Zoeille Posted February 28, 2020 Share Posted February 28, 2020 (edited) Thread of the month of April ! To see the last update: Click here After 4 months of work, I am very proud to present my first add-on: Aurora Space Center! Presentation Aurora Space Center is a mod that adds IRL/fictives buildings and launchpads! This mod has for vocation to be improved very strongly in the future, come back often to see the thread! Buildings and current launchpads: Spoiler Rockets on the launch pad are from Real Scale Booster and Tundra Exploration and are not included in Aurora Space Center ELA-3 ELA-3 H-II Vehicle Assembly Building Medium Pad ELA-2 Medium Horizontal Integration Facility Small/Medium launchpad (LC-2) (HIF doors are animated and you can go inside of it, see how it work in the FAQ) Small/Medium launchpad (LC-2) Astra Kodiak Launch Pad (Kodiak LP-3) Kodiak Launch Pad (Kodiak LP-2) Medium HIF with interior Big HIF with interior LC-20 Rework Launch Tower and Crew Access Arm (left and right) (Crew Access Arms are animated, see how it work in the FAQ) Lights system Features: Buildings and launchpads use stock textures. All other textures (logo or text) can be modified in paint for exemple! Buildings and pads will automatically turn on and turn off spotlight like the real KSC buildings. RSS compatible: all buildings are done in real scale ! (for stock users down the scale of buildings at building setup) Buildings and pads use a auto-matching grass color module, so that you can place them anywhere on Kerbin/Earth and even Mars ! Animated object by a simple click on it: INSTALLATION & HOW TO USE IT Install Kerbal Konstructs and Module Manager (link below) and put Aurora Space Center into your GameData directory and that's all! To put a building: open the KK menu (ctrl+k) and place it anywhere you want ! (If you choose to place a launchpad, you will need to restart your KSP to convert it automatically into a launchpad) A huge thank you to @JadeOfMaar, @Omega482 and @CobaltWolf for their help, without them Aurora Space Center could not have looked like this. And a very special thank to @damonvv who helped me enormously when I started! DOWNLOAD: Dependencies: Kerbal Konstructs & Module Manager If you want to see the progress about Aurora Space Center, take a look at the Roadmap ! FAQ How do you do that ? Check this video ! How to open the HIF doors ? The HIF doors can only be opened for the LC-2 launchpad, for the primary door click on the top segment of the door, for the south door, click on the left segment How to trigger the Crew Access Arm ? Click at the base (green thing) of the Crew Access Arm (Picture) Changelog Spoiler 1.1.1: Kodiak Update (patch) - Add the ability to disable ELA-3 lights 1.1: Kodiak Update - Add ELA-2 - Add Kodiak LP-3 (Astra Rocket3.0's launch pad) - Add Medium HIF with interior - Add Kodiak LP-2 - Add Big HIF with interior - Rework of LC-20 launch pad (the old one is still available but will not be updated) - Add lights system - Fix default position for Crew Access Arm right 1.0: Ground Breaking - Add ELA-3 - Add Crew Access Arm left - Add Crew Access Arm right - Add Launch Tower - Add Medium HIF - Add Medium Pad (LC-20) - Add Small/Medium2 Pad (LC-2) - Add JAXA's H-II Vehicle Assembly Building All models and textures are distributed under All Rights Reserved License You can follow my twitter to see some updates before everyone: @chloe_mathon Edited Wednesday at 06:15 PM by Zoeille New Update: Aurora Space Center v1.3 Quote Link to comment Share on other sites More sharing options...
Zoeille Posted February 28, 2020 Author Share Posted February 28, 2020 (edited) Reserved. Edited February 28, 2020 by Zoeille Quote Link to comment Share on other sites More sharing options...
Stevphfeniey Posted February 28, 2020 Share Posted February 28, 2020 first Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted February 28, 2020 Share Posted February 28, 2020 fjïrst Quote Link to comment Share on other sites More sharing options...
Omega482 Posted February 28, 2020 Share Posted February 28, 2020 Congrats @Zoeille on the release! Its been great seeing this develop! Best of luck with it! Quote Link to comment Share on other sites More sharing options...
Zoeille Posted February 28, 2020 Author Share Posted February 28, 2020 Just now, Omega482 said: Congrats @Zoeille on the release! Its been great seeing this develop! Best of luck with it! Thanks you ! Quote Link to comment Share on other sites More sharing options...
DylanSemrau Posted February 28, 2020 Share Posted February 28, 2020 Last Quote Link to comment Share on other sites More sharing options...
MaguKerman Posted February 28, 2020 Share Posted February 28, 2020 Glad to see where you have gone withe your work. Congratulations for release! Quote Link to comment Share on other sites More sharing options...
Zoeille Posted February 28, 2020 Author Share Posted February 28, 2020 18 minutes ago, MaguKerman said: Glad to see where you have gone withe your work. Congratulations for release! Thanks you ! Quote Link to comment Share on other sites More sharing options...
KerbalKore Posted February 28, 2020 Share Posted February 28, 2020 Awesome to see it out! Very impressive. Quote Link to comment Share on other sites More sharing options...
Zoeille Posted February 28, 2020 Author Share Posted February 28, 2020 24 minutes ago, KerbalKore said: Awesome to see it out! Very impressive. Thanks you ! Quote Link to comment Share on other sites More sharing options...
Alvi Posted March 1, 2020 Share Posted March 1, 2020 Dude.. Seriously great stuff. Finally don't have to go with ONLY omega's or Tundra's space center (though those are still very cool) its just refreshing to see this! Especially RSS scaled!!!!! Quote Link to comment Share on other sites More sharing options...
Zoeille Posted March 1, 2020 Author Share Posted March 1, 2020 32 minutes ago, Alvi said: Dude.. Seriously great stuff. Finally don't have to go with ONLY omega's or Tundra's space center (though those are still very cool) its just refreshing to see this! Especially RSS scaled!!!!! Thanks a lot ! I use Tundra's Space Center and Omega's stuff everyday, I really like these mods and I just wanted to try something different. More stuff to come and I can't wait to release the next update ! Quote Link to comment Share on other sites More sharing options...
NielsGx Posted March 5, 2020 Share Posted March 5, 2020 Looks really good! The only thing that "bother" me is that the textures of building looks like plastic (well it's the case for every building in the main game also) Would be really cool if it could be compatible with Textures Unlimited, but I guess it would take a lot of time to redo basically everything. I'm thinking of the polished metallic look that this mod adds to some parts (I don't even know if this mod is compatible with building, it's designed for parts AFAIK) Quote Link to comment Share on other sites More sharing options...
Shadowmage Posted March 6, 2020 Share Posted March 6, 2020 1 hour ago, NielsGx said: (I don't even know if this mod is compatible with building, it's designed for parts AFAIK) If the models for the buildings are loaded as .mu's, TU can patch them right in the game-database to use whatever shaders and textures are desired. Quote Link to comment Share on other sites More sharing options...
Zoeille Posted March 6, 2020 Author Share Posted March 6, 2020 I can take a look, but this mod use KSP stock buildings textures 9 hours ago, Shadowmage said: If the models for the buildings are loaded as .mu's, TU can patch them right in the game-database to use whatever shaders and textures are desired. Yes, Kerbal Konstruct use .mu for statics Quote Link to comment Share on other sites More sharing options...
Shadowmage Posted March 6, 2020 Share Posted March 6, 2020 4 hours ago, Zoeille said: I can take a look, but this mod use KSP stock buildings textures Yes, Kerbal Konstruct use .mu for statics I understand and appreciate the implications of stock texture use; likely wouldn't be directly compatible with the PBR shaders, and might need additional texture work, certainly not a simple/fast project. Well, if you decide this is a route you would like to go down or look into, and you would like assistance with the setup, just ping me or send me a PM/etc; will be glad to offer whatever help or guidance that I can. Quote Link to comment Share on other sites More sharing options...
VoidCosmos Posted March 6, 2020 Share Posted March 6, 2020 Nice! One question how does the animation work? Quote Link to comment Share on other sites More sharing options...
Zoeille Posted March 6, 2020 Author Share Posted March 6, 2020 2 hours ago, VoidCosmos said: Nice! One question how does the animation work? How i made it or how to use it ? Quote Link to comment Share on other sites More sharing options...
VoidCosmos Posted March 6, 2020 Share Posted March 6, 2020 23 minutes ago, Zoeille said: How i made it This Quote Link to comment Share on other sites More sharing options...
Zoeille Posted March 6, 2020 Author Share Posted March 6, 2020 3 hours ago, VoidCosmos said: This Basically a unity animation, like other ksp part Quote Link to comment Share on other sites More sharing options...
VoidCosmos Posted March 7, 2020 Share Posted March 7, 2020 9 hours ago, Zoeille said: Basically a unity animation, like other ksp part Oh. Thanks! Quote Link to comment Share on other sites More sharing options...
Damon Posted March 7, 2020 Share Posted March 7, 2020 Can’t wait to get my hands on this when I’m home! Quote Link to comment Share on other sites More sharing options...
Zoeille Posted March 7, 2020 Author Share Posted March 7, 2020 4 hours ago, damonvv said: Can’t wait to get my hands on this when I’m home! Thanks you Damon ! Quote Link to comment Share on other sites More sharing options...
Nightside Posted March 16, 2020 Share Posted March 16, 2020 This looks great @Zoeille! I cobbled together my own version of the Mahia LC a while ago with Omega’s parts and a real elevation map, but I’d love to revisit it with proper buildings. Quote Link to comment Share on other sites More sharing options...
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