SpaceCube2000 Posted September 6, 2022 Share Posted September 6, 2022 2 minutes ago, Merlin1809 said: no, you can use windows notepad Ah, thanks! Apparently I had uninstalled Notepad, so I couldn't open the file. Quote Link to comment Share on other sites More sharing options...
AtomicRocketBooster Posted September 6, 2022 Share Posted September 6, 2022 Question about enabling collisions: I tried using a MM patch instead of hard-coding the cfg, but it doesn't seem like the changes were actually applied - I think the cfg gets read before MM gets a chance to run. Has anyone else gotten the MM approach to work? Quote Link to comment Share on other sites More sharing options...
kerbalboi Posted September 6, 2022 Share Posted September 6, 2022 14 hours ago, Gameslinx said: After image? You might be referring to the fading in. It's intended and it really helps with immersion strangely enough - Much better than things popping in which can be quite distracting But this sounds like something else potentially? A video is required! question, i installed the newest version and all of my kk stuff disappeared, any fix? Quote Link to comment Share on other sites More sharing options...
610yesnolovely Posted September 6, 2022 Share Posted September 6, 2022 (edited) 11 minutes ago, AtomicRocketBooster said: Question about enabling collisions: I tried using a MM patch instead of hard-coding the cfg, but it doesn't seem like the changes were actually applied - I think the cfg gets read before MM gets a chance to run. Has anyone else gotten the MM approach to work? (EDIT): Ah, I did try using MM patch, but I only checked that the value was changed (in ModuleManager.ConfigCache). I've yet to actually _collide_, so it's probably as you say, a MM patch may be too late. Possibly changing FINAL to FIRST (?), but that may be too late. The approach I use for such occasions is to use Unix tools like "diff" and "patch" to automatically hand edit files - I use a big bash shell script to automate CKAN and GitHub installs (provisioning lite for KSP). I'm used to doing such automation for work. Failing that, just hand edit the file, and write it down, and be happy :-D For most games I typically have a text file where I write down how to install stuff (games, OS, apps) that can't easily be automated - too many times I've had to reinstall windows and that saves time. Edited September 6, 2022 by 610yesnolovely Quote Link to comment Share on other sites More sharing options...
Guest Posted September 6, 2022 Share Posted September 6, 2022 10 minutes ago, SpaceCube2000 said: Is there a specific program I need to edit .cfg files? This is not the case, but if you plan on modifying several mods, a lot of parts/patches, etc, consider getting Notepad++ Quote Link to comment Share on other sites More sharing options...
SpaceCube2000 Posted September 6, 2022 Share Posted September 6, 2022 I noticed a problem with the scatters on the Mun. It appears that some small rocks float. https://imgur.com/gallery/wtApb3S Quote Link to comment Share on other sites More sharing options...
AtomicRocketBooster Posted September 6, 2022 Share Posted September 6, 2022 11 minutes ago, 610yesnolovely said: Yes, I did and I posted a forum post in this thread. If you write a MM patch, check the contents of GameData/ModuleManager.ConfigCache - this is the result of MM running. This is how I debug MM (it's a *big* file so use a decent text editor). Yep, so I did exactly that (and checked the cache to make sure things went through): Spoiler UrlConfig { parentUrl = Parallax/Config/ParallaxGlobal.cfg ParallaxGlobalConfig { TessellationSettings { edgeLength = 12 range = 50 maxTessellation = 64 } ReflectionSettings { reflections = false refreshRate = 64 timeSlicing = IndividualFaces resolution = 64 } LightingSettings { tessellateLighting = true } ScatterSettings { enableScatters = true rangeMultiplier = 1.0 lodRangeMultiplier = 1.0 densityMultiplier = 1.0 frustumCulling = true computeShaderUpdateMultiplier = 1.0 } TextureSettings { terrainTextureQualityMultiplier = 1.0 scatterTextureQualityMultiplier = 1.0 maxTextureResolution = 8192 } CollisionSettings { onlyQueryControllable = true enableCollisions = true } } } but when the game starts up, two things happen: The message on startup says "Colliders Enabled: False" (This message appears before MM even runs) None of the colliders actually seem to collide in-game Hard-code edits seem to apply. This is leading me think that the collider settings are pulled before any patches get applied. Quote Link to comment Share on other sites More sharing options...
desert Posted September 6, 2022 Share Posted September 6, 2022 Very impressive work, @Gameslinx, congrats on release. I however didn't like how you went with Eve, I would prefer to keep it lifeless and more grim. If I ever make my own configs, will the license allow me to publish them? Quote Link to comment Share on other sites More sharing options...
NBDesigns Posted September 6, 2022 Share Posted September 6, 2022 1 hour ago, SpaceCube2000 said: I noticed a problem with the scatters on the Mun. It appears that some small rocks float. https://imgur.com/gallery/wtApb3S I would double check your terrain settings. I have noticed if the setting are not at full/max value the game’s ground collision mesh gets messed up. Quote Link to comment Share on other sites More sharing options...
SpaceCube2000 Posted September 6, 2022 Share Posted September 6, 2022 36 minutes ago, NBDesigns said: I would double check your terrain settings. I have noticed if the setting are not at full/max value the game’s ground collision mesh gets messed up. I had my settings maxed out. Quote Link to comment Share on other sites More sharing options...
ReaperSpaceProgram Posted September 6, 2022 Share Posted September 6, 2022 If you are using KS3P, would recommend disabling ambient occlusion in flight mode. Was getting weird shadow effects and low fps. Quote Link to comment Share on other sites More sharing options...
Nightside Posted September 6, 2022 Share Posted September 6, 2022 (edited) for the tinkerers - How to access and use the scatterUI? Figured it out: CTRL+P Edited September 6, 2022 by Nightside Quote Link to comment Share on other sites More sharing options...
Folkhoer Posted September 6, 2022 Share Posted September 6, 2022 Everything seems to work but Kerbin doesnt have clouds anymore, I have EVE and scatterer installed. Quote Link to comment Share on other sites More sharing options...
GameTourist Posted September 6, 2022 Share Posted September 6, 2022 Just took a couple screenshots with v2.0. KSP is starting to look like Elite Dangerous. I love this mod. Thanks! https://imgur.com/gallery/qVHe0Wk https://imgur.com/gallery/HYNoIwt Quote Link to comment Share on other sites More sharing options...
Socowez Posted September 6, 2022 Share Posted September 6, 2022 (edited) 19 hours ago, Gameslinx said: "You're the only one reporting this, but if more reports come in of this happening I will be able to determine what might be causing it..." 7 hours ago, Angra said: Hello! Hope this is the correct place and manner to post this. Been using parallax without any issue for a while now, however since the update I get terrible performance on Kerbin even though im running on a RTX2070 . I've tried uninstalling/reinstalling, both through CKAN and manually. Highest fps i can achieve is 20ish. Tried it out on the Mun but strangely enough it runs fine there. Is it possibly a conflict issue with another mod? Havent had this issue on previous versions of the mod; any help or suggestions would be appreciated Pretty please? Also, KSP.log from the test trial with only parallax (and AVP, Scatterer, and EVE ). The log is much smaller this time, so if there is anything to investigate, it would be in here. EDIT: Reloaded the game today, this time with collisions set to false. Relatively smooth 35 FPS all around. Not sure why this is the case. EDIT 2: it was because my density multiplier was set to 1 when it should have been 6.25 to compensate for rescale. That could be it folks, performance loss with density multiplier because of rescale Edited September 6, 2022 by Socowez I'm a derp Quote Link to comment Share on other sites More sharing options...
Kerbalsaurus Posted September 6, 2022 Share Posted September 6, 2022 10 hours ago, Moose said: Press CTRL+SHIFT+ESCAPE to bring up the Task Manager. If it says "more details" at the bottom click that. The go to the performance tab an it'll list your GPUs at the bottom (after all the discs, cpu and memory), with their names. I would imagine that Intel(R) UHD Graphics won't cut it for GPU. Quote Link to comment Share on other sites More sharing options...
TheDicko Posted September 6, 2022 Share Posted September 6, 2022 This is amazing. The new textures are stunning. I do prefer the eve (the planet) textures without the plants and bubbles etc however. Is this easy to configure ? Or do I need to install older eve (the planet) textures from a previous parallax release? Quote Link to comment Share on other sites More sharing options...
Starfire70 Posted September 6, 2022 Share Posted September 6, 2022 (edited) I have an issue where the new scatter is not showing up at all. It's basically this issue: https://github.com/Gameslinx/Tessellation/issues/84 It's fresh 1.12.3.3273 KSP install with a few mods like the latest EVE, Scatterer, and Kopernicus. I installed the 3 Parallax files as directed. As per the instructions, ensured that terrain detail was set to High, terrain quality set to Ultra. On startup, Parallax reports these settings and there are no error messages or other indications of an issue. I started KSP and used the C+A+F11 cheats to move my ship to the mountains or to the Mun, and there was no scatter like I've seen in the screenshots here, just the default rocks and low polygon trees. I must be missing something obvious. One strange thing I noticed was the scatter zip contained the folder Parallax_StockTexures, and subfolder in called _Scatters, but I read that this is expected, the two texture file downloads are intended to be merged into Parallax_StockTexures. Any help appreciated. Edited September 6, 2022 by Starfire70 Quote Link to comment Share on other sites More sharing options...
Nightside Posted September 6, 2022 Share Posted September 6, 2022 (edited) 2 hours ago, Nightside said: for the tinkerers - How to access and use the scatterUI? Figured it out: CTRL+P Next question: Is there documentation of the values anywhere? Edited September 6, 2022 by Nightside Quote Link to comment Share on other sites More sharing options...
Kerbin Launch Coalition Posted September 6, 2022 Share Posted September 6, 2022 Bit of an update for anyone interested, JNSQ with Ad Astra work fine with this, looks beautiful too. Don't forget to add the colour fix to JNSQ though, as installing Ad Astra always makes everything really really green. Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted September 6, 2022 Author Share Posted September 6, 2022 37 minutes ago, Starfire70 said: I must be missing something obvious. One strange thing I noticed was the scatter zip contained the folder Parallax_StockTexures, and subfolder in called _Scatters, but I read that this is expected, the two texture file downloads are intended to be merged into Parallax_StockTexures. Any help appreciated. See troubleshooting section in the OP which shows how your Parallax_StockTextures folder should look after installing 1 hour ago, TheDicko said: I do prefer the eve (the planet) textures without the plants and bubbles etc however. Is this easy to configure ? Or do I need to install older eve (the planet) textures from a previous parallax release? You can delete Eve.cfg in Parallax_StockTextures/_Scatters/Configs/ 1 hour ago, Socowez said: it was because my density multiplier was set to 1 when it should have been 6.25 to compensate for rescale. That could be it folks, performance loss with density multiplier because of rescale Are you absolutely sure that the performance loss was caused by... a lower density? I would expect a density of 6.25 to cause more issues. Please let me know, as some people are experiencing this on GPUs where they should not be having problems! Quote Link to comment Share on other sites More sharing options...
memerman02 Posted September 6, 2022 Share Posted September 6, 2022 Stupid question, but where do i enable the collisions? is it in a ig menu or the configs somewhere hidden Quote Link to comment Share on other sites More sharing options...
Socowez Posted September 6, 2022 Share Posted September 6, 2022 7 minutes ago, Gameslinx said: Are you absolutely sure that the performance loss was caused by... a lower density? I would expect a density of 6.25 to cause more issues. Please let me know, as some people are experiencing this on GPUs where they should not be having problems! Sorry, badly worded message, I meant the opposite. To compensate for rescale, I set it to 6.25 density, then came extreme FPS issues. I did a reinstall of parallax and forgot to change the density multiplier and turn collisions back on, so FPS was much more bearable. 3 minutes ago, memerman02 said: Stupid question, but where do i enable the collisions? is it in a ig menu or the configs somewhere hidden GameData/Parallax/Config/ParallaxGlobal.cfg open that, change the collisions to "true". Quote Link to comment Share on other sites More sharing options...
Rutabaga22 Posted September 6, 2022 Share Posted September 6, 2022 Does 2.0 make dres fun to visit? Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted September 6, 2022 Author Share Posted September 6, 2022 2 minutes ago, Socowez said: Sorry, badly worded message, I meant the opposite. To compensate for rescale, I set it to 6.25 density, then came extreme FPS issues. I did a reinstall of parallax and forgot to change the density multiplier and turn collisions back on, so FPS was much more bearable. Going to try this now. But I have not used rescale before. If there is any guidance you can give me so I can replicate your scenario, that would be great. Cheers 1 minute ago, Rutabaga22 said: Does 2.0 make dres fun to visit? Absolutely (unbiased) Quote Link to comment Share on other sites More sharing options...
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