The Aziz Posted February 20, 2023 Share Posted February 20, 2023 2 minutes ago, GoldForest said: How long until someone makes a plane that requires BOTH runways to take off? I give it... a week... maybe two. And by both, I literally mean the aircraft is so wide the left wheels are on the left runway and vice versa for the right. Hey, that was my idea Link to comment Share on other sites More sharing options...
Stephensan Posted February 20, 2023 Share Posted February 20, 2023 1 minute ago, The Space Peacock said: The hype train has hit terminal velocity! We’re almost there hype really isn't hype right now, its still getting its tires inflated. Link to comment Share on other sites More sharing options...
whatsEJstandfor Posted February 20, 2023 Share Posted February 20, 2023 (edited) Hello page 200. There are those who said this day would never come. The hype has defied them. Just now, Stephensan said: hype really isn't hype right now, its still getting its tires inflated. Speak for yourself, imho. While my hype has fluctuated between 40% and 250% of announcement trailer levels, it is now very much at a steady 95% Edited February 20, 2023 by whatsEJstandfor Link to comment Share on other sites More sharing options...
Stephensan Posted February 20, 2023 Share Posted February 20, 2023 Just now, The Aziz said: Hey, that was my idea minutes per frame Link to comment Share on other sites More sharing options...
Minmus Taster Posted February 20, 2023 Share Posted February 20, 2023 200 pages of pure hype! Were approaching solar ejection speeds! Link to comment Share on other sites More sharing options...
GoldForest Posted February 20, 2023 Share Posted February 20, 2023 (edited) 4 minutes ago, Minmus Taster said: 200 pages of pure hype! Were approaching solar ejection speeds! Each posts adds a meter per second of speed. Currently we are at 4,981 m/s. Edited February 20, 2023 by GoldForest Link to comment Share on other sites More sharing options...
Ravien Posted February 20, 2023 Share Posted February 20, 2023 As I can see, we have to prepare for comeback of wet noodle rockets - this feature will be back in KSP2. There is a need for more struts. Link to comment Share on other sites More sharing options...
The Aziz Posted February 20, 2023 Share Posted February 20, 2023 (edited) And just to make it clear: the 100th page was less than 3 months ago. If this is not an indication we're reaching lightspeed, i don't know what is. -me, the proud 200th page maker Edited February 20, 2023 by The Aziz Link to comment Share on other sites More sharing options...
GoldForest Posted February 20, 2023 Share Posted February 20, 2023 (edited) 2 minutes ago, Ravien said: As I can see, we have to prepare for comeback of wet noodle rockets - this feature will be back in KSP2. There is a need for more struts. Noodle rockets still exist in KSP 1 if you forget struts and autostruts. The 'feature' never left. 4,984 m/s. Edited February 20, 2023 by GoldForest Link to comment Share on other sites More sharing options...
MechBFP Posted February 20, 2023 Share Posted February 20, 2023 On 2/25/2022 at 10:54 AM, MechBFP said: Interesting. I am getting a bit of Factorio/Satisfactory/DysonSphereProject vibes from this. I am certainly not expecting resource management to be anywhere close as in depth as those automation games, but I will be interested to see as to what depth KSP2 might venture into that area of game play in regards to colony management. From some rumblings I have heard it sounds like there is going to be some grains of truth to this prediction I made last year. Very much hope it pans out. Link to comment Share on other sites More sharing options...
Guest Posted February 20, 2023 Share Posted February 20, 2023 From the footage one thing is clear, this game is way more Kerbal than KSP1. They're more present all the time, the chatterer helps a lot with that. Link to comment Share on other sites More sharing options...
Stephensan Posted February 20, 2023 Share Posted February 20, 2023 19 minutes ago, GoldForest said: Each posts adds a meter per second of speed. Currently we are at 4,981 m/s. a more fun experiment, how long does it take to get to the mun and land.. 0 on kerbin --> 0 on mun for save reasoning lets say it will take, in real life time 15 minutes, with fast forwarding etc.. if we try to do 60fps with the 4,981 it will only do just around 1.38 minutes before we run out of "frames" do the math to see how many "frames" we can have with the amount of comments that they are here, a second. Link to comment Share on other sites More sharing options...
Strawberry Posted February 20, 2023 Share Posted February 20, 2023 Okay thoughts, there's a lot of little things that are nice about ksp2 (sound design is phenomenal), however the game is clearly unfinished and needs a lot more polish. Cautiously optimistic currently, think this game can do a lot of cool stuff, but certainly needs a lot more time in the oven. Personally what I plan on doing is waiting a few months for optimization and buying the game then. Link to comment Share on other sites More sharing options...
GoldForest Posted February 20, 2023 Share Posted February 20, 2023 (edited) Quote There are still a few gremlins in our serialization code, and very rarely (especially when building high-complexity vehicles) your vehicle may collapse into an unrecoverable pile of parts on the floor of the VAB. For now, it’s a good idea to save frequently. This is flippin hilarious to me! I hope I encounter this bug a few times before its gone. Just imagining all the parts hitting the floor like a kid dumping legos is the funniest bug I never thought I'd hear of. 11 minutes ago, Stephensan said: do the math to see how many "frames" we can have with the amount of comments that they are here, a second. Not entirely sure what you mean by this. 4,989 m/s. Edited February 20, 2023 by GoldForest Link to comment Share on other sites More sharing options...
MechBFP Posted February 20, 2023 Share Posted February 20, 2023 Just now, GoldForest said: This is flippin hilarious to me! I hope I encounter this bug a few times before its gone. Just imagining all the parts hitting the floor like a kid dumping legos is the funniest bug I never thought I'd hear of. I feel for that coder. All I can imagine is them sitting there going "Why.... how.... what?" Link to comment Share on other sites More sharing options...
Stephensan Posted February 20, 2023 Share Posted February 20, 2023 15 minutes 4,989 replys put that into a fps format. Just now, Stephensan said: 15 minutes 4,989 replys put that into a fps format. no idea why it did that. Link to comment Share on other sites More sharing options...
DwightLee Posted February 20, 2023 Share Posted February 20, 2023 19 minutes ago, Master39 said: From the footage one thing is clear, this game is way more Kerbal than KSP1. They're more present all the time, the chatterer helps a lot with that. One of the first mods I add to any KSP game was Chatterer, and I actually lamented the fact that when I start KSP2 I wont have that..... I was quite pleased when I watched the videos Link to comment Share on other sites More sharing options...
GoldForest Posted February 20, 2023 Share Posted February 20, 2023 2 minutes ago, MechBFP said: I feel for that coder. All I can imagine is them sitting there going "Why.... how.... what?" https://i.pinimg.com/736x/cf/ba/16/cfba166135deb8ca2d21c2c2790c9ea2--programming-humor-computer-programming.jpg 2 minutes ago, Stephensan said: 15 minutes 4,989 replys put that into a fps format. Hmm... Still don't understand... 4,993 / 60 = 83.22 FPS ? 4,993 * (15*60) = 4,483,700 / 60 = 74,895 fps ? I seriously don't know what you're getting at... sorry. 4,993 m/s Link to comment Share on other sites More sharing options...
Stephensan Posted February 20, 2023 Share Posted February 20, 2023 So really thinking about the game the best i can explain it for anyone and anything for any players, that are on the page 200... Ksp 2 0.1.x = ksp 1 beta, lots of features are missing like heat. for example. The best way you can explain this is to watch To get a better understanding... however things like parts etc will be different, and graphics aswell, but this is a good understanding of what ksp 2 0.1.X will be like. hope this helps Link to comment Share on other sites More sharing options...
KSACheese Posted February 20, 2023 Share Posted February 20, 2023 Hurrah! Two hundred pages! Glad to have been here as a minor participant. Link to comment Share on other sites More sharing options...
Stephensan Posted February 20, 2023 Share Posted February 20, 2023 Just now, GoldForest said: https://i.pinimg.com/736x/cf/ba/16/cfba166135deb8ca2d21c2c2790c9ea2--programming-humor-computer-programming.jpg Hmm... Still don't understand... 4,993 / 60 = 83.22 FPS ? 4,993 * (15*60) = 4,483,700 / 60 = 74,895 fps ? I seriously don't know what you're getting at... sorry. 4,993 m/s if we did an example of going to the mun, from stationary to stationary, from kerbin, to the mun.. and we give it a time of around 15 real life minutes.. with a 4,993 number, how many frames a second will you be able to do in the 15 minutes, without running out of "frames" (4,993) explaining it any further will just give out the answer. Link to comment Share on other sites More sharing options...
The Aziz Posted February 20, 2023 Share Posted February 20, 2023 (edited) I'm not sure if anyone noticed. Dres, the new planet in the system, has axial tilt. Edited February 20, 2023 by The Aziz Link to comment Share on other sites More sharing options...
DoctorKerman Posted February 20, 2023 Share Posted February 20, 2023 4,998 M/S per second, at this speed it would take about 40 minutes to get from Kerbin to the Mun (12 mega meter semi-major axis), or to get from Earth to the Moon, it would take about 21.3 hours! Link to comment Share on other sites More sharing options...
GoldForest Posted February 20, 2023 Share Posted February 20, 2023 Just now, Stephensan said: if we did an example of going to the mun, from stationary to stationary, from kerbin, to the mun.. and we give it a time of around 15 real life minutes.. with a 4,993 number, how many frames a second will you be able to do in the 15 minutes, without running out of "frames" (4,993) explaining it any further will just give out the answer. I think I understand... 15 mins * 60 secs = 900 seconds / 4,999 fames = 0.18 FPS.... 4,999 m/s Link to comment Share on other sites More sharing options...
Jacob Kerman Posted February 20, 2023 Share Posted February 20, 2023 Im liking so far, but as many have put it, thats assuming that polishing is in order. But in the words of the great Adam from Mythbusters, "You cant polish....." Link to comment Share on other sites More sharing options...
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