Exo's Lab Posted September 24, 2020 Author Share Posted September 24, 2020 (edited) 5 minutes ago, Kane Kerman said: Fork is a term of taking full control of something,like What Prestja did to Thomas_P's Kopernicus. So... Gordon Dry said to you to take full control of his repository. Ah alright, thank you for the clarification. Unfortunately it may not be that simple, an update was already in early works and fixed a few things and there are also some other tweaks and additions involved so I can't simply take and go on using his repository. However I should be able to integrate mod compatibilities included in said repo. I'll make sure to provide a proper repo along with the next update. Once again, thank you all for your contributions. I will be going offline now, it is getting late here, I've already employed several fixes. - Vant's ghost-fade has been fixed - Lint-Mikey now uses the right biome map - Soden, Archae, Havous, and Ervo have all had their "lost biomes" restored - Color consistency issues with Mracksis have also been fixed Before I go, I noticed that ^M was added throughout the configs in the repo, what is the function of these? I am unfamiliar but you mentioned that RAM-hogging issues were fixed, I assume they're related. Edited September 24, 2020 by Exo's Lab Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted September 24, 2020 Share Posted September 24, 2020 8 hours ago, Exo's Lab said: I can't simply take and go on using his repository. Did you try to work with Github and the Desktop App of it? You can always create branches and fiddle within them and commit changes from one branch to another. 8 hours ago, Exo's Lab said: that ^M was added throughout the configs in the repo I'm not sure what you mean. Quote Link to comment Share on other sites More sharing options...
Relonsk Posted September 26, 2020 Share Posted September 26, 2020 (edited) 1.10 kopernicus just released for testing https://forum.kerbalspaceprogram.com/index.php?/topic/195699-191-1101r-t-bs-kopernicus-unified-bleeding-edge-branch/ Edited September 26, 2020 by Relonsk Quote Link to comment Share on other sites More sharing options...
Maple Kerman Posted September 27, 2020 Share Posted September 27, 2020 I confirm that MPE (as well as OPM) works like a charm in 1.10.1 using the 1101 build of R-T-B's "Bleeding Edge" branch of Kopernicus. Quote Link to comment Share on other sites More sharing options...
smushanoob Posted October 5, 2020 Share Posted October 5, 2020 i try to land on edas but i just fall into the floor and die Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted October 5, 2020 Share Posted October 5, 2020 9 hours ago, BobTheKerbal said: i try to land on edas but i just fall into the floor and die Do you use ReScale on SigmaDimensions? If yes: Difficult to find and badly communicated about - here is the solutionhttps://github.com/Sigma88/Sigma-Dimensions/issues/95#issuecomment-650375904 If no: Sorry, cannot help. Quote Link to comment Share on other sites More sharing options...
Foefue Posted October 18, 2020 Share Posted October 18, 2020 Is this err... supposed to happen to vant? Quote Link to comment Share on other sites More sharing options...
Minmus Taster Posted October 18, 2020 Share Posted October 18, 2020 1 minute ago, Foefue said: Is this err... supposed to happen to vant? No But the same thing happens with Zore... And you should see whatever is going on with Edas... Quote Link to comment Share on other sites More sharing options...
Foefue Posted October 18, 2020 Share Posted October 18, 2020 1 minute ago, Minmus Taster said: No But the same thing happens with Zore... And you should see whatever is going on with Edas... Hmmmmm Quote Link to comment Share on other sites More sharing options...
Minmus Taster Posted October 18, 2020 Share Posted October 18, 2020 1 minute ago, Foefue said: Hmmmmm Fly at a high altitude but NOT THAT high. Quote Link to comment Share on other sites More sharing options...
kylelander Posted October 27, 2020 Share Posted October 27, 2020 Hey @Exo's Lab, can I use some of the planet data for a little planet pack I want to make with a tool called To Boldly Go and I don't want all my stars to have stock planets, so I wanted to spice it up a little bit. All the best, kylander Quote Link to comment Share on other sites More sharing options...
Souptime Posted November 1, 2020 Share Posted November 1, 2020 (edited) I think you should make like a bennu one like name Benny or something Edited November 1, 2020 by Souptime Quote Link to comment Share on other sites More sharing options...
Drupegod02 Posted November 14, 2020 Share Posted November 14, 2020 Is there a way i can delete some of the asteroids? Because my map looks extremely clouded with all of these asteroids everywhere Quote Link to comment Share on other sites More sharing options...
Minmus Taster Posted November 14, 2020 Share Posted November 14, 2020 11 minutes ago, Drupegod02 said: Is there a way i can delete some of the asteroids? Because my map looks extremely clouded with all of these asteroids everywhere Just delete the files that have the same name as the body you want gone. Quote Link to comment Share on other sites More sharing options...
Drupegod02 Posted November 18, 2020 Share Posted November 18, 2020 Will scatterer support be added? (like for ervo) Quote Link to comment Share on other sites More sharing options...
Drupegod02 Posted November 18, 2020 Share Posted November 18, 2020 (edited) On 11/14/2020 at 3:01 PM, Minmus Taster said: Just delete the files that have the same name as the body you want gone. do you mean .bin files or .bin and .cfg? Because i deleted the .bin and the .cfg and my scatterer broke Edited November 18, 2020 by Drupegod02 Quote Link to comment Share on other sites More sharing options...
Minmus Taster Posted November 18, 2020 Share Posted November 18, 2020 1 hour ago, Drupegod02 said: do you mean .bin files or .bin and .cfg? Because i deleted the .bin and the .cfg and my scatterer broke .cfg Quote Link to comment Share on other sites More sharing options...
Starhelperdude Posted January 4, 2021 Share Posted January 4, 2021 is this mod compatible with OPM? like if you would remove the outer minor planets or something (I'm no expert in that field)? Quote Link to comment Share on other sites More sharing options...
WarriorSabe Posted January 4, 2021 Share Posted January 4, 2021 1 minute ago, Starhelperdude said: is this mod compatible with OPM? like if you would remove the outer minor planets or something (I'm no expert in that field)? It's not just compatible with OPM, it's intended to be used with it. Without OPM the KBOs would be weirdly far out by themselves Quote Link to comment Share on other sites More sharing options...
Clonos Posted January 5, 2021 Share Posted January 5, 2021 I went to Havous today. Quote Link to comment Share on other sites More sharing options...
AmateurAstronaut1969 Posted January 7, 2021 Share Posted January 7, 2021 Do You Have A Delta V Map for This mod? (BTW this thing looks Incredible) Quote Link to comment Share on other sites More sharing options...
Apelsin Posted January 8, 2021 Share Posted January 8, 2021 Has anyone checked if this works fine on 1.11? Quote Link to comment Share on other sites More sharing options...
EimajOzear Posted January 8, 2021 Share Posted January 8, 2021 On 1/7/2021 at 9:15 AM, Ollz said: Do You Have A Delta V Map for This mod? I haven't seen one, but given the eccentric and/or inclined orbits of the bodies in this mod, you'd probably be better off downloading transfer window planner: This way you can know the amount of dV you need on any given the desired launch date & travel time and it even paints lines in the map view to visualise the phase angles! The limitations of a dV map really show themselves once you start trying to go to bodies like the ones in MPE. Quote Link to comment Share on other sites More sharing options...
Grislibar Posted January 8, 2021 Share Posted January 8, 2021 8 hours ago, Apelsin said: Has anyone checked if this works fine on 1.11? I haven't got out to any of the minor planets or objects yet, but it is showing up fine in the Tracking Center. Quote Link to comment Share on other sites More sharing options...
Omni122 Posted January 11, 2021 Share Posted January 11, 2021 (edited) Hey, I'm running 1.11 with this mod and Kopernicus Bleeding Edge. I'm experiencing those issues with Vant where it turns invisible, is there a hotfix for this that I can do in my configs? Thanks, Omni EDIT: After extended testing, atleast Zore is experiencing this issue as well and probably all other bodies. Edited January 12, 2021 by Omni122 Quote Link to comment Share on other sites More sharing options...
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