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Bug Status [9/14]


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20 hours ago, razark said:

It could be a case of "we wanted to find a better solution by this point, but as we haven't, we're going to do what we can to make it tolerable while we continue to work on the long-term fix".

As long as that shortterm fix doesn't hinder development speed (because you need to remove it for long term solution experiment), I am ok with it.

Did you catch that dev team? I, the entitled internet user, gave you the green light. You can buy some beers now, and feel good about yourselves. 

Edited by cocoscacao
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Would LOVE there to be a mention of fixing the fairings bug when loading into the Launch Pad. The fairings are all split up in pieces, and sometimes takes 10+ revert to launch pad tries before the fairings go back to normal. And sometimes they just dont, then you have to fully restart the game. Don't know how difficult it is to fix, but it's been here since the start, and gets frustrating. Would LOVE to see it in one of these reports that it's at least being worked on.

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It would be nice to know if you're making progress on the new terrain system mentioned in the graphics dev diary (or if it's on the backburner or scrapped).

In the AMA 2, it was stated that it was the priority and as I interpret it, HDRP and other future graphics improvement will come after that, so kinda a big deal.

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Our kind of first priority is updating our terrain tessellation system from PQS to CBT, which stands for Concurrent Binary Trees. This will allow us to have a much much higher level of detail when players are actually approaching and on the surface of these celestial bodies. And it will also have some major performance improvements. So that's number one for us. In that dev diary, he also talks about kind of our next priority, which is updating our render pipeline to HDRP which I believe just stands for High Def Render Pipeline versus Universal Render Pipeline. This is all Unity game engine jargon, you know, since we started the game, a new Unity version has come out with some updated tools we want to take advantage of. And then you know, next I think on the high level priority scale when it comes to graphics improvements? Clouds, atmosphere and water and we should have news on that for you guys soon(tm).

 

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