geostationary_coffee Posted January 27, 2022 Share Posted January 27, 2022 On 1/22/2022 at 3:52 AM, FlyingPotato_131 said: plumes for rapier (cc mode), vector and lvn engines show through parts, other engines seem to work fine (linux native version) same problem here. for me it's SSME and RCS. I'm on linux. Quote Link to comment Share on other sites More sharing options...
filipWithTelescope Posted January 29, 2022 Share Posted January 29, 2022 Absolutely love it. In my opinion this is the best addon to waterfall. Quote Link to comment Share on other sites More sharing options...
AtomicTech Posted February 1, 2022 Share Posted February 1, 2022 On 1/29/2022 at 3:25 PM, filipWithTelescope said: Absolutely love it. In my opinion this is the best addon to waterfall. I'd be very inclined to agree! Quote Link to comment Share on other sites More sharing options...
TanoPrime Posted February 4, 2022 Share Posted February 4, 2022 How can I uninstall specific effects, is it sufficient to remove the relevant file and restart the game? I do not enjoy the RCS Thruster effects and would like to uninstall them. Quote Link to comment Share on other sites More sharing options...
Knight of St John Posted February 6, 2022 Author Share Posted February 6, 2022 On 2/4/2022 at 3:05 PM, TanoPrime said: How can I uninstall specific effects, is it sufficient to remove the relevant file and restart the game? I do not enjoy the RCS Thruster effects and would like to uninstall them. option A: You could revert to the previous configs (which are less realistic, but resemble the stock rcs effect more): you do this by downloading this version of SWE: https://github.com/KnightofStJohn/StockWaterfallEffects/releases/tag/0.6.1 and navigate to: GameData\StockWaterfallEffects\Engine Configurations. There you'll find the file "RCS.cfg". Just copy that one, and replace it in the same folder in the newest release. option B: To just get the stock particle effects: delete the rcs config file: GameData\StockWaterfallEffects\Engine Configurations\RCS.cfg Quote Link to comment Share on other sites More sharing options...
Rakete Posted February 8, 2022 Share Posted February 8, 2022 Mhhh... somehow I like the 0.5.2 configs best. Will keep them. Quote Link to comment Share on other sites More sharing options...
TheKurgan Posted February 9, 2022 Share Posted February 9, 2022 (edited) @Knight of St John Not sure if this has been mentioned, but the sound FX config for the Wheesley has an issue. In your Wheesley.cfg file, line 7 you have given the audio FX the names of fx_wheesley_running BUT down lower, in this part: @MODULE[ModuleEngines*] { %powerEffectName = fx_wheesley_power %spoolEffectName = fx_wheesley_spool } You've called it fx_wheesley_power Edited February 10, 2022 by TheKurgan Quote Link to comment Share on other sites More sharing options...
TheKurgan Posted February 10, 2022 Share Posted February 10, 2022 Testing to see if this was the actual with the wheesley not making the right sounds. Quote Link to comment Share on other sites More sharing options...
TheKurgan Posted February 10, 2022 Share Posted February 10, 2022 (edited) ok, that may have not been the problem... AirplanePlus adds a patchs to some of the stock engines... these may be the culprits. Going to add in an :AFTER[AirplanePlus] to the engines that have MM patches in AirplanePlus: Goliath Juno Panther Wheesley Whiplash Edited February 10, 2022 by TheKurgan Quote Link to comment Share on other sites More sharing options...
TheKurgan Posted February 10, 2022 Share Posted February 10, 2022 ok... lol one, or both of those things fixed it Quote Link to comment Share on other sites More sharing options...
TanoPrime Posted February 10, 2022 Share Posted February 10, 2022 On 2/6/2022 at 8:31 AM, Knight of St John said: option A: You could revert to the previous configs (which are less realistic, but resemble the stock rcs effect more): you do this by downloading this version of SWE: https://github.com/KnightofStJohn/StockWaterfallEffects/releases/tag/0.6.1 and navigate to: GameData\StockWaterfallEffects\Engine Configurations. There you'll find the file "RCS.cfg". Just copy that one, and replace it in the same folder in the newest release. option B: To just get the stock particle effects: delete the rcs config file: GameData\StockWaterfallEffects\Engine Configurations\RCS.cfg Thank you! I chose option B. Quote Link to comment Share on other sites More sharing options...
Krazy1 Posted February 13, 2022 Share Posted February 13, 2022 I just installed this mod with CKAN and I first had a weird camera effect on the launch pad... The mouse wheel zoom didn't zoom but rather changed the visible angle on the screen. Everything looked parabolic when I zoomed out. I still did it after I reverted to VAB and launched again. Then I restarted KSP without changing any mods and it worked normally... weird. When I loaded a ship in orbit and it makes a very loud sound, like every sound from every part was triggered momentarily. Like it crashed and every engine was switched from off to on at the same time. It does the same thing for me with Real Plume. It sounds a little different- this one lasts a little longer. Anybody else have this? Quote Link to comment Share on other sites More sharing options...
mateusviccari Posted February 13, 2022 Share Posted February 13, 2022 9 hours ago, Krazy1 said: I just installed this mod with CKAN and I first had a weird camera effect on the launch pad... The mouse wheel zoom didn't zoom but rather changed the visible angle on the screen. Everything looked parabolic when I zoomed out. I still did it after I reverted to VAB and launched again. Then I restarted KSP without changing any mods and it worked normally... weird. When I loaded a ship in orbit and it makes a very loud sound, like every sound from every part was triggered momentarily. Like it crashed and every engine was switched from off to on at the same time. It does the same thing for me with Real Plume. It sounds a little different- this one lasts a little longer. Anybody else have this? The zoom thing is a game feature, when you have the shift key (or alt? I don't remember now) pressed while scrolling it changes camera FOV. I had some issues where the game was doing that without the key pressed, to fix it simply press and release that key. Not sure about the other issue though. Perhaps something with your installation. I would suggest removing all mods from the game and leaving only waterfall and stock waterfall effects and their dependencies. If the problem does not happen, add back the mods one by one or in batches of a few each time, so you can see what other mod is causing the issue. Quote Link to comment Share on other sites More sharing options...
AtomicTech Posted February 15, 2022 Share Posted February 15, 2022 On 1/25/2022 at 4:18 PM, Knight of St John said: ah it's great to have people be this invested in ksp graphics. makes me happy I made this mod :-) well, your arguments are irrefutable. I guess next update I'll make the plume orange. As you said, it'd probably be quite dim compared to the engine bell glow, but I don't like having invisible plumes, so just as with the cherenkov radiation, I think I'll exaggerate the exhaust glow so it is actually visible. Thanks for your feedback. When can we expect 0.7.0? Quote Link to comment Share on other sites More sharing options...
Knight of St John Posted February 15, 2022 Author Share Posted February 15, 2022 On 2/10/2022 at 2:04 AM, TheKurgan said: ok... lol one, or both of those things fixed it I'm glad you were able to figure out a solution. perhaps you could verify which of those two made it work? then I can add it to the next release (and credit you) 2 hours ago, AtomicTech said: When can we expect 0.7.0? I've been thinking about tweaking RCS some more, adding new kerolox plumes (by Zorg), and maybe revamping the poodle/terrier plumes. but no timeframe for that yet. Quote Link to comment Share on other sites More sharing options...
AtomicTech Posted February 15, 2022 Share Posted February 15, 2022 10 minutes ago, Knight of St John said: I've been thinking about tweaking RCS some more, adding new kerolox plumes (by Zorg), and maybe revamping the poodle/terrier plumes. but no timeframe for that yet. I'll bugtest whenever you're ready! Quote Link to comment Share on other sites More sharing options...
AtomicTech Posted February 17, 2022 Share Posted February 17, 2022 For personal reasons, I had to delete my GitHub account. So, could you please finish testing my patch? Quote Link to comment Share on other sites More sharing options...
snogut Posted February 18, 2022 Share Posted February 18, 2022 (edited) I think it's kind of sad that this simple mod really needs 4 mods to work/be integrated. I actually really wanted to install it, because I saw it here: ...but I am sorry. I am not going to spend 30 minutes to install 4 mods just to be able to install a plume mod. If there is a simple install possibility where I don't need to install anything else, lemme know. Edited February 18, 2022 by snogut Quote Link to comment Share on other sites More sharing options...
AtomicTech Posted February 18, 2022 Share Posted February 18, 2022 2 hours ago, snogut said: I think it's kind of sad that this simple mod really needs 4 mods to work/be integrated. I actually really wanted to install it, because I saw it here: ...but I am sorry. I am not going to spend 30 minutes to install 4 mods just to be able to install a plume mod. If there is a simple install possibility where I don't need to install anything else, lemme know. All you need is B9, a common dependancy, Waterfall Core, also used along many other mods, and Stock Waterfall Effects, I fail to see how that's four dependancies. Quote Link to comment Share on other sites More sharing options...
Venusian Explorer Posted February 18, 2022 Share Posted February 18, 2022 4 hours ago, snogut said: If there is a simple install possibility where I don't need to install anything else, lemme know. Installing Manually mods that needs many Dependencies is really painful [RO for example], however, there's a thing called CKAN which allows you to install mods for KSP, and a useful thing is that it automatically installs the dependencies of the mod you're installing, so you don't have to search every dependency for it. 1 hour ago, AtomicTech said: All you need is B9, a common dependancy, Waterfall Core, also used along many other mods, and Stock Waterfall Effects, I fail to see how that's four dependancies. *facepalm* Oh cmon @AtomicTech, you literally forgot the most important dependency mod... Module Manager. Quote Link to comment Share on other sites More sharing options...
Krazy1 Posted February 19, 2022 Share Posted February 19, 2022 On 2/18/2022 at 9:33 AM, snogut said: I am not going to spend 30 minutes to install 4 mods Spend 30 minutes to install CKAN. It automatically installs dependencies. So simple. On 2/13/2022 at 6:09 AM, mateusviccari said: The zoom thing is a game feature, when you have the shift key (or alt? I don't remember now) pressed while scrolling it changes camera FOV. I had some issues where the game was doing that without the key pressed, to fix it simply press and release that key. Thanks... never had that happen before. On 2/13/2022 at 6:09 AM, mateusviccari said: so you can see what other mod is causing the issue. Yeah... takes some time but I suppose that's the next step. I'm amazed others haven't had this problem. Quote Link to comment Share on other sites More sharing options...
modus Posted February 19, 2022 Share Posted February 19, 2022 On 2/18/2022 at 6:33 PM, snogut said: I am not going to spend 30 minutes to install 4 mods just to be able to install a plume mod Apart from CKAN, downloading 4 zipfiles and placing 3 folders and 1 file in a folder doesn't take 30 minutes. But to each his own ofcourse. Quote Link to comment Share on other sites More sharing options...
hyperflare Posted March 27, 2022 Share Posted March 27, 2022 (edited) I seem to have an issue where my reliant engine plumes are really offset. I'm not sure what caused this, as I think it worked fine before. Installed mods (CKAN does not report any conflicts): Spoiler [x] Science! Continued (xScienceContinued 6.0.0.9) B9 Part Switch (B9PartSwitch v2.20.0) Breaking Ground (BreakingGround-DLC 1.7.1) ClickThrough Blocker (ClickThroughBlocker 1:0.1.10.17) Community Category Kit (CommunityCategoryKit v5.2.0.0) Community Resource Pack (CommunityResourcePack 1.4.2) Community Tech Tree (CommunityTechTree 1:3.4.4) Cryo Tanks (CryoTanks 1.6.4) Cryo Tanks Core (CryoTanks-Core 1.6.4) Cryogenic Engines (CryoEngines 1:2.0.6) Cryogenic Engines - Near Future Aeronautics (CryoEngines-NFAero 2.0.6) Deployable Engines Plugin (DeployableEngines 1.3.1) Distant Object Enhancement Continued (DistantObject v2.0.3.1) Distant Object Enhancement Continued default config (DistantObject-default v2.0.3.1) Dynamic Battery Storage (DynamicBatteryStorage 2:2.2.5.0) Environmental Visual Enhancements - Stock Planet Config files (EnvironmentalVisualEnhancements-HR 2:EVE-1.2.2-1) Environmental Visual Enhancements Redux (EnvironmentalVisualEnhancements 3:1.11.6.1) Far Future Technologies (FarFutureTechnologies 1.2.0) Harmony 2 (Harmony2 2.0.4.0) Heat Control (HeatControl 0.6.1) IndicatorLights (IndicatorLights 1.8.2) JX2Antenna (JX2Antenna 2.0.5) Kerbal Actuators (KerbalActuators v1.8.4) Kerbal Atomics (KerbalAtomics 1:1.3.3) Kerbal Atomics - Other Mod Support (KerbalAtomics-NTRModSupport 1.3.3) Kerbal Joint Reinforcement Continued (KerbalJointReinforcementContinued v3.6.1) KSP Community Fixes (KSPCommunityFixes 1.9.1) Making History (MakingHistory-DLC 1.12.1) MechJeb 2 (MechJeb2 2.12.3.0) MOAR Station Science (MOARStationScience v2.6.1.2) Module Manager (ModuleManager 4.2.1) Near Future Aeronautics (NearFutureAeronautics 2.1.1) Near Future Electrical (NearFutureElectrical 1.2.3) Near Future Electrical Core (NearFutureElectrical-Core 1.2.3) Near Future Exploration (NearFutureExploration 1.1.2) Near Future IVA Props (NearFutureProps 1:0.7.1) Near Future Propulsion (NearFuturePropulsion 1.3.5) Near Future Solar (NearFutureSolar 1.3.2) Near Future Solar Core (NearFutureSolar-Core 1.3.2) Near Future Spacecraft (NearFutureSpacecraft 1.4.3) PlanetShine (PlanetShine 0.2.6.6) PlanetShine - Default configuration (PlanetShine-Config-Default 0.2.6.6) Real Plume (RealPlume 2:v13.3.2) Real Plume - Stock Configs (RealPlume-StockConfigs v4.0.8) ReStock (ReStock 1.4.3) ReStock+ (ReStockPlus 1.4.3) Scatterer (Scatterer 3:v0.0831) Scatterer Default Config (Scatterer-config 3:v0.0831) Scatterer Sunflare (Scatterer-sunflare 3:v0.0831) Science - Full Reward! (Continued) (Science-Full-Reward v5.2) Science - Full Transmit! (Science-Full-Transmit v1.1) SmokeScreen - Extended FX Plugin (SmokeScreen 2.8.14.0) Space Dust (SpaceDust 0.4.3) SpaceTux Library (SpaceTuxLibrary 0.0.8.4)SRB Waterfall Effects (SWE) (SRBWaterfallEffects 1.3) Stock Waterfall Effects (StockWaterfallEffects 0.6.3) Stockalike Station Parts Expansion Redux (StationPartsExpansionRedux 2.0.6) Stockalike Station Parts Expansion Redux - Internal Spaces (StationPartsExpansionRedux-IVAs 2.0.6) System Heat (SystemHeat 0.5.6) Toolbar (Toolbar 1:1.8.0.7) Toolbar Controller (ToolbarController 1:0.1.9.6) Tracking Station Evolved (TrackingStationEvolved 7.0) Waterfall Core (Waterfall 0.8.1) Zero MiniAVC (ZeroMiniAVC 1:1.1.2.4) EDIT: Installing reStock Waterfall fixed it (I also deleted the Reliant.cfg file) Edited March 27, 2022 by hyperflare Quote Link to comment Share on other sites More sharing options...
Tangle Posted March 27, 2022 Share Posted March 27, 2022 12 hours ago, hyperflare said: I seem to have an issue where my reliant engine plumes are really offset. I'm not sure what caused this, as I think it worked fine before. Installed mods (CKAN does not report any conflicts): Hide contents [x] Science! Continued (xScienceContinued 6.0.0.9) B9 Part Switch (B9PartSwitch v2.20.0) Breaking Ground (BreakingGround-DLC 1.7.1) ClickThrough Blocker (ClickThroughBlocker 1:0.1.10.17) Community Category Kit (CommunityCategoryKit v5.2.0.0) Community Resource Pack (CommunityResourcePack 1.4.2) Community Tech Tree (CommunityTechTree 1:3.4.4) Cryo Tanks (CryoTanks 1.6.4) Cryo Tanks Core (CryoTanks-Core 1.6.4) Cryogenic Engines (CryoEngines 1:2.0.6) Cryogenic Engines - Near Future Aeronautics (CryoEngines-NFAero 2.0.6) Deployable Engines Plugin (DeployableEngines 1.3.1) Distant Object Enhancement Continued (DistantObject v2.0.3.1) Distant Object Enhancement Continued default config (DistantObject-default v2.0.3.1) Dynamic Battery Storage (DynamicBatteryStorage 2:2.2.5.0) Environmental Visual Enhancements - Stock Planet Config files (EnvironmentalVisualEnhancements-HR 2:EVE-1.2.2-1) Environmental Visual Enhancements Redux (EnvironmentalVisualEnhancements 3:1.11.6.1) Far Future Technologies (FarFutureTechnologies 1.2.0) Harmony 2 (Harmony2 2.0.4.0) Heat Control (HeatControl 0.6.1) IndicatorLights (IndicatorLights 1.8.2) JX2Antenna (JX2Antenna 2.0.5) Kerbal Actuators (KerbalActuators v1.8.4) Kerbal Atomics (KerbalAtomics 1:1.3.3) Kerbal Atomics - Other Mod Support (KerbalAtomics-NTRModSupport 1.3.3) Kerbal Joint Reinforcement Continued (KerbalJointReinforcementContinued v3.6.1) KSP Community Fixes (KSPCommunityFixes 1.9.1) Making History (MakingHistory-DLC 1.12.1) MechJeb 2 (MechJeb2 2.12.3.0) MOAR Station Science (MOARStationScience v2.6.1.2) Module Manager (ModuleManager 4.2.1) Near Future Aeronautics (NearFutureAeronautics 2.1.1) Near Future Electrical (NearFutureElectrical 1.2.3) Near Future Electrical Core (NearFutureElectrical-Core 1.2.3) Near Future Exploration (NearFutureExploration 1.1.2) Near Future IVA Props (NearFutureProps 1:0.7.1) Near Future Propulsion (NearFuturePropulsion 1.3.5) Near Future Solar (NearFutureSolar 1.3.2) Near Future Solar Core (NearFutureSolar-Core 1.3.2) Near Future Spacecraft (NearFutureSpacecraft 1.4.3) PlanetShine (PlanetShine 0.2.6.6) PlanetShine - Default configuration (PlanetShine-Config-Default 0.2.6.6) Real Plume (RealPlume 2:v13.3.2) Real Plume - Stock Configs (RealPlume-StockConfigs v4.0.8) ReStock (ReStock 1.4.3) ReStock+ (ReStockPlus 1.4.3) Scatterer (Scatterer 3:v0.0831) Scatterer Default Config (Scatterer-config 3:v0.0831) Scatterer Sunflare (Scatterer-sunflare 3:v0.0831) Science - Full Reward! (Continued) (Science-Full-Reward v5.2) Science - Full Transmit! (Science-Full-Transmit v1.1) SmokeScreen - Extended FX Plugin (SmokeScreen 2.8.14.0) Space Dust (SpaceDust 0.4.3) SpaceTux Library (SpaceTuxLibrary 0.0.8.4)SRB Waterfall Effects (SWE) (SRBWaterfallEffects 1.3) Stock Waterfall Effects (StockWaterfallEffects 0.6.3) Stockalike Station Parts Expansion Redux (StationPartsExpansionRedux 2.0.6) Stockalike Station Parts Expansion Redux - Internal Spaces (StationPartsExpansionRedux-IVAs 2.0.6) System Heat (SystemHeat 0.5.6) Toolbar (Toolbar 1:1.8.0.7) Toolbar Controller (ToolbarController 1:0.1.9.6) Tracking Station Evolved (TrackingStationEvolved 7.0) Waterfall Core (Waterfall 0.8.1) Zero MiniAVC (ZeroMiniAVC 1:1.1.2.4) EDIT: Installing reStock Waterfall fixed it (I also deleted the Reliant.cfg file) Yeah, stock waterfall effects don't match the modified models in Restock. Quote Link to comment Share on other sites More sharing options...
Guest Posted March 29, 2022 Share Posted March 29, 2022 request from AtomicTech: "Hi all, I've got a simple request for anyone who has some time to spare and willing to test a beta feature. I've been working on and off for a little while on a Hypergolic plume for the Cheetah. I've been meaning to test it but Real LifeTM has been getting in the way and I haven't been able to spend anytime actually playing KSP. If anyone of y'all would be willing to edit your own Cheetah.cfg file by replacing it and pasting this: Spoiler //Adds another plume to the Cheetah. @PART[LiquidEngineLV-T91]:NEEDS[Waterfall]:FOR[StockWaterfallEffects] { !fx_exhaustLight_blue = DELETE !fx_exhaustFlame_blue = DELETE !fx_smokeTrail_light = DELETE !sound_vent_medium = DELETE !sound_rocket_hard = DELETE !sound_vent_soft = DELETE !sound_explosion_low = DELETE !EFFECTS {} EFFECTS { fx-cheetah-running { AUDIO { channel = Ship clip = Waterfall/Sounds/KW/sound_altloop volume = 0.0 0.0 volume = 1.0 0.5 pitch = 0.0 1.0 pitch = 1.0 1.0 loop = true } } engage { AUDIO { channel = Ship clip = Waterfall/Sounds/KW/sound_liq5 volume = 0.5 pitch = 1.0 loop = false } } disengage { AUDIO { channel = Ship clip = sound_vent_soft volume = 0.5 pitch = 2.0 loop = false } } flameout { AUDIO { channel = Ship clip = sound_explosion_low volume = 0.5 pitch = 2.0 loop = false } } } @MODULE[ModuleEngines*] { @name = ModuleEnginesFX %runningEffectName = fx-cheetah-running !powerEffectName } MODULE { name = ModuleWaterfallFX moduleID = CheetahFX CONTROLLER { name = atmosphereDepth linkedTo = atmosphere_density } CONTROLLER { name = throttle linkedTo = throttle engineID = basicEngine responseRateUp = 0.03 responseRateDown = 0.2 } CONTROLLER { name = Random1 linkedTo = random noiseType = perlin scale = 1 minimum = 0 speed = 0.2 seed = 4 } CONTROLLER { name = Random2 linkedTo = random noiseType = perlin scale = 0.5 minimum = -0.5 speed = 10 seed = 40 } CONTROLLER { name = Random3 linkedTo = random noiseType = perlin scale = 1 minimum = 0 speed = 5 seed = -20 } CONTROLLER { name = Random4 linkedTo = random noiseType = perlin scale = 0.5 minimum = -0.5 speed = 10 seed = 33 } TEMPLATE { templateName = stock-hydrolox-upper-2 overrideParentTransform = thrustTransform position = 0,0,-0.1319 rotation = 0, 0, 0 scale = 0.6925, 0.6925, 0.6925 } TEMPLATE { templateName = stock-hydrolox-generator overrideParentTransform = thrustTransform position = 0.462,0.007,-0.94 rotation = 0, 13, 90 scale = 0.8, 0.8, 0.8 } } MODULE { name = ModuleB9PartSwitch moduleID = plumeSwitch switcherDescription = Plume switcherDescriptionPlural = Plumes affectDragCubes = false affectFARVoxels = false switchInFlight = true SUBTYPE { name = default title = Hydrolox primaryColor = OrangeRed secondaryColor = SkyBlue descriptionSummary = Hydrogen-Oxygen Fuel Exhaust descriptionDetail = TBD. } SUBTYPE { name = hypergol title = Hypergolic primaryColor = ResourceColorMonoPropellant secondaryColor = Blush descriptionSummary = Aerozine 50-Amyl Fuel Exhaust descriptionDetail = TBD. MODULE { IDENTIFIER { name = ModuleWaterfallFX } DATA { TEMPLATE { templateName = stock-aerozine50-upper-1 overrideParentTransform = thrustTransform position = 0,0,-0.1319 rotation = 0, 0, 0 scale = 0.6925, 0.6925, 0.6925 } TEMPLATE { templateName = stock-hypergolic-core overrideParentTransform = thrustTransform position = 0,0,0 rotation = 0, 0, 0 scale = 1, 1, 1 } TEMPLATE { templateName = stock-kerolox-generator scale = 0.6925, 0.6925, 0.6925 rotation = 0, 13, 90 position = 0,0,-0.1319 } } } } } It'd be greatly appreciated and we can get the new release out much sooner. Thanks! -AtomicTech" Quote Link to comment Share on other sites More sharing options...
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