siimav Posted November 29, 2022 Share Posted November 29, 2022 1 hour ago, Gotmachine said: RP-1 has it's own persistent rotation feature and is incompatible with PR. That is only partially true. RP-1 (or actually RO in particular) does have a builtin "PR" but this will disable itself in favor of other installed mods that handle rotation. https://github.com/KSP-RO/RealismOverhaul/blob/edd0809c715e87d6844216e39a2470eac50e0691/Source/VesselModuleRotationRO.cs#L68 Quote Link to comment Share on other sites More sharing options...
SantoAntonio Posted November 30, 2022 Share Posted November 30, 2022 @linuxgurugamer any idea on when this might be updated on ckan? thank you Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted November 30, 2022 Author Share Posted November 30, 2022 53 minutes ago, SantoAntonio said: @linuxgurugamer any idea on when this might be updated on ckan? thank you Should be fine, just tell CKAN to allow all 1.12 mods as compatible Quote Link to comment Share on other sites More sharing options...
New Horizons Posted January 22, 2023 Share Posted January 22, 2023 I have a problem with this mod after using time warp. I rotate a probe at about 2 RPM and go to war then. After going back to normal speed sometimes my probe still rotates very fast. Slowing down takes a lot of RCS in this case. What could cause this? Quote Link to comment Share on other sites More sharing options...
henrylzy Posted February 2, 2023 Share Posted February 2, 2023 Is it possible to disable the mod in-game since I was experiencing some strange behaviours such as the vessel's pitch would suddently pitch at the horizon in a split second(both Rotation Mode and Momentum Mode were off) during wrap or another ship would be launched at lightspeed during rendezvous. The mod works perfectly in most cases so I don't want to remove the mod just for a rendezvous and install it back after it's done. Here's the log just in case you want to dig into the issue. https://drive.google.com/file/d/1HeE_q1f_rKW3nNxhMzFs2E316kWyHyll/view?usp=sharing Quote Link to comment Share on other sites More sharing options...
Kurld Posted February 8, 2023 Share Posted February 8, 2023 How well should this hold roll to zero degrees when locked to prograde in an inclined orbit? It seems to hold pitch and yaw My trajectory eventually drifts a degree or two off horizontal over the course of an orbit. No biggie, just messes with my OCD, lol. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted March 24, 2023 Author Share Posted March 24, 2023 New release, 1.9.1.6 Thanks to github user @ValiusV for this Added fr-fr.cfg (French) Quote Link to comment Share on other sites More sharing options...
BSS_Snag Posted April 5, 2023 Share Posted April 5, 2023 Is it possible to stop the craft snapping to retrograde and pro-grade orbital points whilst using target mode on the navball? When time-warping, the craft snaps from target retrograde to orbital retrograde, then returns after time warp causing crafts to get krakened. Will provide ksp.log if needed Quote Link to comment Share on other sites More sharing options...
lec-- Posted April 6, 2023 Share Posted April 6, 2023 How to turn off rotation mode by default Quote Link to comment Share on other sites More sharing options...
darthgently Posted April 27, 2023 Share Posted April 27, 2023 I want to try this mod to see if it will prevent a steering lock on a maneuvernode in kOS while in very low Kerbin orbit from "losing ground" or skewing when warping. Is there a way to use the solar prime vector as a reference? Also, how do I move the PR UI? It is covering some KER data I display in the location. It is not draggable for me and when I configure it to "toolbar only" instead of "always visible" it remains visible and doesn't show in either stock or blizzy though I've set toolbar controller for PR to both. Do I have to restart for effect? Thanks Quote Link to comment Share on other sites More sharing options...
darthgently Posted April 27, 2023 Share Posted April 27, 2023 (edited) Well my initial PR use case for correcting the steering lock drift in warp in LKO appears bust. PR probably has the same challenge kOS has below a certain altitude where warp, physics tick lag, and reference frames don't play very well. At least using Sun or Kerbin as reference didn't alleviate the issue. Using the solar prime vector as reference might work if available but I somehow doubt it Edited April 27, 2023 by darthgently Quote Link to comment Share on other sites More sharing options...
Brigadier Posted January 1 Share Posted January 1 Did you update this recently @linuxgurugamer? AVC is notifying me of an update but there's no indication on CKAN yet. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted January 1 Author Share Posted January 1 New release, 1.9.1.9 Thanks to github user @Aebestach for this: Update zh-cn.cfg Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted January 1 Author Share Posted January 1 (edited) 9 hours ago, Brigadier said: Did you update this recently @linuxgurugamer? AVC is notifying me of an update but there's no indication on CKAN yet. See above, I've confirmed that CKAN is now updated Edited January 1 by linuxgurugamer Quote Link to comment Share on other sites More sharing options...
kurgut Posted January 8 Share Posted January 8 (edited) Hi, I've got this issue where my log is filled constantly with : [LOG 10:16:17.747] [PR] MechJeb wrapper.Active 1, , I believe this is Persistent Rotation ? (sorry if it's not ) When In low orbit around the Mun, upon engaging timewarp, my vessel teleports to a random location in the orbit, which... isn't convenient let's say...^^ I noticed some commits about Mechjeb (which I have installed) in latest release , so I downgraded to the previous version, and the issue is apparently gone. Here's the log, sorry it's a big modded install, but I can try reproducing this with less mods If you need me to : https://www.dropbox.com/scl/fi/m3qai07xlloov2xltd2po/KSP.zip?rlkey=3fymtibd71iicytsapw33v6nj&dl=0 Note that I have PRE here, but the issue occured without it too. ( I wanted to issue on github, but apparently forked repo don't allow it...) Thank you, and have a good day ! Edited January 8 by kurgut Quote Link to comment Share on other sites More sharing options...
Mick_B Posted January 8 Share Posted January 8 5 hours ago, kurgut said: Hi, I've got this issue where my log is filled constantly with : [LOG 10:16:17.747] [PR] MechJeb wrapper.Active 1, , I believe this is Persistent Rotation ? (sorry if it's not ) When In low orbit around the Mun, upon engaging timewarp, my vessel teleports to a random location in the orbit, which... isn't convenient let's say...^^ I noticed some commits about Mechjeb (which I have installed) in latest release , so I downgraded to the previous version, and the issue is apparently gone. Here's the log, sorry it's a big modded install, but I can try reproducing this with less mods If you need me to : https://www.dropbox.com/scl/fi/m3qai07xlloov2xltd2po/KSP.zip?rlkey=3fymtibd71iicytsapw33v6nj&dl=0 Note that I have PRE here, but the issue occured without it too. ( I wanted to issue on github, but apparently forked repo don't allow it...) Thank you, and have a good day ! I'm seeing same log spam, which version of MechJeb are you using that doesn't have that issue? Quote Link to comment Share on other sites More sharing options...
kurgut Posted January 8 Share Posted January 8 1 hour ago, Mick_B said: I'm seeing same log spam, which version of MechJeb are you using that doesn't have that issue? I downgraded Persistent rotation, not mechjeb ! just to the previous version. Quote Link to comment Share on other sites More sharing options...
Mick_B Posted January 8 Share Posted January 8 1 hour ago, kurgut said: I downgraded Persistent rotation, not mechjeb ! just to the previous version. Oh, that makes more sense, i misread that somehow. yea, 1.9.8.1 doesn't have that issue. Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted February 1 Share Posted February 1 hey @linuxgurugamer I've seen a few reports of degraded performance because of log spam. Seems like a new issue introduced in the last version. Also your readme on github is pointing to the old thread, not this one. And you don't have issues enabled on github so I have to report it here. Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted March 25 Share Posted March 25 (edited) On 2/1/2024 at 3:25 AM, JonnyOThan said: hey @linuxgurugamer I've seen a few reports of degraded performance because of log spam. Seems like a new issue introduced in the last version. Also your readme on github is pointing to the old thread, not this one. And you don't have issues enabled on github so I have to report it here. @linuxgurugamer pinging again. Oh oops the image was lost somewhere...anyway here's the problem: https://github.com/linuxgurugamer/PersistentRotation/blob/8bf6c6c9415d2080fc984f16b86b29371f9c0985/Source/MechJebWrapper.cs#L198 Edited March 25 by JonnyOThan Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted March 26 Author Share Posted March 26 On 3/24/2024 at 9:03 PM, JonnyOThan said: @linuxgurugamer pinging again. Oh oops the image was lost somewhere...anyway here's the problem: https://github.com/linuxgurugamer/PersistentRotation/blob/8bf6c6c9415d2080fc984f16b86b29371f9c0985/Source/MechJebWrapper.cs#L198 I'll take care of it New release, 1.9.1.10 Removed unnecessary debug lines which were spamming the log Updated README.md Quote Link to comment Share on other sites More sharing options...
BSS_Snag Posted June 27 Share Posted June 27 @linuxgurugamerCould i request that when i have another spacecraft target and i am using their relative pro grade and retrograde, that it sticks to the node on the navball instead of snapping to orbital during timewarp? Its annoying when I am approaching a space station and time warping reorientates my current craft. Quote Link to comment Share on other sites More sharing options...
dok_377 Posted October 29 Share Posted October 29 @linuxgurugamer Can you please check the github repo? I posted an issue there. Thanks. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted October 29 Author Share Posted October 29 2 minutes ago, dok_377 said: @linuxgurugamer Can you please check the github repo? I posted an issue there. Thanks. I'll take a look, rather busy right now Quote Link to comment Share on other sites More sharing options...
Stratickus Posted November 11 Share Posted November 11 @linuxgurugamer Not sure if it has been reported yet, but I am getting an odd 'bug.' When going into time warp, craft freezes like in stock, but when coming out of time warp, rotation resumes (persistent). Seems to be a conflict with another mod; Persistent Rotation worked fine on a clean install. Log Cheers, Quote Link to comment Share on other sites More sharing options...
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