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[WIP] Boring Crew Services - Stockalike Starliner Mod


DylanSemrau

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9 hours ago, BlackDinoShadows said:

Nope, he's not adopting it. He just pulled an update to BCS and Dylan accepted it so UCTech is just annoucing it :D

A win's a win. :D

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  • 3 weeks later...

Hi, I recently installed this mod but i have a slight problem, the command pod itself is all the way down in Containers tab (I have Community Category Kit and others) while other parts are in their respectable places. Is there a way to bring it back to Pod tab?

Thanks for any help, if you need anything from me, feel free to write, im here quite often.

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19 hours ago, Fanta_Racer said:

Hi, I recently installed this mod but i have a slight problem, the command pod itself is all the way down in Containers tab (I have Community Category Kit and others) while other parts are in their respectable places. Is there a way to bring it back to Pod tab?

Thanks for any help, if you need anything from me, feel free to write, im here quite often.

This must come from another mod because according to the .cfg of the pod category pods is pre-assigned. So we need a log.

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On 7/5/2024 at 7:03 PM, Cheesecake said:

This must come from another mod because according to the .cfg of the pod category pods is pre-assigned. So we need a log.

I just had some pc problems, so sorry for late response, but due to said pc problems i had to reinstall all mods, and when i fired it up it was just as it should be. Thanks for advice though.

@Smallant55 Can you share Axiom Space station mod? It would be amazing if you could, but if there are any limitations preventing you from doing so (Authors prohibition, etc.) I can take "No" for answer.

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12 hours ago, Fanta_Racer said:

I just had some pc problems, so sorry for late response, but due to said pc problems i had to reinstall all mods, and when i fired it up it was just as it should be. Thanks for advice though.

@Smallant55 Can you share Axiom Space station mod? It would be amazing if you could, but if there are any limitations preventing you from doing so (Authors prohibition, etc.) I can take "No" for answer.

I dont know if there is a working download or not, but try this.
 

 

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2 hours ago, Smallant55 said:

I dont know if there is a working download or not, but try this.
 

 

That mod is dead, i think i dmed the author a month ago asking the same thing. No download links work and AtomTech who was taking over has left it as well

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23 hours ago, BSS_Snag said:

That mod is dead, i think i dmed the author a month ago asking the same thing. No download links work and AtomTech who was taking over has left it as well

DM me privately, and ill see if I can send you a zip for the download over discord or something.

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  • 3 weeks later...

Curious, what parachutes is this suppose to take? As they don't appear to be included in the mod (and I'd rather not download all of BDB for just the chutes).

Also there is no IVA (pretty please!) and if its Connected Living Spaces supported that would be awesome.

Edited by PicoSpace
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On 7/28/2024 at 10:19 PM, PicoSpace said:

Curious, what parachutes is this suppose to take? As they don't appear to be included in the mod (and I'd rather not download all of BDB for just the chutes).

Also there is no IVA (pretty please!) and if its Connected Living Spaces supported that would be awesome.

None, the mod was left unfinished

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8 hours ago, SpaceFace545 said:

None, the mod was left unfinished

I hope someone makes another good CST-100, or gets the permission to finish this one, because the game absolutely needs one

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4 hours ago, SheepDog2142 said:

This mods abandoned just like the the IRL one is going to be at this rate.

The owner still haunts the forums, but they haven't released anything related to any of their other mods since august last year.  Would be nice to put this up for adoption if they don't want to continue it.

@DylanSemrau This is the Mod Protective Services, please release custody of Boring Crew Services :D

Edited by BSS_Snag
grammar
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  • 4 weeks later...
On 7/31/2024 at 10:24 PM, BSS_Snag said:

The owner still haunts the forums, but they haven't released anything related to any of their other mods since august last year.  Would be nice to put this up for adoption if they don't want to continue it.

@DylanSemrau This is the Mod Protective Services, please release custody of Boring Crew Services :D

yea id love to see this MDAV and Dreameer get some love.

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  • 3 weeks later...
After talking it over with Dylan, I've decided to continue BCS.
 
Thought I was going to just finish up the missing bits but we decided it was a good idea to retexture the whole thing at 300ppm (instead of 200, a 50% bump in resolution) same as BDB's Apollo. Some progress:
 
0h1TYMt.jpeg
 
ZL24dFd.jpeg
 
ipP9BHV.jpeg
 
K9wTXdO.jpeg
 
Plan is loosely as follows:
 
- Texture revamp of current assets at 300px/m. This is a major effort as it requires remapping everything and redoing the textures from scratch (of course following Dylan's style). The blankets and tiles on the main capsule are done so far.
- The logos will be removed so it can be customized with decals instead. The stripe remains though. An alternate texture with Boeing and Boring Crew Services logos included might be made available in an Extras package.
- Finish parachute bay
- Docking port lid is already modeled by Dylan, this will be integrated into the top cover and animated
- Add parachutes. The swing arm is being looked at if its possible. Not sure yet though.
- Landing bags. Probably BCS will get its own dll and we will borrow the mercury landing bags module from BDB
- Adjustments to centaur adapter, additional adapter sizes
- Animating the service module decoupler (instead of adding animated decouplers as a dependency, will probably borrow the module from BDB into a new BCS plugin).
- Various bug fixes
- Balance pass
- Variants: Default blue grey blankets, white blankets, white painted (restock like), bare metal (Apollo style), and maybe some kind of fully tiled variant.
- PBR texture conversion
 
IVA is a long term wishlist item. We will see.

I know people have waited a long time but I must ask that you be patient as doing all this will take some time. No ETA will be provided as it really depends on how much time I have. But I am definitely motivated to work on this as Dylan has made an absolute gorgeous model which  is a fantastic base to continue from. And I see BCS as a companion to my new Atlas V soon to be released in the next update to BDB.
Edited by Zorg
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3 hours ago, Zorg said:
After talking it over with Dylan, I've decided to continue BCS.
 
Thought I was going to just finish up the missing bits but we decided it was a good idea to retexture the whole thing at 300ppm (instead of 200, a 50% bump in resolution) same as BDB's Apollo. Some progress:
 
0h1TYMt.jpeg
 
ZL24dFd.jpeg
 
ipP9BHV.jpeg
 
K9wTXdO.jpeg
 
Plan is loosely as follows:
 
- Texture revamp of current assets at 300px/m. This is a major effort as it requires remapping everything and redoing the textures from scratch (of course following Dylan's style). The blankets and tiles on the main capsule are done so far.
- The logos will be removed so it can be customized with decals instead. The stripe remains though. An alternate texture with Boeing and Boring Crew Services logos included might be made available in an Extras package.
- Finish parachute bay
- Docking port lid is already modeled by Dylan, this will be integrated into the top cover and animated
- Add parachutes. The swing arm is being looked at if its possible. Not sure yet though.
- Landing bags. Probably BCS will get its own dll and we will borrow the mercury landing bags module from BDB
- Adjustments to centaur adapter, additional adapter sizes
- Animating the service module decoupler (instead of adding animated decouplers as a dependency, will probably borrow the module from BDB into a new BCS plugin).
- Various bug fixes
- Balance pass
- Variants: Default blue grey blankets, white blankets, white painted (restock like), bare metal (Apollo style), and maybe some kind of fully tiled variant.
- PBR texture conversion
 
IVA is a long term wishlist item. We will see.

I know people have waited a long time but I must ask that you be patient as doing all this will take some time. No ETA will be provided as it really depends on how much time I have. But I am definitely motivated to work on this as Dylan has made an absolute gorgeous model which  is a fantastic base to continue from. And I see BCS as a companion to my new Atlas V soon to be released in the next update to BDB.

Glad to see this is alive. Looking forward to giving it a shot whenever it gets completed.

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9 hours ago, Zorg said:

After talking it over with Dylan, I've decided to continue BCS.

WOOOOOOO.
I was just fiddling around with the cfgs anyway for my own amusement.
BCS_Centauri_CrewCapsule.cfg 

I changed vesselType = Probe to vesselType = Ship just so it appears in the correct categories in the VAB. And since your taking over will you add VABO support on the list of things to do?  I also replaced some of the part descriptions as they are currently ones from BDB's Leo Capsule

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