Nate Simpson Posted March 3, 2023 Share Posted March 3, 2023 What a week! First off, a huge thank you to all of the people who have decided to join us here at the beginning of Early Access. It’s been so exciting to see what you’ve done with KSP2’s new parts, and even though there have been some bumps in the road, it’s been so fun to explore the new Kerbolar System through your eyes. At the end of each day, our team has enjoyed camping out in the official Intercept Games Discord’s KSP2 screenshots channel and basking in the endless waves of creativity, innovation, and pure insanity. This community does not disappoint! Early Access has also yielded its first crop of bugs for us to fix, and we’re already making good headway. Our first Early Access update, which is planned to take place in the next couple of weeks, will contain the following fixes (as well as many other improvements that we’ll break down in more detail in our patch notes when the update goes out): Performance/Optimization Optimization: Main menu loading time reduced for min spec machines Optimization: runway light geometry simplified Optimization: engine exhaust CPU usage reduced Optimization: 50% reduction in main thread time spent on UI Flight/Physics Fixed: KSC and other objects follow vehicle to orbit Fixed: Engine plate floating node joints less rigid than other stack node joints (were not receiving multijoint reinforcement) Fixed: Planned trajectory enters runaway state when switching between flight view and map while engine is burning Fixed: Kerbals fall through ground when traversing ground near launchpad Fixed: Spotlight/headlight parts have dim bulbs and low effective range Fixed: Low-mass parts never stop moving on low gravity celestial bodies Fixed: RoveMax TR4 wheels sink into ground and spring craft upward when returned to focus Fixed: Loss of vehicle control when reverting to launch on runway Fixed: Physics impulse occurs when engine runs out of one fuel type, causing loss of vehicle Fixed: Game breaking when loading to VAB or loading a saved game with a vessel in flight Fixed: Animation stutters when EVA Kerbal is running Fixed: Large ladder disappears when base of ladder outside of camera view Environments Fixed: Ground decal applies to vehicles traversing margin of KSC grounds (removes Predator camo effect applied to rovers at edges of KSC) Fixed: Kerbin atmosphere and ocean vanish after returning to KSC from non-atmospheric celestial body Improved: Floating rocks/mesh scatter (floating reduced) Fixed: Kerbol lens flare still visible when observer is close to star Fixed: Improved collision for structures around KSC, including parking garage and fuel facilities Fixed: Clouds missing from celestial bodies when viewed from long distance Fixed: Atmosphere missing from Kerbin when viewed from the Mun’s SOI Fixed: Laythe atmosphere appears broken in map view User Interface Fixed: Camera middle-mouse movement axis does not switch to horizontal when in horizontal build mode Fixed: Launch Assembly tool breaks after repeated use in VAB Fixed: Debris not targetable Fixed: Time warp controls not accessible on KSC landing screen Fixed: Debris trajectory lines only appear after switching to flight and back to map Fixed: Some graphics settings adjust to “medium” after setting quality preset to “high” Fixed: Game crashes when returning to the main menu from VAB Fixed: Broken/empty Kerbal portraits in flight view Fixed: No orbit line after loading a saved game Fixed: Some difficulty settings don’t persist after ESC menu closure Fixed: No portrait representation in flight for probe cores We appreciate your patience as we continue to bring improvements to the game, and we thank you for your help in continuing to identify bugs and report them to us via our Customer Support page. In addition to the above bug fixes, you’ll notice a number of refinements, including increased vehicle part polish and an updated map interface. Ongoing performance improvements will also surface in this and future updates. We will provide a more detailed blog post soon to give you a better view into the ways that we’re assessing performance data, as well as what steps we’re taking to improve framerates on all platforms. Hang in there, we’re working very hard on this right now! Finally, if you have any questions about the game, please check out the FAQ, which our community team has been diligently updating to address today’s most frequently-encountered questions. *- Highly requested by the community Quote Link to comment Share on other sites More sharing options...
WalebKassa Posted March 3, 2023 Share Posted March 3, 2023 Thanks Nate for giving us some context for the progress being made towards the first update. I am looking foward to seeing what other improvements and fixes come in the future! Quote Link to comment Share on other sites More sharing options...
kerbalboi Posted March 3, 2023 Share Posted March 3, 2023 much poggies Quote Link to comment Share on other sites More sharing options...
Domonian Posted March 3, 2023 Share Posted March 3, 2023 Any fix for decouplers getting stuck on stuff? I can't get a rover to the Mun because I'm not very good at building rockets and my "solutions" all end up having a decoupler get stuck on an engine bell or something and causing issues. Quote Link to comment Share on other sites More sharing options...
Stoup Posted March 3, 2023 Share Posted March 3, 2023 Appreciate the communication! Just curious, where do I turn my eyes most keenly to watch for said blog post? I'm so outdated that up until a few weeks ago I had the old KSP Blog RSS feed on my firefox toolbar but I imagine that's beyond outmoded now Quote Link to comment Share on other sites More sharing options...
Archonin Posted March 3, 2023 Share Posted March 3, 2023 Appreciate it! Quote Link to comment Share on other sites More sharing options...
asap1 Posted March 3, 2023 Share Posted March 3, 2023 ey this is awesome as we know there are files in game for interstellar stuff and colonies is this due to a parallel developement process? if so could you give us a rough time estimate between updates? also will roadmap goals be completed in multiple updates or singular updates? Quote Link to comment Share on other sites More sharing options...
MarcAbaddon Posted March 3, 2023 Share Posted March 3, 2023 4 minutes ago, Domonian said: Any fix for decouplers getting stuck on stuff? I can't get a rover to the Mun because I'm not very good at building rockets and my "solutions" all end up having a decoupler get stuck on an engine bell or something and causing issues. This, and the unstable orbits (changing PE/AP without forces) both seem fairly critical. As does the fuel-crossfeed bug. Would be nice to acknowledge them as well, even if they are not in the first patch. Finally, with the performance seeming to show that the main cause of performance issues are the terrain rendering, what net benefit in performance can we expect from those other performance fixes? 50% less time spent on UI sounds good, but not if it's only 1% of the total time anyway. Quote Link to comment Share on other sites More sharing options...
Clayel Posted March 3, 2023 Share Posted March 3, 2023 Nice! Can't wait to see more updates that make the game playable and fun Quote Link to comment Share on other sites More sharing options...
Nate Simpson Posted March 3, 2023 Author Share Posted March 3, 2023 3 minutes ago, Stoup said: Appreciate the communication! Just curious, where do I turn my eyes most keenly to watch for said blog post? I'm so outdated that up until a few weeks ago I had the old KSP Blog RSS feed on my firefox toolbar but I imagine that's beyond outmoded now Those will pop up here. Quote Link to comment Share on other sites More sharing options...
mgzsman06 Posted March 3, 2023 Share Posted March 3, 2023 Glad to see so many issues being resolved. Unfortunately none of the ones listed are ones I've experienced besides a couple here and there, but look forward to the map changes and whatever maneuvre node issues the team has gotten to fix. Also, holding out hope either autostrut or reentry (both would be good too!) to be in the update... Quote Link to comment Share on other sites More sharing options...
Tazooka Posted March 3, 2023 Share Posted March 3, 2023 I look forward to this update. Thank you Nate Quote Link to comment Share on other sites More sharing options...
Vexillar Posted March 3, 2023 Share Posted March 3, 2023 Hey Nate! Great to hear that fixes are well in progress. "2" looks and sounds awesome. Once the foundations are firmed up and we can start to see some more of the good stuff you guys 'n gals have been working on... just... wow! Quote Link to comment Share on other sites More sharing options...
Anth Posted March 3, 2023 Share Posted March 3, 2023 Any chance that we can fix opening the maneuver node dropping data from view before the first update? (right click sticky intercepts/PE/AP etc) Quote Link to comment Share on other sites More sharing options...
SpaceGame123 Posted March 3, 2023 Share Posted March 3, 2023 next couple of weeks? thats not alot of fixes for max 3 weeks Quote Link to comment Share on other sites More sharing options...
Sheppard Posted March 3, 2023 Share Posted March 3, 2023 Thank you. Take your time to fix as many game-braking issues as you can. At the moment, to be honest, it is less fun to invest time in this version. Looking forward to a have a more consistent run at KSP2 once critical bugs have been squished. Quote Link to comment Share on other sites More sharing options...
cemgorey Posted March 3, 2023 Share Posted March 3, 2023 Please implement proper regional pricing in Turkey! you are currently asking literally 10% of my monthly wage for this EA game. Quote Link to comment Share on other sites More sharing options...
Vl3d Posted March 3, 2023 Share Posted March 3, 2023 4 minutes ago, Anth12 said: Any chance that we can fix opening the maneuver node dropping data from view before the first update? (right click sticky intercepts/PE/AP etc) 3 hours ago, Nate Simpson said: In addition to the above bug fixes, you’ll notice a number of refinements, including increased vehicle part polish and an updated map interface. Thanks Nate! Will there be more creative content added to the game so the planets and moons don't feel empty and barren? Quote Link to comment Share on other sites More sharing options...
Twipsy Posted March 3, 2023 Share Posted March 3, 2023 Thank you. It's nice to see these instructions Quote Link to comment Share on other sites More sharing options...
Stephensan Posted March 3, 2023 Share Posted March 3, 2023 Just now, RaBDawG said: 3+ weeks for just that? you really underestimate the amount of work is really shown in this "devblog" like really bad underestimating. Quote Link to comment Share on other sites More sharing options...
Nate Simpson Posted March 3, 2023 Author Share Posted March 3, 2023 2 minutes ago, MarcAbaddon said: This, and the unstable orbits (changing PE/AP without forces) both seem fairly critical. As does the fuel-crossfeed bug. Would be nice to acknowledge them as well, even if they are not in the first patch. Finally, with the performance seeming to show that the main cause of performance issues are the terrain rendering, what net benefit in performance can we expect from those other performance fixes? 50% less time spent on UI sounds good, but not if it's only 1% of the total time anyway. Point of clarity: this is not a list of "bugs we are aware of," this is a list detailing a subset of the issues that will be addressed in the first update. We have a very good sense of which of the current bugs are affecting gameplay quality the most, but in the interest of managing expectations we will not pre-announce any fixes until they have been tested and verified on our end. We appreciate the detailed and thorough reporting we've received from our community so far - that reporting is helping us to determine task priority and we are working hard on fixing those items. Since not all fixes require the same amount of effort, the order in which these items are completed does not necessarily reflect the order in which they are being assigned internally. Quote Link to comment Share on other sites More sharing options...
Raptus Posted March 3, 2023 Share Posted March 3, 2023 3 hours ago, Nate Simpson said: (as well as many other improvements that we’ll break down in more detail in our patch notes when the update goes out) Key point ^ That list isn’t exhaustive. Quote Link to comment Share on other sites More sharing options...
Anth Posted March 3, 2023 Share Posted March 3, 2023 Thanks for the update on what's happening Nate. I look forward to the first patch. Quote Link to comment Share on other sites More sharing options...
ShadowZone Posted March 3, 2023 Share Posted March 3, 2023 (edited) 3 minutes ago, Nate Simpson said: Point of clarity: this is not a list of "bugs we are aware of," this is a list detailing a subset of the issues that will be addressed in the first update. We have a very good sense of which of the current bugs are affecting gameplay quality the most, but in the interest of managing expectations we will not pre-announce any fixes until they have been tested and verified on our end. We appreciate the detailed and thorough reporting we've received from our community so far - that reporting is helping us to determine task priority and we are working hard on fixing those items. Since not all fixes require the same amount of effort, the order in which these items are completed does not necessarily reflect the order in which they are being assigned internally. So to put it even simpler: "Fixed" in your list above = you have already fixed it, this is guaranteed for the next update. Plus, there will be more fixes and improvement depending on how much you can get reliably done until the planned patch release. But you don't want to announce anything before it is in a "Fixed" state as well. Am I correct? Thanks for the update, this is helpful! Edited March 3, 2023 by ShadowZone I can't spell. Quote Link to comment Share on other sites More sharing options...
MarcAbaddon Posted March 3, 2023 Share Posted March 3, 2023 (edited) [snip] OK - thanks. Generally, I agree that there's not much use to show a full list of issues you are aware of, but not adressed in the patch notes. It's just that those items seem fairly high priority, at least they are to me. So when they get added to the list either this patch or the next please give them the little rocket Edited March 3, 2023 by Vanamonde Quote Link to comment Share on other sites More sharing options...
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