Ultim32 Posted June 10, 2023 Share Posted June 10, 2023 Ok! Also, when I attempted a Starship flight that I named "Starship OFT", it went the same way as the real Starship OFT. I did make it to stage separation, but Starship continued to plummet. I tried to soft-land starship in the water, but it came down too hard. I then tried to soft land Superheavy, and I did get it to slow down more than Starship, but it still hit the water too hard. Quote Link to comment Share on other sites More sharing options...
Kari Posted June 11, 2023 Author Share Posted June 11, 2023 On 6/9/2023 at 12:07 PM, chaos113 said: @Kari im gonna be making one of the proposed stations ment to launch on starship, should i make an adapter for this to fit in the sep payload bay The payload adapter on the ship is 3.75m, so your call on that lmao Quote Link to comment Share on other sites More sharing options...
chaos113 Posted June 11, 2023 Share Posted June 11, 2023 11 hours ago, Kari said: The payload adapter on the ship is 3.75m, so your call on that lmao Whats the max payload size for the starship because rounded to ksp scales the module is 5m in diameter Quote Link to comment Share on other sites More sharing options...
AmateurAstronaut1969 Posted June 11, 2023 Share Posted June 11, 2023 On 6/5/2023 at 6:45 PM, AmateurAstronaut1969 said: https://www.dropbox.com/s/19t3v125wu36kyu/KSP.log?dl=0 Hopefully that should be it @SofieBrink Did you manage to look at the log and see if anything was wrong? Quote Link to comment Share on other sites More sharing options...
SofieBrink Posted June 12, 2023 Share Posted June 12, 2023 (edited) 13 hours ago, AmateurAstronaut1969 said: @SofieBrink Did you manage to look at the log and see if anything was wrong? Yep, sorry for taking a while! The issue is that you're not on 1.12.x but still on 1.11.x the cluster module uses a stock function that was changed in 1.12 so it sadly doesn't work in previous versions. I also feel like i should mention you have a boat load of errors thrown by both Kerbal Engineer & a mod called BFR. Not sure what's causing them but if you're experiencing any lag or stuttering you might want to look into those. Edited June 12, 2023 by SofieBrink typo Quote Link to comment Share on other sites More sharing options...
AmateurAstronaut1969 Posted June 12, 2023 Share Posted June 12, 2023 6 hours ago, SofieBrink said: Yep, sorry for taking a while! The issue is that you're not on 1.12.x but still on 1.11.x the cluster module uses a stock function that was changed in 1.12 so it sadly doesn't work in previous versions. I also feel like i should mention you have a boat load of errors thrown by both Kerbal Engineer & a mod called BFR. Not sure what's causing them but if you're experiencing any lag or stuttering you might want to look into those. Ah yeah that's unfortunate. For me and the people with the engine problem, 1.12 doesn't work. It crashes the whole game when we try to load a craft into game. I even tried a new install and it didn't work. Thanks for the help anyways PS. I'll have a look at those errors haha Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted June 12, 2023 Share Posted June 12, 2023 44 minutes ago, AmateurAstronaut1969 said: PS. I'll have a look at those errors haha You also still have an instance of MiniAVC.dll in the SSTU folder, despite having NoMiniAVC installed. Dunno why that one is still there but you definitely don't want it. You also have this line: [ERR 19:52:35.268] Texture 'Expendable/Assets/SEP_22_Booster_Cluster' not found! I can't find any such path/file in my copy of SEP nor on Github. Quote Link to comment Share on other sites More sharing options...
AmateurAstronaut1969 Posted June 12, 2023 Share Posted June 12, 2023 (edited) 3 hours ago, OrbitalManeuvers said: You also still have an instance of MiniAVC.dll in the SSTU folder, despite having NoMiniAVC installed. Dunno why that one is still there but you definitely don't want it. You also have this line: [ERR 19:52:35.268] Texture 'Expendable/Assets/SEP_22_Booster_Cluster' not found! I can't find any such path/file in my copy of SEP nor on Github. 1. I hacked up SSTU to only have the bits I want, maybe it shipped the AVC with it, will delete it now 2. Friend of mine made a private config for an expendable Starship whilst SEP worked on the proper one. It's obsolete now, but it was called ''Expendable''. My Gamedata is full of random configs and personal/private part edits and stuff like that, so if you see random stuff I wouldn't worry. Tbf I should probably go on a big reinstall of all my mods, some have been there since I first downloaded them haha Edited June 12, 2023 by AmateurAstronaut1969 Quote Link to comment Share on other sites More sharing options...
Fabled_Mike Posted July 6, 2023 Share Posted July 6, 2023 For some reason the engines on the engine cluster are white. does anyone else have that problem? Quote Link to comment Share on other sites More sharing options...
SpaceFace545 Posted July 7, 2023 Share Posted July 7, 2023 On 7/6/2023 at 6:45 AM, Fabled_Mike said: For some reason the engines on the engine cluster are white. does anyone else have that problem? download SEP from GitHub Quote Link to comment Share on other sites More sharing options...
Ultim32 Posted July 8, 2023 Share Posted July 8, 2023 I just noticed that there is now an expendable starship nose and aft section and fuel depot parts. I will download the dev release later today. Also, are there plans to include the hot staging piece in between starship and superheavy? Quote Link to comment Share on other sites More sharing options...
SpaceFace545 Posted July 8, 2023 Share Posted July 8, 2023 4 hours ago, Ultim32 said: I just noticed that there is now an expendable starship nose and aft section and fuel depot parts. I will download the dev release later today. Also, are there plans to include the hot staging piece in between starship and superheavy? Maybe? it's considered but since stuff changes so often and no design ever seems to stick for a while Kari makes stuff based upon rigid plans and what is actually happening. Quote Link to comment Share on other sites More sharing options...
kspbutitscursed Posted July 11, 2023 Share Posted July 11, 2023 @Kari are you planning on making a pez despenser ased door for with tiles and with nothing. Quote Link to comment Share on other sites More sharing options...
Fabled_Mike Posted July 13, 2023 Share Posted July 13, 2023 (edited) . Edited July 14, 2023 by Fabled_Mike Quote Link to comment Share on other sites More sharing options...
Toaster355 Posted August 13, 2023 Share Posted August 13, 2023 Weird thing happening. Today I tried launching a Starship Super Heavy stack for the first time in a while because I've recently gotten back into KSP. In the staging UI, it told me that the TWR was nearly 1.45, but instead of rising when it was launched, it slowly fell back to the launchpad? Hacked gravity is off at 1, and I'm at full throttle. The engines weren't making any sound either but that's probably just a Waterfall bug. I can send my log and some screenshots if you want, but I am not currently at home. What's wrong? Quote Link to comment Share on other sites More sharing options...
Space Kerbalisation Tech Posted August 13, 2023 Share Posted August 13, 2023 @Toaster355 Were you setting the engines and fuel tanks to use methalox instead of the default LFO option? I don't have a solution but i'm experiencing a similar issue when i run the engines on methalox but the mod works fine and the engines produce sound when I use LFO (the default option) and i am able to launch Starship to LKO with lots of DeltaV to spare. It might just be a bad B9 part switch config or a corrupted install of some mod but i'm not sure. Hope this helps Quote Link to comment Share on other sites More sharing options...
SofieBrink Posted August 13, 2023 Share Posted August 13, 2023 Would be very helpful if both of you provided at the least a ksp.log and ideally a short clip showing the issue. It’s impossible to help out or diagnose an issue like this without the crucial bits of information both those things can provide. if you wanted some slightly quicker responses you could also upload these things in the install-support channel of our discord, just say i sent you. Thanks! Quote Link to comment Share on other sites More sharing options...
Toaster355 Posted August 13, 2023 Share Posted August 13, 2023 (edited) 13 hours ago, Space Kerbalisation Tech said: @Toaster355 Were you setting the engines and fuel tanks to use methalox instead of the default LFO option? I don't have a solution but i'm experiencing a similar issue when i run the engines on methalox but the mod works fine and the engines produce sound when I use LFO (the default option) and i am able to launch Starship to LKO with lots of DeltaV to spare. It might just be a bad B9 part switch config or a corrupted install of some mod but i'm not sure. Hope this helps Yes, they were set to Methalox. You were right! I switched them to LFO, and Starship now flies beautifully. Thanks mate! But now it looooooves to flip over on ascent. I don't know if it's a problem with the fuel switch or if it's just my bad piloting skills. Edited August 13, 2023 by Toaster355 Quote Link to comment Share on other sites More sharing options...
995unknown Posted August 15, 2023 Share Posted August 15, 2023 (edited) Never mind, I figured it out! I feel stupid now lol.. If anyone else is stuck: Copy contents of SEP\GameData into your GameData folder and copy the Extras folder into the parent of your GameData folder (the main game folder). Hope this helps! How do you install this mod? Starship_Expansion_Project_-_SEP-vv2.0.2.zip - SEP_IVA -SEP -Extras -README.md -License + Changelog.txt I've put all of these into my GameData folder, no starships in game. SEP folder contains a "GameData" folder, but copying what's inside into my own GameData folder did not yield any starships in the game either. I have no idea what's inside SEP_IVA I have no idea what to do with Extras. I have had this mod installed before, but now I have no idea what I am doing wrong installing it (nor how to install it as it's not conventional). Can someone just give me a quick run-down, please? Thank you!! Edited August 15, 2023 by 995unknown Figured it out! Quote Link to comment Share on other sites More sharing options...
Toaster355 Posted August 17, 2023 Share Posted August 17, 2023 On 8/13/2023 at 8:48 AM, SofieBrink said: Would be very helpful if both of you provided at the least a ksp.log and ideally a short clip showing the issue. It’s impossible to help out or diagnose an issue like this without the crucial bits of information both those things can provide. if you wanted some slightly quicker responses you could also upload these things in the install-support channel of our discord, just say i sent you. Thanks! Here you go. https://drive.google.com/file/d/1aeYqv9Y9rg2J_MMLZOP8Hxxuv2nYjeRA/view?usp=sharing Also glad to know I'm not the only one having this issue, I read through every forum page today and many other people were having the exact same problem. Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted August 17, 2023 Share Posted August 17, 2023 53 minutes ago, Toaster355 said: Here you go. PMFBI ... just wanted to compare your mods to mine, since I'm able to fly this with Methalox just fine. My guess is IFS. Just wondering if you've tried without? (I do use Cryotanks and CRP like you do) Quote Link to comment Share on other sites More sharing options...
Toaster355 Posted August 18, 2023 Share Posted August 18, 2023 22 hours ago, OrbitalManeuvers said: PMFBI ... just wanted to compare your mods to mine, since I'm able to fly this with Methalox just fine. My guess is IFS. Just wondering if you've tried without? (I do use Cryotanks and CRP like you do) No worries, I'm happy to hear help from anyone :] This sadly doesn't work either; I completely removed IFS and KSPIE ,and still Starship refuses to rise with everything set to Methalox. Quote Link to comment Share on other sites More sharing options...
The guy from duna Posted August 20, 2023 Share Posted August 20, 2023 For some reason none of the tanks have fuel in them, everything else is there except the fuel. I've tried reinstalling the mod and it's dependencies but that did nothing. I'm using the latest version of SEP off Github if that helps. KSP.log link - https://drive.google.com/file/d/1MDCHGyFbrXTS6RkIBp54NciiE5pHEdwJ/view?usp=drive_link Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted August 20, 2023 Share Posted August 20, 2023 (edited) 3 hours ago, The guy from duna said: For some reason none of the tanks have fuel in them, everything else is there except the fuel. I've tried reinstalling the mod and it's dependencies but that did nothing. I'm using the latest version of SEP off Github if that helps. KSP.log link - https://drive.google.com/file/d/1MDCHGyFbrXTS6RkIBp54NciiE5pHEdwJ/view?usp=drive_link The log cannot be opened. Login to Google required. Do you have fuel switch mods installed? Specifically Cryo Tanks and Interstellar Fuel Switch together? This error seems to occur more often when both are installed together. Edited August 20, 2023 by Cheesecake Quote Link to comment Share on other sites More sharing options...
The guy from duna Posted August 20, 2023 Share Posted August 20, 2023 2 hours ago, Cheesecake said: The log cannot be opened. Login to Google required. Do you have fuel switch mods installed? Specifically Cryo Tanks and Interstellar Fuel Switch together? This error seems to occur more often when both are installed together. Sorry about the log I’ll get you a dropbox link when I’m not busy also I think I only have Cryo Tanks installed but I can’t confirm right now, I’ll get back to you when I can Quote Link to comment Share on other sites More sharing options...
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