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KSP2 Hype Train Thread


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  On 2/21/2023 at 4:41 PM, GoldForest said:

Cubic strusts I do agree with you there, but fuel tanks, no. Once auto struts are reintroduced, stacking 5 tanks won't be a problem. 

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Do we have confirmation it will return?  I hope so.. and hopefully in a better from where you can select N tanks and say.. hey..treat this as a single physics object.

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  On 2/21/2023 at 4:44 PM, tstein said:

Do we have confirmation it will return?  I hope so.. and hopefully in a better from where you can select N tanks and say.. hey..treat this as a single physics object.

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Yes. One of the CC's asked about it and Nate said it was coming, just not a priority as of right now, iirc.

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  On 2/21/2023 at 11:38 AM, Nazalassa said:

Why aren't the trusses procedural?

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  On 2/21/2023 at 4:07 PM, Vl3d said:

(some) Tanks and trusses should be procedural step-wise by length.

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  On 2/21/2023 at 3:33 PM, CanOmer said:

Wings are procedural but why not tanks and decouplers...etc?

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See also procedural parts wishlist which talks about tanks and trusses.  This seems like a great way to reduce physics load (performance) and most players seem to want to avoid the wobbly rocket gameplay as demonstrated by the common practice of auto strutting or adding tons of struts manually.

Edited by poopslayer78
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  On 2/21/2023 at 5:03 PM, Vl3d said:

Yes, but I think they took it more as "weather that influences gameplay" instead of "just weather visuals".

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Weather would impact play in two major way wind would sho why you don't use parachutes to slow down something like an falcon 9 first stage, it would also make landing planes harder, low clouds would also make landing much harder. 

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  On 2/21/2023 at 7:24 PM, magnemoe said:

Weather would impact play in two major way wind would sho why you don't use parachutes to slow down something like an falcon 9 first stage, it would also make landing planes harder, low clouds would also make landing much harder. 

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I would personally enjoy weather that's purely visual, even if it could make certain things harder.

 

I think the devs are probably hesitant to add it because if they added weather, they would feel obligated to make it functional, i.e. wind pushes your craft and pulls your parachutes, most people probably don't feel that's a necessary, or even beneficial, game mechanic. I know the new EVE clouds mod adds visual weather and it looks great. However, it is a mod, and I think if it's to be officially implemented as a feature by the devs they would feel that purely visual weather isn't enough.

Also, implementing weather opens a whole can of worms- is it random, or does it obey some sort of physical laws, and can it be predicted? Anyone familiar with the Kerbal Weather Project mod knows that simulating even remotely realistic weather is a whole separate topic they probably won't want to broach.

Edited by VlonaldKerman
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