrov Posted November 11, 2020 Share Posted November 11, 2020 4 hours ago, Hohmannson said: There is no textures unlimited recolor options now, but to make them shiny you can get TU configs here https://spacedock.info/mod/2361/Magpie Mods Alright thanks ! Quote Link to comment Share on other sites More sharing options...
woodbyte Posted November 14, 2020 Share Posted November 14, 2020 (edited) I just noticed the same antennae part (HG-5 High Gain Antenna) is causing way, way more drag with restock installed compared to stock. Enclosing it with a fairing (AE-FF1 Airstream Protective Shell) is also apparently not working correctly with this mod installed - it does not eliminate its drag, while it works perfectly with stock. Is this a known issue? I glanced at the issues page and didn't see it there. Stock: https://www.twitch.tv/videos/802761730?t=0h52m4s Restock: https://www.twitch.tv/videos/802761730?t=0h59m49s Edited November 14, 2020 by woodbyte Quote Link to comment Share on other sites More sharing options...
infinite_monkey Posted November 14, 2020 Share Posted November 14, 2020 Am I attaching illuminator lights wrong or is it a bug that they turn 180 (?) degrees when switched on? It's all fine in the VAB, my rocket is illuminated nicely from the launch tower. But when I launch, they are turned into the wrong direction, until I hit "Base rotation". Quote Link to comment Share on other sites More sharing options...
Nertea Posted November 14, 2020 Author Share Posted November 14, 2020 7 hours ago, woodbyte said: I just noticed the same antennae part (HG-5 High Gain Antenna) is causing way, way more drag with restock installed compared to stock. Enclosing it with a fairing (AE-FF1 Airstream Protective Shell) is also apparently not working correctly with this mod installed - it does not eliminate its drag, while it works perfectly with stock. Is this a known issue? I glanced at the issues page and didn't see it there. Stock: https://www.twitch.tv/videos/802761730?t=0h52m4s Restock: https://www.twitch.tv/videos/802761730?t=0h59m49s If it's not on GitHub we don't know about it, if you could make a report there that would be great. 40 minutes ago, infinite_monkey said: Am I attaching illuminator lights wrong or is it a bug that they turn 180 (?) degrees when switched on? It's all fine in the VAB, my rocket is illuminated nicely from the launch tower. But when I launch, they are turned into the wrong direction, until I hit "Base rotation". The swively behaviour is kinda meh, courtesy of how stock handles it. You can disable it by deleting the patch which is part of RS+. Quote Link to comment Share on other sites More sharing options...
DJ Reonic Posted November 14, 2020 Share Posted November 14, 2020 How might I go about cloning a part while only using a specific variant? I am trying to change the MM patch for the reDIRECT SSME. By default, it uses the stock SSME model, but when I change it to use Restock's model, I get all the variants at once and a shroud that won't go away. Is there an easy way to fix that? Quote Link to comment Share on other sites More sharing options...
Poodmund Posted November 15, 2020 Share Posted November 15, 2020 1 hour ago, infinite_monkey said: Am I attaching illuminator lights wrong or is it a bug that they turn 180 (?) degrees when switched on? It's all fine in the VAB, my rocket is illuminated nicely from the launch tower. But when I launch, they are turned into the wrong direction, until I hit "Base rotation". 42 minutes ago, Nertea said: The swively behaviour is kinda meh, courtesy of how stock handles it. You can disable it by deleting the patch which is part of RS+. In a KSP 1.10.1 Vanilla install with ReStock & RS+ 1.2.1 install with MM 4.1.4 I do not experience this same behaviour. When I toggle the Mk1 and Mk2 lights on and off the pivot animation does not play. This is with light in the default configuration, lights placed in the pivoted state and lights placed in both base and pivoted rotation states with varying deploy limits. I've also tested this without RS+ 1.2.1 also and the issue does not occur either, as expected. infinite_monkey, could you provide me with your KSP.log file and Logs folder in the base game directory and confirm exactly what versions of ReStock & RS+ you're using and the behaviour that you're seeing and how to replicate it because I cannot. Quote Link to comment Share on other sites More sharing options...
ForgiLaGeord Posted November 15, 2020 Share Posted November 15, 2020 1 hour ago, Poodmund said: In a KSP 1.10.1 Vanilla install with ReStock & RS+ 1.2.1 install with MM 4.1.4 I do not experience this same behaviour. When I toggle the Mk1 and Mk2 lights on and off the pivot animation does not play. This is with light in the default configuration, lights placed in the pivoted state and lights placed in both base and pivoted rotation states with varying deploy limits. I've also tested this without RS+ 1.2.1 also and the issue does not occur either, as expected. infinite_monkey, could you provide me with your KSP.log file and Logs folder in the base game directory and confirm exactly what versions of ReStock & RS+ you're using and the behaviour that you're seeing and how to replicate it because I cannot. I was experiencing something similar when I had Crew Light Relit installed. When I loaded a ship, either by launching it, switching to it, or coming into physics range of it, all the spotlights would flip around. Perhaps that could be the issue? Quote Link to comment Share on other sites More sharing options...
infinite_monkey Posted November 15, 2020 Share Posted November 15, 2020 (edited) 26 minutes ago, ForgiLaGeord said: I was experiencing something similar when I had Crew Light Relit installed. When I loaded a ship, either by launching it, switching to it, or coming into physics range of it, all the spotlights would flip around. Perhaps that could be the issue? Well, I do have Crew Light Relit installed... @Poodmund ReStock and ReStock+ are Version 1.2.1. Let me know if you can reproduce the issue with Crew Light installed. If not, I'll provide logs and a sample vessel. Edited November 15, 2020 by infinite_monkey Quote Link to comment Share on other sites More sharing options...
kmpt4triumphants Posted November 17, 2020 Share Posted November 17, 2020 @Nertea, I've tried it on KSP 1.10 many times, but still it didn't work, what can I do? I cannot build my fairings, thank you! Quote Link to comment Share on other sites More sharing options...
KeaKaka Posted November 17, 2020 Share Posted November 17, 2020 1 hour ago, kmpt4triumphants said: @Nertea, I've tried it on KSP 1.10 many times, but still it didn't work, what can I do? I cannot build my fairings, thank you! Are you on 1.10.1? Quote Link to comment Share on other sites More sharing options...
kmpt4triumphants Posted November 17, 2020 Share Posted November 17, 2020 6 hours ago, KeaKaka said: Are you on 1.10.1? @KeaKakaI am currently using 1.10 version, what can I do? Quote Link to comment Share on other sites More sharing options...
Cruesoe Posted November 17, 2020 Share Posted November 17, 2020 8 hours ago, kmpt4triumphants said: @Nertea, I've tried it on KSP 1.10 many times, but still it didn't work, what can I do? I cannot build my fairings, thank you! Fairings were fixed in KSP 1.10.1 so you need to use that not 1.10 Quote Link to comment Share on other sites More sharing options...
GuessingEveryDay Posted November 17, 2020 Share Posted November 17, 2020 5 minutes ago, Cruesoe said: Fairings were fixed in KSP 1.10.1 so you need to use that not 1.10 I believe @Nertea said somewhere back in July, that he was going to wait for 1.10.1 to come out before working on it. Found it! On 7/15/2020 at 6:48 PM, Nertea said: It's not coming to 1.10.0 because of the fairing bug. It will be coming to 1.10.1. Quote Link to comment Share on other sites More sharing options...
kmpt4triumphants Posted November 17, 2020 Share Posted November 17, 2020 1 minute ago, GuessingEveryDay said: I believe @Nertea said somewhere back in July, that he was going to wait for 1.10.1 to come out before working on it. Found it! Oh! Thank you very much Quote Link to comment Share on other sites More sharing options...
Nertea Posted November 17, 2020 Author Share Posted November 17, 2020 KSP version 1.10.1 is required for any mods with fairings at all. Quote Link to comment Share on other sites More sharing options...
OutInSpace Posted November 22, 2020 Share Posted November 22, 2020 Sorry if this is obvious, but I checked the FAQ and can't figure out if craft files that use ReStock models can be dropped into a stock game. Off the top of my head I think the answer should be no, since CFG file info like specific impulse is stored in the craft files, but I'm not sure if that applies to models. Thanks! Quote Link to comment Share on other sites More sharing options...
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