dok_377 Posted March 2, 2020 Share Posted March 2, 2020 20 minutes ago, Satellitefanatic said: There is still hope kerbonauts If one has the breaking ground DLC, the engine controllers can be set to either ludicrously large values (e.g 2000% thrust), or negative values (e.g -1%) Negative thrust provides fuel replenishment and does nothing other than that, thus allowing perpetual flight. Here is danny2462's video on it. Watch it get fixed in the next version because of this video. Link to comment Share on other sites More sharing options...
VoidSquid Posted March 2, 2020 Share Posted March 2, 2020 (edited) On 2/29/2020 at 9:03 PM, Curveball Anders said: As long as you make a backup of your current install first, it'll work. Ok, the usual procedure then, copy the work folder back to the steam directory, upgrade, copy the steam directory to a new work folder, keep fingers crossed Thanks Edited March 2, 2020 by VoidSquid Link to comment Share on other sites More sharing options...
kerbiloid Posted March 2, 2020 Share Posted March 2, 2020 Keep the Steam on an auxilliary note, copy KSP folder to the main desktop, setup, archivate. Link to comment Share on other sites More sharing options...
dci Posted March 4, 2020 Share Posted March 4, 2020 On 2/27/2020 at 2:53 PM, UomoCapra said: Fix unable to drag maneuver nodes on future patched conics. GREAT. I realized nice node precise controlling in panel beside navball, but thanks for making second node active again. On 2/27/2020 at 2:53 PM, UomoCapra said: Fix non-motorized robotic parts being free moving. Does it means, that my truck, created in 1.8 with free unmotorized joint to attach semitrailers will work again as expected? So I don't need replace these trucks over Kerbol system with new ones? If yes, GREAT again. Please, fix sliding of vessels with grip pads attached. My ISRU facilities are slowly moving downhill (say 2m per minute), even at 3-4 degrees slope, so now they are about half km away from landing position (indicated by planted flag) and it is also bit challenging to transfer resources between ISRU and LFO storage truck when it is on constant move. Link to comment Share on other sites More sharing options...
Lisias Posted March 4, 2020 Share Posted March 4, 2020 (edited) On 3/1/2020 at 1:53 PM, 5thHorseman said: And what makes you think that they didn't do that for a vast majority of the bugs issues they found that you then never saw? Because some really serious nonconformities got through, some of them so obvious that they got caught in the first run by most users. It's like buying a car, leave the shop driving it and then realising there's no breaks, or the automatic transmission does not engage the third gear - it's plain impossible that such non conformities would passed unattended if anyone had done a minimal set of tests. I think you may be interested on this link? I think it can help. https://www.ekreative.com/blog/no-bug-fixing/ Edited March 4, 2020 by Lisias Wrong link. Link to comment Share on other sites More sharing options...
nascarlaser1 Posted March 6, 2020 Share Posted March 6, 2020 Can someone explain how to use the patcher on the main store website? I've used it before,but now its telling me I need to "Please select a valid Kerbal Space Program folder." Am upgrading from 1.9 to 1.9.1 Link to comment Share on other sites More sharing options...
MechBFP Posted March 6, 2020 Share Posted March 6, 2020 8 minutes ago, nascarlaser1 said: Can someone explain how to use the patcher on the main store website? I've used it before,but now its telling me I need to "Please select a valid Kerbal Space Program folder." Am upgrading from 1.9 to 1.9.1 Don’t bother. It is apparently broken. Just download the entire updated version. Link to comment Share on other sites More sharing options...
nascarlaser1 Posted March 6, 2020 Share Posted March 6, 2020 1 minute ago, MechBFP said: Don’t bother. It is apparently broken. Just download the entire updated version. oh Link to comment Share on other sites More sharing options...
juniorss828 Posted March 14, 2020 Share Posted March 14, 2020 Quote * Fix error in Intake air resourceDefinition config that marked it as drainable. Well, finally. Thanks for that. Link to comment Share on other sites More sharing options...
KingKerb Posted March 24, 2020 Share Posted March 24, 2020 Just wondering, is there any way to make it so that intake air can be drained again? Link to comment Share on other sites More sharing options...
dave1904 Posted March 24, 2020 Share Posted March 24, 2020 On 3/4/2020 at 7:25 PM, Lisias said: Because some really serious nonconformities got through, some of them so obvious that they got caught in the first run by most users. It's like buying a car, leave the shop driving it and then realising there's no breaks, or the automatic transmission does not engage the third gear - it's plain impossible that such non conformities would passed unattended if anyone had done a minimal set of tests. I think you may be interested on this link? I think it can help. https://www.ekreative.com/blog/no-bug-fixing/ someone that buys a car with an automatic transmission would deserve that. What serious bugs you talking about? I am sick of the bugs in 1.8 but am waiting for kopernicus to upgrade to 1.9 Link to comment Share on other sites More sharing options...
VoidCosmos Posted March 24, 2020 Share Posted March 24, 2020 (edited) 10 hours ago, KingKerb said: Just wondering, is there any way to make it so that intake air can be drained again? I got you covered Edited March 24, 2020 by VoidCosmos Link to comment Share on other sites More sharing options...
Lisias Posted March 24, 2020 Share Posted March 24, 2020 (edited) On 3/23/2020 at 11:51 PM, dave1904 said: What serious bugs you talking about? What's serious from the development point of view may not be seen as serious by the end-user. The user cares about the results, the thing is working, it's fine. We, developers, on the other hand, should worry about a thing called maintainability, that it's the ability to correctly... maintain ... the damn thing working in the future. In a nut shell, maintainability is what we need to have in order to avoid a thing called bit-rotting. As an example, that new annoyance on the nav-nodes. Every time you enter the Navigation Scene (on 1.9.x), all your nav-nodes are "gone" - until you manually find one and select it, where all the nav-nodes are "remembered" suddenly. From the user point of view, it's an annoyance. From my point of view, this is smelling bit-rot - the developers are losing control of the code-tree, as they are forgetting to do some things (as initialise some data structures on some events), relying on some deep buried code to do the thing in a way nobody knows or understand. Such a mishap is obvious, it's plain impossible that KSP 1.9 were gone gold without anyone knowing about this. So, by inference, they choose to let it go as is because they don't know how to fix it or don't have the [ time ] to learn how to fix it (what's just an explanation for the reason they don't know how to fix it). The problem with this approach is that you end up forced on developing new code over misbehaving code, and sooner or later you are drawn into a corner because the new developed code works only over misbehaving code, and you can't fix the misbehaving code (because it would break the new developed code that depends on the misbehaviour to work). And so you need to code a stunt (known as "gambiarra" where I live). But since such "gambiarras" are meant to empirically fix problems without caring for anything else, once such "gambiarras" pile up, you have a system full of conflicting requirements - you can't change one thing because a "gambiarra" depends of it, and you can't remove that 'gambiarra' because it fix something else that you don't know how to fix, or worst, can't be fixed because it would break another "gambiarra", and so you are lock on a vicious cycle. On 3/23/2020 at 11:51 PM, dave1904 said: I am sick of the bugs in 1.8 but am waiting for kopernicus to upgrade to 1.9 Don't expect too much. There're visual and life quality enhancements on KSP 1.9, but the worst bugs are still there (as well some new ones). Follows a small resume from the ones I know about (links to the reporter): https://forum.kerbalspaceprogram.com/index.php?/topic/191967-kerbal-space-program-191-is-live/&do=findComment&comment=3751656 https://forum.kerbalspaceprogram.com/index.php?/topic/191967-kerbal-space-program-191-is-live/&do=findComment&comment=3750122 https://forum.kerbalspaceprogram.com/index.php?/topic/191967-kerbal-space-program-191-is-live/&do=findComment&comment=3750642 https://forum.kerbalspaceprogram.com/index.php?/topic/191967-kerbal-space-program-191-is-live/&do=findComment&comment=3748676 this one is more than annoying. I have to play this thing on a pretty low texture quality, what's ok for the overall game (I use a 1280x960 resolution anyone), but its completely horrible on the U.I - I just don't known when a cheat is active, because the check-mark is so blurred that it became transparent. https://forum.kerbalspaceprogram.com/index.php?/topic/191967-kerbal-space-program-191-is-live/&do=findComment&comment=3748407 https://forum.kerbalspaceprogram.com/index.php?/topic/191967-kerbal-space-program-191-is-live/&do=findComment&comment=3748415 This one appearts to confirm what I said above, by the way:https://forum.kerbalspaceprogram.com/index.php?/topic/191967-kerbal-space-program-191-is-live/&do=findComment&comment=3748416 https://forum.kerbalspaceprogram.com/index.php?/topic/191967-kerbal-space-program-191-is-live/&do=findComment&comment=3748456 Spoiler On 3/23/2020 at 11:51 PM, dave1904 said: someone that buys a car with an automatic transmission would deserve that. I completely agree with you! Used this example exactly by this!! Edited April 4, 2020 by Lisias Fixed (again) an argument, on the text in italics and between brackets. Link to comment Share on other sites More sharing options...
dave1904 Posted March 24, 2020 Share Posted March 24, 2020 6 minutes ago, Lisias said: Don't expect too much. There're visual and life quality enhancements on KSP 1.9, but the worst bugs are still there (as well some new ones). with 1.8.1 I have and issue with ground texture flickering and sometimes my kerbals sink into the ground and explode. To be fair I am not sure if the exploding one is stock with 150 mods but the texture bug is stock confirmed. Link to comment Share on other sites More sharing options...
Lisias Posted March 24, 2020 Share Posted March 24, 2020 (edited) On 3/24/2020 at 3:11 PM, dave1904 said: with 1.8.1 I have and issue with ground texture flickering and sometimes my kerbals sink into the ground and explode. To be fair I am not sure if the exploding one is stock with 150 mods but the texture bug is stock confirmed. The ground sinking Kerbal is also stock related. I think it's fixed (or kinda, read someone complaining about how it was fixed) on 1.9.1, but I didn't tested it myself - found a nasty showstopper for me on the 1.8 and 1.9 series, and ended up going back to play on 1.7.3 .(I enjoy to play KSP, not to endlessly hunt and work around bugs on it). ------ post edit ----- On 3/24/2020 at 3:04 PM, Lisias said: So, by inference, they choose to let it go as is because they don't know how to fix it or don't have the TIME to learn how to fix it (what's just an explanation for the reason they don't know how to fix it). Weirdly, one word is missing on a key argument of mine on a previous post (I use to make a lot of typos, but a whole word appears to be a new...). I tried to fix the post, but more weirdly, that post is locked and I can't edit it. Well, I fixed the argument above, the missing word ("time") is emphasized. ------- post post edit ------- Well, the edit lock on that post was lifted. So I fixed it there too. Edited March 27, 2020 by Lisias Post post edit Link to comment Share on other sites More sharing options...
Nightside Posted May 6, 2020 Share Posted May 6, 2020 I haven’t seen an official post from the KSP team in ages. @St4rdust, is @SQUAD still planning any new updates or content? Hope everyone is well! Link to comment Share on other sites More sharing options...
Superfluous J Posted May 6, 2020 Share Posted May 6, 2020 14 minutes ago, Nightside said: I haven’t seen an official post from the KSP team in ages. @St4rdust, is @SQUAD still planning any new updates or content? Hope everyone is well! Squad has been coming out with new versions every 3-8 months. They target 4 but sometimes go over that and once went under it. 1.9 came out on Feb 12, so you shouldn't really expect anything until June 12 but they could easily not release anything until July or even August without breaking their pattern. Lately they've not really done a big teaser beforehand, at least not to my memory or my quick google searches. But basically, don't expect anything until June and don't worry about any problems until September. Link to comment Share on other sites More sharing options...
BezKartuza Posted May 8, 2020 Share Posted May 8, 2020 Fix bug with the ladders! I'm tired of redoing old crafts already Link to comment Share on other sites More sharing options...
HansonKerman Posted May 21, 2020 Share Posted May 21, 2020 On 2/27/2020 at 2:40 PM, Arco123 said: NOOOOOO, my intake drain valve. The Kraken disapproves of this. The ultimate Kraken drive... snapped. Link to comment Share on other sites More sharing options...
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