Poodmund Posted August 14, 2020 Share Posted August 14, 2020 On 8/13/2020 at 12:57 AM, Dragon01 said: All fairings should work in 1.10.1, because Squad fixed a bug with them. However, there might still be problems with other parts. This is not true in 99% of the cases where fairings were broken. SQUAD didn't resolve the issue that was caused but they added in the means that it could be resolved following additional work by the mod Devs on their fairings which were causing issue. There was no magic fix. Everything still requires fixing. Just wanted to make that absolutely clear so that people don't assume that 1.10.1 just magically resolved all the issues. Quote Link to comment Share on other sites More sharing options...
TheDesertBoy Posted August 14, 2020 Share Posted August 14, 2020 3 hours ago, Poodmund said: This is not true in 99% of the cases where fairings were broken. SQUAD didn't resolve the issue that was caused but they added in the means that it could be resolved following additional work by the mod Devs on their fairings which were causing issue. There was no magic fix. Everything still requires fixing. Just wanted to make that absolutely clear so that people don't assume that 1.10.1 just magically resolved all the issues. Then how come the modded 0.625m fairing works in 1.10.1 for me? Quote Link to comment Share on other sites More sharing options...
Guest Posted August 14, 2020 Share Posted August 14, 2020 4 hours ago, Poodmund said: This is not true in 99% of the cases where fairings were broken. SQUAD didn't resolve the issue that was caused but they added in the means that it could be resolved following additional work by the mod Devs on their fairings which were causing issue. It's not quite 99%. AFAIK, Squad fixed one bug, but not another one which affects some other parts besides fairings, as well. Judging from what people say, a number of mods that add fairings worked in 1.10.1 without additional changes. This may or may not be the case for ReStock ones. Quote Link to comment Share on other sites More sharing options...
Poodmund Posted August 14, 2020 Share Posted August 14, 2020 6 hours ago, TheDesertBoy said: Then how come the modded 0.625m fairing works in 1.10.1 for me? Because that fairing is not a modified stock part, it's a new part that is added by RS+ 5 hours ago, Dragon01 said: It's not quite 99%. AFAIK, Squad fixed one bug, but not another one which affects some other parts besides fairings, as well. Judging from what people say, a number of mods that add fairings worked in 1.10.1 without additional changes. This may or may not be the case for ReStock ones. Cool, nice insight. Quote Link to comment Share on other sites More sharing options...
WarriorSabe Posted August 16, 2020 Share Posted August 16, 2020 Does anyone know how to fix the obscene levels of drag created by the hemisphere tanks when using FAR? Sometimes it seems to happen even when under a fairing, and not being able to ever use them is just getting old for me now Quote Link to comment Share on other sites More sharing options...
Contrabass Ophicleide Posted August 16, 2020 Share Posted August 16, 2020 Would be cool to have a 3.75 meter reaction wheel and a flat 3.75 - 2.5 meter adapter Quote Link to comment Share on other sites More sharing options...
Poodmund Posted August 16, 2020 Share Posted August 16, 2020 8 hours ago, WarriorSabe said: Does anyone know how to fix the obscene levels of drag created by the hemisphere tanks when using FAR? Sometimes it seems to happen even when under a fairing, and not being able to ever use them is just getting old for me now Do you have this patch present in your install? https://github.com/PorktoberRevolution/ReStocked/blob/master/Distribution/Restock/GameData/ReStock/Compatibility/FAR.cfg Quote Link to comment Share on other sites More sharing options...
GuessingEveryDay Posted August 16, 2020 Share Posted August 16, 2020 4 hours ago, Contrabass Ophicleide said: Would be cool to have a 3.75 meter reaction wheel and a flat 3.75 - 2.5 meter adapter The reaction wheel can be accomplished using the 3.75 probe core, which I believe is in ReStock+, while you can use TweakScale and scale up the 1.85-1.25 to the proper size... Quote Link to comment Share on other sites More sharing options...
WarriorSabe Posted August 17, 2020 Share Posted August 17, 2020 11 hours ago, Poodmund said: Do you have this patch present in your install? https://github.com/PorktoberRevolution/ReStocked/blob/master/Distribution/Restock/GameData/ReStock/Compatibility/FAR.cfg Hmm, doesn't look like it. Was this a recent addition? Quote Link to comment Share on other sites More sharing options...
Poodmund Posted August 17, 2020 Share Posted August 17, 2020 (edited) 2 hours ago, WarriorSabe said: Hmm, doesn't look like it. Was this a recent addition? It was included in ReStock v1.1.2, the last update... I think. Edited August 17, 2020 by Poodmund Quote Link to comment Share on other sites More sharing options...
FatherOfGold Posted August 19, 2020 Share Posted August 19, 2020 Just wanted pop in and say that Restock and Restock+ work just fine in 1.10.1. No issues whatsoever (except landing gear animations being instant but I faced that same problem in 1.9 and 1.8). No crashes whatsoever and I'm on a kind of old (albeit high spec for the time) system. Quote Link to comment Share on other sites More sharing options...
unwisechart17 Posted August 20, 2020 Share Posted August 20, 2020 10 hours ago, FatherOfGold said: Just wanted pop in and say that Restock and Restock+ work just fine in 1.10.1. No issues whatsoever (except landing gear animations being instant but I faced that same problem in 1.9 and 1.8). No crashes whatsoever and I'm on a kind of old (albeit high spec for the time) system. What about fairings and magnometers? Quote Link to comment Share on other sites More sharing options...
hemeac Posted August 20, 2020 Share Posted August 20, 2020 56 minutes ago, unwisechart17 said: What about fairings and magnometers? I would consider Restock not to be currently 1.10.x compatible without manual workarounds which are described in the previous pages. That includes whitelisting the magnometer. I've been following their progress on Github and the upcoming release has some really great new parts, definitely worth the wait. Quote Link to comment Share on other sites More sharing options...
Nertea Posted August 21, 2020 Author Share Posted August 21, 2020 (edited) Right, finally updated. Besides the 1.10.1 compatibility, this includes a whole whack of new Making History part replacements from @cineboxandrew and new contributor @Well. Please direct your praise to them, I didn't do crap this update :P. Restock Changelog: KSP 1.10.1 New stock part replacements Coupling Advanced Grabbing Unit Jr. (Andrew Cassidy): now has black, yellow, and white variants Resources FTE-1 Drain Valve (Andrew Cassidy): now has metal and warning stripe variants Science Magnetometer Boom (Andrew Cassidy) New Making History part replacements Command KV-1 'Onion' Reentry Module (Well): now has bare and green padded variants and a node for attaching the inflatable airlock. KV-2 'Pea' Reentry Module (Well): now has bare and beige padded variants and a node for attaching the inflatable airlock. KV-3 'Pomegranate' Reentry Module (Well): now has bare and white padded variants and a node for attaching the inflatable airlock. Mk2 Command Pod (Andrew Cassidy): Now has dark and white variants. Coupling Inflatable Airlock (Andrew Cassidy): now has built in decoupler and optional ring to connect seamlessly with KV-series pods. Has a new IVA. Payload SM-18 Service Module (Well): Now has shelved and open variants. SM-6A Service Module (Well): Now has crew-tube and open variants. Updates to support KSP 1.10.x part changes: Kickback now supports a new White variant with slightly different geometry and more... white 2.5m tanks now support new White and ESA variants Retextured and tuned Poodle model Poodle now supports a new Single Bell variant, which replaces the new Squad variant, and a Single Bell Compact variant, which is new Decouplers now support a Classic variant (replaces stock White/Yellow variant) Separators now support a Classic variant (replaces stock White/Yellow variant) EAS-4 Strut Connector now supports new White and White (compact) variants FTX-2 External Fuel Duct now supports new White variant, plus an additional Delta Blue variant. Advanced Grabbing Unit Jr. now supports new White, Black, and Yellow variants Added Dark variant for basic winglets Added Gold/Silver/Metal variants to selection of fairings Fixes: Resolved issue with fairing creation brought up by the KSP 1.10.0 update. Fixed duplicate drag cubes on reaction wheels. Rebuilt colliders for the following parts: QBE, HECS, HECS2, OKTO, OKTO2, Twin Boar (#862, #865) Fixed smoothing issues on Twin Boar Fixed flag transform on Twin Boar Fixed smoothing issues on Jumbo-64 tank (#867) Tuned probe core foil textures somewhat Fixed missing pivot collider on Advanced Grabbing Unit Restock+ Changelog New Command parts SP-1 'Clementine' Reentry Module (Well): 1-kerbal spherical command module with bare and green padded variants. Disabled if Making History is installed. SP-2 'Tangerine' Reentry Module (Well): 2-kerbal spherical command module with bare and beige padded variants. Disabled if Making History is installed. SP-3 'Mandarin' Reentry Module (Well): 3-kerbal spherical command module with bare and white padded variants. Disabled if Making History is installed. Mk2 "Acorn" Command Pod (Andrew Cassidy): 2-kerbal conical command module with dark and white variants. Disabled if Making History is installed New Coupling parts AL-1 'Lychee' Inflatable Docking Airlock (Andrew Cassidy): Inflatable airlock with integrated 0.625m docking port. Disabled if Making History is installed. Has a new IVA. New Payload Parts 1.25m to 0.625m Service Module (Well): Conical 1.25m service module with open and crew-tunnel variants. Disabled if Making History is installed. 1.875m Service Module (Well): 1.875m service module with shelved and open variants. Disabled if Making History is installed. New Structural Parts BZ-26 Radial Attachment Point Jr. (Andrew Cassidy): 0.625m radial attachment node BZ-78 Radial Attachment Point (Andrew Cassidy): 1.875m radial attachment node Bugfixes and tweaks Advanced Grabbing Unit Jr. has been soft-deprecated and its assets moved into base ReStock Adjusted colliders on 3.75m Drone Core Added Making History Pollux SRB to SRB gimbal patch 3.75 and 1.875m Decouplers now support a Classic variant (replaces stock White/Yellow variant) 3.75 and 1.875m Separators now support a Classic variant (replaces stock White/Yellow variant) Edited August 21, 2020 by Nertea Quote Link to comment Share on other sites More sharing options...
KeaKaka Posted August 21, 2020 Share Posted August 21, 2020 7 minutes ago, Nertea said: Right, finally updated. YES!!! I can finally update to 1.10.1! I applaud the entire restock team for their great effort in making this update, and their amazing work in general. Thanks heaps! Quote Link to comment Share on other sites More sharing options...
Poodmund Posted August 21, 2020 Share Posted August 21, 2020 (edited) A little preview video/animation of the new Magnetometer Boom: https://giant.gfycat.com/AdmiredWhoppingGentoopenguin.mp4 Also, Nertea cried so much during this update he flooded his laptop and killed his GPU... so this update was literally built on, not so much blood, but definitely sweat and tears. Edited August 21, 2020 by Poodmund Quote Link to comment Share on other sites More sharing options...
R-T-B Posted August 21, 2020 Share Posted August 21, 2020 (edited) 41 minutes ago, Poodmund said: Also, Nertea cried so much during this update he flooded his laptop and killed his GPU... so this update was literally built on, not so much blood, but definitely sweat and tears. I feel like I should be disturbed by this, but I'm just so happy your launch coincided directly with my "take a break from modding to really play KSP" three day vacation. Thank you. If the above story is true, please tell me where I can pitch in a tenner towards the new GPU fund, because I seriously would. I'd offer to pay for counseling too, but who am I kidding? I can't even afford the GPU. Edited August 21, 2020 by R-T-B Quote Link to comment Share on other sites More sharing options...
coyotesfrontier Posted August 21, 2020 Share Posted August 21, 2020 Quote Link to comment Share on other sites More sharing options...
SpaceFace545 Posted August 21, 2020 Share Posted August 21, 2020 He’s done it again, now he can go back to his dank hole to work on FFT or Waterfall again thanks a lot @Nertea Quote Link to comment Share on other sites More sharing options...
Nertea Posted August 21, 2020 Author Share Posted August 21, 2020 7 hours ago, coyotesfrontier said: I did that because squad made me. Please don't use it to represent my work :|. Quote Link to comment Share on other sites More sharing options...
Gfurst Posted August 21, 2020 Share Posted August 21, 2020 11 hours ago, Nertea said: Right, finally updated. Besides the 1.10.1 compatibility, this includes a whole whack of new Making History part replacements from @cineboxandrew and new contributor @Well. Please direct your praise to them, I didn't do crap this update :P. Awesome, that new KV texture looks amazing, I'm curious to see how the extended airlock looks with it, sadly, its so far down the tech three there is barely any point to using it. Btw, for those who needed to the work around to play on 1.10, its just a case removing the whitelisted references I presume? 8 hours ago, coyotesfrontier said: Brilliant. Quote Link to comment Share on other sites More sharing options...
frencrs Posted August 21, 2020 Share Posted August 21, 2020 Hey Nertea thanks for the awesome update, I was wondering if there was a quick way to get ModuleRestockLinkedMesh to not rescale compound parts like this if rescaleFactor is changed. It seems like the model rescales correctly but the stretched mesh part is either shortened or lengthened by the new rescaleFactor value. Quote Link to comment Share on other sites More sharing options...
FatherOfGold Posted August 21, 2020 Share Posted August 21, 2020 On 8/20/2020 at 5:50 AM, unwisechart17 said: What about fairings and magnometers? They work for me, even before it was updated for 1.10. Quote Link to comment Share on other sites More sharing options...
justspace103 Posted August 21, 2020 Share Posted August 21, 2020 I love you guys Quote Link to comment Share on other sites More sharing options...
JebIsDeadBaby Posted August 21, 2020 Share Posted August 21, 2020 All spherical modules are available in Start tech node. Quote Link to comment Share on other sites More sharing options...
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