poopslayer78 Posted February 16, 2023 Share Posted February 16, 2023 Whoever owns this user... your name made me chuckle today. That is all. Quote Link to comment Share on other sites More sharing options...
shdwlrd Posted February 16, 2023 Share Posted February 16, 2023 4 hours ago, Kerbart said: As long as the save file is plain text — and I really hope it is — anything is possible for those who want it badly enough! True enough. Quote Link to comment Share on other sites More sharing options...
modus Posted February 16, 2023 Share Posted February 16, 2023 3 hours ago, poopslayer78 said: Whoever owns this user... your name made me chuckle today. That is all. Saw this post, thought yeah but the funniest name here is that poopslayer. Then saw who was posting, also chuckled. Quote Link to comment Share on other sites More sharing options...
Snark Posted February 16, 2023 Share Posted February 16, 2023 17 hours ago, Alexoff said: We need to create a list of what will definitely be. In order not to be disappointed later and not to say - hey, it was in the trailer or pre-alpha, why is this not in the game?! Well, there's this: Quote Link to comment Share on other sites More sharing options...
SolarAdmiral Posted February 17, 2023 Share Posted February 17, 2023 (edited) On 1/27/2023 at 2:16 PM, Ghostii_Space said: export_1674606147611.mp4 You know something I just realized. I love that we're getting new bays. And I'm so excited to see all the possibilities of the new parts. But I'm really hoping we eventually get another variant of this nosecone that splits down the middle and hinges open in two halves. To build more symmetrical designed cargo and flight bays. (Or even beaks for giant robot birds.) Edited February 17, 2023 by SolarAdmiral Quote Link to comment Share on other sites More sharing options...
magnemoe Posted February 17, 2023 Share Posted February 17, 2023 18 minutes ago, SolarAdmiral said: You know something I just realized. I love that we're getting new bays. And I'm so excited to see all the possibilities of the new parts. But I'm really hoping we eventually get another variant of this nosecone that splits down the middle and hinges open in two halves. To build more symmetrical designed cargo and flight bays. (Or even beaks for giant robot birds.) Now this was cool, missed this so not seen the nose opening. This is an 5 meter system. as the space station is 3.75 meter, has seen an 3.75 meter version of that bay so we probably also get 2.5 meter one. Seen 3.75 meter service bays in the menus who is nice. Now the beak nose would let you recreate You only live twice capture scene Quote Link to comment Share on other sites More sharing options...
Ghostii_Space Posted February 21, 2023 Author Share Posted February 21, 2023 New Tiktok! 292596691_ExtraKerbicularActivities1.mp4 Quote Link to comment Share on other sites More sharing options...
NutellaSandwich Posted February 21, 2023 Share Posted February 21, 2023 Looks cool! Can’t wait to mess around with some of the new engines! Quote Link to comment Share on other sites More sharing options...
JoeSchmuckatelli Posted February 21, 2023 Share Posted February 21, 2023 1 hour ago, Ghostii_Space said: New Tiktok! 292596691_ExtraKerbicularActivities1.mp4 As one of the guys who worried about the voice acting... That wasn't bad. Maybe a tad heavy on the youthful enthusiasm... But nothing worth complaining about. Certainly not the overly condescending sing-song voice I heard in the one video - even though it's the same actor. I'm hoping to be pleasantly surprised when the game launches. Quote Link to comment Share on other sites More sharing options...
Ghostii_Space Posted March 2, 2023 Author Share Posted March 2, 2023 New Extrakerbicular Activities! KSP2_TikTok_T&T1_Fuel_V1.mp4 Quote Link to comment Share on other sites More sharing options...
Drakenred65 Posted March 3, 2023 Share Posted March 3, 2023 (edited) Looks great! While it does not cover interstellar fuels I can see why it's not showing them. why did my front abruptly change. ok just my phone being eeird Edited March 3, 2023 by Drakenred65 Quote Link to comment Share on other sites More sharing options...
Bej Kerman Posted March 3, 2023 Share Posted March 3, 2023 6 hours ago, Ghostii_Space said: New Extrakerbicular Activities! KSP2_TikTok_T&T1_Fuel_V1.mp4Unavailable Love it and the new voice direction. Only thing that doesn't make sense to me is that it's made out like you can't use ions to drive heavy crewed vehicles a la the Hermes as well - you couldn't do it in KSP 1 only because of timewarp and electricity limitations, but those aren't there in KSP 2 with a readily available reactor, large batteries and the ability to accelerate time while burning without any mods. In fact, with such a vessel, it probably wouldn't be necessary to have more than one engine with a sufficiently high orbit from the moment you ditch your upper stage, and the new maneuver nodes make it more than easy enough to plot trajectories for such vessels. Quote Link to comment Share on other sites More sharing options...
Astr0Guy5 Posted March 3, 2023 Share Posted March 3, 2023 39 minutes ago, Bej Kerman said: Only thing that doesn't make sense to me is that it's made out like you can't use ions to drive heavy crewed vehicles a la the Hermes as well - you couldn't do it in KSP 1 only because of timewarp and electricity limitations, but those aren't there in KSP 2 with a readily available reactor, large batteries and the ability to accelerate time while burning without any mods. In fact, with such a vessel, it probably wouldn't be necessary to have more than one engine with a sufficiently high orbit from the moment you ditch your upper stage, and the new maneuver nodes make it more than easy enough to plot trajectories for such vessels. True, but you'd still likely have to break up your interplanetary maneuvers in order to execute the burn accurately. Unless you're saying the new maneuver planner accounts for the excessive burn time of ions when predicting your trajectory. Anyway, I hope it does. Quote Link to comment Share on other sites More sharing options...
Bej Kerman Posted March 3, 2023 Share Posted March 3, 2023 4 minutes ago, Astr0Guy5 said: Unless you're saying the new maneuver planner accounts for the excessive burn time of ions when predicting your trajectory. Yes it does. In fact, it talks about this on the Steam page and makes it somewhat of a selling point (in fact fact, it sort of is if KSP 1's impulse driven maneuver plotting system has ever driven you crazy before). Quote Link to comment Share on other sites More sharing options...
Astr0Guy5 Posted March 3, 2023 Share Posted March 3, 2023 9 minutes ago, Bej Kerman said: Yes it does. In fact, it talks about this on the Steam page and makes it somewhat of a selling point (in fact fact, it sort of is if KSP 1's impulse driven maneuver plotting system has ever driven you crazy before). Oh yeah, I had forgotten about that! Well then, forget what I said. Ions are definitely going to be more accessible and fun to use now in KSP2. Quote Link to comment Share on other sites More sharing options...
dragonart777 Posted March 9, 2023 Share Posted March 9, 2023 i guessing that video well be in a update soon ? can not wait into they fix the hydrogen bug. i got to use them one time. and they work so good in deep space. but getting them to work is the problem Quote Link to comment Share on other sites More sharing options...
Ghostii_Space Posted March 10, 2023 Author Share Posted March 10, 2023 ExtraKerbicular Activities Pt. 3: Attaching Parts 2004528574_KSP2_TikTok_TT1_AttachingParts_V1.mp4 Quote Link to comment Share on other sites More sharing options...
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