Fullmetal Analyst Posted March 16, 2023 Share Posted March 16, 2023 17 minutes ago, Nate Simpson said: Fixed issue where some parts remain connected to/follow vessel after detachment i hope this also fixes the issues with docking Link to comment Share on other sites More sharing options...
Piglamesh Posted March 16, 2023 Share Posted March 16, 2023 Thank you Guys =) excited to get back to work. Link to comment Share on other sites More sharing options...
Nate Simpson Posted March 16, 2023 Author Share Posted March 16, 2023 6 minutes ago, Jacob Kerman said: Asparagus Staging? Use of multiple radial boosters that feed fuel into one another along a daisy chain rather than all feeding directly into the core stage. This keeps all boosters topped off so you can drop them in pairs. Link to comment Share on other sites More sharing options...
Jacob Kerman Posted March 16, 2023 Share Posted March 16, 2023 Oh, I've done that before. I did not realize there was a term for that though. Link to comment Share on other sites More sharing options...
Kalessin1 Posted March 16, 2023 Share Posted March 16, 2023 Hurrah and I want to say "Great work!" On the other hand, could you post on PD download site only update file not a whole game to be downloaded again? I'm working at sea and downloading again 16GB by satellite network is road through hell. Link to comment Share on other sites More sharing options...
LeroyJenkins Posted March 16, 2023 Share Posted March 16, 2023 @Nate Simpson Outstanding update! Worth the wait. Huge list of things fixed in the release notes. Please extend a big congratulations to the dev team, take tomorrow off and enjoy the weekend. Heck take them out for Happy Hour. Well deserved! Everyone seems excited to get back into KSP2 and see the magic. I know I am. ACES!!! To Infinity and Beyond! Link to comment Share on other sites More sharing options...
Superfluous J Posted March 16, 2023 Share Posted March 16, 2023 5 minutes ago, Nate Simpson said: Use of multiple radial boosters that feed fuel into one another along a daisy chain rather than all feeding directly into the core stage. This keeps all boosters topped off so you can drop them in pairs. 4 minutes ago, Jacob Kerman said: Oh, I've done that before. I did not realize there was a term for that though. I believe the term refers to how your rocket ends up looking like a bunch of asparagus. It's quite fitting, actually. Link to comment Share on other sites More sharing options...
cocoscacao Posted March 16, 2023 Share Posted March 16, 2023 If my math isn't rusty -> v0.1.1.0 x 10 patches = v1.1.0.0 Link to comment Share on other sites More sharing options...
NaughtyMonster Posted March 16, 2023 Share Posted March 16, 2023 Looking through the long list of fixes: Sterling work! My thanks & congratulations to the team Nate. Link to comment Share on other sites More sharing options...
Rits Posted March 16, 2023 Share Posted March 16, 2023 Found a new bug with the update, cant send a rocket to the launch pad from the VAB, have to load it from the launch pad it self Link to comment Share on other sites More sharing options...
KSP2 Alumni Dakota Posted March 16, 2023 KSP2 Alumni Share Posted March 16, 2023 Just now, Rits said: Found a new bug with the update, cant send a rocket to the launch pad from the VAB, have to load it from the launch pad it self Definitely make sure to send in a bug report if you can reproduce the issue! Link to comment Share on other sites More sharing options...
Bravo1c Posted March 16, 2023 Share Posted March 16, 2023 Thank you so much and thank the guys too. You all deserve success. Link to comment Share on other sites More sharing options...
Superfluous J Posted March 16, 2023 Share Posted March 16, 2023 13 minutes ago, cocoscacao said: If my math isn't rusty -> v0.1.1.0 x 10 patches = v1.1.0.0 Your math is fine. However... Software versions are not decimal numbers. Link to comment Share on other sites More sharing options...
Keeval Posted March 16, 2023 Share Posted March 16, 2023 (edited) I like the UI update - it seems that things seem visually clearer UPDATE: I like that you can right-click and pin AP and PE on the map Edited March 16, 2023 by Keeval Link to comment Share on other sites More sharing options...
Scarecrow71 Posted March 16, 2023 Share Posted March 16, 2023 That is one heck of an impressive list of fixes. Mind blown. One thing I either didn't see or completely missed is upper stage tanks draining into lower tanks even with crossfeed off. Was this fixed in this patch? Or is it going to be fixed in a future one? Link to comment Share on other sites More sharing options...
Periple Posted March 16, 2023 Share Posted March 16, 2023 I made an 8-Rapier spaceplane. Before: Not playable, frame rate is a slideshow Now: Playable. That's one of my bigger issues greatly mitigated! Link to comment Share on other sites More sharing options...
Strawberry Posted March 16, 2023 Share Posted March 16, 2023 3 minutes ago, Scarecrow71 said: That is one heck of an impressive list of fixes. Mind blown. One thing I either didn't see or completely missed is upper stage tanks draining into lower tanks even with crossfeed off. Was this fixed in this patch? Or is it going to be fixed in a future one? " Fixed stack decouplers operating as if crossfeed is active even when PAM entry shows crossfeed disabled" I think it was fixed Link to comment Share on other sites More sharing options...
Ithirahad Posted March 16, 2023 Share Posted March 16, 2023 (edited) 42 minutes ago, cocoscacao said: If my math isn't rusty -> v0.1.1.0 x 10 patches = v1.1.0.0 That's not how separator points work... they're not decimals. It's basically [Overall version].[Major patch].[Minor patch].[Hotfix/tiny revision]. This can result in some weird-looking pseudo numbers like 1.13.5.1a or similar. So, since all the smaller increments revert to 0 with each larger-grade release, depending on how large or small the patches are, it could be 0.1.10.0 or any other distribution like 0.3.4.0 depending on how many of the patches are minor or major versions. Edited March 16, 2023 by Ithirahad Link to comment Share on other sites More sharing options...
DareDrop Posted March 16, 2023 Share Posted March 16, 2023 Rev level after patch? How do we know it's been patched? Mine is 0.1.0.0.20893 Link to comment Share on other sites More sharing options...
Fullmetal Analyst Posted March 16, 2023 Share Posted March 16, 2023 trajectory is still disappearing in flight... Link to comment Share on other sites More sharing options...
Keeval Posted March 16, 2023 Share Posted March 16, 2023 8 minutes ago, DareDrop said: Rev level after patch? How do we know it's been patched? Mine is 0.1.0.0.20893 New version is 0.1.1.0.21572 Link to comment Share on other sites More sharing options...
regex Posted March 16, 2023 Share Posted March 16, 2023 Continued my drive by a few kilometers (small break from work). The truck wheels still need more torque but I'm getting thrown up into the air less often and at a lower force, so I'll take it. I think I'm going to restart this drive tonight and see if maybe my rover parts didn't update. Link to comment Share on other sites More sharing options...
Sea_Kerman Posted March 16, 2023 Share Posted March 16, 2023 19 minutes ago, Fullmetal Analyst said: trajectory is still disappearing in flight... Is the vessel in a landed state if you look at it in the tracking station? Link to comment Share on other sites More sharing options...
Yetter Posted March 16, 2023 Share Posted March 16, 2023 (edited) Great update! Keep it up Edited March 16, 2023 by Yetter Original question was already answered. Changed to a post of support for the devs Link to comment Share on other sites More sharing options...
Wilolino Posted March 16, 2023 Share Posted March 16, 2023 Amazing work! Did not expect this many fixes/improvements. Very excited for the future! Link to comment Share on other sites More sharing options...
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