Angelo Kerman Posted November 22, 2020 Share Posted November 22, 2020 Latest ReleaseSource WikiYes, it's on CKAN! License: Source code is GPLV3, all artwork is All Rights Reserved. Gerra grinned. While the project that she was originally recruited for two years ago was taking longer than expected, Project Blueshift, an offshoot of the original and equally top secret project bore fruit. She sat in the modified Mk1-3 command pod of an experimental spacecraft that was, in theory, about to become the fastest spacecraft ever built. The ship had a single RE-I5 Skipper rocket motor, but that was just for orbital maneuvering. For the ship to go fast- really, really fast- it had a prototype torus-shaped engine that warped the very fabric of space itself. Gerra was about to find out just how fast it could go... "Star Frontier, you are go for warp speed," FLIGHTCOM, the voice of Mission Control said. "Copy that," Gerra responded. "Hit it..." As she throttled up, the warp engine began humming louder and its pitch increased. Kerbin, already small due to her high orbit, rapidly receded into the distance. "Picking up some vibrations, but we're still go... Point 8 C... point nine... One point oh!... vibrations gone, she's a magic carpet ride... One point one, wooo hooo! Ok, Throttling back..." The engineers had done it! Gerra Kerman just became the first kerbal to travel faster than light! She spun Star Frontier around to look at the home she left. It was just a pale blue dot now... "It looks so small from here," she radioed. "Congratulations, Star Frontier, you just broke the light barrier," FLIGHTCOM radioed several seconds later. Gerra could hear the excitement in his voice. “Your accomplishment opens so many possibilities! Today, we can bend space-time and surf the waves. Tomorrow, who knows? Maybe someday we’ll be able to build a bunch of wormholes and tunnel through it with some kind of interstellar subway network, or better yet, fold space and jump across!” Gerra caught a glimpse of something off in the distance- way off in the distance. She recognized it immediately, and she smiled. With the new FTL technologies, Grannus didn't seem so far away anymore... *** Blueshift is a parts mod that provides stand-alone faster than light travel. Features include: A set of modular FTL parts that enable players to create custom starships with varying capabilities. A new use for asteroids and comets- mine them for Graviolium, the mysterious substance that makes FTL possible. New Space Anomalies that can be discovered- and might confer technological breakthroughs. Jump gates that can be discovered like space anomalies (if enabled), or player-built. Image Album Real-World References https://thedebrief.org/darpa-funded-researchers-accidentally-create-the-worlds-first-warp-bubble/ Parts Pics Spoiler Tips And Hints Spoiler Not required, but highly recommended: Mods that use Blueshift: Quote Link to comment Share on other sites More sharing options...
GrandProtectorDark Posted November 22, 2020 Share Posted November 22, 2020 Nice Quote Link to comment Share on other sites More sharing options...
Zarbon44 Posted November 22, 2020 Share Posted November 22, 2020 Nice Quote Link to comment Share on other sites More sharing options...
hemeac Posted November 22, 2020 Share Posted November 22, 2020 That's really exciting! Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted November 22, 2020 Share Posted November 22, 2020 It lives! At last! Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted November 22, 2020 Author Share Posted November 22, 2020 Thanks all! The idea behind Blueshift is to provide different and optional modes of FTL depending upon desired play style: Warp engines (the default and something I need for Kerbal Flying Saucers) support ships of varying sizes and shapes, but the more massive they are, the harder it is to go FTL. And the further past light speed you want to go, the harder it is. Jump Gates can be discovered or built. You can jump to any gate in the network but unless you make them, you'll have to find and rendezvous with a gate to add it to your jump network. Jump engines can jump ships to any target- just select the target like you currently do in game. But engines are limited by the maximum mass that they can jump (augmented by additional gravimetric displacement generators), and by the maximum safe distance that they can jump (augmented by additional jump computers). The farther the jump, the greater the number of jump calculations that you need. You can jump at any time, but if you only have a fraction of the jump calculations needed, then you might miss-jump and end up in a random orbit. Quote Link to comment Share on other sites More sharing options...
StarCrusher96 Posted November 22, 2020 Share Posted November 22, 2020 Damn nice! thanks for making this happen! Quote Link to comment Share on other sites More sharing options...
BaelRathLian Posted November 22, 2020 Share Posted November 22, 2020 Looking.... Looking.... Nuts! I don't see a download link. Guess it's not ready to play with yet. LOL. Looks like it will be fun though. Reminds me of the beacon one. That one you have to send out satellites and get close to them to jump to another sat area. My old game looked like sonar buoys all over space out side of the system. Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted November 23, 2020 Author Share Posted November 23, 2020 21 hours ago, BaelRathLian said: Looking.... Looking.... Nuts! I don't see a download link. Guess it's not ready to play with yet. LOL. Looks like it will be fun though. Reminds me of the beacon one. That one you have to send out satellites and get close to them to jump to another sat area. My old game looked like sonar buoys all over space out side of the system. I have a ways to go before I'll have something to download. I'm hoping to finish the S-3 Warp Engine part during the Thanksgiving break, and then start working on the plugin... Quote Link to comment Share on other sites More sharing options...
ssd21345 Posted November 24, 2020 Share Posted November 24, 2020 (edited) Quote Modular warp engine parts enable players to customize starships with varying capabilities. does the engine has limit like other warp drive mods? or not? Edited November 24, 2020 by ssd21345 Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted November 24, 2020 Author Share Posted November 24, 2020 21 minutes ago, ssd21345 said: does the engine has limit like other warp drive mods? or not? Ships aren't limited by physical shape or size, but the vessel's mass will present design challenges. Warp engines are rated for "Maximum C Displacement" which is a fancy way of saying that they can propel a vessel up to a certain mass to light speed without imposing penalties. Beyond that displacement it will become harder to attain light speed, but you'll have additional parts with which to compensate. With stock scale, light speed is plenty fast, but to travel beyond light speed you'll need those additional parts (or a vessel that's under the maximum displacement). Or, if you like, you can stack the warp engines like so: The engines will work together and let you move more massive ships or let you move lighter ships faster. Here is the start of the Star Frontier reference design from the OP's story: This should give you a sense of scale. I'm about done with the modeling of the part, and have started unwrapping the model. Quote Link to comment Share on other sites More sharing options...
theJesuit Posted November 24, 2020 Share Posted November 24, 2020 Excellent. Looking forward to making some engineering decisions around these. The monoliths could have the squad images om them perhaps Quote Link to comment Share on other sites More sharing options...
ssd21345 Posted November 26, 2020 Share Posted November 26, 2020 (edited) one of my gripes of warp drive mod that there is no way to integrate them into spaceplanes, if we have folding warp drive like kspie it might better Edited November 26, 2020 by ssd21345 Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted November 26, 2020 Author Share Posted November 26, 2020 11 hours ago, ssd21345 said: one of my gripes of warp drive mod that there is no way to integrate them into spaceplanes, if we have folding warp drive like kspie it might better The S-3 "Star Frontier" Warp Engine is but one warp engine type in Blueshift. The core component (the engine itself) will be available separately, and you can combine it with warp coil parts that are shaped more like Star Trek warp nacelles. That should make it easier to build warp-powered spaceplanes. Meanwhile, I've prepped the mesh for texturing, and have started in on the alien technology bits: The central part's lights even pulsate: https://youtu.be/msYGlIu0QqE Quote Link to comment Share on other sites More sharing options...
RealKerbal3x Posted November 26, 2020 Share Posted November 26, 2020 @Angel-125 This is looking very cool, what will happen if you, say, enter a planetary atmosphere at warp speed? Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted November 26, 2020 Author Share Posted November 26, 2020 Just now, RealKerbal3x said: @Angel-125 This is looking very cool, what will happen if you, say, enter a planetary atmosphere at warp speed? The warp engine plugin will be based on my existing flying saucers mod's plugin. Crazy Mode is the precursor to the warp engine, and I have checks to make sure that you don't hit the ground. I'll have to do something similar for warp speed. One of the limitations will also be that you can't activate the warp engine until you have a flat space-time metric. In other words, when the stock gravioli detector can't read the local gravity anymore, you'll be able to activate the warp engine. For Stock Kerbin, that's about 500km altitude. Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted November 27, 2020 Author Share Posted November 27, 2020 Made good progress today... Once again, tech powerhouse @KuzzterInstruments supplying the electronics that interface with the alien tech. Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted November 27, 2020 Author Share Posted November 27, 2020 Happy to say that the electronics alcoves are done: Still much more to do... I'm aiming for a Restock-alike texture theme for the Blueshift parts set. Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted November 28, 2020 Author Share Posted November 28, 2020 Warp core animation: https://www.youtube.com/watch?v=YSQDtuB64PI&feature=youtu.be Quote Link to comment Share on other sites More sharing options...
Cyne Posted December 3, 2020 Share Posted December 3, 2020 Reminds me of Elite Dangerous. Great work! Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted December 6, 2020 Author Share Posted December 6, 2020 Made some good progress today: That's a Restock Size 2 to Size 3 adapter part on top of the warp engine... I'm almost done with the warp core, then I'll move onto the warp ring. Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted December 7, 2020 Author Share Posted December 7, 2020 Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted December 13, 2020 Author Share Posted December 13, 2020 Tough work week, but I got more done today: Quote Link to comment Share on other sites More sharing options...
Norcalplanner Posted December 13, 2020 Share Posted December 13, 2020 I have fond memories of playing Star Frontiers back in the day... Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted December 16, 2020 Author Share Posted December 16, 2020 Almost ready for detailing... I expect to have the artwork for the first part done by the weekend. Then I can work on the plugin! Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.