Nate Simpson Posted November 6, 2020 Share Posted November 6, 2020 (edited) Hey look, it's Friday! In the interest of further opening a window into the on-the-ground development of KSP2, I'm going to occasionally post images of things that are still in-progress (but which are cool enough to share anyway). In this case, we've got Kerbals under glass, and you can catch a peek at some IVA details inside the Mk1 and Mk1 inline cockpits. Just seeing these guys in their seats was a very exciting moment for us. Credit to Matt Reynolds, who built the cockpits and interiors, and animator/engineer Paul Zimmer, the bringer-to-life of all things Kerbal! Maybe one more little treat. Artist Sung Campbell was messing around with terrain the other day and took this lovely test shot: Have a great weekend, everybody! Edited November 6, 2020 by Nate Simpson Link to comment Share on other sites More sharing options...
RealKerbal3x Posted November 6, 2020 Share Posted November 6, 2020 Oh wow! It looks so real! Link to comment Share on other sites More sharing options...
prestja Posted November 6, 2020 Share Posted November 6, 2020 (edited) Truly wonderful that our window into each and every Kerbal's last moments became clearer. Edited November 6, 2020 by prestja Link to comment Share on other sites More sharing options...
Guest Posted November 6, 2020 Share Posted November 6, 2020 Yay already an update you guys care! Link to comment Share on other sites More sharing options...
kerbiloid Posted November 6, 2020 Share Posted November 6, 2020 The rear Kerbal wears glasses. A triple eye protection: cabin glass, helmet visor, spectacles. Link to comment Share on other sites More sharing options...
NutellaSandwich Posted November 6, 2020 Share Posted November 6, 2020 (edited) Amazing! This will surely bring back the hype! Also, is that a open hatch in the Mk1 cockpit behind the seat? It looks open. Edited November 6, 2020 by NutellaSandwich Noticed something Link to comment Share on other sites More sharing options...
Zimm Posted November 6, 2020 Share Posted November 6, 2020 I love that we get to share the stuff we're proud of as we go. Link to comment Share on other sites More sharing options...
Guest Posted November 6, 2020 Share Posted November 6, 2020 5 minutes ago, Zimm said: I love that we get to share the stuff we're proud of as we go. Keep sharin' we love these updates It's also a good thing since people can now give feedback as well as you guys make one of the greatest games ever. Link to comment Share on other sites More sharing options...
starcaptain Posted November 6, 2020 Share Posted November 6, 2020 If posting it here is an opportunity for us to load more onto Matt's plate: The footwells of pilot climbing points and ladders probably doesn't have as much gloss as the rest of the vessel body. I was thinking about recommending giving the canopy glass that golden tinge the F22 Raptor has, but Iridium-Tin-Oxide coatings are for stealth purposes and not useful for spacecraft, so I won't do that. Jolly good, keep up the amazing work everyone. Link to comment Share on other sites More sharing options...
pandaman Posted November 6, 2020 Share Posted November 6, 2020 Looking awesome, thanks for sharing. Keep these little updates and sneak peeks coming, it will keep our spirits up and the hype flowing during the extended wait. Link to comment Share on other sites More sharing options...
Lewie Posted November 6, 2020 Share Posted November 6, 2020 Is that...dare I say...actual gameplay?! In all seriousness, those shots are gorgeous! Keep up the great work, and stay safe out there. Cheers- Lewie Link to comment Share on other sites More sharing options...
shdwlrd Posted November 6, 2020 Share Posted November 6, 2020 1 hour ago, Nate Simpson said: Maybe one more little treat. Artist Sung Campbell was messing around with terrain the other day and took this lovely test shot: Looks more like a picture from a remote cabin in the high tundra. Just needs some moose walking around. Very impressive work. Thanks for the update. Link to comment Share on other sites More sharing options...
mcwaffles2003 Posted November 6, 2020 Share Posted November 6, 2020 GRASS CON-FREAKIN-FIRMED!!!!!!!!!!!!! Link to comment Share on other sites More sharing options...
DunaManiac Posted November 6, 2020 Share Posted November 6, 2020 Wow, that surface is looking good! Spoiler Now we know why it's been delayed to 2022... Link to comment Share on other sites More sharing options...
K^2 Posted November 6, 2020 Share Posted November 6, 2020 (edited) Good stuff! (Edit: That PBR metal look.) Have you guys looked into virtual texturing for terrain? Good way to get crisp detail without blowing out rendering budgets. Seems like it'd be a perfect fit. Edited November 6, 2020 by K^2 Link to comment Share on other sites More sharing options...
The Aziz Posted November 6, 2020 Share Posted November 6, 2020 (edited) That terrain btw, that's a lot of reflection from reflected light of a planet Edited November 6, 2020 by The Aziz Link to comment Share on other sites More sharing options...
Minmus Taster Posted November 6, 2020 Share Posted November 6, 2020 HYPE!!! Link to comment Share on other sites More sharing options...
boolybooly Posted November 6, 2020 Share Posted November 6, 2020 That is really nice. The glass is beautifully done and also the head movements within the helmet are just right, no bits of hair poking through, though guys are easier than the gals for that in KSP and the head moves within the helmet and the helmet also moves but not as much. Good job. Also the grass is definitely greener on the other side of that hill ! I want to sing the sound of music !! Link to comment Share on other sites More sharing options...
CatastrophicFailure Posted November 7, 2020 Share Posted November 7, 2020 4 hours ago, Nate Simpson said: Clearly, Kerbals run WindowsXP. ...which might explain a few things... Link to comment Share on other sites More sharing options...
Jimor Posted November 7, 2020 Share Posted November 7, 2020 That looks so amazing! Thanks for the sneak peek, and keep up the good work. Link to comment Share on other sites More sharing options...
WarriorSabe Posted November 7, 2020 Share Posted November 7, 2020 Will there be the the option to turn off all the shiny? Link to comment Share on other sites More sharing options...
DeltaDizzy Posted November 7, 2020 Share Posted November 7, 2020 I'd really like if you kept doing these little mini-updates while saving big stuff for the dev diaries, but this all looks so neat! I am wondering how easy it will be to create a matte look on the parts though. Link to comment Share on other sites More sharing options...
StrandedonEarth Posted November 7, 2020 Share Posted November 7, 2020 Those are gorgeous! Link to comment Share on other sites More sharing options...
Nate Simpson Posted November 7, 2020 Author Share Posted November 7, 2020 31 minutes ago, DeltaDizzy said: how easy it will be to create a matte look on the parts though. 33 minutes ago, WarriorSabe said: Will there be the the option to turn off all the shiny? This is with team colors turned off. When they're applied (which you've probably seen in other released footage), there's a coat of paint on the vehicle that is much more matte. You can apply different team colors (a primary and a secondary) either to the whole vehicle or on a per-part basis. You can also modulate the opacity of both team colors. Lots of rainbow rockets getting made here at Intercept! Link to comment Share on other sites More sharing options...
SpaceFace545 Posted November 7, 2020 Share Posted November 7, 2020 Okay, I think I know why there are more delays. but this is gonna melt my computer. Link to comment Share on other sites More sharing options...
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