BlackDinoShadows Posted June 14 Share Posted June 14 12 hours ago, Aussie Toad Stool said: So you are unofficially adopting this mod? Nope, he's not adopting it. He just pulled an update to BCS and Dylan accepted it so UCTech is just annoucing it Link to comment Share on other sites More sharing options...
Smallant55 Posted June 15 Share Posted June 15 (edited) Atlas V w/h Boring Starliner featuring RCS and Abort motor effects by @UCTech Edited June 17 by Smallant55 Link to comment Share on other sites More sharing options...
BSS_Snag Posted June 15 Share Posted June 15 9 hours ago, BlackDinoShadows said: Nope, he's not adopting it. He just pulled an update to BCS and Dylan accepted it so UCTech is just annoucing it A win's a win. Link to comment Share on other sites More sharing options...
davidy12 Posted June 18 Share Posted June 18 On 6/14/2024 at 7:42 PM, Smallant55 said: Atlas V w/h Boring Starliner featuring RCS and Abort motor effects by @UCTech Where'd you get the Axiom parts??? Link to comment Share on other sites More sharing options...
BSS_Snag Posted June 19 Share Posted June 19 1 hour ago, davidy12 said: Where'd you get the Axiom parts??? I think they were from this one https://forum.kerbalspaceprogram.com/topic/216375-deleted-for-now-future-station-construction-kit-axiom-station-and-beyond/#comment-4271241 Link to comment Share on other sites More sharing options...
Fanta_Racer Posted July 4 Share Posted July 4 Hi, I recently installed this mod but i have a slight problem, the command pod itself is all the way down in Containers tab (I have Community Category Kit and others) while other parts are in their respectable places. Is there a way to bring it back to Pod tab? Thanks for any help, if you need anything from me, feel free to write, im here quite often. Link to comment Share on other sites More sharing options...
Cheesecake Posted July 5 Share Posted July 5 19 hours ago, Fanta_Racer said: Hi, I recently installed this mod but i have a slight problem, the command pod itself is all the way down in Containers tab (I have Community Category Kit and others) while other parts are in their respectable places. Is there a way to bring it back to Pod tab? Thanks for any help, if you need anything from me, feel free to write, im here quite often. This must come from another mod because according to the .cfg of the pod category pods is pre-assigned. So we need a log. Link to comment Share on other sites More sharing options...
Fanta_Racer Posted July 9 Share Posted July 9 On 7/5/2024 at 7:03 PM, Cheesecake said: This must come from another mod because according to the .cfg of the pod category pods is pre-assigned. So we need a log. I just had some pc problems, so sorry for late response, but due to said pc problems i had to reinstall all mods, and when i fired it up it was just as it should be. Thanks for advice though. @Smallant55 Can you share Axiom Space station mod? It would be amazing if you could, but if there are any limitations preventing you from doing so (Authors prohibition, etc.) I can take "No" for answer. Link to comment Share on other sites More sharing options...
Smallant55 Posted July 10 Share Posted July 10 12 hours ago, Fanta_Racer said: I just had some pc problems, so sorry for late response, but due to said pc problems i had to reinstall all mods, and when i fired it up it was just as it should be. Thanks for advice though. @Smallant55 Can you share Axiom Space station mod? It would be amazing if you could, but if there are any limitations preventing you from doing so (Authors prohibition, etc.) I can take "No" for answer. I dont know if there is a working download or not, but try this. Link to comment Share on other sites More sharing options...
BSS_Snag Posted July 10 Share Posted July 10 2 hours ago, Smallant55 said: I dont know if there is a working download or not, but try this. That mod is dead, i think i dmed the author a month ago asking the same thing. No download links work and AtomTech who was taking over has left it as well Link to comment Share on other sites More sharing options...
Smallant55 Posted July 11 Share Posted July 11 23 hours ago, BSS_Snag said: That mod is dead, i think i dmed the author a month ago asking the same thing. No download links work and AtomTech who was taking over has left it as well DM me privately, and ill see if I can send you a zip for the download over discord or something. Link to comment Share on other sites More sharing options...
PicoSpace Posted July 29 Share Posted July 29 (edited) Curious, what parachutes is this suppose to take? As they don't appear to be included in the mod (and I'd rather not download all of BDB for just the chutes). Also there is no IVA (pretty please!) and if its Connected Living Spaces supported that would be awesome. Edited July 29 by PicoSpace Link to comment Share on other sites More sharing options...
SpaceFace545 Posted July 30 Share Posted July 30 On 7/28/2024 at 10:19 PM, PicoSpace said: Curious, what parachutes is this suppose to take? As they don't appear to be included in the mod (and I'd rather not download all of BDB for just the chutes). Also there is no IVA (pretty please!) and if its Connected Living Spaces supported that would be awesome. None, the mod was left unfinished Link to comment Share on other sites More sharing options...
TomVorat Posted July 30 Share Posted July 30 8 hours ago, SpaceFace545 said: None, the mod was left unfinished I hope someone makes another good CST-100, or gets the permission to finish this one, because the game absolutely needs one Link to comment Share on other sites More sharing options...
SheepDog2142 Posted July 31 Share Posted July 31 This mods abandoned just like the the IRL one is going to be at this rate. Link to comment Share on other sites More sharing options...
BSS_Snag Posted August 1 Share Posted August 1 (edited) 4 hours ago, SheepDog2142 said: This mods abandoned just like the the IRL one is going to be at this rate. The owner still haunts the forums, but they haven't released anything related to any of their other mods since august last year. Would be nice to put this up for adoption if they don't want to continue it. @DylanSemrau This is the Mod Protective Services, please release custody of Boring Crew Services Edited August 1 by BSS_Snag grammar Link to comment Share on other sites More sharing options...
SheepDog2142 Posted August 23 Share Posted August 23 On 7/31/2024 at 10:24 PM, BSS_Snag said: The owner still haunts the forums, but they haven't released anything related to any of their other mods since august last year. Would be nice to put this up for adoption if they don't want to continue it. @DylanSemrau This is the Mod Protective Services, please release custody of Boring Crew Services yea id love to see this MDAV and Dreameer get some love. Link to comment Share on other sites More sharing options...
Zorg Posted September 10 Share Posted September 10 (edited) After talking it over with Dylan, I've decided to continue BCS. Thought I was going to just finish up the missing bits but we decided it was a good idea to retexture the whole thing at 300ppm (instead of 200, a 50% bump in resolution) same as BDB's Apollo. Some progress: Plan is loosely as follows: - Texture revamp of current assets at 300px/m. This is a major effort as it requires remapping everything and redoing the textures from scratch (of course following Dylan's style). The blankets and tiles on the main capsule are done so far. - The logos will be removed so it can be customized with decals instead. The stripe remains though. An alternate texture with Boeing and Boring Crew Services logos included might be made available in an Extras package. - Finish parachute bay - Docking port lid is already modeled by Dylan, this will be integrated into the top cover and animated - Add parachutes. The swing arm is being looked at if its possible. Not sure yet though. - Landing bags. Probably BCS will get its own dll and we will borrow the mercury landing bags module from BDB - Adjustments to centaur adapter, additional adapter sizes - Animating the service module decoupler (instead of adding animated decouplers as a dependency, will probably borrow the module from BDB into a new BCS plugin). - Various bug fixes - Balance pass - Variants: Default blue grey blankets, white blankets, white painted (restock like), bare metal (Apollo style), and maybe some kind of fully tiled variant. - PBR texture conversion IVA is a long term wishlist item. We will see. I know people have waited a long time but I must ask that you be patient as doing all this will take some time. No ETA will be provided as it really depends on how much time I have. But I am definitely motivated to work on this as Dylan has made an absolute gorgeous model which is a fantastic base to continue from. And I see BCS as a companion to my new Atlas V soon to be released in the next update to BDB. Edited September 10 by Zorg Link to comment Share on other sites More sharing options...
CobaltWolf Posted September 10 Share Posted September 10 BDB devs aren't beating the OldSpace stan allegations... Link to comment Share on other sites More sharing options...
DylanSemrau Posted September 10 Author Share Posted September 10 1 hour ago, Zorg said: After talking it over with Dylan, I've decided to continue BCS. Doesn’t look very boring to me… Link to comment Share on other sites More sharing options...
SofieBrink Posted September 10 Share Posted September 10 I am in love Link to comment Share on other sites More sharing options...
EndAllFilms Posted September 10 Share Posted September 10 1 hour ago, CobaltWolf said: BDB devs aren't beating the OldSpace stan allegations... Context? Link to comment Share on other sites More sharing options...
SheepDog2142 Posted September 10 Share Posted September 10 3 hours ago, Zorg said: After talking it over with Dylan, I've decided to continue BCS. Thought I was going to just finish up the missing bits but we decided it was a good idea to retexture the whole thing at 300ppm (instead of 200, a 50% bump in resolution) same as BDB's Apollo. Some progress: Plan is loosely as follows: - Texture revamp of current assets at 300px/m. This is a major effort as it requires remapping everything and redoing the textures from scratch (of course following Dylan's style). The blankets and tiles on the main capsule are done so far. - The logos will be removed so it can be customized with decals instead. The stripe remains though. An alternate texture with Boeing and Boring Crew Services logos included might be made available in an Extras package. - Finish parachute bay - Docking port lid is already modeled by Dylan, this will be integrated into the top cover and animated - Add parachutes. The swing arm is being looked at if its possible. Not sure yet though. - Landing bags. Probably BCS will get its own dll and we will borrow the mercury landing bags module from BDB - Adjustments to centaur adapter, additional adapter sizes - Animating the service module decoupler (instead of adding animated decouplers as a dependency, will probably borrow the module from BDB into a new BCS plugin). - Various bug fixes - Balance pass - Variants: Default blue grey blankets, white blankets, white painted (restock like), bare metal (Apollo style), and maybe some kind of fully tiled variant. - PBR texture conversion IVA is a long term wishlist item. We will see. I know people have waited a long time but I must ask that you be patient as doing all this will take some time. No ETA will be provided as it really depends on how much time I have. But I am definitely motivated to work on this as Dylan has made an absolute gorgeous model which is a fantastic base to continue from. And I see BCS as a companion to my new Atlas V soon to be released in the next update to BDB. Glad to see this is alive. Looking forward to giving it a shot whenever it gets completed. Link to comment Share on other sites More sharing options...
BSS_Snag Posted September 11 Share Posted September 11 9 hours ago, Zorg said: After talking it over with Dylan, I've decided to continue BCS. WOOOOOOO. I was just fiddling around with the cfgs anyway for my own amusement. BCS_Centauri_CrewCapsule.cfg I changed vesselType = Probe to vesselType = Ship just so it appears in the correct categories in the VAB. And since your taking over will you add VABO support on the list of things to do? I also replaced some of the part descriptions as they are currently ones from BDB's Leo Capsule Link to comment Share on other sites More sharing options...
kspbutitscursed Posted September 11 Share Posted September 11 somehow BCS returned Link to comment Share on other sites More sharing options...
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